RUS Делал урок на тему "Создание звёздного неба средствами Adobe Photoshop". В процессе вышла достаточно хорошая картина. Но если кто хочет так научиться, может скачать здесь урок, он находится в архиве, либо перейти по ссылке - [link] . Так же в архиве есть материалы для создания этой картинки, и оригинальный PSD файл.
ENG I did a lesson on the theme "Creating Stars sky - Adobe Photoshop". In the process I got a good enough picture. Who wants to learn how to do the same, can download the lesson. He is here in the archive. In addition to the text in the archive have the materials to create this image and the original PSD file. Warning - A Lesson in Russian!
Row 1: Alliance For The Republic(Rebel Alliance), Jedi Order, Galactic Empire, Galactic Senate Row 2: Jedi order with ring, New Jedi Order, New Republic Department of Research and Development, Black Sun Row 3: Mandalorians, Galactic Federation of Free Alliances, Confederacy of Independent Systems, Sith Empire Row 4: Two X-Wing Pilot helmet markings
My very first tutorial, a how to guide to making a high res lightsaber in Google SketchUp. The idea I came to me when Ariergarda www.ariergarda.deviantart.com asked if I could give him some pointers on using the program to model his lightsaber designs (all of which are fantastic by the way!) so I got a bit excited and began typing a ridiculously long note which even I had difficulty making heads or tails of when I finished, so in the end I settled on a short reply saying that I'd be happy to help, so I'd make a tutorial...and here it is! and it is still ridiculously long! AND IT'S JUST THE POMMEL! ah...well, in the time it has taken me to churn out this image, Ariergarda has already made three of his lightsabers into 3D models and he's done a great job, so even if he no longer needs it, here's my very first SketchUp tutorial for anyone who wants to learn how to use this great program!
download for the full view (or if your going to use it as a reference pic in SketchUp itself [see no.2])
Forgive me for the sheer length of both this tutorial and its description, fellow deviants. I felt I should be comprehensive in what I show here and offer some true value to those interested instead of a quick and confusing gloss over the topic.
I have marked the major sections of this description with bold headings; please have a scroll through and read the bits that are interesting to you. You may just learn a few new things!
As a bit of background to those who have just met me here on DA, I am both an artist and a Graphic Designer; I specialize in advertisement and magazine layout, but have always been a painter/drawer/dabbler. Here, I hybridise the two worlds into something you will hopefully find interesting; both in creating puuuurdy people as well as managing the heaving, slobbering BEAST that is Photoshop.
Art Style You can see I have a very specific personal style in my art, which has been evolving over the years. I focus on realistic colours and shades, though they are HEAVILY laced with drama; my details try to be realistic, though my proportions often miss the mark somewhat. I am forever trying to improve, as should all artists.
I like to take my time. You should, too.
Yes, a lot of my stuff comes out a bit yellow. But let’s face it, many of our favourite characters often have stuff in common with us – I am a dirty azn (or half!), I have tanned skin with a teeny hint of yellow.
Soft, organic lines are my friend.
As you will see from both my pixel and vector work, I am a fiend for detail. You can bug me about this as much as you wish
My weapon of choice is Photoshop rather than Painter, simply because I can use the entire Adobe suite with a blindfold. This is thanks to six years as a professional designer! I insist that if you want to use an Adobe or Macromedia product in any scale, you take your left hand out from under your bum and place it on your keyboard. Take the time to learn the program if you intend to use it. And never be afraid of asking me a ‘dumb’ question…it’s only dumb if you ask twice
Any tablet will do, but my preference is the Intuos series of Wacom tablets. The current beast is an Intuos2 6x8 Limited Edition that seems to withstand everything aside from nuclear war. If you’ve got a Bamboo or similar cheap tablet fear not, they CAN do this sort of work, but you’ll reach the end of your tether pretty quick. Don’t let anyone tell you that you are not good enough for an Intuos! Your hands and your rage will thank you for spending the extra cash.
OS-wise, you’ll find this tutorial either lists both key combinations or expects you to know the difference; as I write, I am on an Athlon single core running Windows XP and Photoshop CS2. You’ll notice parts of the tutorial suddenly appear to be on a Mac running a newer CS; we’re on 27” iMacs at work currently, with 8GB of RAM and a four-core 2.8ghz chip running OS 10.6 and CS5. A more drastic change between operating systems is hard to find, particularly in one day… hopefully this will calm the nerves of a few people that have been scared of the rivals. Files, key combinations and settings are universal across the board these days. Just remember that sometimes I say cmd (command, ie: ‘apple key’) and sometimes I say ctrl (control key). The former is for Mac users, and the latter is for Windows users. If it looks like ‘the wrong one’, that’s what they map to.
Scary stuff – colour management
This is something the world of Graphic Design is having to become more and more aware of.
As you can imagine, stuff looks different between a near decade-old 17” Samsung flatscreen and a brand-spanking new state of the art 27” Apple screen. What looked quite normal with a healthy green tinge for a Romulan at home suddenly looked RADIOACTIVE GREEN HOLY FUCK when I got to work! DO NOT WANT. Needless to say, I recalibrated both screens.
Furthermore, you will find that if you take a screenshot then try and paste that into an existing file, chances are it’s going to be disgustingly WRONG WRONG WRONG in the colour department. To cut a long story short, this is because ‘absolute’ values in colour actually look different from screen to screen, printer to printer… (no shit). Computer software compensates for this by tagging files with ‘colour profiles’; the very simplistic way of looking at it is, colour profiles are translation services. They know what you are looking at, sort of – they will happily translate this ‘look’ to the new place, be it a screen, printer or whatever.
If you are not colour managing your projects, you will probably find a few very nasty surprises from time to time. The easy way out, within the same machine, is to set the MAIN project to something simple like ‘sRGB’ colour profile. Everything you drop in should come in like that and stay the correct colour.
I’m not going to banter on too much about this as I’m fairly fresh into colour management myself (and I’m sure someone with more knowledge about it can elaborate), but in short, if stuff is doing stuff and stuff on things that you’d rather it kindly stop…consider colour management.
In short, I found that using sRGB as my colour profile for this project eliminated a lot of my colour issues once I did a quick tidy up and un-greened my Romulan.
Yes, there is a bit of that in this piece. Notice I’m using a six-column grid; sometimes there’s one fat column one thin, and other times there are two even ones, and it DOESN’T look too squiffy? Yeah, grids. Do it. Do it now.
Just as a thoughtgasm. Nothing special. If anyone wants to geek over typography, or my poor font choice, feel free to talk
The Actual Character…
This is Torek T’Mor, my main Romulan character for several stories. Rather than re-explain… here are some nifty links with moooooar on our scruffy, intrepid lad.