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well i really like this one, i had a lot of trouble scaning there whas a national black out in my country and couldnt scan in the only store where they have big sccaners so im now in mi home and there is a litle one so i had to literally cut the ilustration in for parts with mi knife it hurts to do that to your one work but its the deadline and i really wanted to enter the contest hope i can!!
hope you like it i like it
Oscar A.Römer
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Drowned man - Utopiec, monster from The Witcher games. Photoshop CS2,
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My fourth entry for The Witcher Fan Art Contest . Had such great time painting for this contest - Great artwork everyone :) Good luck to all and all the best :)
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Bokeh :heart:
Cute how that word has spread across deviantart.
I been a fan of the art form for a long time, just not always get around to do one with drops.
Taken handheld in sunlight on a flower in my garden, out of 70 shots this is the one i like the most.

Used RAW here, since i hear so much good about it.
Must say it is good for some contrast adjustment indeed.
Contrast, slight color change, grain removal and crop for square.

Since some had comments on these earlier i just state it again, the light circles are Not added in photoshop, they are straight out of the camera. wikipedia.org has a good definition on Bokeh: [link]

Thats about it, any feedback and question is welcome and very appreciated.
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Square Enix - The world ends with you - submission

[link]

A sweet fairy in a harsh world :D
enjoy :D
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My second entry to the Ultimate Fandom Contest 3 for Videogames, the necessary details are as follows:

-Ultimate fandom contest 3: video games (link already provided)
-Gaming franchise: the F-Zero series (moreso the N64 version)
-Character or Environment: Environment
-My description: read below...

I wanted at least one of my entries that I'll make for this to not be either Sonic, Mario or Final Fantasy-related lol, so I thought about other games I enjoyed playing, perferrably ones that are around a decade old by today, which to me, may have had primitive graphics, but sure had some of the best gameplay value :XD: I don't know what possessed me to play F-Zero-X back then, since it was pretty far from the "usual" stuff I like (same thing with Lylat Wars, which I grew to enjoy, maybe I was more open-minded then lol) And since I would probably have a hard time drawing their detailed characters (which aren't much to look at) I figured creating a realistic remake of one of the most known stage environments in the game would be a cool thing to do (plus I'm a sucker for purple too :giggle:)

Now for the technical details for all those curious little minds out there:
Firstly, I'm very surprised that my last entry was finished only a week ago, since this honestly felt like it took two, maybe because I spent more hours per-day working on it (I even took my file to class last week lol) I made plenty of futuristic building-models from scratch in Cinema 4D, which was a pretty boring and repetitive task, and about 80% of the time I spent on this was on that bit alone. I could have used free plugins like "citygen" to make building creation faster, or even used the "dystopia" buildings that come with Vue to save time...But no, I wanted everything to be fully my creation, the good o'l way, no stocks or corner-cutting here.
Once the buildings were made, I then imported them to Vue 6 where they were re-textured and re-named (naming and texturing hundreds of little peices again was a royal bore, luckily I saved the buildings as objects to save time on my next sci-fi scene) But finally, with that done, I could do the fun stuff...playing with the lighting and atmosphere, then taking a day off while it rendered, then postworking extra details in Photoshop :dance:

Copyrighted artwork, "Mute City" concept belongs to Nintendo. Artwork made by me. please do not rip
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My fourth and final entry to the Ultimate Fandom contest, and I think I saved my best idea for last ;) First - the mandatory rundown.

-Ultimate Fandom Contest 3: Video Games [link]
-Gaming Franchise: Super Mario Bros
-Environment or Character: Environment
-My Description: below as usual

Bowser, or "King of Koopa" as he was formerly called, has been present ever since Mario's first adventure, and every evil villain needs his fortress of doom right? so His castle has always been a final stage in each game.
For a couple of months now, I've been wanting to do something like this, and this contest was my motivation to actually do it, since it seemed like a daunting task to try out. Bowser's castle does seem to vary in appearance from game to game, probably because Mario keeps laying waste to all of his expensive castles lol. I was on the verge of drawing the type you see in the latest Mario Kart game, but found a screenshot from a different game (I think Mario Party for the DS) which is where I based this from, and the design on that version looked the coolest of all the Bowser Castle's I've seen :toocool:

Art details: This one is 100% pure illustrated in Photoshop (with a mouse still lol), something I hardly do now that I have 3D and access to stock textures or photo's. I figured it would look better and more dramatic that way, considering my other entry to the environment slot was almost fully 3D. And to also remind everyone that I can do pretty good stuff without the need for 3D too :nod: Everything here was done from scratch in the most traditional way that digital art can get :painter:

Artwork is Copyright property of my gallery. Do not use, edit or display this artwork, or parts of it in any way. Bowser's character design (and his castle's I guess) is Copyright of Nintendo
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Done for the Witcher Fan Art Contest. 100% brush tool in Photoshop.
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DeviantART butchered this during resizing, bah.

Amaterasu duking it out with Crimson Helm in the Gale Shrine. My entry to the Okami contest.

Texture overlays from cgtextures.com, characters/background reffed off of official concept art and screenshots.
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emr yeah... just messing about in PS ^^'....

speed paint of the female character in the new PoP game 8)

EDIT: fixed the face
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