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The sides You never seen ... :giggle:

Programs used:

Poser Pro 2012
Photoshop CS5
After Effect CS4
XMedia Recode
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This is a flash animation of several Jedi involved in the Clone Wars. It uses images from the Star Wars Republic comic books illustrated by Jan Duursema.
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Open for commissions (very low prices) [link]





:icondonotuseplz::iconmyartplz:
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304 frames @ 600x800 pixels
total render time: 4 hours 11 minutes 13 seconds (50 seconds average per frame)


program used:
photoshop
poser
zbrush
3ds max



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The purpose of this animation is to show the massive capital ships, that only appear on the expanded universe of star wars and not on the saga, compared to the small Imperial Star Destroyers from the movies.

Some Imformation:
Imperium Ultra Class Star Destroyer(IUCSD) 260Km long(2 and 3/5 Death Stars long!!!!)
Eclipse Class Super Star Destroyer(ECSSD) 35Km long
Sovereing Class Super Star Destroyer(SCSSD) 30.6Km long
Malevolent Class Super Star Destroyer(MCSSD) 19.6Km long
Executor Class Super Star Destroyer(ECSSD) 17.6Km long
Inquisitor Class Super Star Destroyer(ICSSD) 11.4Km long
Imperial Star Destroyer(ISD) 1.6Km long

Death Star(1) 100Km in diameter

=====================
Flash MX and Photoshop
about 2 hours
=====================

I hope you like it :), my first flash animation so don't expect something awesome :D
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Düşmekte olan zat-ı muhteremi mouse'unuz ile tutup kurtarabilirsiniz veya fırlatı;p atabilirsiniz.

Bush için yapılmış bir çalışmayı Tayyip Erdoğan'a uyarladım.
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Mando Maker!! Now on DA!

(where was it before? [link] that's where!)

This is version 3!!!!!!!!!

It's just like 2.3.... BUT YOU CAN PICK ANY COLOUR NOW!!

ANY COLOUR

Still making updates to it
enjoy
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I highly recommend playing this superb piece of music in the background, I've been using this as a guide whilst working on the extended animation - [link]

First 40k triage, now this.... I'm currently working on a Warhammer 40k animation project, entirely for my own enjoyment.

This piece started out as an attempt to do an exposition of some of my fluff in a 1980 Hitch-hiker's Guide style animation.

I did that, and may share that later, but this is what started out as the "front end" of it - inspired by the monochrome screens of my yoof :P, but is now going to be recycled in an animated short story revolving around the Adeptus Mechanicus I've wanted to do for some time.

Much of this was done frame by fame and the skull and cog was hand drawn :)

There will be a lot of Delia Derbyshire inspired music in the soundtrack ;)

Legal Disclaimer: This artwork is and unofficial creation by Light-Tricks, derived without permission, upon the Warhammer 40,000 intellectual property owned by Games Workshop Ltd.

This piece is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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It might take a while to load, because it's a 19 MB flash file, an image sequence with 72 images.
You can click and drag to rotate the view.

No preloader, so it shows a white window until it loads. If it doesn't seem like it's loading, please download the .swf file


This is a recreation of the boss in marble garden zone from sonic 3.
It's a little bit custom, but the main aspects were kept.
The characters were modeled according to the original model sheets. Because of this it was impossible to pose the characters like it was in the game, (for example: Tails grabs Sonic with only one hand instead of two)
Modeling time was around 24 hours. I recently modeled Sonic and Tails (at the end of June, beginning of July), if i count that too, the time was ~40 hours.
I had more problem with the environment and the fire/smoke: I spent days to get it right and optimize the scene.
I rendered the images in 3 layers.
Average render time of 1 frame:
Layer 1: 70 min
Layer 2: 10 min
Layer 3: 15 min
Total render time: ~114 hours


<< Hydrocity
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Monster explosion...
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