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Flames of Old Chapter 1
Author: vadess40
Game: SWTOR, with hints of KOTOR
Characters: Sith Warrior x3, Sith Inquisitor
Disclaimer: SWTOR, KOTOR [c] Bioware, LucasArts; Viile [c]darthgamer96, used with permission

Korriban: ancient homeworld of the Sith, now their training ground. Many citizens of the Empire have come through this planet on their way to becoming ranking Lords of the SIth or simply ending up as food for the various animals that infest Korriban's surface. It's a planet of darkness, it's a planet of shadows, and it's a planet that Darth Revan, now Serea Apostolia, has visited many times in the past. The first time was during the Mandalorian Wars and was part of what started her journey towards falling to the dark side again. Now, she is here as a Sith but not as a darkside user. Instead she is one of the many loyal Sith of the Empire who use the lightside to push the Empire towards a greater good.

Part of this greater good involves why she's here. By command of the Emperor, she and Lord Viile, a fellow Juggernaut in the Sith ranks were to silence one of the Emperor's enemies for trying to usurp a title that wasn't meant to be his. Darth Baras wants to be the Emperor's Voice, regardless of whether the Emperor condoned his ambitious desires. Serea and Viile were here to stop him and ensure that a clear message was sent to the dark council. Thankfully, with the help of the Emperor's Hands, Serea and Viile already dealt a critical blow to Baras' ambitions. As proceeded towards the academy, she mulled over the plan in her head. I cannot allow him to discover that I or Viile are alive... Can't let him discover the cameras on Corellia were fabricated to make Baras think his assassination attempt on us was real. Oh, I must make sure Chalcenia is safe... The thought of her wife made her halt. Was Viile's wife safe?

Quickly she pulled out her communicator and dialed a frequency number. In a few second an image of a tall pureblood with red hair wearing purple heavy armor with spikes on the near the neck. Serea used one of her gloved hands that wasn't holding the communicator to push stray strands of her black hair back before she spoke, "Viile, I think your wife should stay on my ship or something. Who knows whether or not Baras is expecting an attack from us!"

Ville grunted in reply, "I don't need you to watch my wife for me! I'll keep her on my ship."

Serea replied, "Chill, will you? I was only thinking about the safety of your household. It's bad enough this guy attacked both our crews, convinced your medic to betray us, and made us kill Lord Draagh three times."

Ville frowned,"It was four times, Serea. Can you not honestly keep track of your kills?"

Serea laughed, "You know, for someone who doesn't bother with comedy, you sure come up with better jokes than me."

Ville glared at her. "Just do what needs to be done so we can kill this bastard, lest I start slaughtering acolytes to pass the time and for my own amusement," was his final word before disconnecting the communicator.

Serea shakes her head and puts her communicator away. Oh, he's such a sweety sometimes...

As Serea wandered her way through the academy, she noticed a Sith Marauder with cyborg implants along the side of her face walk by quickly. Serea recognized the marauder as one of her old peers, Exousia. Huh, Serea thought to herself, she's gotten a lot darker since we were at the academy. I always assumed she'd be a grey force user, like Jolee. Oh well, whatever flies her starship I suppose.

Exousia noticed her old peer as she headed to receive orders from the Dark Council. As she glanced towards Serea, she could not help but frown. The Juggernaut felt so strange through the force, and it was unnerving. Exousia wanted to continue on her way. After all, the Dark Council would only wait for so wrong. Yet, she could not ignore it if her friend felt strange through the force. Exousia thought to herself, What if the Jedi did something to her? Immediately Exousia followed her old friend from the shadows.

Serea finally found Chalcenia, but her lover was in a class. Quietly, Serea slid in the seat next to the Sith Inquisitor in-training and pecked her on the cheek. Chalcenia looked in Serea's direction and whispered, "Ah, my dear, you've arrived on Korriban at last. I was getting worried when Captain Quinn refused to give me any more details."

Serea replied, "We shall talk later, my darling, as what I have to say cannot be discussed in public."

Before looked towards the speaker, she briefly admired her lover. Although Chalcenia had the usual features of a Sith pureblood- red skin, black hair, and small horns coming out the side of her head- to  Serea she looked like the most beautiful person in the world. I cannot believe it's been over 300 years, and counting, Serea smiled to herself as she finally began to pay attention to what the overseer was saying. The speaker taught, "Now, Darth Antitheos had many apprentices but only two are mentioned by name in any Sith texts: Darth Void and Darth Nova. Does anyone know anything about either apprentice?"

Chalcenia immediately shot her hand up. The instructor nodded at her and she spoke, "Darth Void and Nova were polar opposites of each other. Darth Void certainly lived up to her name for she was Void of emotion and every feeling. It is amazing she even felt the dark side. Nevertheless, she was a cold Sith and a fierce warrior..."

A nameless student shot back, "Fierce warrior? Fierce warrior?! Void did not know the meaning of those words."

The Instructor asked, "What is your name, acolyte?"

The student, "I am Antithea Apostolia. I have studied Darth Antitheos' apprentices for many years. I know that the true warrior lied with Darth Nova. She was a being of pure anger and hatred... No one could stand against her."

Chalcenia piped up, "Then why have past Sith Lords failed if their pure anger and hatred were fool proof?"

Antithea shook her head, "If we all thought like Void, the Empire we not be at the greatness it is. No, it is the way of Nova that delivers results. Is that not right instructor?"

The Sith Instructor replied, "Well, actually you both are right. Anger and hatred draw upon the dark side, but do not assume that they are all that is required to run a galaxy. Even our Great Emperor had to resort to cold calculations and brilliant, well thought out strategies... Ah, finally our time is up. Get out of here, all of you!"

As the students left, Serea and Chalcenia remained to chat for a bit. Chalcenia said, "My dear, no matter what I do Lord Abaron is unresponsive. I do not know how I'll become his apprentice. Worst of all, stupid Overseer Harkun continues to make my time a living hell. I am sick and tired of being treated like a slave! I swear, some day I might just make all hell break loose and destroy everything in my path!"

Serea, "As long as you keep an eye out for my daughter and not destroy her, I wouldn't complain as much about the killing spree."

Chalcenia shook her head. "Indeed, I have been keeping an eye on your daughter. She can be quite the chatter box in class."

Serea replied, "I noticed..."

Serea turned to her lifemate and gave her an even tighter embrace. "I've missed you so much. I long for you to be back by my side. The past 4 years have been pure agony. Only being together off and on..."

Chalcenia returned the embrace and said, "I know, my love. I know.... Don't worry, we'll be soaring through the stars again soon."

As the two Sith left, Antithea approached her mother and gave Serea a hug from behind, "Mother, I'm so glad you arrived!"

Serea quickly responded, "Hello, my dear. I trust everything is going well. Have you retrieved your lightsabre yet?"

Antithea ignited her two new red blades in response. Antithea laughed and then asked, "Don't they match my cybernetic eye well?"

Serea clapped for her daughter briefly. "Indeed. You've chosen to follow in the ways of Marka Ragnos? Excellent! I look forward to fighting alongside you in the front lines. Before that, though, I must ask you and Chalcenia to stay aboard my ship until I return to it."

Antithea nodded and then leaned forward and whisphered, "Mother, Exousia wishes to speak to you. She didn't seem happy."

Serea replied, "Very well, but this conversation must be quick. I have to meet with Viile and silence a would-be voice before he does something rash..."

Antithea continued, "She's in the library," and then walked away with Chalcenia quickly following behind her.

Exousia was studying a datacron when Serea entered the library.

Exousia spoke without looking up, "Ah, there you are, Serea. I was wondering if Antithea was going to give you my message or not."

Serea smiled and replied, "Antithea might not like being the messenger Sith, but she is good at it. How have you been, Exousia? It's been a long time since we were students in the academy."

Exousia replied, "And a long time since you last used the dark side."

Serea sighed, "I knew it was only a matter of time before you found me out Exousia.  As you remember from training, I've always enjoyed being the odd one out."

Exousia whispered, "What do you think you are doing, turning away from the dark side like this? Don't you think it is putting both yourself, Antithea, Chalcenia and everyone else on your ship in danger? You can't hide from the eyes of the Empire forever."

Serea replied, "I have my reasons, Exousia. After 300 years, you learn a thing or two about the dark side."

Exousia replied, "I see, well it's your choice."

Serea nodded, "I think you worry too much, Exousia. The lightside has served me well. For one thing, I serve as one of the Emperor's Wrath now, and am no longer a servant of Baras."

Exousia was silent for a moment. Then she looked towards the door and said, "Serea... what's going on out there?"

Serea looked quickly out the door and said, "Oh no! I've gotta go, hun. We should chat on my ship later, though."

Before Serea could run away, a group of acolytes ran across the front door. One ran in and said, "My Lords, just thought I'd warn you some pureblood Sith is running around killing acolytes at will. Some of them he has actually eaten the flesh off of!! I know it'd be an excellent test for us if we could kill him one-on-one, but we wouldn't object if you stopped him yourself," before quickly running out the opposite exit in the library.

Exousia turned to see Serea looking down and shaking her head. Exousia smirked, "I'm going to assume that you know the Sith Lord these acolytes are running from?"

Serea sighed and replied, "TOO well sometimes. Alright, Viile, I'm coming, I'm coming."
Synopsis:300 years after the death of Darth Malak and the Jedi Civil War, Serea Apostolia/Darth Revan must now live as a citizen and warrior for the Sith Empire. As she carries the Empire forward, flames from the past threaten to destroy what her allies and herself worked hard to build...

This takes place at the end of the Warrior storyline and includes many other elements of the game, Star Wars: The Old Republic, so BEWARE OF SPOILERS!!! However if you know the warrior storyline or simply don't care, please read on.

Edit: Name change due to a re-thinking of the plot.
Edit 2: Re-worked the plot to introduce Viile/Dunamis sooner and make it relate more to chapters 4-6.

Flames of Old Series:
Chapter 1- [link]
Chapter 2- [link]
Chapter 3- [link]
Chapter 4- [link]
Chapter 5:[link]
Chapter 6- [link]

Back Stories
Dunamis/Viile's Profile- [link]
Dunamis/Viile's Back Story- [link]

Serea/Revan's Profile- [link]
Serea/Revan's Back Story- KOTOR and [link]

SWTOR, Darth Baras, etc. [c] LucasArts, Bioware
Exousia, Antithea, Serea and Chalcenia [c] ~vadess40
Viile/Dunamis Dulovic [c] ~Darthgamer96
Cover Art of Chalcenia [c] ~vadess40
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     Sister had gotten everything she wanted. Everyone loved her. Everyone wished to please her. She was the more beautiful one. She was the eldest. Mother and Father favored her over me. The best always went to her and I always got second best, if anything. They all hung on her every word and she got all the attention. I was left to my own design. No one to say I could or couldn’t. No one to care if I failed or succeeded. Until one day in the most beautiful spring ever.

     He came from a kingdom over. He was beautiful, sweet, gentle, and intelligent. Sister expected him to trip over himself to please her, but he paid her no heed. Instead, he wooed me. Me, the one nobody cared about. Me, the one nobody worshipped. Me, the forgotten little sister.

     Sister was only annoyed at first. But as weeks became months, and he still followed me, she grew angrier. She couldn’t stand it. She didn’t understand how he could want me and not her. It infuriated her, ate at her, and made her bitter.

     Then, one day, he asked me to marry him. I was thrilled. I was happy. Mother and Father were excited. Everyone began to plan my wedding.

     And so, suddenly, Sister was alone.

     I knew how it felt. I felt bad for her, I was used to it. She wasn’t. So, I asked her to go for a walk by the lake with me. I asked her to be my maid-of-honor. She smiled and agreed. She seemed to like the thought. Someone was paying attention to her again.

     We talked of the wedding as we walked on the shore. We walked out onto the dock and watched the ducks swim around.

     I turned to ask her something.

     She shoved me into the lake. I reached out but it wouldn’t save me. I could not swim. And in my heavy gowns, I sank to the bottom. There I lay, lungs full of air I couldn’t exchange for more.

     Sister stood at the edge of the dock. She looked down at me and smiled. She turned and left. I was left alone to slowly drown.

     Tears wanted to flow down my cheeks. Screams wanted to burst from my chest.

     I stared up in disbelief. A fish came to investigate. I looked at him as my eyes began to cloud with death.

     I opened my mouth and asked him, “Why?” as water rushed into my lungs, “Why couldn’t she let me have the attention for just once? Why Sister? Why?”

     He stared at me. Mouth opening and closing as though he wanted to answer, but couldn’t think of anything to say. Then he swam off leaving me.

     They searched for me. For a few months, they searched. They never found me.

     A year passed. They never could figure out what happened. I silently watched people come and go.

     Some children were playing on the dock one day that next summer. They were jumping into the water and swimming. One dived in and swam deep. He found me, much to his shock and horror. Poor child. He ran and got some adults. A few came down and saw me. They sent for Mother and Father.

     Everyone was amazed that I was preserved. I was brought up to the dock and set on a table. I saw Mother, Father, Sister, and my love to my right. There were many others to my left.

     Mother and Father wept in anguish. Sister was pale, but pretended to cry. My love came to hold my hand.

     As he took my hand, he noticed something clutched tightly in my fingers. He pried them open.

     It was a necklace. Sister’s necklace she had gotten from Mother and Father for her birthday a couple weeks before she had pushed me. I had grabbed and broke it as I fell into the water. She never knew.

     Everyone looked at her in horror. She was paler than me as I lay in death.

     Father asked her to explain. She just stared at me. My expression of sadness had turned to a slight smile, even though I was dead. She was horrified.

     It was my turn to ask what I had waited to ask for so long. My body released my ghost. Sister grew paler. No one but her saw me. They all heard what I had to say though.

    “Why? Why couldn’t you let me have the attention for just once? Why Sister? Why?”

     Everyone was shocked. She was on the verge of a breakdown.

     I sighed, “I love you still. And I forgive you. You are, after all, my sister.”

     She fell to her knees, sickened by herself.

     My ghost returned to my body. My love leaned over, whispered “I love you,” and softly kissed my lips.

     The gods were watching that day and took mercy. Upon his kiss, they thrust life back into me.

     My body warmed and gained colour. My blood flowed past a beating heart. I blinked. I suddenly sat bolt up and gasped for fresh air.

     Sister snapped. She lost it. She melted to the ground in tears and sobs.

     Everyone was joyed at my revival, most especially Mother, Father, and my beloved.

     Sister was never the same. She locked herself in her rooms and never came out. She never spoke to anyone. Her meals had to be taken to her. Mother and Father let her be. They could not punish her more than she was already punishing herself. At my request, they all forgave her, but only formally.

     It really was not her fault. She had been so used to all the attention that she had no idea how to react when she lost it, even for a little while.

     My love and I married. When Mother and Father stepped down, we became King and Queen.

     Sister remained in her rooms. She would sit in her little garden and stare at the fountain for hours.

     I would visit her. I talked to her. She seemed to take comfort in it.

     No one could get her to respond to them except me. She seemed to smile when I visited. She would nod sometimes. Sometimes she would make something to give me on my visits. I kept it all in the top drawer of my wardrobe.

     When I first learned I was pregnant, I told her first.  She actually looked me in the eye and smiled big. She hugged me before I left. She made lots of things for the baby. When I started my labor pains, I had someone go tell her. She actually left her rooms and came to be by my side. It was a girl, a beautiful, strong, healthy girl. I named it after Sister. As I lay recovering, she held the baby. I heard her speak for the first time in years. “Be good,” she whispered. “Do good.”

    Sister was by my side at the next two birthings. She rarely spoke, but each time I had a child, she whispered those words to the children.

     No one could understand why I always went to see her or why I let her into my life after what she did. At first, I tried to explain, but as the years passed, I gave up.

     I told her this one day, a few years after my third and last child was born. She looked up at me. Her eyes looked deep into mine. “Why?” she asked.

     I smiled, “You need to know that you are still loved and wanted. Just like that day long ago, when I asked you to be my maid-of-honor. I know what it is like to fell unwanted and unloved. I know what it is like when no one seems to care. No one should ever have to feel and know these things.”

     “Oh…..” she said softly and looked down again.

     “Besides,” I said, and she looked up again. “You are my sister.” And I smiled, got up, hugged her, and left.

     After that day, she started to come out of her rooms again and talked more.

     That was years ago. Now I sit on the edge of her bed, as she lies dying. I hold her hand tight so she knows I am there.

     Her eyes open. She looks at me and smiles, “I am sorry.”

     “I know. I forgave you ages ago.”

     She smiles more, her breathing shallower and pulse weakening.

     “I love you, Sister,” I whisper to her.

     “I love you too, my dear little sister.” And with that, she gives a soft sigh, closes her eyes, and passes away.

     I am alone.

     Outside her rooms, I hear my husband and others of the court pacing the hall. I rise, kiss her forehead, and leave her rooms. I never go into them again.

     My husband welcomes me into his arms and softly kisses me. He knows my pain. He was the only one besides myself who truly forgave Sister. He understood why. He grew up alone like me. His brother always got the attention and love. That is why he left his kingdom. That is why he fell in love with me.
This is a prize for `Anathematixs for coming in first place in *HiddenYume-stock's Awaken the Goddess contest several months ago.

The picture is one from her gallery. I wanted to know why the girl was on the bottom looking up at the fish. Why was she down there...what had happened. So that's how this story came out of it. It is partially inspired by a northern European fairy-tale story {Norwegian or Danish, or such...can't remember exactly}. The story basically goes:

"The was a king and queen with two lovely daughers. The eldest was loved the most. She got all the gifts and all the boys attention. One day, a lovely prince from a nearby kingdom came to their castle to live. He fell in love with the younger sister. They planned their wedding to all's joy. The eldest grew jealous. So, one day, before the wedding, she invited her sister for a walk along the cold deep river that flowed near the castle. When they were far enough from the castle, the eldest shoved her into the river. The youngest drowned. The elder returned to the castle, told all that her sister had been goofing off while they were on their walk and slipped and fell into the river and that she couldn't save her. All were struck with grief. The prince decided to marry the eldest after a couple months and so their plans went ahead and they married. Meanwhile, a bard happened upon the bones and remains of the princess very far up the river a couple years later. He turned them into a harp-like instrument, using her jawbone as the main body of the instrument, fingerbones as tuners, and hair as the strings. When he played it, he heard the sister's voice start singing, telling her tragic story. So the bard made his mission to find and bring the elder sister to justice. He slowly made his way across the countryside, playing the harp to anyone who would listen. It was soon the talk of the kingdom. The king and his court wished to hear this amazing harp and so sent for the bard. The first night, the bard rested and told stories. The second night, he pulled out the harp. He told the story of how he had found the remains and made the harp. He then proceeded to play it, letting the younger's story fill the room. The eldest sister grew pale as death. When the song was done, the court was amazed and praised the bard. The king vowed to put to death whoever it was that killed the girl, no matter who she was. The eldest became even paler upon these words. Her husband {the younger sister's husband to be} asked her what was wrong, she was pale, cold, and sweating. The court was staring at her now in wonder. What had come over the princess? The bard began to suspect it was her who did it. He began to play the harp again. This time, a new song began to sing from the harp. This time the sister went into detail of the betrayal her sister had done, and all for a man...and how that man was now her sister's husband. Suddenly, the princess could take it no longer and sprang up. She dashed over to the bard, grabbed the harp and smashed it too pieces on the ground. But it still sang. The sister stomped on the pieces. The horror set in over the court, as the realized what had happened to the younger princess years before. The prince was sick with disgust at the thought of having married and lay with his beloved's murderer. The harp finally ended its song. The elder was shaking, desheveled. She realized what she had done; she had give herself away. She looked around the court at the looks of horror and disgust. Her gazed settled on that of her parents and then her husband. The bard suddenly grabbed her, dragged her outside to the castle walls and threw her into the cold roaring river that she had thrown her sister too years before. Her body smashed against the rocks and disappeared into the waters below. The bard left, never to be seen or heard from again. The king and queen retired from the throne not long after that. The prince took up the thrown and eventually found himself a new wife and had children with her. They lived long lives and he was a great king. The End"


Yeah, kinda gruesome....I like my version better. So much happier and far less gruesome....




Note: The picture that was used as inspiration is hers. It remains hers and hers alone! That means that the copyright belongs to her!!! If you like this story or even just the picture, please, go view the original picture here [link] and :+fav: it and comment! Check out the rest of the gallery too! Her artwork is amazing! While the picture is hers, the story is mine and is therefore copyrighted to me and me alone!!!!!
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CIS Warships vs. Republic warships

The Republic seems to have the advantage in capital ship combat, but the CIS has some equalizing advantages.

Many of the CIS warships are designed for mass production, and were designed for business “scores” not a full scale war. Many of the CIS leaders were cheap, and wouldn’t spend the money for a traditional fleet. Only the Providences seem to be specifically designed for combat. The Lukrehulks are simply converted freighters with VERY strong shields and some turbolaser offensive capability., but with the sheer number of Turbolasers and the shield power added, with the fighter and troop compliment, a Lucrehulk is much a more battle-worthy ship than a carrier like a Venator (why it takes a “flotilla“ to take them down). That's not bad at all for a converted ship, isn't it The Recusants are mass-produced destroyers. The Munificents are originally used to harass worlds heavily in debt, guard treasure vaults, and transfer financial assets. They also were holonet relays, even though they have good anti-ship cannons. The CIS has virtually no warships larger than 3-km.

The Republic warships, however are designed specifically for combat by KDY, and all of its‘ energy can be diverted to its‘ weapons. Venerators were designed to be specifically fighter carriers, and still have some anti-ship capability. Victories are effective against enemy Capital Warships. The Republic also has very large warships, the largest CIS warships are likely around 3-km. Mandators are very large, smaller than the Executor (17.5 km), and larger than 5-km. Procurators are also used, as well as the other multi-kilometer warships guarding Core Worlds, like Humbarine, Alsakan, Grizzmalt, Wukkar, etc. It is possible that they’re in the Republic Fleet, but these could be warships that were local defense forces of those Core Worlds, as they’re rich and prosperous enough to build/afford/etc their own defense fleets of sufficient size. However, the CIS did plan to build a moon-sized spherical battle station, their “Great Weapon” so the CIS could make many more large warships, but Mandators and Procurators are relatively rare. However, “Geonosian Dreadnoughts” could be multi-kilometer warships comparable to a Mandator on firepower, size and other capabilities.

It is likely that Droids aren’t as effective in battle as Clones and other living crews, the Droid Fighters are easily destroyed by Republic forces sometimes but they can be out-maneuvered by droids and surprised, as shown at the Battle of Hypori, sheer numbers can overwhelm the Republic, though. The Republic needs to worry about Materials and Manpower, while more often the CIS needs only to worry about materials (ship crews are mainly droids, but some of the ship’s crew is made of living beings)

For fighters, though the droid fighters seem to be pretty able, though as shown in the Battle (Second Battle?) of Coruscant, the tri-fighters were giving even Jedi a hard time with their uber-maneuvers. They were able to improve their intelligence from experience. Likely at the beginning of the Clone Wars, the Droids were easily-destroyed but over time, they improved as more information was added. It is possible that data from combat is instantly sent to the various CIS flagships, maybe some droid control ships (they have a diminished effect on coordination post-Battle of Naboo), and the information is analyzed by Droids and immediately the other fighters are updated and sent to the other droid fighters, or saved and installed before the next battle. The VULTURE Droid fighters were also fitted with SAM missiles as well as the lasers, which is sometimes better than lasers (more powerful, as it can take down a target in one shot more likely, follows target, but sometimes is the same or actually worse (missiles are slower, can be shot down, could easily be tricked into hitting other targets, possible lock-on time, has limited range) Remember, the ARCs also have Proton Torpedoes (and I believe Proton bombs) and V-wings have concussion missiles also. There are different things, one, as in the Battle (2nd battle?) of Coruscant example provided had more droids than clones there. In that battle, one example has the droid fighters able to adapt to their enemies, but another one has 2 Clone Squads (one V-wing and one ARC-170) picking off droid fighters off the Invisible Hand before pulling back to let Home Fleet Strike Group Five have fun with it. Another thing about Droid Fighters is that the pilot comes with the ship, as the VULTURE and tri-fighters have a built-in droid brain. With Clones, however they have to be trained in Starfighter combat. That takes more time than the time it takes to build a droid Starfighter, often MUCH more (months vs minutes, considering the time it took to train pilots for the Torrent fighters). The Republic needs to worry about Materials and Manpower, the CIS needs only to worry about materials. A second advantage is that while sentient piloted craft might end up with situations like Anakin's "I'm going to help them." "No, they are doing their job so that we may do ours.", so that could distract them. Too much time could be spent by sentients trying to keep their squadmates/Jedi friends/THEMSELVES alive. However, that can be good as they last in battle more, surviving more in coordinated groups against superior numbers often. The Droids have one mission - destroy their programmed targets, among things the droid brain tells them to.

The CIS mainly uses Droids on its’ warships with a small living crew, showing why the ships have a “skeletal” appearance; powerful life-support isn’t necessary.

The CIS, being a Confederacy has the 6 main factions provide the ships, and the ships donated by a certain faction use that factions’ crews, ex: Trade Federation warships, like the Lukrehulks and Providences are crewed by Neimodians, as well as battledroids, Hardcell-class transports provided by the Techno Union are crewed by the Techno Union crews (Skakoans), Munificents are likely mainly crewed by Munns and Recusants are crewed by Gossams. It is likely, though that some Munificents and Recusants are crewed by a mix of the factions’ forces; Battledroids mainly crew all CIS warships.

Providence-class ships became the “heart” of the Separatist Starfleet when the Quarren joined the CIS, using their firepower to combat Republic warships and acting as flagships for planetary blockades, bombardments and invasions.

It is said that Providence-class Destroyers can "easily" handle individual Venator-class Star Destroyers in combat. During the Battle Of Coruscant, however the Providence-class Destroyer Invisible Hand took heavy prior damage with shields taken down, and the Venerator-Class Star Destroyer Guarlara was able to shoot it down, albeit with heavy damage to the right side and shields down.

The Providences are also carriers, and if the Mag-Con shields fail, the hangar will quickly close to save the crew. This may be from the fact that the Providences were originally designed for the Trade Federation’s high-ranking personnel. Are there air- warmers in the hangars or are the hangars mainly closed most of the time unless fighters are launched. At Coruscant, it wasn’t, but fighters were still being launched

Grievous further modified the Invisible Hand by rearranging its reactor to accommodate more starfighters and invasion craft, and turning the sensor/communications pod into a private sanctum and propaganda base for Dooku. These modifications sound like they reduced the ship's combat ability even more, as the Reactor might be more vulnerable, a larger hangar for enemy craft to enter, less weapons being able to be mounted on, and reduced comm. abilities with other warships. Had the Invisible Hand not been modified as much, it could’ve been able to survive the broadside the Guarlara gave it, and possibly destroy the Guralara instead.

Droid Fighters are launched in battle in waves, probably as their fuel doesn’t last for very long. Maybe they return and are quickly re-fueled while another wave is launched, or they are likely destroyed before they run out of fuel. They explode after being out of control range; maybe they are too valuable to fall into enemy hands. That may be due to the Trade Federation’s (under Nute Gunray) greediness.

One Venator can deal with 4-6 Recusants in combat and, 1 Victory has close to that range. They both have the same reactor power, however. A Victory is smaller, though being a smaller target and the shields can be more focused on a smaller area. Victories, also are more closed, unlike the Venerators’ half-kilometer long hangar, front opening and bottom hangar.

It takes a "flotilla" of Venator-class Star Destroyers to take down a Lucrehulks' shields. A flotilla is 10 small warships, would translate to 5-6 Venerators, which are Medium-sized warships. The Lukrehulks shields are very strong, but the offensive capability isn’t as powerful. However, Lucrehulks are upgraded when the Clone Wars erupt, receiving more guns, more types of guns, increased shielding better reactors, and so on, as the Lucrehulks weren’t as armed for conflict pre-war, being just for protection and collection of debts and the Neimodians were greedy bastards who wanted to save money any way they could, and therefore put most of their efforts into shields and a minimal self-defense gun system. As they saw a possible war, they improved their weaponry and shielding, increasing it, while possibly removing the amount of druids kept o board probably. The fact that there is no Lucrehulk II makes it seem as these are only upgrades, not a different class the droid capacity is nearly the same. As a result, the 5-6 Venators is probably a lower estimate, maybe more than 12, up to 20 at the top.

The core ship of a Lucrehulk II should have the reactor capacity to fire all its guns at maximum firepower, which is s capability that all “true“ warships whould be able to. The ring portion probably had its reactors upgraded or increased in size, with more weapons added on the outside, maybe by decreasing the troop-carrying capability, kind’ve making it more of a battleship and/or carrier which is better in space combat (as in giving back fire instead of simply taking the fire well) while Lukerhulk Is serve as planetary assault and command carriers. However, a Lucrehulk II could simply be an upgraded Lucrehulk I with more guns added and stronger shielding.

As it can take 20 Venators or Victories to match a Lukrehulk II in combat, it would take 10 Lukrehulk IIs to take down a Mandator II (200/20 =10). 200 is the Mandator’s reactor power, 20 is the amount of Venators or Victories and 10 is the total. Estimates form others would sat from 6 to 17 Lucrehulks would deal with a Mandator.

The Venator is kind of a starfighter carrier but is also a destroyer, it can carry and launch a lot of fighters. A flotilla, around 20 Victories/Venerators at most can take down the shields of a Lucrehulk-class battleship. However, The big holes in the Venator, for hangar bays and so on made easy targets to shoot in. Sentient starfighter pilots (Assaj Ventress maybe or other living CIS pilots?) likely used that an advantage at least once, flying in the hangar bays and messing with the ships. Hmm, the Venator's fighting role seems to be the same as the Imperator-class Star Destroyer, being a multi-purpose warship.

Victories aren’t really designed for capital warship combat (but they were, described as “the ultimate combat starship”, but this could be for that class and size, as Mandators, Procurators and other multi-kilometer warships are more effective), but can BDZ planets, as they were designed for bombardment. They carry a large amount of missiles for ship-to-ship combat to help balance that out, and 20 double heavy turbolasers, in addition to a number of lighter turbolasers. This may have been due to the easiness of bombarding droid armies from orbit. In cities, not as easy, unless the Republic is willing to destroy the city and kill its’ citizens (it is likely, Revenge of the Sith described there being “evil everywhere” and this is a civil war, the Republic likely did this at least once, and General Grievous says that planets on both sides of the war were royally screwed)  The Victories were slow ships, so that might hinder with combat but the Victory-II corrected that, but then again in battles like Coruscant speed might not be much of a factor. Remember, the ships launched after the CIS's new Bulwarks were advance ships of the Victory Fleet.  

Acclamators, even thought they are military transports can also BDZ planets. This is weird, more proof that the Republic knew the ship-to ship capabilities but that may have been due to other conflicts in the past thousand years and the Republic had nothing to do with the operation

2 or 3 Acclamators can destroy an IG defense platform in combat, as shown at Muunilinst without fighters. With fighters on both sides, it might be different and the IG defense platforms might drive off the Acclamators

Maybe one Munificent can deal with a Venerator or Victory, if they manage to fire the 2 front cannons with maximum charge (they can pierce a 10-km wide defense station)  they can damage Mandators and Procurators. They can take on Venerators one to one, and 2 Munificents can likely beat the Venerators even without using full power on their guns (fuck that, not using them at all. This is also ignoring the starfighters, Venerators are carriers also and can carry more than 400 craft, Munificents only carry 2 squadrons (24 fighters?)

Munificents are also effective against defense stations, especially very large ones and are used against them at a distance. Their guns quickly overwhelm the shield systems. The Munificents, however are slow to turn.

Munificents were used to escort and coordinate CIS attacks on Holonet relays to demoralize and isolate Republic forces. They also were the communication ships for the CIS fleets. They also were used to broadcast anti-Republic news using its’ antennae while using its jamming devices to hinder enemy sensors, targeting systems and distress calls equalizing the fleet strengths, and explaining why CIS warships have no Ion Cannons.

It takes 1000 recusants to take down a Mandator-II in combat. Munificents in lower numbers could be to the same amount of damage to Mandators, Procurators and other large warships, they're big, and easier to hit. The Munificent’s front 2 guns are very powerful, they can pierce the shields of a 10-km wide defense platform (Grade III) and melt a 1,000 km ice moon.

Recusants carry some droid fighters for combat, but aren’t dedicated carriers. This is to add as many fighters as possible to increase their chances of winning, maybe a squadron did make the diference between victory and defeat in at least one battle.

Recusants were designed to attack Loyalist shipping, but in large numbers can deal with lone Venerators and Victories easily. They have a powerful turbo laser, that isn’t nearly as strong as the Munificent guns, but they are good against smaller warships.

All CIS warships can board Republic craft due to the fact that they carry at least 100,000 battledroids, and have at least one Droid fighter squadron. Is this for piracy against the Republic? Recusants do prey on Loyalist shipping, they may not destroy the ships; just disable them and take their cargo, get them to surrender, or simply hi-jack the ships with their druids.

Lukrehulks aren’t good pursuit craft, but they do good as the central ships in a blockade formation or fleet, as their strong shields can take many hits, giving their guns time to tear through the enemy shields or destroy ground emplacements. Droid fighters can deal with the blockade-runners.

The Core Lukrehulk ships can be used to deploy troops easily to planets as well as other supplies, but will this damage the outer ring’s effectiveness in combat as that part is still in orbit? It might make it harder, as the shield generators and control centers might be in the core section. By the Clone Wars, the droid starfighters became more autonomous, so that problem might have been taken away, and there were independent gunner stations and a secondary bridge to control the outer ring.. Lucrehulks might only disembark their core sections for replenishment of supplies to the core section and stay in one piece mainly.

The Lukrehulks are simply converted freighters with VERY strong shields and some turbolaser offensive capability. Their design isn’t as effective, and turbolaser covering isn’t as good. They’re like the Calamari cruisers, but have openings where Enemy craft can enter and sabotage craft

For the majority of it's career, the Republic did not use a primary form of capital ship like the Empire. It had the Acclamator-class military transport, the Victory-Class Star Destroyers, and the Venerator carriers. The Outer regions, and even Core Worlds, like Coruscant used Rendili StarDrive Dreadnaughts, though likely no new ones were built. The fact that Rothana (actually part of KDY) built the Acclamators, the main KDY yards built the Venerators, and Rendili built the victories also forced specialization.

Acclamators are effective against other enemy warships, even though they are technically transports. They can hold 16,000 Clone Troopers, SPHA-Ts, LAATs and AT-TEs or hold around 200 fighters, like torrents. They could land on the surface and deploy troops and SPHA-Ts, or deploy high-altitude LAATs from low orbit and stay in orbit and engage enemy craft, while the LAATs deploy troops and walkers.

Victory Star Destroyers are an “all-around” ship meaning they can engage enemy ships, land on planets, bombard planets, launch at least some fighters, and deploy troops, if necessary. They don’t have SPHA-Ts, but can have juggernauts on the warship. They aren’t very good in ship-to-ship combat, but are effective against CIS warships. They have the same reactor power of Venerators

Venerator-class Star Destroyers are mainly fighter carriers, they have around 420 craft. They are also decent against other warships. They can deploy fighters in waves, and often do. They also hold some troops, and are effective in planetary sieges and assaults. They do have some weaknesses, like the 3 openings for fighters and LAATs, 2 of them large ones. They have the same power of Victories.

Venerators and Victories are quick-response ships to defend planets and suppress uprisings. One Venerator or Victory is good against a small CIS fleet, like a shipping raid fleet or 2-4 Recusants, but against larger forces, they form squadrons or 3-10+ or assume an actual destroyer role in fleets with larger Mandators, Mandator-II, or Procurators.

The Republic starfighters, unlike the CIS’ fighter craft often carry hyperdrives, or at least shields and weapons, so they can easily survive many hits in combat and can travel quickly to help other planets in help until the Venerators and the rest of the fleet arrives.

The CIS fleet committed hit and run attacks against the Republic when not taking planets or during the retreat and Outer Rim sieges, with probing and prodding attacks disrupting commerce, communications and committing general harassment against the Republic.

The CIS used deception, several Republic worlds surrendered when the Lucid Voice and Colloid Swarm pretended to be the Invisible Hand, they were intimidated into surrendering. That may be to the Invisible Hand’s reputation, as the ships participated in many bombardments and de-populations.

CIS warships in large groups can BDZ planets, this happened a lot in the Clone Wars and was done by both the CIS and the Republic. However one Providence can BDZ a planet, it is possible the Invisible Hand depopulated Humbarine by itself without help from the other CIS warships, but it seems as the CIS fleet at least aided the attack..

The Republic Navy isn’t cloned, but recruited. That explains the low crew number of Acclamator-class military transports for the beginning of the war. Over the months and years, the Republic Navy quickly grew and recruited more people to include Victory-class Star Destroyers, Venerator-class Star Destroyers, Mandators and Mandator-IIs and more.

The Republic starfighter corps were a mix of both clones and non-clones, Clones often piloted ARC-170s and V-wings. Jedi piloted their own Jedi star fighters of Various types and non-clone pilots also flew
a comparison of the Confederacy of Independent Systems ("The Separatists") and the Grand Army of the Republic ("The Loyalists") in the Clone Wars

again, this is owned by Lucas.
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Set three months after Order 66, Commander Zapper finds himself cross-training non-clones and Spaarti clones into a new branch of Navy commandos under INSO-G: Imperial Naval Special Operations - Group. After an attack on their base, Echo Team wants blood and go hunting
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Accio – Summons a desired item
Alohomora – Unlocks any door
Aparecium – Turns normal ink invisible
Avada Kedavra – The killing curse
Averte Statura – Good for dueling, sends opponent flying backwards
Avis – Several tiny birds will appear
Bubble Head Charm – Underwater breathing charm
Colloportus – Seals a door
Crucio – Cruciatus Curse, inflicts horrible pain
Deletrius – Disintegrates target
Densaugeo – Causes teeth to grow very large
Diffindo – Splits things
Dilusionment Charm – Causes anything magical to appear blurry to a muggle
Enervate – Reviving stunned people
Engorgio – Causes immense swelling
Evanesco – Vanishing Spell
Expecto Patronum – Fends off dementors
Expelliarmus – Disarms opponent
Feraverto – Used in transfiguration, turns object into a cup
Ferula – Creates a sling for a broken bones
Fidelius Charm – Makes a person keep a secret
Finitie Incantatem – Allows no more spells to be cast
Flagrate – Creates a fiery "X" for a short time
Point Me – Four Point Spell, turns a wand into a compass
Portus – Creates a Port Key
Furnunculus – Causes boils
Impediment – Causes opponent to slow down
Imperio – Imperius Curse, allows caster to control someone's mind
Impervius – Makes objects repel water
Incendio – Lights a fire
Ipera Ivanesca – Similar to the vanishing spell, except it makes objects burn up
Jelly-Legs Jinx – Causes legs to wobble
Lumos – Emits light from casters wand
Locomotor Mortis – Locks opponents legs
Mobilarbus – Moves objects
Mobilcorpus – Moves a person who cannot walk
Morsmordre – Creates the Dark Mark
Nox – Extinguishes light from "lumos"
Obliviate – Erases a person's memory
Orchideous – Flowers burst from wand tip
Petrificus Totalus – Full body-bind
Priori Incantato – Reveals a wands most recent spell
Protego – Protects against minor curses
Quietus – Reverses "sonorous"
Reducio – Shrinks objects
Reducto – Reductor Curse, blasts through solid objects
Relashio – Repels Grindylows
Reparo – Repairing Charm
Rictusempra – Causes target to laugh uncontrollably
Riddickulus – Forces a Boggart to change shape
Scourgify – Cleaning Spell
Serpensortia – Summons a large snake from the caster's wand
Sheild Charm – Deflects minor curses
Sonorus – Magnifies ones voice
Stupefy – Stunning spell
Tarantallegra – Dancing Spell
Volarte Ascendele – Propels object into the air
Winguardiam Leviosa – Levitates objects
I've been obsessed with Harry Potter lately so i went and found all the Spells, Charms, Incantations, and Curses.

I don't own the spells or Harry Potter.
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Codename: Samaritan: Born in Puerto Rico, Jorge Ramirez served the United States government for years as an assassin and spy. But he grew weary of life as a government spook and decided to start helping those who can't help themselves. Ramirez travels the world as a "reverse terrorist", defending the innocent through random acts of kindness (and if need be, violence).

If you have a problem that no one else can solve, perhaps you need a Good Samaritan.

Enemies-
"Donnelly"- Another gun for hire, the man known only as Donnelly lends his considerable skills to the worst dictators and murderers in the world.
Michael Crisp- An arms dealer who actually creates war and conflicts to drive up prices.

Bloodhound: When Staff Sergeant Matt Heller returned from his tour of duty in Afghanistan he discovered his sister hooked on drugs and the family business stolen by a cabal of greedy crime lords. With nothing left to lose, Heller turned his great skill as a soldier and big game hunter to track and kill the men that ruined his life. His only ally on this crusade is Mercy, an army trained attack dog he uses to flush villains from their hideouts.

The Bloodhound is loose!

Enemies-
Iron Snake- A ruthless Triad hit man
Voltage- A unscrupulous television reporter turned electrical villain.
Penny Dreadful- A deluded teenage girl with the ability to summon Victorian ghosts.
Bloodbath- A hulking half-man/half-machine
The Red Lion- A super powered bounty hunter
Paul "The Professor" Marino Jr. - A brilliant crime boss with a Harvard MBA

The Fantastic Firefly:  Spoiled rich kid Billy Shapiro didn't care about his father's genetics company or the experimental serum designed to splice human and insect DNA together. But when the explosion that claims his father's life also exposes him to the serum, Billy discovers there are more important things in life than spending his family's money. Suddenly he's gifted (or cursed) with a pair of giant insect wings and glowing blood, Billy reluctantly fights the men who murdered his father while searching for a cure.

For Billy Shapiro, the future is very bright indeed.

Enemies-
Dr. Death- Armor clad mad scientist.
Transistor- A deadly serial killer who can become a living radio signal.
Mutant- An environmental extremist who can copy any animal life form
Ladybug- Once an honest geneticist, she was transformed into a dark copy of Firefly.
Razorwire- A killer for hire who uses whips and spiked chains
Spring-Heeled Jack- An immortal monster who terrorizes cities for fun.

Crime Fears the Whisper: A devoted nurse and single mother, Emily James has a secret: she can read minds. For most of her life she ignored the strange gift that was passed down to every woman in her family. But when she hears the thoughts of a murderer, Emily dons the blue and white uniform passed down through the centuries and becomes the Whisper, an ancient British super hero who has kept the streets of London safe since the days of the Norman Invasion.

In Great Britain, crime fears The Whisper

Enemies-
Mr. Brine- A gigantic London gangster
Screwface- A voodoo priest and Yardie kingpin
Gordon Gould- A gold obsessed criminal
Poet- A rather harmless, very friendly thief who steals priceless art using a magic pen
The Hanged Man- A strange, ghostly entity who haunts London and steals souls

Beware the Raven: During World War II, a vigilante named the Raven battled criminals with a trench coat and a pair of gold plated 45s. But as time passed, Quentin Bascomb grew older and the mental powers given to him by the Shaolin monks of China grew weaker with each passing day.  Years later, his youngest grandson, Quentin III, has shown great talent for martial arts and the old man has decided to pass on the mantel of Baltimore's last winged avenger to the next generation. With training and effort, Quentin Bascomb III can turn invisible and project illusions.

After decades out of action, The Raven has returned…

Enemies-
The Circus- A traveling carnival filled with supervillains
Die Spinne- A Neo Nazi terrorist
Black Dog- A merciless headhunter
Dramatis Persone- A serial killer tag team wearing comedy and tragedy masks
Dr. Matthew "Flesh" Cutter- A crazed plastic surgeon dedicated to creating the perfect person
The Badger- A rival vigilante with an insanely strict sense of justice
Silence- A psychotherapist, Silence uses psychological techniques to commit his crimes

The Mark of the White Rose: Frank Watkins was a talented composer and classical musician until he saw his daughter murdered on the day of her wedding. Knowing the men responsible could never be caught by the police he began a one man crusade against crime, hunting through documents and hacking into security systems from the comfort of his own home until the guilty were punished. With the help of his son and wife, the White Rose is a hero for the twenty-first century.

Evil men can run but they can't hide from the White Rose.

Enemies-
Doomangel343- A computer hacker dedicated to anarchy and chaos; Doomangel uses the Roses' own techniques against him.
KLM International- A massive corporation responsible for thousands of misdeeds and evil around the world

The Blaze: Beaten and left for dead, Officer Hector Nunez is awakened in the afterlife by Nike, the Greek spirit of victory and justice. She granted Hector a second chance at life but only if he becomes her avatar on earth, a divine protector dedicated to punishing the wicked. With powers to control raging infernos and summon mythical beasts, the Blaze uses his supernatural powers in a one man war against evil.

Witness the righteous fire of the mighty Blaze.

Enemies-
Arachni- A gigantic spider that leads an organization of cannibals
The Minotaur-A horrific monster dedicated to enslaving humanity
Cerberus- Once the guardian of the Underworld, now a bestial mastermind dedicated to ending all life.

The April Fool:  William Reeves leads two lives: by day he's a talented British actor. But at night, when his country needs him, William Reeves becomes Agent George Kaplan AKA The April Fool, a merciless deep cover operative dedicated to infiltrating spy rings, criminal organizations, and terrorist cabals.

Evil beware, justice has no face.

Enemies-
Helix- A bizarre criminal organization of outlaw scientists
The Coyote- A spy for hire

Eve 33:  Project Eden was supposed to be the next generation in warfare. Robotic soldiers who can blend in, fade in among society, and then when the moment is right…seek and destroy. But something went wrong inside Battle Unit #33 "Eve". Somehow she became self aware and compassionate. On the run from the military, Eve tries desperately to understand her strange new emotions.

Her name is Eve, she needs a home.

Enemies-
Colonel Franklin Deerborn- The ruthless military official responsible for Eve's creation.
Adam 68- A male assassin droid from the same production line as Eve
The Machine- A Russian gangster who wants to sell Eve on the black market

Michael the Archangel: Once God's greatest soldier, Michael the Archangel grew restless with life in Paradise and mocked the laws of Heaven. So God exiled him to Earth and ordered him to seek the meaning of life, an ancient secret that only a true Angel can ever dare to know. Nearly 100 years later, Michael still searches for the meaning of life while battling the forces of darkness on Earth.

Humanity has a new, reluctant protector.

Enemies-
The Four Horsemen- Doomed to roam the earth for all eternity, the Horsemen murder humans for fun
Baal- Ancient demon lord, over 20 feet tall
Hierophant- Once a mere imp, the Hierophant of New York has risen into a full fledged demon lord
The Seven- Monstrous demons who personify the Seven Sins of man

The Fearsome Phantom: The day after a hurricane strikes the city of New Orleans, Dr. Katherine Kane makes a terrible discovery: a man, covered in third degree burns, washed up in the swamp just outside the city. Miraculously he survives but claims to have no memory of where he comes from or who he is. Without a home, the mysterious man Katherine has named John roams the streets of New Orleans, hiding his disfigured face under Madi Gras costumes and bandages. Together with Katherine's help, he makes the streets safer while searching for some clue to his identity.

Criminals beware! The Phantom strikes at midnight!

Enemies-
The Rag Man- A charismatic cult leader who has organized New Orleans' homeless population into an army
The Judge- a psychotic anti-hero
Sons of Sobek- An ancient cult of crocodile worshipers
Swamp- A collection of living mud and plants

The Lantern: Terrance, Shauna, and Brandon don't have the best life. Their father's in jail and their mother died a few years ago. They're stuck living with their grandfather in a rough Bronx neighborhood filled with dealers and gang bangers. But inside a small locker under their Grandfather's bed, they discover a magic lantern that contains the spirit of an ancient Irish trickster named Jack the Lantern who vows to serve the children for the rest of their lives…as long as they keep sneaking Jack whiskey.

Making New York a nicer place to live isn't going to be easy but if anyone is up to the challenge, it's Jack the Lantern.

Enemies-
Curtis "C-Note" Payton- New York's number one drug lord.
The Summer Girl- a murderous ghost who roams Central Park
The Hellions- A cursed biker gang
Empty Men- Soulless, animated corpses

The Fist: Major Brian Franklin lost everything when his plane crashed four years ago: his wife, his son, even his ability to see. He spent two years sitting in a rehabilitation facility thinking about the things he had lost, until a government run think tank offered him a second chance. Using an experimental procedure, they replaced his bones and nervous system with a bionic computer system, letting his sense of touch compensate for his lack of eyesight. As a side effect, Brian's reflexes are beyond superhuman and his life becomes a whole lot more interesting.

Some heroes need weapons to fight crime but Brian Franklin IS a weapon.

Enemies-
Max Mod- A swinging criminal mastermind that all the hip cats and birds really dig
Ellen Eleven- A self-replicating bank robber who can create replicas of herself.
Upload- A computer assisted killer who can steal the memories and abilities of the people he kills.
Murder Machine- A psychotic trucker who disposes of bodies for the mob.

Dr. Quantum, Technomancer for Hire:  In 1897, magic had reached it's twilight and Dr. Phineas Quantum realized that there was simply no place for a sorcerer in the modern world. So he fell asleep, slumbering through the decades until magic returned to the world. In modern day London, wanna- be rock star Nicky Needles, his girlfriend Annie, and Annie's little brother Chris stumble on the Quantum's vacant workshop and accidentally bring world's best dressed wizard back to life.

Now they assist Dr. Quantum as he tries to create a new kind of magic and bring a little bit of wonder back to the world.

Enemies-
Niles Nixon- a greedy alchemist
The Lady in White- A mindless, heartless assassin
The Condor- A snarling, psychotic bank robber
121 Mercer Way- A gigantic, sentient skyscraper possessed by an ancient alien god

The Somnambulist: When Nick Jackson was six years old he nearly died in a car accident. He survived but at a terrible cost: when Nick falls asleep, his body can't sustain REM sleep for more than a few seconds at a time. Nick can't dream. Fifteen years later and Nick finally starts dreaming again but this time he only dreams of murder. Every night when he falls asleep he can predict violent and dangerous crimes before they happen.

Using high tech gadgets and prophetic visions, The Somnambulist stalks the night in search of evil.

Enemies-
The Midnight Man- A heartless and clever serial killer
Dr. Irene "The Hacksaw" Carson- A ghoulish pathologist who sells organs on the black market
Dick Merrick- An undead British highwayman

The 100: Founded in 100 AD, the League of One Hundred has protected the world from the Legion of Ten Thousand for centuries. But Ms. Red, their newest recruit, doesn't really understand exactly what's at stake; she's really more interested in passing high school and kissing boys or hanging out with her friends. Only Mr. Void, her teacher and legal guardian, knows her true potential. As the forces of evil gather around, only Ms. Red and her 99 teammates stand a chance against an army of evil.

100 super heroes vs 10,000 super villains with the fate of the world hanging in the balance

Enemies-
The Legion of Ten Thousand- A secret society of criminals and fanatics who believe that chaos is the natural order of the universe.
So I built some superhero concepts, some of them are real winners and some are a little hard to love but I put a lot of work into them (mostly in the villains, it's hard to come up with good villians).

Read, enjoy, maybe draw them (tell me first).
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Whisper words
From ground and sky
...Rise spirits rise

Come forth from the shadows
and the dark
Cast your spells

From the earth, heavens, and skies
Bring forth your words and
...Sing Spirits Sing

Sing to the heavens and sing to the earth
Leave the world of shadows
and back to mother earth

Spirits both great and small
Bring for your joy and
...Dance spirits dance

Move to the rhythm of trees
and sway to the flowing of the river
and cast your spells

...Rise and Sing
Dance a to the rhythm
of the solace moon...

Then back to the shadows
...for another years sleep...
Then rised once more and sing and dance again
Spells and Shadows
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Donning his battered orange jacket and a worn pair of pants, Admiral Carth Onasi abandoned his military dedication -- and posture -- in attempt to fit in with the crowd. He'd been tracking down various information brokers and well-traveled smugglers with hopes that someone would have news of Revan. Unfortunately, due to his promise, his selection was restricted to whatever scum was stupid enough to work in whatever Republic territory he was stationed at.

In this instance, he had been recommended the services of an up-and-coming Bothan sludge news reporter who seemed to know more about the celebrities she was stalking than their own mothers. He'd reviewed the reports local authorities had filed against her and found it incredibly easy to predict what nightclub she would make her next appearance at. Driven by the desire for information and the need for a stiff drink, he found himself seated next to her at the club's strategically lit bar.

Despite the fact that her fur was dyed in a manner that competed with the sun and that her clothing fit three sizes too small, it was her age that caught him off guard. He was pretty sure she wasn't old enough to fly, let alone be in the vicinity of a cantina. She was a regular, though: the bartender had served her drink before she had finished sitting down.

He considered initiating conversation in a subtle manner, but a direct approach was much more successful: "Hey, beautiful."

Offended, she deliberately looked around the entire room before granting the graying man a response: "Excuse me?"

"I... was just admiring your... color scheme."

Sipping her drink, she stared at him for a moment; her eyes were the same shade of yellow as the rest of her, "Are you lost? Can I help you?"

"Actually, yes. I'm looking for a friend of mine."

She snorted, "Qel-Droma's dead, old man, get over it."

"I need to find Darth Revan. I'd be willing to pay if you have any information."

Her fur ruffled nervously in recognition and she considered Carth over her drink for a handful of moments, "That kind of information is worth more than you make."

"If you know something, something current, I'll find the credits," he promised.

It was a long time before she spoke again and he watched as something shifted in her actions; she seemed to have matured between drinks, "I... I only met him once. Revan was... very persuasive. I would have followed him to the edges of the universe, if he would have let me."

"She."

She arched an eyebrow and assumed a demeaning tone, "I assure you the Dark Lord of the Sith was a man. He was tall and handsome; built and ...powerful," she toyed with her straw unconsciously, lost in a memory. The trance ended and her expression soured, reverting to the angry child, "You'd know that if you were friends! You're just another creepy Republic officer trying to rat me out! Leave me alone, old man."

"She," Carth repeated, dismissed by the informant. He watched her leave the bar and work her way across the room, stopping periodically to remind people what they owed her, before abandoning his own drink.

'Go home, sister. You deserve a better life.'

Warm, tropical air greeted him as he left the club and made his way back to the base. At the height of their mission, Revan had reached out and connected with so many people.

'They were loyal. They would have died for you. How could they forget you so easily?'

It wasn't the first time he'd been corrected; history was biased and he'd witnessed first-hand as Revan's legend contorted over time. Someone as influential and stubborn as Revan had to be male; it was natural to assume so. Without her presence, society refused to believe it had danced on strings pulled by a woman. Even he, who had stood by her side and pledged his existence, was starting to believe it had all been a delusion of grief.

Revan was the embodiment of fear, he'd discovered. To the Jedi, Revan was the fallen one who would tear the Order apart. To the Mandalorians, Revan was a warrior more brutal and cunning than they could imagine. To Bastilla, Revan was a legacy she could never live up to. To Carth, Revan was woman: strong, beautiful, determined and burdened by fate.

'Just like my wife.'

Maybe they were right: maybe he had been tricked, tugged along by his heartstrings like a kath pup. Hed seen how Revan could control strong wills with a simple gesture, and he'd seen such manipulative acts used on the Sith and Jedi alike. Revan displayed similar command over Bastila, too.

'Maybe... Maybe a kiss was all she needed to... Damned woman! You should have just killed me on the Star Forge.'

He banished the thought.

Even if Revan had peered into his memories and used them to get close to him, she had touched him in a way that only his wife could. Like his wife's death, Revan's disappearance pained his continued existence.

It exhausted him to consider the measures she had taken to assure he would not follow her. She was persuasive; he wondered how many of the stories she'd conjured herself. It would be typical of her to destroy herself to protect him.

She had to have loved him. She had to come back. He just needed more patience.

Stories, the very fabric of time, had a nasty habit of stretching and fraying, eventually straying so far from their original form that they have to be tossed aside.

'Stories. That's all they are.'

He loved her too much to believe otherwise.

"She."
Title: "She"
Catagory: KOTOR, Carth/LSF!Revan
Rating: PG
Words: 949
Notes: The decision to make Revan a guy just pisses me off! Where's all the awesome Sith Lord power in it being a guy? Powerful Jedi falls to the dark side and causes mass havok then falls in love with a whiney would-be redemptor. Pfft. It's so much less annoying with a woman as the main character.

Written on 07/07/06, in... well, I didn't get anything else done that day.
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Every day they face the battle cry
To fight for the land they treasure so dear

Their loyalty is so great
Their courage is so strong

Not all will travel down this road
One that involves dignity, bravery, and strength

Some will answer and come out strong
Others will answer, but not come out alive

This is the sacrifice that they must make
Knowing that their lives are at stake

But to those that have been called to duty
They will answer and serve with their very best

Not fearing for their lives
But fighting with the strength of a thousand tigers

Willing to lay down their lives
To keep our nation free

We honor and thank all of our service men
For their nobility to stand through it all

A task that is not to be taken lightly
That involves their heart, soul, mind and strength

To be focused and alert
Doing the tasks they have been given

And to serve our nation with the utmost respect
That it has come to deserve
::: In honor of Memorial Day coming up, I wanted to dedicate a poem to soldiers in the war of the present day, and those who have fought in past ones. I did not write this to offend anyone, and hope that it does not. As always feedback is appreciated. :::
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