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Similar Deviations
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.


The Force surrounds us and penetrates us. the Force binds the galaxy together. All living beings in space and time, and indeed space and time itself, are subject to the ebb and flow of the Force throughout the stars.There are those who can feel the Force's whispers, and are able to answer back. Such beings sensitive to the Force are born with a duty: to protect and preserve all life, as products of the Living and Unifying Force. From that duty we, the Jedi Order, emerge. We serve all life, and by extension, we serve the Force itself. The Force is the fount and sustainer of all life, and yet cannot be described as "living" itself.

The Force simply is.

Yet the Jedi, the servants of the Force, do not "simply" exist as the Force does. Our purpose is the precursor and the hypothesis of our existence. We live to serve. Service defines us, and in turn guides and influences our growth and existence in the galaxy. All other allegiances and attachments recede into oblivion when counterpointed with the service to the galaxy. In perfect service, we at once lose our identities within the larger whole of the Order and galaxy at large, and we maintain our identity within the great tapestry of the Force.

--There is no emotion, there is peace.
Limited by the restraints of our material bodies and our inherited psychological barriers, we are prone to allow emotions overtake our logic and even our instincts. We feel emotion because we, even the greates Jedi most learned in the force, feel fear. Happiness and joy are sweetly felt and urge the Jedi to seek these feelings again and in greater intensity. Sadness, desire, and anger are all prompted by fear of loss or the unknown future. All emotions do is to distract the Jedi from his tasks of compassion, preservation, and protection. Conditional love and emotional attachment are among the most dangerous, for the Jedi who practices such is gradually blinded to the needs of the galaxy by his own attachment to another individual-- he sacrifces his mission, his purpose, for the sake of singular gratification. No matter how deeply he professes to "love" this one being, he is in effect betraying his command to love all life.

The chief end of a Jedi's journey into the Force is the gradual shedding of the physcial and mental chains that limit his ability to serve life. By letting go of distracting emotions that cloud judgment and influence decision, the Jedi sees the galaxy as the galaxy is-- without any clouding of the lenses. Emotions are illusions-- they confer no strength of their own, as the Sith claim, nor do they somehow augment the light side-- the Light needs no augmentation, and the full measure of its power is manifested in the loss of self to service. To become fully one with the Force. When submerged in the will of the Force, letting go of the bindings that keep his flight detained, the Jedi understands true peace and tranquility, for such is the Force's nature.

--There is no ignorance, there is knowledge.
The Force is infinite. No being, no civiliation after eons of study, will ever understand the totality of the will of the Force. The will of the Force is mysterious and inscrutable, and any conclusions about its nature will prove more and more incorrect with every passing day. Jedi are occasionally granted visions of what time-bound beings consider "the future," but such premonitions are rare, and limited in scope. The Jedi is fully aware of his individual ignorance of the totality of the Force, and that humble realization blots the shadow of hubris from their minds as they continue in their work. The Sith err fundamentally in proclaiming their mastery of the dark side of the Force, but their proclamations are as a raindrop crowning himself Lord of the thunderstorms.To proclaim mastery is to limit one's sojourn in the Force, and thus deprive onself even more keenly of the "mastery" he so professes to achieve.

Yet the Force is not so mysterious as to discourage study-- far from it, the Force grants the Jedi enough wisdom for the Order to search ever deeper, truly understanding the depths of mercy and stewardship that the Force has called us to uphold. Through study, through knowledge, we perpetuate our existence, and when our existence is perpetuated, then the tenets of the light side are strengthened and perserved. In our humility, we gain knowledge enough to clearly discern the nature of existence itself, and through that clarity, our mission is ever more underscored.

--There is no passion, there is serenity.
The Sith rage about, seeking to mark the galaxy with their fooprint, not caring whether that print is the ruin of countless civilizations or the suffering of innumerable beings. The Sith, blinded by their delusions of autonomous will and freedom, would bring about the destruction of the galaxy, if only they could somehow survive. And the central, immovable reason for the depravity of the Sith lies in one single emotion: fear. From their fear, the Sith molds and twists the resulting passion into a delusion capable of touching the Force, violating its purpose. They rage about, seeking to spread their fear and hate to others, and in so doing, convince the galaxy of their power.Passion, and especially the passion born from the Sith, is an illusion.

The Sith fear, and not only do they fear, but they fear that which should not be feared in the first place. They fear the dangers of the galaxy, the dangers contingent with existence, and in that sense, fear life itself. The Jedi understands the dangers of the galaxy in a way that a Sith could never comprehend, and thus understands the truth undergirding existence-- life and death are simply states of being, and pain is illusory, brought on by the limits of our physical form. There is nothing to fear, and nothing that truly threatens our existence. The Jedi understand this, and in internalizing the inherent serenity of the galaxy, derive unbounded power from it.

--There is no chaos, there is harmony.
The Sith thesis is one in which all beings are in conflict: a galaxy at war. All beings strive with one another for dominance, and only the truly strong survive to crush and dominate all resistance. Wars are fought and beings suffer and die: that is simply the way of things. In seeking rulership over the galaxy, the Sith tell themselves that they are simply participating in the galaxy's natural functions, and that we, the Jedi, are simply ignoring the real state of things.

There is no chaos. The Force, as mentioned earlier, binds all life together in a great network of life, death, and renewal that the Sith vision is pitably myopic in comparison. Life is made, taken, and given to another. Predators kill and eat prey, but in their way sustain the environment in which more prey will be created in place of the one slain. One animal kills to ensure the survival and birth of many more to come. The Living Force is inexorable-- death cannot stop its processes, and the methods it pursues to fulfill its will are orderly, predictable, and harmonious. The Jedi perserve and nurture this harmony, protecting it from any attempt to hinder or harm the order binding all things.

There is no death, there is the Force.
The Sith, above all, are consumed with the fear of death and their loss of identity. The greatest, most nefarious Dark Lord lies awakeat night, dreading his own mortality. They can see no way of preserving their selves after their mortal forms have withered away. This hopelessness, this desperation, fuels their anger, and twists their anger into hate for all other living beings. From their fear, they shape delusions that they alone should be free from the cycle of life-- the natural order of things. They detach their identities from the framework of existence itself and set it high above all others. In their darkness and the terror of death, the old Sith Lords built grim monuments and tombs on Korriban, and even now plumb the unspeakable depths of the dark side, all for the chance of avoiding death. Yet there is a sad, sad irony in all this. To preserve his, the Sith would twist and corrupt everything it touches, even himself. In order to gain strength to challenge death, he would pour corruption into his very being until one can easily see the rot eating away at him from within. To flee death, a Sith slowly becomes the instrument of his own destruction. The Sith Order cannot exist in perpetuity. Hate, ambition, and greed are fundamentally negative and destructive, and to construct an institution built on destruction is to ensure its inevitably collapse.

The fear of death comes from an excessive attachment to the self. To love one's self to such and extent as to willfully abrogate the bounds of nature with the Force is the essence of the dark side. To that end, Jedi actively seek the complete and utter abandonment of self in service to the Order, and to the Force. Our identity is nothing in the face of the galaxy at large, and to sacrifice ourselves completely to the Order is a mandate demanded by the Force itself. Our identity becomes the Jedi Order. While we retain our individual forms, we cease to think of ourselves as individuals. Instead, we are the Jedi. We are the guardians of the light. Through this complete abandonment of self, we avoid the self-immolation ensured by the Sith teachings, and after our mortal bodies fade away, we retain our identities within the larger Force. Brought about by our serene acceptance of the Force's will, our selves are preserved through the transition of life to death, thereby achieveing the immortality that thr Sith so desperately crave-- and can never achieve.

To be Jedi is to serve. One cannot do any more, and no obligation is greater.

From the records of Master Doran Koon, a Jedi during the Cold War between the Sith Empire and the Galactic Republic, ca. 3,653 BBY.
The counterpart to my earlier discussion on the Sith, "Sithisis"

I tried to provide a more positive counterpoint to the Sith, while still making the Jedi slightly more ambivalent than they've been usually portrayed.

The Jedi emphasize the whole over the individual, maybe to an extent that may not even be possible or healthy. To completely abandon your self, your identity, to serve the greater good, is a tall order and probably may be a bit dystopian.

The Jedi are definitely good, with excellent intentions and methods, but the underlying philosophy of the Order can be somewhat questionable here.

Enjoy!
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Monsters
Elemenral Hero Ice Edge
Elemental Hero Stratos
Elemental Hero Woodsman
Elemental Hero Sparkman x2
Elemental Hero Wildheart
Elemental Hero Necroshade
Elemental Hero Avian
Elemental Hero Bubbleman   
Elemental Hero Burstinatrix
Elemental Hero Captain Gold
Elemental Hero Bladedge
Elemental Hero Clayman
Elemental Hero Ocean
Elemental Hero Knospe
King of the swamps
Wroughtweiler x2

Magic
Skyscraper 2 - Hero City
Skyscraper
E - Emergency Call
Reinforcement of the army
Future Fusion
O - Oversoul
Polymerization x3
Marcile Fusion
Fifth Hope
Hero's Bond
The Warrior Returning Alive
H - Heat Heart

Traps
Hero Counterattack
Hero Signal
Negate Attack
Sakuretsu Armor
Bottomless Trap Hole
Change of Hero - Reflector Ray
Hero Barrier

Fusion
Elemental Hero Flame Wingman
Elemental Hero Shining Flare Wingman
Elemental Hero Thunder Giant
Elemental Hero Mariner
Elemental Hero Rampart Blaster
Elemental Hero Steam Healer
Elemental Hero Wild Wingman
Elemental Hero Phoenix Enforcer
Elemental Hero Shining Phoenix Enforcer
Elemental Hero Necroid Shaman
Elemental Hero Wildedge
Elemental Hero Plasma Vice
Elemental Hero Electrum
Elemental Hero Rampart Blaster
Elemental Hero Wild Wingman
I know I'm missing a lot of Elemental Hero like
Lady Heat
Heat
Poison Rose
Prisma
Voltic
Inferno
Terra firma
Air Noes
Glow Neos
Chaos Neos
Storm Neos
Magma Neos
God Neos
Rainbow Neos
MudBall Man
Tempest
DarkBright
Absolute Zero
Gaia (not Evil Hero Gaia)
Shinyman
Strong Storm
Rose Bud (spell Card)
Vision
Nova Master
Mask Hero Vapor
Mask Hero Goka
Mask Change (spell)
A Hero Lives (spell)

I have cards like
Neos-Spacian Air Humming Bird
Neos-Spacian Glow Moss
Miracle fusion
Elemental Hero Knospe
etc
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My ending to ME3 made to rectify all the complaints of the original. Criticism, comments, and suggestions welcome.

Copyright info:

Mass Effect belongs to BioWare and EA
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Levitation Spell

The objects of oppression rise,
The thing I seek through my eyes.
Away from the place you stand,
Away from the given land.

Freezing Spell

It moves with a quickened pace,
Without much elegance and/or grace.
Freeze it where it stands and don't let it wiggle,
Stop it from moving, even a jiggle.

Disappearing Spell

I se it here in front of my eyes,
It brings me nothing but dark, gray skies.
Disappear off the face of the earth,
Go back to the place of birth.

Love Spell

Hug me, hold me, kiss me, and love me,
It's all I ever wanted, can you not see?
You want me, you need me, baby come here,
You're in love with me now, your love is so clear.

Courage Spell

Stop being afraid and stand up for yourself,
Don't let hurt you like this like your some pixie elf.
I give you the courage to be on your own,
Now finish them off so you may go home.

Summoning Spell

The thing I need to be with me,
I summon it with joy and glee.
Come to me this thing I need,
To me now the thing I heed.
All Spells Are Made By Me
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:star: Spell List :star:

Accio-Brings an object to you

Aguamenti-Creates a gush of water from the tip of the spell caster's wand

Alohomora-Opens locks

Aparecium-Makes invisible ink become visible

Avada Kedavra-The Unforgivable Curse; Kills your opponent; taken from "Abra Cadabra"

Avifors-Turns things into birds

Avis-Makes birds fly out of the end of your wand

Bombarda-Causes a small, locally contained explosion.  To make a bigger explosion, one could use "bombarda maxima"

Colloportus-Closes a door and binds it so that it can't be opened.

Confringo-AKA the Blasting Curse; Causes the item targeted to explode

Confundus-Confounds your target, or makes them temporarily confused

Conjunctivitis-Damages the eyesight of your opponent, making them seem to have pink eye

Crucio-The Second Unforgivable Curse, the Cruciatus Curse; Tortures your opponent mercilessly

Deletrius-Erases the last spell cast by a wand so that it can't be discovered

Densaugeo-Makes teeth grow out of control

Diffindo-Makes seams split open, severs an object into two pieces

Dissendium-Opens a specific passageway into a cellar, may be useful in other instances; may be only a password

Duro-Turns an item to stone.

Enervate-Mistaken spell. Changed to Rennervate.  Used to wake up a stunned person

Engorgio-Makes an item larger, as in swollen

Episkey-Heals relatively minor wounds.

Evanesco-Causes an item to immediately dissolve away, as if it had never existed

Expecto Patronum-Creates Patronus

Expelliarmus-Disarms the target of the spell, such as knocking their wand out of their hand

Fera Verto-Transforms animals into water goblets!

Ferula-Binds a broken limb with a splint and bandages, tightly wrapped

Fidelius-Allows a secret to be hidden within the secret keeper's soul; very powerful spell

Finite Incantatum-Stops any spell

Flagrate-Allows the user to write or draw in the air with fire

Flipendo-Also knows as the Knockback Jinx, pushes or flips something backwards

Furnunculus-Causes a person to break out in boils

Geminio-Creates a duplicate of an item (a twin, as in the zodiacal sign Gemini).

Homorphus-Man-Shape; makes a werewolf or person disguised as an animal resume their human shape

Immobulus-Immobilizes the target

Impedimenta-Puts up an impediment that slows down something or someone that is coming toward you

Imperio-The third unforgivable curse.  Allows the user to assume complete control of another person

Impervius-Repels water from a surface

Incarcerous-Conjures up ropes, which then bind an opponent

Incendio-Lights a fire

Legilimens-Allows the user to gain access to another's mind and memories

Levicorpus-Turns your opponent upside down and dangles them in thin air

Liberacorpus-"Liberates", or frees a body that has been caught up by the levicorpus spell

Locomotor Mortis-The Leg-Locker Curse; locks an opponent's legs together

Lumos-Creates light, usually by making the tip of the wand glow.  More light can be created using "lumos maxima"

Mobiliarbus-Used to move a tree from one place to another

Mobilicorpus-Used to move a body from one place to another

Morsmordre or Morsmorde-Used to summon the Dark Mark

Muffliato-Causes a buzzing noise to surround a limited area so that those in the area can carry on a private conversation

Nox-Extinguishes light, used to douse the light created by "Lumos"

Obliviate-Makes a person "oblivious", erasing their memories of an event

Orchideous-Conjures a bunch of flowers from the user's wand

Petrificus Totalus-Total petrification; petrifies an opponent totally

Point Me-The Four Point Spell; makes the user's wand act like a compass

Portus-Turns any item into a Portkey, which can then be used to transport a person or persons to another location.

Prior Incantato-Reveals to you the last spell that a wand was used to cast

Protego-Protects the user, and sends a spell back on an opponent

Quietus-Makes things quiet, used to muffle "Sonorus"

Reducio-Shrinks an item

Reducto-Blasts solid objects into pieces

Relashio-Releases something from being constrained or held

Rennervate-Was originally "ennervate", but corrected by author; means to energize or wake up

Reparo-Repairs broken items

Repello-Repels something

Repello Muggletum-Makes an area invisible to Muggles

Revelio Causes-something that is hidden to be revealed

Rictusempra-Causes a person to curl up in laughter, as if being tickled

Riddikulus-Makes a boggart assume a "ridiculous" form, thereby making it funny instead of terrifying

Salvio Hexia-Unclear; seems to strengthen other protective spells, or to deflect any hexes cast toward a specific location

Scourgify-Used to clean dirt or other material off of a surface

Sectumsempra-Causes lacerations to appear all over an opponent's body, as if they had been cut by an invisible sword

Serpensortia-Conjures a snake

Silencio-Makes the target of the spell unable to make any sound.

Sonorus-Amplifies the user's voice

Stupefy-Stupefies an opponent, or knocks them insensible temporarily

Tarantallegra-Forces an opponent's legs to dance uncontrollably

Tergeo-Scours something clean

Waddiwasi-Removes a stuck object, as in a wad of gum that is stuck in a keyhole

Wingardium Leviosa-Allows the user to make an object levitate
This is a list of spells from Harry Potter, i thinkits not every spell in the big HP world but alot :D
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I - Wish

By might of all and might of none
And blazing fury of the sun,
By right of magic now begun
As I do will, it shall be done!

II - Summoning

By virgin's blood and words arcane
By angel's tears and dead man's pain,
With fires straight from Hell's domain,
To earth the demons come again!

III - Baleful Polymorph

By tongue of bat and poor man's boot
And mystic might of mandrake root,
By swampland's murk and fairy's flute,
I turn thee now into - a newt!

IV - Slay Living

By demon's blood and gorgon's head
I utter now these words of dread:
By onyx black and ruby red
May those who've wronged me now drop dead!

V - TG: MtF

By maiden's hair and chocolate cake
And power that I now awake,
By pale moon's glow thy form forsake,
A woman's guise thou now shall take!

VI - TG: FtM

By strength of wind and rose's bloom
And shattered wheel of broken loom,
By sundered blade and ancient tomb,
The shape of man you shall assume!

VII - Fireball

To hellbound ones, I now proclaim
That death and fire is my aim.
By mighty beings I now name,
Let the air burst into flame!

VIII - Lightning Bolt

On those that now before me lie
Bring down the fury of the sky,
By fiercest winds and black clouds high,
Taste lightning's rage and thunder's cry!

IX - Teleport

By light of distant guiding star
There's none who shall my passage bar.
By places near and realms bizzare,
I travel now to lands afar!

X - Strength

By giant's spit and wyvern's bone
By potions brewed and balor's moan,
By high king on his mighty throne,
The dragon's strength shall be thy own!

XI - Feeblemind

By crafty king and lowly pawn,
By slimy things and wriggling spawn,
Ere tommorow's light doth dawn,
Thou shall find thy wits have gone!

XII - Reduce Person

By rabbit's fur and magic drink
And mystic might of ancient ink,
By order of the queen of pink,
To pixie size you now shall shrink!

XIII - Bestow Curse

By weapons dropped and spells miscast,
By foundered ship and shattered mast,
Although it may have once been vast,
You all shall find your luck has passed!
The above are thirteen poems of four lines, each written to be magic words to a spell or whatever. I started these the other night when I thought up the first of these, and decided to keep going until I ran out of ideas.
Those that had a clear counterpart in D&D were named for it. Those that did not were simply given descriptive names. They are arranged mostly in the order they were written, with two exceptions. Obviously, XIII - Bestow Curse had to be thirteen. Also, since Four is Death, Slay Living just couldn't go anywhere else.

If anybody wants to use these in another work such as a story or game, go right ahead! Just make sure you credit me.

Fun Fact: The second line of Baleful Polymorph nearly ended up being "And mystic words that don't compute". While I found it amusing, it isn't the kind of thing most wizards would write in their spellbooks.
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*THIS CONTAINS SPOILERS, DO NOT READ UNLESS YOU'VE PLAYED THROUGH THE ENDING OF MASS EFFECT 3!*

After the confrontation with the Illusive Man and the talk with Anderson (uncut version), you'll get a few different endings depending on your EMS.

If the EMS is low, Admiral Hackett will radio Shepard, telling him the crucible isn't firing, and Shepard will fall unconscious and bleed out. We will be shown how the ground team you brought with you is killed by Harbinger, and the entire fleet including the Normandy will be utterly defeated.  After the credits a cinematic will show archeologists from the next cycle finding Liara's time capsule.  (Extremely evolved pyjaks perhaps?)

If your EMS is a bit higher, but still not too good, the crucible will fire, but large parts of the fleet, your final squad mates on Earth and Shepard will die.  We'll get closure a la Dragon Age: Origins via text describing what happened to all the races and characters depending on your choices throughout the entire trilogy.  For example: "Earth never recovered from the Reaper invasion, but humanity lived on…"

With a pretty good EMS, only Shepard will die, and when Harbinger falls after the crucible does its job, your ground team will rush towards the beam, in hope to find Shepard. But when they reach him/her Shepard will lie dead next to Anderson. If your LI is one of the squaddies there, he/she will all have different scenes of mourning/trying to revive Shepard. The same text based epilogue will be given as in the previous ending.

And of course, with high enough EMS you'll get a happier ending. The same scenario as above will happen, but Shepard will survive.  In the epilogue, a description of Shepard and his/her future with his/her LI will be included, and it will be slightly different depending on whether Shepard was a Renegade or Paragon.  For example: "Liara and Shepard settled down on Earth, and finally got to have their little blue children…" or "Shepard moved to Palaven with Garrus, where they helped to rebuild what they could…"

And that's it. No star child or color choices. Perhaps some sort of confrontation with Harbinger should be included, but the Reapers have always been a mystery. At least knowing nothing is better than "We wanted to stop synthetics from wiping out organics, so we created synthetics that wipe out organics every now and then. Brilliant, right?"
"This is an outrage!" - Donnel Udina, Mass Effect 1.

And yes, when I'm in a nerd rage I actually use capital letters. I almost never do...Anyway, everyone who loves Mass Effect seems to hate the ending. For a reason. It sucks.

I've been depressed since I beat the game a few days after the release date (I think I went through the entire grief process, except acceptance) so after lurking around in the BSN forums, I came up with my own ending. Nothing exceptional, but better than space magic.

Any thoughts on my version? Feel free to tell me. :)
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"Our time has come.  For three hundred years, we prepared.  We grew stronger… while you rested in your cradle of power, believing your people were safe and protected.  You were trusted to lead the Republic… but you were deceived, as our powers of the dark side have blinded you.  You assumed no force could challenge you… and now … finally, we have returned.  …You were deceived.  And now your Republic …shall fall."
-Darth Malgus




"Following the Jedi Civil War, three-hundred years ago, the Council took it upon themselves to see that all remaining traces of the Sith were properly dealt with.  Times were dire.  The Republic was war torn and had undergone dramatic changes.  The death toll, was catastrophic.  Many Jedi aided in rebuilding and seeing to those that were in need.  As such, not many JedI could be spared to ensure that the Sith did not resurface from the scraps they left behind.  This was the catalyst for the birth of a new breed of JedI.  The Shadow.  A handful of JedI that vowed to root out any Sith activity in known space via intelligence, counter intelligence, espionage, and assassination.  
The birth of the Shadow was widely regarded as a dangerous addition to the JedI Order.  For the Shadow had to become familiar with the dark side; had to be able to sense it and track it.  Had to be able to gain its trust, delve into what it had to offer, and come out unchanged.  Unturned.  Killing was not beneath the Shadow.  Killing was one of the Shadow's specialties.  They were the unseen hand of the Republic, quelling any dark side activity that could potentially harm the Republic, further.
Many Shadows were lost.  Slain or worse: consumed by the darkness they were hunting.  Many of those that survived through the aftermath of the JedI Civil War were constantly reminded of the dark side, plagued with inner demons, guilt, fear, and bloodlust.  Haunting shades from a profession that had taken its toll on them.  Many became exiles, taking it upon themselves to sever all ties with Republic society for its own safety.
I am one such Shadow.  My name is Mel'Anctha Omorose… and I have seen unspeakable things.  My past ties to the dark side tell me that it is stirring.  The Sith… have returned."
A fanfic of sorts for the upcoming STAR WARS: THE OLD REPUBlIC videogame. I chose to drop an OC of mine into the Old Republic timeline because my brain started working overtime and drawing out interesting plotpoints. So this is the gist of it:

Mel'Anctha is a Jedi 'Shadow'. And YES, they really DID exist! Wiki it! Basically, what a Jedi Shadow did is infiltrate, use intelligence and counter-intelligence, espionage, and assassinations.. against any Sith or Dark Side users that threatened Republic safety. Meaning, of course, that they had to walk the line between the Dark Side and the Light Side of the Force. Many couldn't handle it, and became Sith. Others exiled themselves from Republic society and the Jedi Order to protect them. Shadows are plagued with a lot of inner demons because they've done a lot of violent acts.

Mel's story takes place directly after the "Jedi vs. Sith Trailer" for The Old republic game (in which Coruscant is sacked by the Sith Empire). She is called upon by the Jedi to quell this new uprising from the inside, out. Will she accept?
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Flames of Old Chapter 1
Author: vadess40
Game: SWTOR, with hints of KOTOR
Characters: Sith Warrior x3, Sith Inquisitor
Disclaimer: SWTOR, KOTOR [c] Bioware, LucasArts; Viile [c]darthgamer96, used with permission

Korriban: ancient homeworld of the Sith, now their training ground. Many citizens of the Empire have come through this planet on their way to becoming ranking Lords of the SIth or simply ending up as food for the various animals that infest Korriban's surface. It's a planet of darkness, it's a planet of shadows, and it's a planet that Darth Revan, now Serea Apostolia, has visited many times in the past. The first time was during the Mandalorian Wars and was part of what started her journey towards falling to the dark side again. Now, she is here as a Sith but not as a darkside user. Instead she is one of the many loyal Sith of the Empire who use the lightside to push the Empire towards a greater good.

Part of this greater good involves why she's here. By command of the Emperor, she and Lord Viile, a fellow Juggernaut in the Sith ranks were to silence one of the Emperor's enemies for trying to usurp a title that wasn't meant to be his. Darth Baras wants to be the Emperor's Voice, regardless of whether the Emperor condoned his ambitious desires. Serea and Viile were here to stop him and ensure that a clear message was sent to the dark council. Thankfully, with the help of the Emperor's Hands, Serea and Viile already dealt a critical blow to Baras' ambitions. As proceeded towards the academy, she mulled over the plan in her head. I cannot allow him to discover that I or Viile are alive... Can't let him discover the cameras on Corellia were fabricated to make Baras think his assassination attempt on us was real. Oh, I must make sure Chalcenia is safe... The thought of her wife made her halt. Was Viile's wife safe?

Quickly she pulled out her communicator and dialed a frequency number. In a few second an image of a tall pureblood with red hair wearing purple heavy armor with spikes on the near the neck. Serea used one of her gloved hands that wasn't holding the communicator to push stray strands of her black hair back before she spoke, "Viile, I think your wife should stay on my ship or something. Who knows whether or not Baras is expecting an attack from us!"

Ville grunted in reply, "I don't need you to watch my wife for me! I'll keep her on my ship."

Serea replied, "Chill, will you? I was only thinking about the safety of your household. It's bad enough this guy attacked both our crews, convinced your medic to betray us, and made us kill Lord Draagh three times."

Ville frowned,"It was four times, Serea. Can you not honestly keep track of your kills?"

Serea laughed, "You know, for someone who doesn't bother with comedy, you sure come up with better jokes than me."

Ville glared at her. "Just do what needs to be done so we can kill this bastard, lest I start slaughtering acolytes to pass the time and for my own amusement," was his final word before disconnecting the communicator.

Serea shakes her head and puts her communicator away. Oh, he's such a sweety sometimes...

As Serea wandered her way through the academy, she noticed a Sith Marauder with cyborg implants along the side of her face walk by quickly. Serea recognized the marauder as one of her old peers, Exousia. Huh, Serea thought to herself, she's gotten a lot darker since we were at the academy. I always assumed she'd be a grey force user, like Jolee. Oh well, whatever flies her starship I suppose.

Exousia noticed her old peer as she headed to receive orders from the Dark Council. As she glanced towards Serea, she could not help but frown. The Juggernaut felt so strange through the force, and it was unnerving. Exousia wanted to continue on her way. After all, the Dark Council would only wait for so wrong. Yet, she could not ignore it if her friend felt strange through the force. Exousia thought to herself, What if the Jedi did something to her? Immediately Exousia followed her old friend from the shadows.

Serea finally found Chalcenia, but her lover was in a class. Quietly, Serea slid in the seat next to the Sith Inquisitor in-training and pecked her on the cheek. Chalcenia looked in Serea's direction and whispered, "Ah, my dear, you've arrived on Korriban at last. I was getting worried when Captain Quinn refused to give me any more details."

Serea replied, "We shall talk later, my darling, as what I have to say cannot be discussed in public."

Before looked towards the speaker, she briefly admired her lover. Although Chalcenia had the usual features of a Sith pureblood- red skin, black hair, and small horns coming out the side of her head- to  Serea she looked like the most beautiful person in the world. I cannot believe it's been over 300 years, and counting, Serea smiled to herself as she finally began to pay attention to what the overseer was saying. The speaker taught, "Now, Darth Antitheos had many apprentices but only two are mentioned by name in any Sith texts: Darth Void and Darth Nova. Does anyone know anything about either apprentice?"

Chalcenia immediately shot her hand up. The instructor nodded at her and she spoke, "Darth Void and Nova were polar opposites of each other. Darth Void certainly lived up to her name for she was Void of emotion and every feeling. It is amazing she even felt the dark side. Nevertheless, she was a cold Sith and a fierce warrior..."

A nameless student shot back, "Fierce warrior? Fierce warrior?! Void did not know the meaning of those words."

The Instructor asked, "What is your name, acolyte?"

The student, "I am Antithea Apostolia. I have studied Darth Antitheos' apprentices for many years. I know that the true warrior lied with Darth Nova. She was a being of pure anger and hatred... No one could stand against her."

Chalcenia piped up, "Then why have past Sith Lords failed if their pure anger and hatred were fool proof?"

Antithea shook her head, "If we all thought like Void, the Empire we not be at the greatness it is. No, it is the way of Nova that delivers results. Is that not right instructor?"

The Sith Instructor replied, "Well, actually you both are right. Anger and hatred draw upon the dark side, but do not assume that they are all that is required to run a galaxy. Even our Great Emperor had to resort to cold calculations and brilliant, well thought out strategies... Ah, finally our time is up. Get out of here, all of you!"

As the students left, Serea and Chalcenia remained to chat for a bit. Chalcenia said, "My dear, no matter what I do Lord Abaron is unresponsive. I do not know how I'll become his apprentice. Worst of all, stupid Overseer Harkun continues to make my time a living hell. I am sick and tired of being treated like a slave! I swear, some day I might just make all hell break loose and destroy everything in my path!"

Serea, "As long as you keep an eye out for my daughter and not destroy her, I wouldn't complain as much about the killing spree."

Chalcenia shook her head. "Indeed, I have been keeping an eye on your daughter. She can be quite the chatter box in class."

Serea replied, "I noticed..."

Serea turned to her lifemate and gave her an even tighter embrace. "I've missed you so much. I long for you to be back by my side. The past 4 years have been pure agony. Only being together off and on..."

Chalcenia returned the embrace and said, "I know, my love. I know.... Don't worry, we'll be soaring through the stars again soon."

As the two Sith left, Antithea approached her mother and gave Serea a hug from behind, "Mother, I'm so glad you arrived!"

Serea quickly responded, "Hello, my dear. I trust everything is going well. Have you retrieved your lightsabre yet?"

Antithea ignited her two new red blades in response. Antithea laughed and then asked, "Don't they match my cybernetic eye well?"

Serea clapped for her daughter briefly. "Indeed. You've chosen to follow in the ways of Marka Ragnos? Excellent! I look forward to fighting alongside you in the front lines. Before that, though, I must ask you and Chalcenia to stay aboard my ship until I return to it."

Antithea nodded and then leaned forward and whisphered, "Mother, Exousia wishes to speak to you. She didn't seem happy."

Serea replied, "Very well, but this conversation must be quick. I have to meet with Viile and silence a would-be voice before he does something rash..."

Antithea continued, "She's in the library," and then walked away with Chalcenia quickly following behind her.

Exousia was studying a datacron when Serea entered the library.

Exousia spoke without looking up, "Ah, there you are, Serea. I was wondering if Antithea was going to give you my message or not."

Serea smiled and replied, "Antithea might not like being the messenger Sith, but she is good at it. How have you been, Exousia? It's been a long time since we were students in the academy."

Exousia replied, "And a long time since you last used the dark side."

Serea sighed, "I knew it was only a matter of time before you found me out Exousia.  As you remember from training, I've always enjoyed being the odd one out."

Exousia whispered, "What do you think you are doing, turning away from the dark side like this? Don't you think it is putting both yourself, Antithea, Chalcenia and everyone else on your ship in danger? You can't hide from the eyes of the Empire forever."

Serea replied, "I have my reasons, Exousia. After 300 years, you learn a thing or two about the dark side."

Exousia replied, "I see, well it's your choice."

Serea nodded, "I think you worry too much, Exousia. The lightside has served me well. For one thing, I serve as one of the Emperor's Wrath now, and am no longer a servant of Baras."

Exousia was silent for a moment. Then she looked towards the door and said, "Serea... what's going on out there?"

Serea looked quickly out the door and said, "Oh no! I've gotta go, hun. We should chat on my ship later, though."

Before Serea could run away, a group of acolytes ran across the front door. One ran in and said, "My Lords, just thought I'd warn you some pureblood Sith is running around killing acolytes at will. Some of them he has actually eaten the flesh off of!! I know it'd be an excellent test for us if we could kill him one-on-one, but we wouldn't object if you stopped him yourself," before quickly running out the opposite exit in the library.

Exousia turned to see Serea looking down and shaking her head. Exousia smirked, "I'm going to assume that you know the Sith Lord these acolytes are running from?"

Serea sighed and replied, "TOO well sometimes. Alright, Viile, I'm coming, I'm coming."
Synopsis:300 years after the death of Darth Malak and the Jedi Civil War, Serea Apostolia/Darth Revan must now live as a citizen and warrior for the Sith Empire. As she carries the Empire forward, flames from the past threaten to destroy what her allies and herself worked hard to build...

This takes place at the end of the Warrior storyline and includes many other elements of the game, Star Wars: The Old Republic, so BEWARE OF SPOILERS!!! However if you know the warrior storyline or simply don't care, please read on.

Edit: Name change due to a re-thinking of the plot.
Edit 2: Re-worked the plot to introduce Viile/Dunamis sooner and make it relate more to chapters 4-6.

Flames of Old Series:
Chapter 1- [link]
Chapter 2- [link]
Chapter 3- [link]
Chapter 4- [link]
Chapter 5:[link]
Chapter 6- [link]

Back Stories
Dunamis/Viile's Profile- [link]
Dunamis/Viile's Back Story- [link]

Serea/Revan's Profile- [link]
Serea/Revan's Back Story- KOTOR and [link]

SWTOR, Darth Baras, etc. [c] LucasArts, Bioware
Exousia, Antithea, Serea and Chalcenia [c] ~vadess40
Viile/Dunamis Dulovic [c] ~Darthgamer96
Cover Art of Chalcenia [c] ~vadess40
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Fast
A movement slow
That should be fast
The future now
Will be the past
Speed up the clock
Let time fly by
So mot the Spirits
Hear my cry.

Slow
We're going fast
Let time move slow
And maybe in
The present show
This moment stop
This time be still
For this will be
My only will.

Reversal
A deed's been done
And time has passed
But something's wrong
That cannot last
Return me to
That time and place
So I may change
The way I face.
Some more poetic spells that I wrote for one of my stories. thought you might enjoy them ^.^
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