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Force Awakens by skyrace











It seems the Force has truly Awoken, at least it has here on DeviantArt.


It has been one week since the teaser trailer for the first of the Disney owned Star Wars movies was released. Twitter and Facebook nearly broke under the deluge of postings of the trailer and frame by frame commentary of it. Each commentator hoping to spot something everyone else had missed.






Meanwhile on the far distant planet of DeviantArt, the community was drawing and designing up a storm of material. Where else could you possibly go and see hundreds of pieces of awesome art be rendered and posted in just one week?


The hopes and dreams of two generations are hoping for this feature to respark the wonder the original film inspired back in 1977. Based on what we have seen posted here on DeviantArt this week we can only presume those hopes and dreams are going to keep growing.


Now, we know you saw the trailer. Admit it, more than once.







Everyone of course is asking the simplest of questions, why is the Imperial Stormtrooper on the run?






We won’t really know until well into next year… and that’s way too long to wait because we are the spoiled children of modern generations accustomed to instant gratification in all things pop. So we have for you a dilemma, a conundrum, A CHALLENGE.


Do you have the creative mind of a “Star Wars” imagineer? When you see the young man, sweating, breathing heavily, running in the desert of some nameless planet, running from something… do scenarios begin taking shape in your head? Do questions demand answers? Is he actually a stormtrooper, or is he disguised to escape stormtrooper captivity? Is he a deep undercover agent of the Federation who’s just had his cover blown? Is he a once loyal soldier of the Empire who saw something he shouldn’t have seen, something that now has him trying to defect to the Federation, something that has generated his death warrant?








Open your mind to the all–powerful creative storytelling streams of The Force, and write a few paragraphs of the story you see developing… because a year is just too long to wait.

















Your Thoughts




  1. Can you name who said all the above quotes? For extra brownie points, name the movie they’re from.
  2. What is your favorite Star Wars quote?










It has been one week since the teaser trailer for the first of the Disney owned Star Wars movies was released. Twitter and Facebook nearly broke under the deluge of postings of the trailer and frame by frame commentary of it. Each commentator hoping to spot something everyone else had missed.

Meanwhile on the far distant planet of DeviantArt, the community was drawing and designing up a storm of material. Where else could you possibly go and see hundreds of pieces of awesome art be rendered and posted in just one week? The hopes and dreams of two generations are hoping for this feature to respark the wonder the original film inspired back in 1977. Based on what we have seen posted here on DeviantArt this week we can only presume those hopes and dreams are going to keep growing. It seems the Force has truly Awoken, at least it has here on DA.

Author: techgnotic 
Curator/Editor: DeevElliott 
Designer: seoul-child

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I do them, yes! It's one of my favorite pastimes. ^^ For those interested, here's a general list of things (anime, shows, games, whatever) I'm familiar enough with to RP the characters, or some of the characters.

Notice: Any animes listed exclude manga canon, since I don't read it much.


Old Journal
- Avatar: The Last Airbender (no LoK)
- Attack on Titan
- Soul Eater
- Harry Potter
- SOME Pokémon (games only, to an extent; anthro Pokés or humans)
- Teen Titans (been YEARS since I watched, though)
- Death Note
- Another (set BEFORE all the deaths, obviously; same for Angel Beats and Madoka Magica)
- Angel Beats
- Madoka Magica

Things I forgot in the old journal:
- Mass Effect (no using Shephard on either end)
- Skyrim
- DBZ (new!)
- RWBY (new!)
- A million other things slipping my mind currently, etc.

Things I just recently became a fan of:
- Psycho-Pass
- Kid Icarus: Uprising (New!)
- Guardians of the Galaxy
- The Devil Is A Part-Timer (new!)


There's probably way more stuff I'm not thinking about just yet, but this is just stuff in general I know I can RP characters from. I'll also play with or as OCs as well, so there's that. I also will not do anything sexually explicit, but can hint at darker themes. Almost any bondage set up is fine (including none!), along with however intense it can get for the 'lee. I won't refuse to play the ticklee if asked, but generally play tickler more often. 

I'll play via notes or Skype, but if you have an alternate means of communicating (I won't RP in the comments) then we can work something out. Note me for my Skype name or to start an RP!

Ciao~!
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Paul Tobin's Scavenger Hunt

Wed Dec 10, 2014, 6:41 PM
1200x700 by techgnotic










The Hobbit: Inspirational Tutorials


Masterful Resources on DeviantArt


:iconpaultobin:

PaulTobin is a conceptual designer, illustrator and graphic designer who has worked at Weta Workshop of New Zealand since 2003.




He has worked on films such as Andrew Adamson’s The Lion, The Witch and the Wardrobe, Prince Caspian, Peter Jackson’s King Kong and James Cameron’s Avatar and most recently The Hobbit.


A master illustrator who has had gallery showings of his own original fantasy and sci–fi art, he has become a spokesman and advocate for other New Zealand fantasy and sci–fi artists. White Cloud Worlds was the 2010 “coffee table” anthology edited by Paul featuring the works of 27 of his amazing fellow NZ fantasy artists.


Paul has recently been the subject of a series of DeviantArt tutorial videos in which he outlines his work as a conceptual designer in film production and describes his methods at Weta Workshop for developing the best original concepts for the prehistoric or alien inhabitants of other worlds of the artist’s imagination. These tutorials should prove an invaluable resource for deviants interested in pursuing careers as studio graphic designers and illustrators in fantasy films.


Read the full interview.


Paul Tobin There and Back Again








White Cloud Worlds Volumes 1 & 2






With forewords and introductions from Guillermo Del Toro, Richard Taylor, Iain Craig and Wayne Barlow, these two lavish volumes represent the finest fantasy artwork from New Zealand.






Paul Tobin has graciously given us 20 copies of his books for a DeviantArt competition.


What you need to do


All you need to do for a chance to grab one of his books is to post in the comments below a link to a piece of art from the community that you think might inspire Paul for his own personal upcoming project about the lost city of Atlantis. Paul will then select 10 of the pieces and the deviant posting the piece will get a copy of one of the books as well as the deviant who produced the piece.


Paul will select his favorites on December 31st and we’ll post a wrap–up shortly after.








View the rest here










Paul Tobin's Scavenger Hunt Series










Leave your selections for Paul in the comments below









A master illustrator who has had gallery showings of his own original fantasy and sci-fi art, he has become a spokesman and advocate for other New Zealand fantasy and sci-fi artists. White Cloud Worlds was the 2010 “coffee table” anthology edited by Paul featuring the works of 27 of his amazing fellow NZ fantasy artists.


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Storytellers of the Future

Thu Nov 27, 2014, 2:02 PM
Storyteller by hyenacub by techgnotic












What kind of new narratives will 21st Century storytellers create for our changing world?







Brain Games host Jason Silva tackled that question in a two-minute video called "Lucid Dreaming," outlining the tremendous opportunities (and challenges) facing 21st Century storytellers. As our relationship to technology evolves, the stories we tell each other will change as well.


It’s always fun to imagine what the future will look like and how we will tell stories in this new world.


Silva used culture writer Erik Davis' description of immersive storytelling, a way to create a sort of lucid dream for the reader or viewer:



Immersive works of art or entertainment are increasingly not content to simply produce a new range of sensations. Instead, they often function as portals into other worlds."


— Erik Davis




Silva also quoted Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray, a scholarly book looking at the future of storytelling. Silva explained how readers and viewers interact with a story:



So powerful is our desire to be immersed that it's not just that we suspend disbelief, but that we actually create belief--using our sophisticated intelligence to reinforce our belief in the story world, rather than to question it. We actively metabolize belief through story ... The narratives of the future have the potential to transform what it means to be human to employ landscapes of the mind and turn subjective experience into a living, breathing painting; a wake-walking dream.”


— Janet H. Murray



Murray's book was published in 1997, but it is still very relevant for readers, viewers and creators. She raised questions that still need to be answered as technology evolves.


Here is an inspiring passage from her book:


I find myself anticipating a new kind of storyteller, one who is half hacker, half bard. The spirit of the hacker is one of the great creative wellsprings of our time, causing the inanimate circuits to sing with ever more individualized and quirky voices; the spirit of the bard is eternal and irreplaceable, telling us what we are doing here and what we mean to one another. I am drawn to imagining a cyberdrama of the future by the same fascination that draws me to the Victorian novel. I see glimmers of a medium that is capacious and broadly expressive, a medium capable of capturing both the hairbreadth movements of individual human consciousness and the colossal crosscurrents of global society.


What do you think? Who are the writers leading this storytelling revolution?


The wonders of narrative immersion possible through new tech advances are truly amazing.  My only worry is that as with every other academic subject our youth are slipping in due to disuse, the intellectual muscles that created the worlds in which we as young readers had suspended disbelief are beginning to atrophy.


Children’s stories, or for that matter stories for any age group, should not rise or fall on how well the illustrators and animators built the backgrounds I see in my 3D virtual reality wraparound glasses.  At a certain point, pure storytelling (great writing) is going to begin becoming just another element in the overall narrative, and with its primacy reduced, become all the weaker and mundane.













Your Thoughts






  1. Have you ever had a favorite novel spoiled by a bad TV or film adaptation?

  2. Have you ever watched a movie before reading the book, only to find the adaptation more exciting and thoughtful and satisfying than anything in the original source material?









What kind of new narratives will 21st Century storytellers create for our changing world? Brain Games host Jason Silva tackled that question in a two-minute video called "Lucid Dreaming," outlining the tremendous opportunities (and challenges) facing 21st Century storytellers. As our relationship to technology evolves, the stories we tell each other will change as well.


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Star Wars: Battle Pod

Tue Mar 3, 2015, 4:23 PM
Img-00 by techgnotic














“Star Wars: Battle Pod” has been released in arcades across America. An international release of the game is imminent.


The game is about the size of a moderately–large photo booth, and it weighs around 1,000 pounds. To enter, you open a small door and take a seat inside the compartment. In front of you rests an almost impossibly large curved screen, as well as the left– and right–hand controls. This is the type of chamber you may enter during daylight hours and exit only to find that it has become night.





by Bandai Namco


The game offers five simulations, all recreations of scenes and battles from the original films — Yavin, Hoth, Endor, The Death Star II — except for one. In the last mission, which is the most difficult, you play as Darth Vader in the wake of the rebel attack on the Death Star. Your object is to prevent the rebels from stealing the Death Star’s super laser, while piloting Vader’s TIE Advanced Fighter. If you’re a good shot, you get to kill Han Solo (George Lucas relented only after long resisting his heroes being killed in Star Wars games). If you’re a good gamer in general, write in and tell us what happens if you complete the mission — this reviewer failed to do so on an embarrassing number of occasions.







by Bandai Namco







by Bandai Namco















by Bandai Namco







The actual controls of the game are intuitive and fun.


You aren’t so much piloting the crafts in the missions as much as piloting the weapons and choosing to go fast or slow. Just for fun, during one flight I alternated sporadically between accelerating and braking and, frankly, couldn’t perceive much of a difference. Odds are you could leave the thrust control alone the entire game and not have a significantly different experience. But otherwise the developers have done a great job of making the game feel like the inside of a cockpit. The immersive nature of the contraption combined with the huge display, vibration, and surround-sound all add to this experience. There is also a wind effect — some sort of fan that blows harder or softer on your face depending, ostensibly, on how fast you’re going. For better or worse, it reminded this reviewer of the built-in fans on modern exercise bikes at the gym.







by Bandai Namco







by Bandai Namco












by Bandai Namco







What the game does not include are any scenarios from Star Wars Episodes I-III, which seems somewhat strange given the platform's potential for podracing levels. The developers have hinted that new levels could be added in the future, but haven’t given any indication of if or when these would be released.


Meanwhile rumors have surfaced recently that the new Star Wars: Battlefront game, which will possibly be released this coming winter, will feature battle sequences from the upcoming film The Force Awakens. Additionally, it seems that some characters from the new film will be playable in the game. Otherwise, it’s being hinted that the vast majority of the game’s levels will be derived from the era of the original film trilogy. A few battles from the prequels will be included as well, but the developers seem to be emphasizing the classic films especially, if the rumors are to be believed.





by Bandai Namco


It is worth noting that both Battle Pod and Battlefront are going light on prequel references.


It’s conceivable that this was a calculated move in anticipation of the upcoming film. While Episodes I, II, and III were not extremely well-received, the original trilogy is what drew multiple generations of Star Wars fans to the franchise to begin with. With that in mind, it stands to reason that developers across platforms would prefer to reignite the flames of fandom for the classics, and avoid referencing the prequels altogether.


Either way, Battle Pod is worth a play for any Star Wars fan, Battlefront looks enticing, and we are on the verge of peeing our pants with excitement for The Force Awakens.















Your Thoughts


  1. Would you like more events from the prequels to be used as backgrounds for the games, or do you prefer everything to be centered on the classic originals?
  2. Of all the Star Wars video games out there, which one provided you with the most immersive and authentic experience in your desire to be transported into the Star Wars universe?
  3. Do you think the arcade games should be transformed into “rides” with an emphasis on mind–blowing special effects, as opposed to simply being the games played in a booth rather than on your computer?













Star Wars: Battle Pod was released just last month in arcades across America. The game is about the size of a moderately-large photo booth, and it weighs around 1,000 pounds. To enter, you open a small door and take a seat inside the compartment. In front of you rests an almost impossibly large curved screen, as well as the left- and right-hand controls. This is the type of chamber you may enter during daylight hours and exit only to find that it has become night.

Author: eawood
Curator: ellenherbert

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紅蓮の弓矢 Guren no Yumiya is the opening song for anime Shingeki no Kyojin~

well as you know,i'm a hardcore fan of blood and gore anime so this song has picked my interest :3
maybe the meaning was a bit brute but still has a good point in it.... :iconthinkingplz:
:O *huh!! i'm just babbling here.....where's the good point anyway??*
*ok...seriously this is just my opinion* :p
haha....

and this song was already in my collection~
i like a song in this type very much!! XDD
the one that sang with full spirit and upbeat *am i using the right word?? argh!!.....curse my English!! -_- *
hohoho~

here's the lyrics and translation :
enjoy!!~ :)

:iconrainbowsparkleplz: ~~>LYRICS<~~ :iconrainbowsparkleplz:

Sie sind das Essen und wir sind die Jäger!
Fumare ta hana no namae mo shira zu ni
chi ni ochi ta tori wa kaze o machiwabiru
inotta tokoro de nani mo kawara nai
ima o kaeru no wa tatakau kakugo da
shikabane fumikoe te susumu ishi o warau buta yo
kachiku no annei kyogi no hanei
shiseru garou no jiyū o!

toraware ta kutsujoku wa hangeki no kōshi da
jōheki no sono kanata emono o hofuru yēga ?
hotobashiru shōdō ni sono mi o yaki nagara
tasogare ni hi o ugatsu guren no yumiya

:iconrainbowsparkleplz: ~~>TRANSLATION<~~ :iconrainbowsparkleplz:

They're the prey, and we are the hunters!
Without even knowing the name of the flower it had stepped on
The bird that had fallen to the ground, grows tired of waiting for the wind
In the place where it prays, nothing changes
But what does change, is its readiness to fight
It steps over the corpses, and moves forward, the pig that ridicules intentions
The peace of the cattle, and the flourishing of deceptions
Can kill off, the freedoms of the hungry wolf

The disgrace that was taken prisoner, is the counter attack of beginnings
You're a hunter, who slaughters his prey in the castle wars
As the impulses that gush out fire up your body
Your crimson arrow that slings from your bow drills a blood red scarlet hole into the twilight.

i love gif :iconbummy1: :iconbummy2: :iconbummy3:
Eren Jeager photo tumblr_mkusxrip8M1rwgj3ko1_500_zpscfc080ff.gif

ps: i'm still learning how to use DA :p
    so....sorry if any of my journal was extremely bored until you could die.... :(
    *ah!! don't die!! i didn't want to take any responsibility*
    lol....bored --"
    and i don't know how to make joke~ :iconsighingplz:

tsk.....then i'll take my leave

*if there's any grammar mistake....don't blame me!! English isn't my native language*
~DOGEZA~
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Billm by techgnotic













Sometimes a painter’s vision expresses and inspires what the zen philosopher’s words can only define and describe.


When remarkable lives defined by success and abundance are reviewed from their beginnings, it is remarkable that the narrowest of paths, sometimes a precarious balancing between life and death itself, led to the decision to fight on when failure seemed certain. So it was for our beloved friend Bill Murray, having once entertained the thought of ending it all before his career had a chance of getting started.


Just imagine how much pure unadulterated joy the world would have been denied had Bill taken that one fatal misstep in his journey on a cold day at the water’s edge…



Nixon’s world imploded…


…With his resignation as President of the United States in the summer of 1974 and a more hopeful America arose in its place. A part of this new world was a fresh anarchistic current of comedy that satirized all the stale conventions of the society that gave us Nixon, ‘Nam and “TV Dinners.” In ’75 a funny guy named John Belushi brought Bill Murray into the “National Lampoon Radio Hour” (a sort of post–grad project of “Harvard Lampoon” alumni). In ’77 Murray was drafted into the then–revolutionary Saturday Night Live during its second season to replace it’s first “star” departure, Chevy Chase. Hip America fell in love with Bill’s “unmade bed” everyman persona over the next three SNL seasons.


Bill then transitioned well into the movies with Meatballs, Caddyshack and Stripes.


In 1984 he agreed to step into a part vacated by the death of his friend, John Belushi, who was perhaps the single most significant champion and promoter of his early career. He took the part to help finance his remake of The Razor’s Edge, from the Maugham novel about a man’s search for spiritual meaning in a violent and randomly cruel world—issues obviously on Bill’s mind in the wake of John’s death. Ghostbusters went on to become one of the box office blockbusters of all time. Razor’s Edge is gone and all but forgotten.



Bill starred in audience favorite Goundhog Day, but most of his film work has tilted into more experimental and eccentric moviemaking, like Wes Anderson’s Royal Tenenbaums, Life Aquatic with Steve Zissou, Fantastic Mr. Fox and “Moonrise Kingdom.” In 2003 he starred in what he has claimed is his favorite role, as the American movie star Lost in Translation in Japan, having flown in to pick up a big check for doing a TV commercial. The Sofia Coppola–directed film afforded Bill the space to examine a life of fame, opportunities, generous remuneration for one’s talents—and yet still nagged by the core loneliness afflicting all humans. That we’ll never know what it is (perhaps some zen wisdom from Razor’s Edge) that he whispers to fellow traveler and lost soul Scarlett Johansson is the moment that elevates this movie into humanist masterpiece, the small detail that defines our lives on Earth. Pure movie nirvana.


Bill may be our slacker Buddha who continues to define in his every brilliant comedic choice the finer ironic points of modern living, but there was a time when darkness nearly swallowed his developing mind after a comedy club audience gave a thumbs–down to his stage debut. Bill was the disgraced newbie with the Second City crew in Chicago and in fit of depression decided to drive to Lake Michigan. Lucky for us, he had to pass the Chicago Art Institute on his way to the murky shore.


Lucky for us



He decided to stop and take a moment before entering oblivion to put some beauty in his head. Lucky for us, that Jules Breton painted The Song of the Lark in 1884. The painting is of a stoically beautiful peasant woman at dawn, readying herself for another day’s hard labor in the fields. Her eyes are raised heavenward, as she apparently hears a lark, a small bird living hidden on the ground, but a singer of beautiful songs when having raised itself up into full flight. Lucky for us, that this painting was there to save Bill Murray’s life and renew his spirits, as he recently revealed, obviously resonating with the comic capable of transcendent humor but who had, nonetheless, crashed and burned on his first attempted public “flight.” Lucky for us that an appreciation for art was a large enough part of his life to inspire him to soar again.










Your Thoughts






  1. Have you ever had the experience of being lifted out of a seriously dangerous depression or sadness by losing yourself in a work of art? Was the artwork on deviantART and would you share by posting it here in the Comments section?

  2. Is there a particular artist whose works you look at to be uplifted or that invariably just make you feel happy?










Sometimes a painter’s vision expresses and inspires what the zen philosopher’s words can only define and describe.


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01-img-00b by techgnotic











Foreword by techgnotic


The Today Page welcomes Sylwia Telari with a review of the one of the most beloved animated feature films of Hayao Miyazaki, “The Castle Of Cagliostro.” A DeviantArt community member for over six years, Sylwia is a traditional artist, working mostly within the mediums of ink, graphite and water color, as well as a wonderful storyteller and concept artist. Sylwia is also a Community Volunteer for Traditional Art, so please let her know if you see an artistic work that you feel is worthy of a Daily Deviation in that category.











I watched The Castle Of Cagliostro after having seen all of the “Master” Miyazaki’s more recent films. It was a fantastic opportunity to see the foundations of his career and the roots of the magic Miyazaki formula that he would apply in his later productions. Based on the “Adventures of Arsène Lupin III” manga created by the artist Kazuhiko Katō (or Monkey Punch, as he prefers to be known), The Castle of Cagliostro (1979) has continued to be very positively received by audiences over the years, despite a not so enthusiastic review by Monkey Punch himself, who liked the movie overall but felt the character’s interpretation was too far a departure from his original conception.


Arsène Lupin III is quite the charming burglar, said to be a grandson of Maurice Leblanc’s famous character, the French gentlemen thief, Arsène Lupin, whose first adventure was published in 1905. One of the major differences between Miyazaki’s version and Monkey Punch’s original is Lupin’s personality, transformed from a cold and ruthless criminal into a fellow who is rather heroic and good–natured at heart. Such changes didn’t bypass the other characters either, creating the sort of ensemble so recognizable (although still not fully developed) for those familiar with Miyazaki’s later films.


One can easily notice the signs of the Miyazaki style that was to become the flagship of Studio Ghibli. Not quite what you can see in Nausicaä of the Valley of the Wind, released 5 years later, but with the attention to detail, the unusual camera angles and the pattern of movements personalized for each character, is exactly what you expect from Miyazaki in his other works. The setting, both the landscapes and the architecture, is a wonderful example of akogare no Paris, a romanticized vision of Europe (and European inspired locations), another trademark element of his productions. What may be surprising for long time Ghibli fans is probably the language used, as Miyazaki didn’t restrain himself from using more ‘colorful’ dialogue.


This movie will make you smile. It has a never-ending display of beautiful visuals to marvel at and chase scenes the animated equal of any in the James Bond films. It does have a few cheesy moments here and there, and a stereotypically evil, one–note antagonist, so atypical for a Hayao Miyazaki character. But it also has those forever memorable scenes that steal your heart and details that will make you wonder. The Castle of Cagliostro should be on your watch list. It’s a good one.











The Castle of Cagliostro (1979) has continued to be very positively received by audiences over the years, despite a not so enthusiastic review by Monkey Punch himself, who liked the movie overall but felt the character’s interpretation was too far a departure from his original conception.


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Collection: Space Art

Wed Nov 5, 2014, 5:33 PM
Castles In The Sky by Kimmokaunela







Space Art


There was once a time when art depicting the lands west of the Appalachian Mountains as pristine wilderness awaiting exploration was censured by church and state as distracting from more important matters of the common pieties of home life. But there have always been those who need visions of grander realms for the journeys they can only dream of experiencing, but that may one day be rest stops on their great–great–grandchildren’s celestial road maps.









:iconrealm-of-fantasy:

About Realm-of-Fantasy


Fantasy, by it's core definition is: the free play of creative imagination. This is a place for Fantasy Artists and Enthusiasts to come and share their imagination, and meet others with a similar passion. Whether you have come here to share, enjoy or learn you will find what you are looking for. Artists of all skill levels are welcome, from beginners to professionals. Join us at the Realm of Fantasy. Where the only limits here is your magination.









"In space, race doesn't matter, nationality doesn't matter... you see the world as a globe and you don't see the boundaries." — Maggie Aderin–Pocock


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