Once again, I found some time to paint after a long day spent level building. There's something so relaxing about painting organic shapes.
I sometimes work with a documentary on in my other monitor, picking up colour themes and textures. If anything, this was inspired by a BBC series on rivers and the relationship, both good and ugly, between people and the natural world.
Prints are available, please see my journal for details.
Hi everyone, I have an announcement to go along with this image. You may have noticed I've been posting a little less frequently in the last year... well that's mostly because I've been hard at work on what started as my own game project!
Things have been full speed ahead in the last month, so I'm excited to show you all some of the art I've worked on for this game in the coming weeks!
After catching up with a few of my old workmates from Interzone the other night, I had the urge to browse through some of the concept art I did for the company back in 2007 or so.
The game these were for was never released and the company shut down in 2010 without paying employees pay and superannuation owed. These were some of the earlier paintings I did there. I learned so much there and was very fond of my workmates, so there's rather bitter-sweet memories attached to these paintings.
If you're curious, you can read about the Interzone saga here: [link]
Today's a rather sad day for me. Due to a major contract ending, my workplace, Different Methods ([link])) closed down.
It's been a wonderful place to work, with friendly co-workers and lots of talent and enthusiasm. Working there as the lead artist allowed me to grow and learn new skills outside of concept art, such as world building, modelling and user interfaces. Most of all, I think I'll miss my workmates and my boss's terrible jokes.
The main project I worked on there is being continued by another studio, and will be released in June ([link]). There's still hope that a couple of the smaller games made with Different Methods will be released in the coming months too, so I'll be sure to post about those.
This picture is an early concept for Codex Astra, and was the background on my computer at work, so it seems fitting to post it. [link]
As for my plans, for the time being I'll have plenty of free time to work on Freedom Fall, and may open for commissions later in the month!
I have habit of drawing a piece of fanart for any game I play that gets an emotional response from me. I also have a habit of being months of years behind the zeitgeist, so I have to admit, I only finished Journey this week. I think you could say I liked it.