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It's been another full on week, but the most exciting thing for me has been having the level building finished! We're getting really close now, and I'm thankful that I have a little time left over to polish the levels and animations.

By the way, I did a little interview with Michelle Starr from CNET this week! You can check it out here: Game Dev Stories: Stirfire Studios

For more information on Freedom Fall, check out the trailer and/or like us on Facebook!

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Freedom Fall is now up on Greenlight, in the running to get our game onto Steam! Please support us by giving us a 'Yes' vote and telling your friends!

Freedom Fall's Beta is also now available on Desura!

Exciting news today, guys, the trailer is now up, so you can see the game in action!

Freedom Fall Trailer

The Freedom Fall Facebook account has also been launched, so if you'd like to see news about the game as it becomes available, please like us there!

This is the shark boss, which I painted while on Livestream last month, so the painting process is available for re-viewing here: [link]
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I took some time off tonight to paint some original work, and after recently replaying World Ends With You, I felt like jumping in with some urban anime style work.

This is a modern take on the tengu, a bird monster from Japanese mythology.


Time: 5 hours
Tools: Photoshop CS5, Wacom Intuos tablet
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More late night scribbling for me! It's tremendously rough, but I thought I'd share this one. =)


Time: 1:30 hours
Tools: Photoshop CS5, Wacom Tablet
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I'm always scribbling down ideas with markers, when I'm working on Freedom Fall. I try to keep a stack of postcard-sized cards around with me all the time, which get filled up with level designs, lines of dialogue, to do lists and animation poses.

While I do most of my art in Photoshop these days, I still love to do rough marker sketches, as they're great for getting your ideas down on paper quickly.

More Freedom Fall art and info on the game project:
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Once again, I found some time to paint after a long day spent level building. There's something so relaxing about painting organic shapes.

I sometimes work with a documentary on in my other monitor, picking up colour themes and textures. If anything, this was inspired by a BBC series on rivers and the relationship, both good and ugly, between people and the natural world.

Prints are available, please see my journal for details.

Time: 2 hours
Tools: Photoshop CS5, Wacom Tablet, cgtextures
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Speed painting, practising water and colour. 1 1/2 hours
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Scenery practise, inspired by the contrast of red rocks covered in snow.

4 hours, Photoshop CS5, Wacom Intuos tablet

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Another experimental piece. I really enjoy painting in this style, it's so free-flowing and therapeutic.

This is for the Swancon ([link]) art show, which is apocalypse themed.
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I got permission to post another piece of concept art, so I'm really glad I can release this as it's my favourite Freedom Fall related painting so far! Clouds and sunsets are a joy to paint, I felt like I was up in the sky while working on it.

We're doing well on Steam Greenlight so far, but it's not something that will happen overnight, so if you'd like to see our game on Steam, please vote: [link]

It also looks like we'll have releases on other platforms, including Desura and iOS, as Steam progresses, so keep an eye out for updates in the meantime. =)

EDIT: Freedom Fall's Beta is now available on Desura!

For more info on Freedom Fall view these:
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