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:iconlilnekokatz: still has yet to remove drawings that she traced or to post the links to the bases she has used. I thank the ones that helped me report this. If an account :iconthief-anouncer: or similar will try to harass you, it is her, trying to intimidate you, so simply block it if it does. She also uses other accounts to intimidate people.

I would feel ashamed people would bring this up so many times, and I would simply quit, or include the base or image I had inspiration from in the first place, and it would be different. But there is a big difference between tracing and getting inspired. Count the hidden comments on her "art".

There is no reason to even try to deal with her kindly. She knows what she does is wrong, but does not do anything to change the situation, even if you nicely try to talk with her about it, she will block you, so just silently report, without harassing or bullying.

If you have checked my last journal, I have posted a series of links with artwork she traced or used bases and did not link to them, not to mention she still has the Print option available on them, when she is not supposed to. On some drawings from the past journal she has deleted or updated the base link. Not all... just some. The people that brought up the fact that those drawings are traced, are marked as spam. There are many of her deviations full of marked as spam messages.

Those are the rules of dA:

Prints Agreement
services.deviantart.com/prints…

1. Eligibility states:
" You may only submit Artwork for inclusion in the Print Program if you are the sole author of the Artwork and you hold all intellectual property rights in the Artwork."

Here are the remaining drawings that are traced/recolored/uncredited bases:
If you find more, please note me.

1.
lilnekokatz.deviantart.com/art…
traced from
teiptr.deviantart.com/art/Flut…

2.
lilnekokatz.deviantart.com/art…
and
lilnekokatz.deviantart.com/art…
both traced from
e621.net/post/show?md5=ee0277d…

3.
lilnekokatz.deviantart.com/art…
traced from
images2.wikia.nocookie.net/__c…

4.
lilnekokatz.deviantart.com/art…
traced from
s130.photobucket.com/user/TheF…

5.
lilnekokatz.deviantart.com/art…
traced from
images.wikia.com/pokemon/answe…

6.
lilnekokatz.deviantart.com/art…
traced from
memberfiles.freewebs.com/86/62…

7.
lilnekokatz.deviantart.com/art…
traced from
www.zerochan.net/56990

8.
lilnekokatz.deviantart.com/art…
traced from
1.bp.blogspot.com/_J6T1VnueenM…

9.
lilnekokatz.deviantart.com/art…
traced from
www.cosplayresearch.com/images…

10.
lilnekokatz.deviantart.com/art…
traced from
static.desktopnexus.com/thumbn…

11.
lilnekokatz.deviantart.com/art…
traced from
khl1.deviantart.com/art/Holdin…

12.
lilnekokatz.deviantart.com/art…
traced from
aqua999.deviantart.com/art/Gen…

13.
lilnekokatz.deviantart.com/art…
traced from
www.zerochan.net/835571

14.
lilnekokatz.deviantart.com/art…
traced from
www.stickerzlab.co.uk/dragon-d…

15.
lilnekokatz.deviantart.com/art…
traced from
www.fanpop.com/clubs/hetalia-u…

16.
lilnekokatz.deviantart.com/art…
traced from
media.animevice.com/uploads/0/…

17.
fav.me/d5usqtl
traced from
www.animedesktop.com/wallpaper…
(the image is inverted horizontally)

18.
lilnekokatz.deviantart.com/art…
traced from
i682.photobucket.com/albums/vv…

19.
lilnekokatz.deviantart.com/art…
reverse traced
www.wallpapervortex.com/wallpa…

20.
lilnekokatz.deviantart.com/art…
traced from
pokemonfan.wikispaces.com/file…

21.
lilnekokatz.deviantart.com/art…
stolen from
fav.me/d4fupmv

22.
lilnekokatz.deviantart.com/art…
traced from
kazumicuppycake.deviantart.com…

23.
lilnekokatz.deviantart.com/art…
traced from
fbcdn-sphotos-h-a.akamaihd.net…

24.
lilnekokatz.deviantart.com/art…
traced from
gallery.minitokyo.net/view/586…

25.
lilnekokatz.deviantart.com/art…
traced from
image.dek-d.com/24/2405737/106…

26.
lilnekokatz.deviantart.com/art…
traced from
images3.wikia.nocookie.net/__c…

27.
lilnekokatz.deviantart.com/art…
traced from
pixelena.deviantart.com/art/Th…

28.
lilnekokatz.deviantart.com/art…
traced from
pow-pow-dolls.deviantart.com/a…

29.
lilnekokatz.deviantart.com/art…
traced from
mimiko-naiami.deviantart.com/a…

30.
lilnekokatz.deviantart.com/art…
traced from
the-hangman-project.deviantart…
(she stole a sketch from her facebook page and posted it before the original artist as her own)

31.
lilnekokatz.deviantart.com/art…
traced from
www.fanpop.com/clubs/inuyasha/…
images2.fanpop.com/image/photo…

32.
lilnekokatz.deviantart.com/art…
traced from
balancedmonk.deviantart.com/ar…


Update 17 june 2013
Deactivated her account, but I will check on it from time to time and some accounts I suspect are hers, just to be sure.


Update 26 june 2013
She reactivated her account, but still did not remove the traced drawings or at least credit the bases.

Note: For even more evidence the-hangman-project.deviantart…
Credit to :iconthe-hangman-project:

Update 27 June 2013

:iconlilnekokatz: has deactivated her account (again).

Update 25-26 July 2013
Reactivated the account.

Update 28 July 2013
NOTE! Due some weird happenings:

Please do not harass/bully her. Bullying is a bad thing. Do not insult her, try to get as less contact with her as possible. Simply report her. She will block you even if you try to explain nicely that what she is doing is wrong.


One more thing I noted today is a comment. She uses fourteenthstar.deviantart.com/…  as a "weapon" but, I did not think she read it.

It states:

"Fair use can apply when there is a reason to copy in order to make a new artistic statement. The analysis of whether a given use is a "fair use" is the most complex and nuanced in copyright law.  Among the factors it considers is whether the use is commercial or non-commercial.  Many uses of works on deviantART are entirely non-commercial. We do not permit the sale of FanArt within our Print Store because we want to avoid involvement in a commercial exploitation of a copyrighted character."
:iconlilnekokatz: is selling prints on deviantart of the following copyrighted characters:

www.deviantart.com/print/32490…
www.deviantart.com/print/32370…
www.deviantart.com/print/32028…
etc.

Here is another journal with more about her past thieving on facebook - we are dealing with a pathological liar I hope she reads this and thinks of visiting some special help (I am not joking and I am serious, not insulting) and she can get a treatment. Pseudologia fantastica is a serious mental disease that needs treatment:
en.wikipedia.org/wiki/Pseudolo…
She stole multiple dA artworks and pretends as hers and that she really worked hard on them.
Art Thief strikes again.:iconleftlacedivplz::iconpinkbowdivplz::iconpinkbowdivplz::iconpinkbowdivplz::iconpinkbowdivplz::iconpinkbowdivplz::iconpinkbowdivplz::iconpinkbowdivplz::iconpinkbowdivplz::iconrightlacedivplz:
The art thief :iconLilNekoKatz: has struck again.
this time taking a sketch straight off my facebook. seen here:
posted on the 11th of November, and before i could post up my finished painting
i also have the dates from my camera,

showing the photo of my painting was taken on the 13th of novemeber. a full day before she stole my work and made it into this abomination:
posting it 10 minutes before i managed to upload my acyclic p


PS. I reserve my right to hide and report as spam irrelevant comments.

Thank you!
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First off I want to let you all know that even if dealt kindly, told kindly to credit bases or to mention the references of her drawings, :iconlilnekokatz: will not do it. She will block you and hide your comment and we will not resolve anything. So at this point it is easier just to report and not even deal with her.

Silent reporting should help us. Here is the list sorted newer to old of her (found) traced drawings:

------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.zerochan.net/250071
------------------------------
lilnekokatz.deviantart.com/art…
traced from
matsurinichan.deviantart.com/a…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.zerochan.net/84387
------------------------------
lilnekokatz.deviantart.com/art…
traced from
safebooru.org/images/707/96bb5…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.zerochan.net/1137611
------------------------------
lilnekokatz.deviantart.com/art…
traced from
weheartit.com/entry/49807417
------------------------------
lilnekokatz.deviantart.com/art…
traced from
balancedmonk.deviantart.com/ar…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
zerov5.deviantart.com/art/Gard…
------------------------------
lilnekokatz.deviantart.com/art…
traced  from
mimiko-naiami.deviantart.com/a…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
fc.deviantart.com/fs17/i/2007/…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.scenicreflections.com/file…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
weheartit.com/entry/29139022
------------------------------
lilnekokatz.deviantart.com/art…
traced from
superrawrz.deviantart.com/art/…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
kazumicuppycake.deviantart.com…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
teiptr.deviantart.com/art/Flut…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
aqua999.deviantart.com/art/Gen…
------------------------------
lilnekokatz.deviantart.com/art…
traced on reverse from
images.forwallpaper.com/files/…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
khl1.deviantart.com/art/Holdin…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
gallery.minitokyo.net/view/586…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
img.unionfansub.com/displayima…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
1.bp.blogspot.com/_J6T1VnueenM…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.cosplayresearch.com/images…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.cosplayresearch.com/images…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
s2.yooco-static.de/s2/images/w…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.lolhentai.net/user_upload/…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
pixelena.deviantart.com/art/Th…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.zerochan.net/835571
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.zerochan.net/56990
------------------------------
lilnekokatz.deviantart.com/art…
stolen from
www.stickerzlab.co.uk/dragon-d…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.fanpop.com/clubs/hetalia-u…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
e621.net/post/show?md5=ee0277d…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
e621.net/post/show?md5=ee0277d…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
images2.wikia.nocookie.net/__c…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
images3.wikia.nocookie.net/__c…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
venulsaa.deviantart.com/art/Fe…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.zerochan.net/1240311
------------------------------
lilnekokatz.deviantart.com/art…
stolen from
ceehoff.deviantart.com/art/Met…
------------------------------
lilnekokatz.deviantart.com/art…
panel traced from
www.deviantart.com/art/One-Pie…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
misfortune-pixels.deviantart.c…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.fanpop.com/clubs/pokemon/i…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
images.wikia.com/pokemon/answe…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
mimiko-naiami.deviantart.com/a…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
pow-pow-dolls.deviantart.com/a…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
s130.photobucket.com/user/TheF…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
media.animevice.com/uploads/0/…
------------------------------
lilnekokatz.deviantart.com/art…
traced from
www.fanpop.com/clubs/pokemon/i…
------------------------------
fc06.deviantart.net/fs71/f/201…
traced from
www.zerochan.net/1033413

If you find traced new artworks that are traced and we did not find, please comment here with he deviation.

To know more about :iconlilnekokatz:'s past thieving check out this journal:
Art thief is back:iconLilNekoKatz: still has yet to remove drawings that she traced or to post the links to the bases she has used. I thank the ones that helped me report this. If an account :iconThief-Anouncer: or similar will try to harass you, it is her, trying to intimidate you, so simply block it if it does. She also uses other accounts to intimidate people.
I would feel ashamed people would bring this up so many times, and I would simply quit, or include the base or image I had inspiration from in the first place, and it would be different. But there is a big difference between tracing and getting inspired. Count the hidden comments on her "art".
There is no reason to even try to deal with her kindly. She knows what she does is wrong, but does not do anything to change the situation, even if you nicely try to talk with her about it, she will block you, so just silently report, without harassing or bullying.
If you have checked my last journal, I have posted a series of links with artwork she trac

PS: If dealt with, she might ''attack'' you with secondary deviantart accounts.

Thank you!



Here is a petition so that Deviantart will hear us regarding tracing:

www.change.org/petitions/devia…
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Fine Art Print:

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Hi


Group considered a racing for new year's celebrations ,We will have three winners with three different award:

1 - First Person 300 pointsAdventure Time: Gunter by smera
2 - Second Person 200 pointsDancing Dalek by CookiemagiK
3 - Third, 100 pointsGlenn Quagmire Banana with b. by zorkky


Rules of the contest:

1 - Fave this Blog
2 - Send your Deviation to folder" Merry Christmas"  :iconclop0:


* Deadline : 7/1/2014







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.... why I try not to comment about people's weight.

I used to attend a particular conference on an annual basis, and so I got to (casually) know the other "regulars" who also used to be there. Every year, more or less, I'd see the same group of people at the speakers' dinner, and we could catch up on the usual "what are you up to these days?" kind of stuff. One of the guys I used to see fairly often was a tall heavy-set fellow (some might call him "fat" or "obese") he'd always been tall, bearded, and big, to me. But one year, he showed up and he had lost a lot of weight. It took me a second to recognize him, and I said, "Hey, Rich! You look great! You've lost a lot of weight!" and he looked at me and deadpanned, "Yeah, pancreatic cancer will do that."

Do I need to belabor the point? I will. First off, I set myself up for a massive head-fuck, by making assumptions about what was going on in someone else's life, and - even though I was being friendly about it - I was horribly wrong. He later mentioned that he wouldn't have replied the way he did if there had been anyone else standing around, because then it would have been potentially publicly embarrassing for me. He'd known me for years and knew I had a pretty "take no prisoners" attitude, and thought he'd reply the way he did, just to see how I reacted.

In fact, I responded, "I'm sorry; that was terribly rude of me, wasn't it?"

I mention all of this because I recently posted a few shots which (predictably) garnered a few comments about the model's weight and appearance.

#304 - Holding a Fall by mjranum

And, as usual, I had to issue a few gentle slappings.

Here's another photo of mine:

Falling Angel by mjranum

Someone who reads the caption under the photo might make the mistake of thinking I was referring to the model's weight. Actually, it's got nothing to do with that - it has to do with some other things the model told me about her health and some other body-related stuff. I was impressed by her even coming out to pose for me, all things considered.

I'm constantly fascinated by how the internet era has encouraged people to leap to all kinds of assumptions about other people, and to jam their feet into their own mouths on a regular basis. Sometimes when they're called on it, they apologize, but often they retreat into postmodernism by claiming it's "merely" a matter of opinion. I've said all I need to say about that, here:

Just My Opinion by mjranum

It seems to me that secular humanist notions of "morality" rely on positive arguments for why people should do the "right" thing but ignore far too much the social value of retaliation. The internet, in a sense, is a great big experiment in what kind of society you wind up with when there is virtually no chance that someone you annoy can bring that annoyance back home to you. That, by the way, is one of the reasons I am pretty careful to always "internet" in my true name, and publish my home address and GPS coordinates - for those who have JDAMs - so that I cannot be accused of running away from my own words. If I ever offend someone so much that they want to show up on my doorstep, I'll deal with the consequences at that time. I used to wonder if the people who made derisive or rude comments about some of the models in my photos would deal with it if the model's husband/boyfriend/girlfriend were to call them to account for their words. I admit there are times I think "I'd pay for tickets to see that."

I don't like to lie to make someone feel bad. (Usually the truth serves better!) But I wonder what kind of reactions I'd have gotten on some of the comments about Jenna's body if I had replied, "she looks that way because she's undergoing chemotherapy and wanted to do one final photo-shoot before she dies!"  After my gaffe with Rich I'm a lot more careful and tend to stick to "what's up with you?"
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Sketchbook Pro 6

Journal Entry: Fri Aug 31, 2012, 12:04 AM

Visit my store on Storenvy


So most of you know that I'm a Sketchbook Pro user. 



A few days back, Autodesk released Sketchbook Pro 6, and I think this is the version that's going to make a lot of people who have YET to experience Sketchbook Pro in full, or haven't really given the past versions a chance, switch over to making it their digital drawing software of choice; heck, even their PAINTING software of choice.



We still have the cleverly-designed user interface, that makes it easy on the eyes and mind when we're brainstorming and sketching. With the handful of new tools introduced, we still have a clutter-free drawing environment, and man, there's some awesome tools this time around. I'll go down the list:

The Brush Library 



The main brush toolbar itself has a click-and-drag function, allowing you to store all your often-used brushes in each of the "lanes". You then can click the button on the upper-right and then a full cabinet of all your brushes, the ones that came with and the ones you create yourself, and you can pick between them. You can even make customize your own brush sets and name them however you like based on the project you're working on, style of drawing/painting, etc. And they're all accessible through that one "cabinet". GANGSTA.

The French Curve



My fellow Sketchbook Pro users, we all love the ruler and ellipse tools that made it easy for us to plot down perspective and draw circles and curves with ease. Autodesk took it a step forward and brought in the French Curve, which will allow you to plot down those tough curves and strokes and draw them with ease. Pretty self-explanatory.

Color Randomizer, Size Opacity Randomizer, Rotation/Spacing Randomizer



Now this one is pretty interesting. I always loved Sketchbook Pro's brush creation capabilities (I used it to create zipper brushes, chain brushes, etc. within seconds). There's now randomizers you can preset on each of your brushes. This helps big time with painting and strokes and can make your rendering sessions pretty interesting. You can now randomize Hue, Saturation, Brightness, as well as Size, Opacity, Rotation, and Spacing. All those strokes above were done with the same brush.

Steady Stroke

This one is the pinnacle feature for users who don't own Cintiqs and only have Intuos and regular graphic tablets. I know SAI had this for a while, as well as Manga Studio. It's a stroke stabilizer that you can control accordingly based on your strokes. It definitely makes drawing line art a cinch. Since Sketchbook Pro already has smooth and natural drawing algorithms built in, this feature makes it even better for those who are looking for smoother strokes. I won't say I find myself using this often since I use a Cintiq to draw and pretty much have good control over my strokes, but for those long curves and lines zoomed out super far, I may find myself using it. Again, it's a big help for regular tablet users.

Synthetic Paint



Now Sketchbook Pro has brushes where it emulates traditional media. Your "paint" can now fade as you stroke and blend between colors already plotted down. Combined with the ability of Sketchbook Pro's robust brush creation system, you can do some gnarly stuff now without switching between programs.

Smudge (Blender)

Now there's a smudge tool, but it isn't your standard smudge tool that just gives off ugly rendering, now it's own brush where you can blend between colors, so it's actually a Blender, a tool that I've been long wishing for on Sketchbook Pro. I'm definitely going to be digital painting a lot in Sketchbook Pro even moreso now. 

Performance

Sketchbook Pro is even more snappy than the previous iterations. It's still a lightweight program, not taking much RAM consumption at all. Little things like controlling layer opacity switches & zooming and resizing are all much more fluid in response. Even switching between layers is like switching layers on Photoshop. The UI design is even more sharper and classier. It's much faster. It also can handle larger files much easier now, whether before it would start chugging on 300 DPI, 11x17 images the more you put into it. Wonderful. 




You also have the updated Layer Box and the new Color Puck! The Layer Box now makes it easy to change Layer Blending modes and adding new layers, though I'm still used to doing the click-and-flick motions for adding layers and changing modes. For those familiar with Sketchbook Pro, the Brush Puck allows you to change the brush size or opacity on the fly, without opening cluttered menus and interfaces. Now you can do this with color, when you click and drag, you can range it between brightness. And when you click it, a small color picker pops up. GENIUS.



End Verdict: If you guys have hesitated to try it out in the past, I suggest giving it a whirl on this version. I believe there is something for every artist in the way they use it. It's now only 60 BUCKS so there should be no reason for peeps not to try it, ($30 for upgrades and if you own a Mac, you can currently get it starting for $30 as a deal). Personally speaking, Autodesk just re-solidified my choice in using Sketchbook Pro as my number one digital drawing tool of choice. I always loved the organic quality to using it, and this update keeps feeding that love. =)

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The Fractal Universe

Journal Entry: Mon Aug 8, 2011, 1:01 PM
:icontechgnotic:







Is a photograph only a record, something created by a machine?  Can photography ever truly be considered art?  That question seems quaint and laughable these days, but if you do a little research you will find that once upon a time it was a raging debate.  Thankfully a consensus has been reached that the agency of the photographer – his or her eye and critical mind – choosing the subject and manipulating the machine (the camera that is the art instrument) is what establishes photographs as potential works of art when created by an artist-photographer.  Pretty basic common sense, huh?  So why then is there now a debate as to whether FRACTAL ART is truly art – or just something produced by poking patterns into a computer?  Isn't it just really random e-graffiti, a fibonacci button mash?


Here we go again… Hopefully it won’t take nearly a century again before fractal art is recognized as the creative expression of artistic individuals possessing, developing and executing a distinct subset of critical-analytical, emotional, and technical skills in order to create objects that can inspire, amuse, soothe, startle or otherwise engage the mind of the beholder.  It’s art for the new age, and a most welcome new player.

















My Questions for the Reader




  1. How do you respond to critics who claim that fractal art is too much of the “machine” creating the artwork?
  2. What is the extent of the artist’s human agency that makes a fractal artwork the artists vision rather than just an extension of “the machine”?
  3. Is a background in mathematics or programming something that can greatly aid a fractal artist?






While writing this article I recalled a brief but mind expanding conversation I was lucky enough to have with Ray Kurzweil last year about the coming Singularity and it made me think…


  1. When we are able one day soon to use computer chips implanted in our brains to project purely imagined images onto canvases, monitors or into the air as floating holograms – will this be accepted as genuine artistry … or will these “artists” be dismissed as mere “daydreamers”?

I have only chosen a few pieces of Fractal artwork for this article so I am really looking forward to hearing your thoughts on Fractal Art in general and whom you might recommend as some of the more inspiring Fractal Artists on dA.







Abstract Fractal by nmsmith
HoM -Hanging on Myself- by Juniae
The Mother Ship by GypsyH
FlowerLane by coby01
Reverie by Tibodo









Since posting this article on Monday

I have had the opportunity to learn quite a bit about Fractal art from the community behind these amazing works of art.   Most inspiring to me were the details around how the pieces are actually constructed and some of the unique history behind the origin of the medium itself.   The Fractal community here on dA is comprised of a very talented, passionate and generous group of people.   Thank you to everyone, who in the last week helped me to better understand this beautiful art form.


There has been incredibly inspiring discussion in the comments below around the questions that I posed to the community.   These are just a few of the deviants who have already contributed to the conversation in meaningful ways.


:icondeceneace:
:iconxadrea:
:iconfardareismai:
:iconkovowolf:
:iconwolvesrus:
:iconoblivionhaze:
:iconfiery-fire:
:iconhattrick321:
:iconlyc:
:iconabipolarteddybear:
:iconxyrus-02:
:iconplatinus:
:iconpriteeboy:
:icontehangelscry:
:iconclepsidras:
:iconalexandragaudiosi:
:iconangelknight36:
:icondaynaemcraig:
:iconlost-angle:
:iconsatania:
:iconthunderstatement:
:icongypsyh:
:iconmkmetalhead:
:icontomwilcox:
:iconserenber6:
:iconlaurenkitsune:
:iconptolemaiosls:


techgnotic

















Credits














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COMMISSIONS! (FULL)

Journal Entry: Sun Feb 20, 2011, 9:41 PM
august 14th 2012
- commission prices and this page are going under renovation! If you have already booked a slot/or are on the waiting list, DO NOT WORRY about this change. We will proceed according to what we discussed privately. (: Thanks!


Warning: some samples are outdated. I direct you to my gallery for an indication of my current skill level akimiya.deviantart.com/gallery…

Chibi
Mawaru Penguindrum - Bookmarks by Akimiya chibi commissions: etherealLove by Akimiya
full CG (no complex backgrounds)
$15.00 per character
*up to $20.00 for complicated designs - see sample #2)

Waist-up (no complex backgrounds)
ON THE PLANETES by Akimiya Menma by Akimiya my Mozaic Role by Akimiya
full CG (no complex backgrounds)
$25.00 per character
(up to $35.00 for complicated designs)

Fullbody (no complex backgrounds)
Capture Your World by Akimiya Esteemed - Take it Easy by Akimiya
full CG (no complex backgrounds)
$35.00 per character
(up to $45.00 for complicated designs)

Scene:
The Greatest Earthbender by Akimiya A Born Coward by Akimiya Name of Life by Akimiya Trust by Akimiya
Starting at $60.00 per character. Price really varies depending on the complexity of the image or the background.
Please contact me for a quote.

:bulletred: For each additional character in the picture +80% marked price. I will do up to 5 characters per picture maximum.
:bulletred: Payment by Paypal only. Prices are in USD.
:bulletred: I will be be sending you a rough sketch so you can request changes if needed.
:bulletred: You will recieve one .jpg file in the end, 300 DPI.
:bulletred: For projects (ex. illustrations for PVs, design work for conventions or games) please note me and we can discuss further. Work for projects will be considered based on interest and the amount of commitment required.


:bulletred: I will draw almost anything to the best of my ability. PLEASE take a look at my gallery for a general idea of what I like to draw and what I'm good at drawing please!

:bulletred: I have the right to reject your request if it's something I'm uncomfortable with drawing. Please don't take it offensively, as it's just my personal preference most of the time. Thanks! *V* I will also reject anything R18 or offensive.


1. RyuKoOu (finished)
2. Flying-Snow-Drops (finished)
3. Destiny-Smasher (finished)
4. AHomesickAlien (finished)
5. makohi (finished)
6. ktails (finished)


PLEASE NOTE THIS TO ME WITH THE TITLE "Commission"

COMMISSIONS CURRENTLY CLOSED
DA username:
Paypal Email:
Order type: (chibi/waist-up/fullbody/etc)
Character info or references:
Comments:
Total:


Refund Policy
Refunds will only be offered if the commission is not completed within a predetermined period of time.


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  • Mood: Content
UPDATE: this tutorial has gotten a lot of attention since i posted it 2 years ago.. so i decided to update the information, add information and even a nice video tutorial by andredk which is a little long, but very detailed. i updated the old journal and submitted a new one for good measure =)
VIDEO TUTORIAL

installing litestep is not a big deal. it has dependencies like any other application, and without them it will error. assuming your system meets all the requirements right now you can stop reading this and install litestep using the Omar Installer. (omar is the guy who created the installer) litestep was built using the x86 architecture so a x86 system is a prerequisite, however people have managed to install and use litestep on x64 systems.  

before you install litestep on any system you need to be sure you have the microsoft Visual C++ runtimes installed. just install all the redistributable packages! save yourself some headache. 2005 2008 2010
afaik litestep has noting to do with .net, but its probably a good idea to install 2.0 and 3.0

if you're on XP congratulations! use Omar's installer or LOSI (i've never successfully setup litestep using LOSI.. then again i only tried once ;) )

if you're on Windows 7 these 3 additional steps are important.

(1: ) if you have installed LOSI (and litestep gives you errors) remove it. install litestep using the Omar installer found here www.crystalxp.net/galerie/en.i…

(2: ) upgrade your litestep files to litestep 0.25.0 alpha. (apparently some kind dev's hooked this up back in 09 when vista was crucified and windows 7 emerged, aero, king of super(task)bars. whatever, pft. i'm not a developer, i'm not even sure what all they did(i'm too lazy to read)but you need it)

(3: ) install jDesk version 0.74 and edit your theme.rc so that it uses 0.74. (most modern litestep themes use jdesk 0.73 <<this was true.. 3 years ago.) if you get a modern theme that uses 0.74 it should download and install 0.74 automatically, but if you're using an old theme on windows 7 edit the theme.rc

that should do it. use the utility to set litestep as shell and reboot. if you need any extra help feel free to shoot me a note and i'll help if i can

xPaintClass is modern litestep. we all use the xmodules particularly xLabel, to design litestep interfaces. the modules are amazing. very easy to configure and use. if you download a modern litestep theme you will need to install xPaintClass so that the xmodules can do their thing. follow the link for information. xPaintClass is just a dll. no big deal. the difference between it and basically every other module is that xPaintClass goes in your root litestep directory, not in the modules directory. and that's it! drop that dll in the litestep folder, and load a theme.
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Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!

Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or when spend right it will take you places and make you happy.

Here follows a few scenarios where this might be of use or maybe even life changing!

White wolf by SaeedRamez

:bulletblue: Marketing your artwork.

A lot of it comes down to posting it on the right time. Simply posting it any given moment a lot of people wont be there to see it. The first few minutes matter, most certainly if you do it on FB (which remains one of the bigger places to market your work to on open online audience) Do some research on your followers or friend, o potential followers and you'll find the best timezone for you! For me it's between 5-8 in the evening GMT. What you should do as well, is write or make something unusual, draw that person out of their auto-scrolling pilot and have them linger on your work.
I don't believe in any such thing as: "Whoring your art."  The more people see your work, the more people will find you, including clients.

:bulletblue: Applying for a job. (at game/outsource studio's or online developers)

Now imagine being a HR person or art director from a company browsing his/her inbox seeing new application emails. 90% of the time, these people probably aren't looking for new ones, so they go into their auto-pilot mode and probably put you straight into a folder for later. Doing some research on the company you're applying for might do you some good! when you know they just shipped a game you can count on the fact that some people might be moving towards new opportunities. So your best timing would be right in between the finishing product and the start-up of a new one. Time also applies here! Check the timezone of that company and send your email right before 9 in the morning, +1 to your success rate on having your application looked upon!

Woolfe - Fairy by boc0

:bulletblue: Keeping up with competition.

Even when you are all settled in the job world, it's still a matter of honing your skills! Choose your new skills in a timely manner! Learning how to work with 3D software or lighting programs will give you bonus point to getting higher up or to a cooler place. More and more concept artists and illustrators are growing better and better, so you gotta stay ahead! don't let this scare you! It's in your control, so keep challenging yourself and keep growing :) you'll be fine!
If you happen to be that, new competition out there. Sink your teeth into it! (look at some of my other journals if you're asking me: How?)

:bulletblue: Using a schedule to make sure you spend your time well.

It's not for everyone, schedules. The whole consideration of living in an orderly fashion with rules and routines. It it's very useful to make sure you get places.
Do you often feel like: 'Damn, that thing was half a year ago! Time goes so fast! what have I done in the meantime?'
This is a sign that says you could use some structure because successful people will feel like: 'Damn, that thing was half a year ago! Crazy to think of all the stuff I've achieved within that time-span!'

Ominous Ocean by thomaswievegg

:bulletblue: Making that change..

Very simple: The right timing, is RIGHT NOW!



Be a dear and support my artproject: Caldyra Facebook page

More journals for artists and creatives :D (Big Grin)
The 5 bullshit myths of concept art.Concept art is getting bigger and bigger. More people know what it is nowadays, it gets shown in the media more often and more books get released. This automatically results into more people wanting to become concept artists. So many artschools are now creating special courses all towards game art or concept art. (Game art can also include UI design, 3D modeling etc.).
Yet it is a fairly new thing to most people and the idea of "becoming a concept artist" has grown rapidly over such a short time that a lot of people who are new to it seem to get a lot of misguide info. I am going to try to list this misguided info and direct you to the correct info.
(Again I would always advise you to do your own research and form your own knowledge and not just simply agree with what you read online, not from anyone, not from me. Even though i'm right ;) .. ofcourse. :P *wink *wink )
  
  Are you on the right track? + Fuck Talent!Am I on the right track?
This is a thing people often wonder and think it's a complicated to find out, but it is actually pretty simple. It's a different question you need to ask yourself based on different topics.
As for: Fuck talent! You'll find it if you scroll down :P
:bulletblue: Topic 1: Am I on the right track to becoming a better artist?
Does your work from today, look closer to your initial goal than your work from last week? (this needs to be both in skill and idea.)
:bulletgreen: Good skills: Honing your technique, training you muscle memory, being more knowledgeable about your tools and art rules. With art rules I mean: Perspective, form, light, texture, composition.
:bulletgreen: Good ideas: Storytelling, characteristics, charm, emotion and design. Not just making things look polished but also convey something more, something that brings it to life and speaks to pe
How to win Art-contests! (+ Caldyra winners!)Let me start by saying how incredibly happy I am with all these amazing and inspiring entries! This definitely calls for doing another such contest soon!
Most of you have really tried their best and it shows! I couldn't have asked for better or more, choosing the winners among these was already aching my brains.
This journal will show the winners and the special mentions but also a bit about how to higher your changes on winning contests (maybe good for the next one).
This was my contest for those interested:

How to win contests?!
The change on winning a contest always gets smaller based on the amount of people joining in, however this doesn't mean that your work will be diminished by the numbers.
Here is a list of tips and tricks to make sure that your work gets into the top 10 !
:bulletblue: Triple read the contest's description. Make sure you got every detail right.
In this case it was pretty important that the Skyworm loo
A big black hole called: Procrastination.Procrastination is an infinite cycle that becomes bigger and bigger the longer it's there and the time wasted being sucked into it is a dark matter of nothing.
:P hahah I figured this was the most dramatic way to put it, but yeah, it's real and it sucks.
For those who don't know what it means: Procrastination is the practice of carrying out less urgent tasks in preference to more urgent ones, or doing more pleasurable things in place of less pleasurable ones, and thus putting off impending tasks to a later time, sometimes to the "last minute" before the deadline.
We all suffer from procrastination. It is pretty innocent when you have it with household chores or packing your suitcase before you go on a holiday. 
But it becomes a serious problem when you do it with the important things in your life. I take it you're an artist if you're reading this and the biggest aim of being an artist is to be an even better one.
As shown in previous journals there are many
What do do as an artist in training.There are many ways to Rome they say. But I find most aspiring artists lost and asking me for guidance
and this is what I tell them.
Find out for yourself what you really want to do with art, there are so many different professions.
Graphic designer, Concept artist (mobile and high end), Illustrator of bookcovers, or card games.
Once you can make your pick, or at least pick 1 or 2 you must find the best work on the market in those fields. 
Find out what makes the best art of your favorite field the best art. What do they paint? How do they paint it? With knowing this you can find out about the things you need to study.
The most basic study aims are the following:
:bulletblue: Lighting.
What forms of light art there? And how does it influence things?
The book Color and Light by James Gurney will give you a lot of insight.
  
:bulletblue: Shapes.
How do you paint shapes? How do you light them the right way?
You will learn a l
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn your
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
:bulletblue: How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's. 
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
This is why you (and your art) get ignored.People often get the sense of being ignored in the art-scene, especially here online. We all try so hard to get our foot in the door, it's like trying to stuff yourself in an overfull bus like a sardine in a can.
Sometimes you just want to socialize with other artists you admire and you seem to be talking into a brick wall or perhaps you've send your portfolio to a company over a dozen times and still don't even seem to get the smallest response or feedback. I will try and tell you WHY you get ignored and HOW you can get noticed instead.
I will go through the following cases of being ignored:
:bulletgreen: Your comment.
:bulletgreen: Your art.
:bulletgreen: Your Portfolio.
:bulletyellow: Do know, that even though being ignored feels very personal it's hardly ever personal at all! 
:bulletblue: Your comment(s) gets ignored.
It happens ever so often. You notice an artwork or a discussion and you weigh in with your opinion or admiration, perhaps even some feedback? T
The problematic behavior of online artists.There is a bunch of things online artist do terribly wrong on a regular basis. Some of it might be directly aimed to you and some might be things you from others. 
Shortlist:
:bulletblue: Way too little time spend on painting/practice.
:bulletblue: People making nit pick pointers.
:bulletblue: The extreme fuzz about labels and methods.
:bulletblue: Witch-hunting/ talking smack.
However I'd like to start with a totally opposite note:
This year I've also experienced great support from the art community for which I'm dearly grateful for.
:icontituslunter: got me an amazing birthday gift(video), made by him and fellow awesome artists:
https://www.facebook.com/photo.php?v=10203399746211607
And the support I've had this past week with the event of my sisters death has been incredibly helpful. (Thank you for all the donations, there are no more worries about money anymore thanks to you awesome people!)

:bulletred: (most of) You seem to spend way to li
Don't let the crap of the internet brainwash you.warning: This journal is my opinion and my view on things. I support open-mindedness and the possibility of anything.
The internet is full of it: People with strong opinions. Usually about 'how to do things' and 'how to absolutely not do things'.
Ask any given person this question: What is good art?
They will all give you a different answer and some of those answers are waaaay to specific for their own good.
Meaning they have a very specific view on what is good and see other work that does not meet up those qualifications as: bad, fake or cheating.
It is natural to have a preference toward certain topics or techniques when making art, but it's wrong to push those ideas upon others as a set of rules. (kinda like forcing someone into a religion)
Art should be a free medium for people to express themselves, even if this means their work goes against your standards or deems unpleasant for your taste.
(Child pornography, animal cruelty etc not included, there are limits to

The stuff that artists go through.There are so many pro's and con as to being an artist, professional or as a hobby. 
It feels nice to be able to express yourself through something you make and when that something turns out to be looking good we get this sense of accomplishment. 
Most of the time though there are bad feelings mixed with the good ones.
:bulletblue: Not being understood. Those moments where your friends or family does not understand that you have to desire to be alone and work on your art. Those copious amounts of hours you spend working and they wonder why you wouldn't rather be outside relaxing in the sun or hang out with your friends.
The only people who will ever fully understand this are other artists or simply very understandable people. It's important they they will eventually understand so there wont be any hurt feelings. Try to explain ti as calmly and rational as you can, perhaps with using examples in terms they  would understand.

:
  Overcome your unfair obstacles.We all have certain obstacles that gives us the feeling of: 'This is so unfair!.'
To me it's one of the most annoying feelings in the world because in general we don't really know how to deal with it. One little part of us says: 'Don't whine about it, you are just being jealous.' the other part of you tells you: 'If I didn't have this obstacle or disability I would rule the world!!'
So you bounce around  anger, sadness, hopelessness and envy. 
If you were just sad about something or simply angry it would be a lot easier to deal with, you cry or you just vent a bit towards a friend. 
But how to deal with he feeling of unfairness? 

:bulletblue: There are many things that can form this unfair obstacle for you.
Physical obstacles such as: MS, Lyme disease, Arthritis, Color blindness, missing fingers?
Mental obstacles such as: Depression, being a procrastinator (yes I'm naming it because it's a mental blockade that keeps y
Fast lane to becoming a better artist.I often get this very question: How did you get this good this fast?

Now as I consider myself not being as good as people tell me, even struggling quite often with being an artist in general. 
I do know how to get better and how to reach it fast. I'm still growing as I go and it's the main thing that keeps me going.
You need to get into the right mindset and the rest will follow. With the rest I mean:
1. Willpower.
2. Endurance.
3. Positive energy.
4. The NEED to draw.
:bulletblue: Seeing growth in your work gives you the courage to work harder. You know that feeling when you're just about done with an image
and feel like this image is better than your last one, that great feeling. Use it!
:bulletblue: Do studies! Lots of them!! Make film shot studies, live object studies, master-painting studies. They will teach you a lot about composition, lighting, colors, shapes storytelling etc. 
You will hardly notice that you are learning thing
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony. 
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us  keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Devia
Are you being honest with yourself?As part of becoming good at something you need to be able to reflect upon yourself. Judge your own abilities and work and consider the possibility that what ever you have been doing it wrong all along. Or perhaps you're actually being to hard on yourself and you're better than your conscious is telling you. (This is bad too because it leads to insecurities.)

Signs that you might overestimate your current skills.
Do you often feel these things when you look upon work from good artists?:
I can totally do this too.
This is not so hard, I can do this faster.
My work is way more interesting.
It's not fair that this person gets way more attention than I do.
Why am I not being recognized for my skills.
This other technique is cheating! (photo-bashing, using reference, filters, effects etc)
I don't need to draw and learn all day to become this good.
I spend 2 hours on a painting, Masterpiece!!
Signs that you might underestimate your skills.
Do you ofte
When someone brings your art down...Putting our art out there makes us very vulnerable, especially when you've made something close to your heart. Perhaps something of your own fantasy, a story, a fan fiction your passionate about?
As much as most of us really want to improve, we also simply want to make art because we love it and when we share it there is a slight hope there is someone out there who will love it too.
There are all kinds of ways other people can bring you down by saying something about your art, or by doing nothing at all! Perhaps YOU are even part of making someone feel down and you're not realizing it!

:bulletblue: The harsh critique.
This person might want to help you or simply likes to bring you down. In either case this person will write in length about your lack of technique, uniqueness and/or skill. 
:bulletred: Respond option: Thanks but no thanks! Tell this person you appreciate the time spend on their post, but you rather hear constructive c
How to deal with or get feedback.Getting feedback or critiques may be hard for people.
Some people want it really bad but can't seem to get it, at least not from the people he/she is hoping for.
And other get it all the time but feel a little attacked or bullied by it.
Pretty much anyone with eyes and some intelligence is able to spot mistakes or irregularities in someone's work. This person doesn't have to be more skilled than you. 
However, this person... might be wrong.... 
:bulletpurple: How do you judge a critique?
You initially made your artwork according to the knowledge you currently have. Leaving room for mistakes in the elements you're not trained or knowledgeable in. Or perhaps you think you know something and you are not aware that it's wrong.
When someone gives you feedback, even though it might feel incorrect. Take a little time to do some extra research on the matter. 
:bulletblue: You can ask others if they agree with someone's  feedback.
:bulletblue: You can search online (wit
So tired of not achieving what you want?So tired of not achieving what you want?

Everyone has something they really want dearly, a career, to have a certain loved one, to be able to make certain things...
The most common one among us artist are:
- I want to be able to draw better
- I want to be able to draw like "this"person.
- I want to earn money with my drawing.
- I want to be able to draw what I imagine in my head.
- I want more people to appreciate my art.
- I want more feedback from artists I admire.
- I want more..
- I want better....
All this wanting.. dreaming of... hoping for.
How about doing it!! With these sort of "wants", it's a matter of DOING IT!
How? You ask?
There are many ways, but the usual and only answers to those desires are: 
- Spend the most time you have on drawing/painting.
- Go and ask people for help, it is okay to do so!
- Look at that amazing artwork and try and figure out how this person made it, perhaps he/she will tell you? Perhaps this person has made a video or tutoria
Avoid getting ripped off by a client.As a freelancer most of your business takes place online, which makes it really easy
for people to rip you off. How many times have we seen the following scenario's:
1- Someone offers a descent payment for your artwork but wants you to do an art-test first.
after the art-test you're being told you're not good enough. Later you find out that other people
got to do different art-test topics and also weren't good enough. The client clearly ripped people off to get free artwork.
2- Someone offers good money for your artwork. The sketch gets approved so you continue working. Right when it's done the total image suddenly becomes a great disappointment and the client ends up not paying you.
These were just 2 examples of situations that happen a lot to freelancers. There are many more like it.
:bulletblue: How to detect if a client is a bit fishy...
Does their email address look professional? Some legit people may use their Gmail address, with their real name or nickname, those are questionabl

The emotional shield that prevents hurt.Being an artist = Being sensitive.
We all know it. Making something and then showing it out there makes you very vulnerable, emotionally.
What if people think it's shit? What if they think it's weird... what will they think? Will that reflect on how they think of me as a person?
I know what some of you are thinking right now... 'You should care less about what people think of you or you art.'
In a sense you are right.. than again, you SHOULD care what people think of you and your art! They are your market and potential clients.
It's easier when you're already doing your dream job and couldn't care less for other potential directions... but most of us will always stay interested in new opportunities.
They= Everyone who see your personality and/or artwork.

Being an artist = Being lonely.
Artists of a certain type tent to stick together. Industry veterans seems to ignore the public eye and the internet fully. Some artists in the making clut
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.
With that lack of love and enthusiasm it is most likely reflected into your work.

Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
:bulletblue: If you don't speak your mind and stand up for your opinion and values.
:bulletblue: If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
:bulletblue: when you allow yourself to work under stressful circumstances for too long.
These are
Timing fucking matters.Time does a lot of things, it makes you older, it gets you to places, it never stops going forward. However you control when and how you use it!
Everyone makes choices on a daily bases, most of them are actually done with your auto-pilot function out of habit.

Most people usually sit in the same spot on the couch, chooses what to wear based on previously made combinations and so on, unless they consciously become aware of their action and might decide it's time for a change. It can be a small thing that makes people aware of their options
You can count that pretty much every person out there works like this and YOU often depend on THEIR choices.
My point of this journal is saying: Use this in your advantage!
Time can be compared to a diet. Eating to much bad stuff will make you unhealthy and feel bad, while eating healthy things will keep you going and feel good. So time can either make you feel stuck in one place, maybe even going backwards (ageing already does that for you) or
Things I learned at: The Industry Workshops 2014Holy shit amazeballs... this past weekend....
But let me start of by shortly telling you what the industry workshops actually were.
(The artwork in this journal are from some of the lecturers.)
:bulletblue: What is: #IW_14?
The Industry workshops took place last weekend August 29 to 31 2014, at 2 venues both located at Hoxton Square, London United Kingdom.
It was organized and hosted by a group of industry professionals in the fields of concept art, matte painting and illustration in film, games and freelance.
Let me name the people that profited the lectures and demo's from 10 in the morning to 8 in the evening, ending with a 1+ hour QA session as seen on the picture below.

(Not in the same order as the picture)
Alex Brady, Alex Heath, Alex Negea, Andrei Riabovitchev, Björn Hurri, Dave Neale, emrah elmasli, Jama Djurabeav, Jon McCoy, Jonas De Ro, Kan Muftic, Levi Peterffy, Mark tompkins, Nadia Mogile
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.

:bulletblue: ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away


Thanks for reading, you amazing people! ^^ !
I write these journals to note down my thoughts and experiences and am really humbled by the fact it draws to many readers ^^ 

  • Mood: Daily Needs
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  • Drinking: water
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