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the second part of the Papercraft Tutorial
the major topic of this tutorial part is how to edit the mesh in the right way
creating new faces and removing the internal structure


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as you may know
shit take long ;P
and after the first poor and lazy try of a papercraft tutorial
i'm proudly present the second better version, where i'm gonna explain every single step what i do when i'm build a papermodel out of a 3d mesh :dance:

after meanwhile three years of papercrafting i still can say, it is one of the best hobbys i've ever had and with this little series i wanna show you
that it is not that hard as it looks :)
but also that there is much more work behind as you may know ;)


About the Tutorial:
This tutorial is ground basic
specially the first part, where i am explaining the first steps in Metasequoia
what means, it counts for beginner and also professional 3d desinger
the only thing what you should have is some knowledge in papercrafting
where you start
what is possible to build
and what not

for this tutorial i'm using Metasequoia, a great freeware 3d editor what you can download "here"
if you are allready using an other programm like 3dsmax, Lightwave or Blender, you can of course use one of these
it doesn't matter because the method is the same

i also use Photoshop but every other image editor should do the same
the only thing what you have to purchase is the "Pepakura Desinger"
because only the Viewer is free

About the 3d models:
there are a lot of model sources out there
google is your best friend here
but i will NOT explain how to receive or where you can download 3d game models
that is not the meaning of this tutorial and here starts also the illegal part
why?
to recieve 3d meshes out of games, you have mostly break or rip them and you can imagine, the most developer don't really pleased by that

but as i said, google is your best friend here ;)

ok then, enough talking
let's start with the first picture where Metasequoia is allready installed


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the fourth part of the Papercraft Tutorial
finally we are in the Pepakura Designer
here i explain the first steps, what you have to looking for
and the unfolding process

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the third part of the Papercraft Tutorial
major topic of this part is how the decide and create simple attachments

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the topic of the fifth Tutorial Part is the tweaking of the allready unfolded sheets and the print settings to receive lined and lineless sheets


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I'm making a bunch of pixelated low poly objects for unity games,
they will be available soon in the unity market

model : 12 tris

Texture file : 32*32 - png (+alpha)

Used softwares: Blender, Photoshop
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Two hours of study for skin color, light, color and marks as scars, bruises and transparency :happybounce: 

Hope that helps a little bit, even though simple. Enjoy! And if it helps, tell me, ok? I'll be happy to know. ;)

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Program used, Maya 2012, Photoshop, Unity 3D ver.3.5

PolyCount: 1480 tris, 1024 textures.
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3d Characters with pixel art texture style,
I only made the concept design and texture by the way, the 3d model made by my friend.
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Low poly models done for my portfolio done in 3d s max 9 - textured in photoshop, some details used for texturing the rock was exported from zbrush.
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