the topic of the sixth and last part of the Tutorial Series contains the building relative to my first "Papercraft Starter Tutorial" i don't explain how to build a papercraft but it contains a few tipps and tricks what i earned over the time -what are the white label sheets for -how to build a lineless model with some tricks -some usefull tools and so on
as you may know shit take long and after the first poor and lazy try of a papercraft tutorial i'm proudly present the second better version, where i'm gonna explain every single step what i do when i'm build a papermodel out of a 3d mesh
after meanwhile three years of papercrafting i still can say, it is one of the best hobbys i've ever had and with this little series i wanna show you that it is not that hard as it looks but also that there is much more work behind as you may know
About the Tutorial: This tutorial is ground basic specially the first part, where i am explaining the first steps in Metasequoia what means, it counts for beginner and also professional 3d desinger the only thing what you should have is some knowledge in papercrafting where you start what is possible to build and what not
for this tutorial i'm using Metasequoia, a great freeware 3d editor what you can download "here" if you are allready using an other programm like 3dsmax, Lightwave or Blender, you can of course use one of these it doesn't matter because the method is the same
i also use Photoshop but every other image editor should do the same the only thing what you have to purchase is the "Pepakura Desinger" because only the Viewer is free
About the 3d models: there are a lot of model sources out there google is your best friend here but i will NOT explain how to receive or where you can download 3d game models that is not the meaning of this tutorial and here starts also the illegal part why? to recieve 3d meshes out of games, you have mostly break or rip them and you can imagine, the most developer don't really pleased by that
but as i said, google is your best friend here
ok then, enough talking let's start with the first picture where Metasequoia is allready installed
Here is my female anatomy template. While this took less time (due to being more familiar with Zbrush), I had far more difficulty sculpting this. The female form has so many nuances that you have to capture so perfectly to get the right feel, however there is so much you can get away with on a male form. I really enjoyed this one and look forward to more sculpts in the future
NOTE: This is for educational purposes, if the presence of nipples deems this as mature please give me a note and I will add the filter. Otherwise I do not feel the need to create a mature filter as of now.
You may use this for muscle reference and character studies, however if you use in your final artwork, please link back to the original or offer some form of credit. Thanks
Created as a favor for ~Abbadon771 as he had a question in regards to drawing a vixen face a while ago. This is one of my usual approaches to creating such a face in a 3/4 view. I hope this helps ~Abbadon771 and any who are interested in seeing one way of doing this!
So far I have not been able to duplicate, exactly, any of the designs I have made in this style. For that reason, please do not think of this tutorial as directions that are set in stone. They are really more of a set of techniques combined in a certain way to achieve a certain type of look. These pendants can end up elegant and graceful, fun and spirited, modern and industrial, or anything in between!