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youtu.be/p3ZAcxorIeo
Process video for my illustration of Samus. I apologise for the low res, I made a mistake while recording this process video and the settings were wrong. I hope you can still get something out of it. Will do better next time ^_^
www.patreon.com/sykosan
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this is a short with a render i made recently:
[link]
-compositing steps from Photoshop-
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Like i promised, more Animation Sheets from my archive. Its very old already (5 years), but i like to share it.
This is from an e-learning project i worked on.

Previews Posts:


I will post some more characters later on. stay tuned :w00t:
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This was a tough one. I almost gave up on trying to match this with :iconartgerm:'s style.

Now I want to sculpt something super simple. May be something from :iconcartoonretro:'s gallery who I've always been a fan of.

Cammy (c) Capcom
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So a while back Cartoon Network ran a pitch competition where you could pitch an idea. I didn't win, but I thought it was a fun enough concept to take a little further with. So over the last couple of months I've been tinkering away with fleshing out the concept a bit.

It's rough around the edges and there's things I'd do differently, but it's time to work on some new projects as this was taking me a fair bit of time to get through now that I've been taken up freelancing.

To get a bit of background on it here's my original submission: [link]
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So after seeing my partner playing the iOS game "Tiny Thief" (which is really cute and you should check it out) I got inspired to play around again with Sophie Houlden's Flash game platform maker: edward.sophiehoulden.com/

It's just the bare bones basics of a single screen platformer, but just thought it'd be fun to throw something together.

After getting past the start screen you may have to click the screen one more time to get the character moving (not sure why at this stage). I'll hopefully find what the problem is soon and update.
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The closer you get to the heart, the louder the heartbeat is :D

(though, you may need to turn it up, it might be a little quiet, and it sounds awesome on headphones :dummy:)




Awwwwwww, I actually got a daily thingyyyy, that's . . . sooo awesooooooooooooooooooooooome XD
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Had a quick idea for a young kids animation and knocked out a simple animated intro to test out the look of the series.

Based loosely on Moshi Monsters (Man, that series took off quite rapidly eh?)

Music is called: Dorothy's Magic Bag from Fina Fisken
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Hopefully it's not all glitchy, works fine on my computer, goin to see how it works here :dummy:

But anywaaaaaaaaaay, I totally wanna play that Limbo game, so I made something quick for it, it's kinda short, but it's my first platformer game thingy

Controls:

Left/right arrows, A/D - moves her to the sides
Up/W - jumps
Down/S interacts with switches



Aaaaaaand Limbo belongs to Playdead

(Oh, and downloading it might not work well)
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Song: Prodigy - Diesel Power (Dirtchamber remix)

Some basic stand-up grappling shit. I decided to do this after working on the How to spot a Trained Fighter thing.

- The single leg variation with your head on the opponent's midsection is nicknamed by Quinton "Rampage" Jackson as "The Lewinsky"

- Much of these moves are a little exaggerated for flashy effect but also to make it easier to see what is happening.

- A couple of pro wrestling moves shown here may be a little iffy in terms of effectiveness, but regardless, are quite dangerous if you're slamming some asshole into something like say...concrete.

- Now I'm not a fan of pro wrestling, but I will say this: Pro Wrestling may be staged for your entertainment, but it is not "fake." Those guys are physically trained to take all those slams and they'd better not fuck up. The real challenge they face is NOT injuring each other, and that takes skill.
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