the topic of the sixth and last part of the Tutorial Series contains the building relative to my first "Papercraft Starter Tutorial" i don't explain how to build a papercraft but it contains a few tipps and tricks what i earned over the time -what are the white label sheets for -how to build a lineless model with some tricks -some usefull tools and so on
as you may know shit take long and after the first poor and lazy try of a papercraft tutorial i'm proudly present the second better version, where i'm gonna explain every single step what i do when i'm build a papermodel out of a 3d mesh
after meanwhile three years of papercrafting i still can say, it is one of the best hobbys i've ever had and with this little series i wanna show you that it is not that hard as it looks but also that there is much more work behind as you may know
About the Tutorial: This tutorial is ground basic specially the first part, where i am explaining the first steps in Metasequoia what means, it counts for beginner and also professional 3d desinger the only thing what you should have is some knowledge in papercrafting where you start what is possible to build and what not
for this tutorial i'm using Metasequoia, a great freeware 3d editor what you can download "here" if you are allready using an other programm like 3dsmax, Lightwave or Blender, you can of course use one of these it doesn't matter because the method is the same
i also use Photoshop but every other image editor should do the same the only thing what you have to purchase is the "Pepakura Desinger" because only the Viewer is free
About the 3d models: there are a lot of model sources out there google is your best friend here but i will NOT explain how to receive or where you can download 3d game models that is not the meaning of this tutorial and here starts also the illegal part why? to recieve 3d meshes out of games, you have mostly break or rip them and you can imagine, the most developer don't really pleased by that
but as i said, google is your best friend here
ok then, enough talking let's start with the first picture where Metasequoia is allready installed
Created as a favor for ~Abbadon771 as he had a question in regards to drawing a vixen face a while ago. This is one of my usual approaches to creating such a face in a 3/4 view. I hope this helps ~Abbadon771 and any who are interested in seeing one way of doing this!
ok, before you do anything, you must know Papercraft is easier as it looks and it's, like all the other art, a learning by doing thing. As more as you build, as more experience you will get. But i must also say, sometimes you will stuck, sometimes you will despair and sometimes (hope not) you will fail.
That's why i wanna give you a good start into this great artisan craft art. By the way, this is only my way to do this. Try some other technics and you will find your own best way
NOT REALLY RULES: have fun during the build if you are not in the mood ore you are stressed, stop it it is just paper, so if you made a mistake, even it hurts, throw the pieces away and build it again make brakes take your time and have patience, quality instead of quantity think before you do something don't be afraid of tiny ore complicated pieces quite every model is different paper is more stable as you may think did i say that the build should make fun
special rule for smoker put ashtray and cigarettes away from that place where you build
PAPER: don't worry, no special paper needet, but you should use paper with 80gsm (gramms square meter) and upwards
TOOLS: i got a few tools, that i use the most time. That don't mean that you MUST have this tools too. I repeat, it's only my way.
PROGRAMS: sometimes you will need a special programm to open the model or rather print the model. That programm is called "Pepakura Viewer" which you can download here
It's also very helpful when you stuck ore just to view, which part is where.
P.S. this programm is only to view the models, not to create some. Not even the Designer can "create" models it just convert existing 3d meshes into printable sheets. but that's an other storie
but enough of talking, let's start with image one
the model that i used for this tutorial is "Blaziken" which you can download here
This was a tutorial I made for someone who wanted to learn how to do wrinkles well. It's nothing much. I apologize if you can't read my handwriting. Yeah. Handwriting is definitely not my strong suit...
By popular demand (and because my handwriting sucks (x_x｡)) I've decided to type what's written on the page. Enjoy!
1. All going downward due to gravity.
2. A good way to add wrinkles is to make a wave and draw an upward line at the low point. Breasts protrude from the body and the shirt should be wrinkled to indicate that. Also, if a shirt covers a girl's figure, make a wrinkle that covers approx. her curve.
3. Another wrinkle due to wave. If the wave is too big, you may need to draw cloth on the other side, so it doesn't look like the clothing only has a front. The crotch and outer leg are shown with wrinkles. If you don't do this, it could look weird. Then again, it might not, depending on the dress.
4. Unless the character is sitting, or in some weird position (I won't ask) pleated skirts look awkward with a lot of wrinkles because there are already pleats.
5. Bunched sleeves will have many wrinkles coming from the right and left, but not really the top or the bottom. The more bunched, the more wrinkles.
6. Loose clothing will have many -long- wrinkles. In a long-sleeved shirt, be sure to make a few extra wrinkles around the joints.
7. Tighter clothing will have tighter wrinkles. I'm not very good at conveyinig this, but just know this tip.
8. Clothing that fits well shouldn't have very many wrinkles.
9. Flexed joints. In this case, the outside will be smooth and the inside will be wrinkled.
(The last box) Jeans. Lines will be thicker and more prominant, but not as many of them. This goes for all heavy cloths. Note the wrinkes at the joint. Also, boys like baggy pants, so draw more wrinkles to show this. Jeans will almost alway sbunch at the bottom, so be sure to make more lines at the bottom of the pants. Also, draw winkles around a guy's crotch. Their boy-parts make the pants do this. Girls tend to like tighter jeans (but if your female character doesn't, just follow the rules for the baggy jeans.) They're more form-fitting, so you don't need as many wrinkles. Also, girls are more likely to buy jeans that are fitting to their height, so less bunching at the bottom.