Shop Mobile More Submit  Join Login

Similar Deviations
the second part of the Papercraft Tutorial
the major topic of this tutorial part is how to edit the mesh in the right way
creating new faces and removing the internal structure

Tutorial Overview:
Add a Comment:
No comments have been added yet.

the topic of the sixth and last part of the Tutorial Series contains the building
relative to my first "Papercraft Starter Tutorial" i don't explain how to build a papercraft
but it contains a few tipps and tricks what i earned over the time
-what are the white label sheets for
-how to build a lineless model with some tricks
-some usefull tools
and so on :)

Tuturial Overview:

Gomamon Download Source:
"clicky" :meow:
Add a Comment:
No comments have been added yet.

as you may know
shit take long ;P
and after the first poor and lazy try of a papercraft tutorial
i'm proudly present the second better version, where i'm gonna explain every single step what i do when i'm build a papermodel out of a 3d mesh :dance:

after meanwhile three years of papercrafting i still can say, it is one of the best hobbys i've ever had and with this little series i wanna show you
that it is not that hard as it looks :)
but also that there is much more work behind as you may know ;)

About the Tutorial:
This tutorial is ground basic
specially the first part, where i am explaining the first steps in Metasequoia
what means, it counts for beginner and also professional 3d desinger
the only thing what you should have is some knowledge in papercrafting
where you start
what is possible to build
and what not

for this tutorial i'm using Metasequoia, a great freeware 3d editor what you can download "here"
if you are allready using an other programm like 3dsmax, Lightwave or Blender, you can of course use one of these
it doesn't matter because the method is the same

i also use Photoshop but every other image editor should do the same
the only thing what you have to purchase is the "Pepakura Desinger"
because only the Viewer is free

About the 3d models:
there are a lot of model sources out there
google is your best friend here
but i will NOT explain how to receive or where you can download 3d game models
that is not the meaning of this tutorial and here starts also the illegal part
to recieve 3d meshes out of games, you have mostly break or rip them and you can imagine, the most developer don't really pleased by that

but as i said, google is your best friend here ;)

ok then, enough talking
let's start with the first picture where Metasequoia is allready installed

Tutorial Overview:
Add a Comment:
No comments have been added yet.

the fourth part of the Papercraft Tutorial
finally we are in the Pepakura Designer
here i explain the first steps, what you have to looking for
and the unfolding process

Tutorial overview:
Add a Comment:
No comments have been added yet.

the topic of the fifth Tutorial Part is the tweaking of the allready unfolded sheets and the print settings to receive lined and lineless sheets

Tutorial Overview:
Add a Comment:
No comments have been added yet.

Created as a favor for :iconabbadon771:~Abbadon771 as he had a question in regards to drawing a vixen face a while ago. This is one of my usual approaches to creating such a face in a 3/4 view. I hope this helps ~Abbadon771 and any who are interested in seeing one way of doing this! :)
Add a Comment:
No comments have been added yet.

my first tutorial :D and my first time drawing clouds on photoshop....
looks really weird but either way hope this helps any1 who has trouble w/ clouds :>
Add a Comment:
No comments have been added yet.

Two hours of study for skin color, light, color and marks as scars, bruises and transparency :happybounce: 

Hope that helps a little bit, even though simple. Enjoy! And if it helps, tell me, ok? I'll be happy to know. ;)

Add a Comment:
No comments have been added yet.

ok, before you do anything, you must know Papercraft is easier as it looks and it's, like all the other art, a learning by doing thing.
As more as you build, as more experience you will get.
But i must also say, sometimes you will stuck, sometimes you will despair and sometimes (hope not) you will fail.

That's why i wanna give you a good start into this great artisan craft art.
By the way, this is only my way to do this.
Try some other technics and you will find your own best way :)

:bulletgreen: have fun during the build
:bulletgreen: if you are not in the mood ore you are stressed, stop it
:bulletgreen: it is just paper, so if you made a mistake, even it hurts, throw the pieces away and build it again
:bulletgreen: make brakes
:bulletgreen: take your time and have patience, quality instead of quantity
:bulletgreen: think before you do something
:bulletgreen: don't be afraid of tiny ore complicated pieces
:bulletgreen: quite every model is different
:bulletgreen: paper is more stable as you may think
:bulletgreen: did i say that the build should make fun :D

special rule for smoker :smoking:
:bulletgreen: put ashtray and cigarettes away from that place where you build ;P

don't worry, no special paper needet, but you should use paper with 80gsm (gramms square meter) and upwards

i got a few tools, that i use the most time.
That don't mean that you MUST have this tools too.
I repeat, it's only my way.

sometimes you will need a special programm to open the model or rather print the model.
That programm is called "Pepakura Viewer" which you can download here

It's also very helpful when you stuck ore just to view, which part is where.

this programm is only to view the models, not to create some.
Not even the Designer can "create" models
it just convert existing 3d meshes into printable sheets.
but that's an other storie :)

but enough of talking, let's start with image one :aww:

the model that i used for this tutorial is "Blaziken" which you can download here

[link] (
[link] (
[link] (
[link] (
[link] (
[link] (

i just wrote some links together
if you have one too, pls tell me

critque is allowed
if you have any solutions ore found a issues in the tut, like grammar ore text failure, pls tell me :wave:
Add a Comment:
No comments have been added yet.

This was a tutorial I made for someone who wanted to learn how to do wrinkles well. It's nothing much. I apologize if you can't read my handwriting. Yeah. Handwriting is definitely not my strong suit...

By popular demand (and because my handwriting sucks (x_x。)) I've decided to type what's written on the page. Enjoy!

1. All going downward due to gravity.

2. A good way to add wrinkles is to make a wave and draw an upward line at the low point. Breasts protrude from the body and the shirt should be wrinkled to indicate that. Also, if a shirt covers a girl's figure, make a wrinkle that covers approx. her curve.

3. Another wrinkle due to wave. If the wave is too big, you may need to draw cloth on the other side, so it doesn't look like the clothing only has a front. The crotch and outer leg are shown with wrinkles. If you don't do this, it could look weird. Then again, it might not, depending on the dress.

4. Unless the character is sitting, or in some weird position (I won't ask) pleated skirts look awkward with a lot of wrinkles because there are already pleats.

5. Bunched sleeves will have many wrinkles coming from the right and left, but not really the top or the bottom. The more bunched, the more wrinkles.

6. Loose clothing will have many -long- wrinkles. In a long-sleeved shirt, be sure to make a few extra wrinkles around the joints.

7. Tighter clothing will have tighter wrinkles. I'm not very good at conveyinig this, but just know this tip.

8. Clothing that fits well shouldn't have very many wrinkles.

9. Flexed joints. In this case, the outside will be smooth and the inside will be wrinkled.

(The last box) Jeans. Lines will be thicker and more prominant, but not as many of them. This goes for all heavy cloths. Note the wrinkes at the joint. Also, boys like baggy pants, so draw more wrinkles to show this. Jeans will almost alway sbunch at the bottom, so be sure to make more lines at the bottom of the pants.
Also, draw winkles around a guy's crotch. Their boy-parts make the pants do this.
Girls tend to like tighter jeans (but if your female character doesn't, just follow the rules for the baggy jeans.) They're more form-fitting, so you don't need as many wrinkles. Also, girls are more likely to buy jeans that are fitting to their height, so less bunching at the bottom.

Happy Drawing!
Add a Comment:
No comments have been added yet.