I used the font because it seemed the easiest to use and read. Text in photoshop is a pain in the ass and every line of text is a seperate layer and it took a long time to line up and type.
I put the purple in because I think it looks good .
Both the fractal examples are pieces made by me, and are both deviations in my gallery.
This is my first tutorial, so any constructive criticism is appreciated.
This took my hours to make, much longer than I expected, I hope that next time it wont take so long lol.
About the content of the tutorial
THe name is not wrong, nor is it refering to fractals as "patterns", this tutorial focus' on patterns created from the triangles in the transform editor, however I have went on about anything I thought might help.
If you have any tips to add please note me or comment here, I appreciate all the help I can get.
If you have any questions or problems please feel free to ask.
You can use this, and I hope it helps you. You do not need to mention this in the description but I'ld appreciate it.
Also you do not need to, but if you want please send me a note with a link to the deviation you created so I can see what was created.
Yup, I've finally uploaded a new pattern! It's the upgraded version of my Real Chibi pattern, and is part of my J series.
The NiChi is a jointed pattern designed to create large, posable plushies. It is for free distribution ONLY. Plushies made from this pattern may be sold. This pattern may be altered, but derivative patterns may not be sold and should be uploaded for free use.
My hope is that, eventually, there will be infinite varieties of this pattern for people to use and learn from.
Knowledge should be free, and the price of wisdom, only perseverance.
This was a tutorial I made for someone who wanted to learn how to do wrinkles well. It's nothing much. I apologize if you can't read my handwriting. Yeah. Handwriting is definitely not my strong suit...
By popular demand (and because my handwriting sucks (x_x｡)) I've decided to type what's written on the page. Enjoy!
1. All going downward due to gravity.
2. A good way to add wrinkles is to make a wave and draw an upward line at the low point. Breasts protrude from the body and the shirt should be wrinkled to indicate that. Also, if a shirt covers a girl's figure, make a wrinkle that covers approx. her curve.
3. Another wrinkle due to wave. If the wave is too big, you may need to draw cloth on the other side, so it doesn't look like the clothing only has a front. The crotch and outer leg are shown with wrinkles. If you don't do this, it could look weird. Then again, it might not, depending on the dress.
4. Unless the character is sitting, or in some weird position (I won't ask) pleated skirts look awkward with a lot of wrinkles because there are already pleats.
5. Bunched sleeves will have many wrinkles coming from the right and left, but not really the top or the bottom. The more bunched, the more wrinkles.
6. Loose clothing will have many -long- wrinkles. In a long-sleeved shirt, be sure to make a few extra wrinkles around the joints.
7. Tighter clothing will have tighter wrinkles. I'm not very good at conveyinig this, but just know this tip.
8. Clothing that fits well shouldn't have very many wrinkles.
9. Flexed joints. In this case, the outside will be smooth and the inside will be wrinkled.
(The last box) Jeans. Lines will be thicker and more prominant, but not as many of them. This goes for all heavy cloths. Note the wrinkes at the joint. Also, boys like baggy pants, so draw more wrinkles to show this. Jeans will almost alway sbunch at the bottom, so be sure to make more lines at the bottom of the pants. Also, draw winkles around a guy's crotch. Their boy-parts make the pants do this. Girls tend to like tighter jeans (but if your female character doesn't, just follow the rules for the baggy jeans.) They're more form-fitting, so you don't need as many wrinkles. Also, girls are more likely to buy jeans that are fitting to their height, so less bunching at the bottom.
-To make one thing perfectly clear. The reason there is no top clothing was because I wanted to show the character's overall build. I didn't remove pants cause...that's uncomfortable to me. So maybe SOMEONE will shut there mouth next time. =3=-
This here is going to be a new reference for the character's overall physical appearance and contrasts. It'll also be updates every couple characters. I'll go ahead and describe reasoning and the characters features.
Caudis: Caudis is about 23 years old standing a towering 8'5 and weighs 825 pounds. Containing a powerful demonic entity, his body was shapened and manipulated to match the monster's specifications. His muscle size and strength was augmented to larger proportions to sufficiently kill others. His original height stands 6'2. After about 18 years, Caudis's size shoots another foot as his body growth has no bounds as long as he bears the demon.
Sky: Nonikai is around 22 years old at a height of 5'1 and weights under 148 pounds. Sky was originally a Lapussian immigrant having a very solid bloodline. Lapussians were generally very short and slim people native to their country of a cold climate. Sky will only grow another inch after 18 years.
Weldon: Weldon is at a young age of 25 years old, standing 6'10 and weighing about 210 pounds. Weldon is a half breed of both Human and Satyr blood. His age towards his people is considered very young and his overall body stature is classed as being fairly weak. After about 18 years, his height will finally conclude at 7 feet.
Valoor: Valoor is only 6'2, being 2 years younger than older brother and weighing 148 pounds. Both Caudis and Valoor are Drians, a race who were very military-based and warrior defined in the past. Most Drians are very physically fit and defined. Valoor remains as being very healthy internally and externally.
Beldicoj: Blu's overall age is nonexistent, being purely immortal . He lives as a demonic deity but established a human life later. Along with this life, Blu's human form is about 8'4 as his knowledge of human anatomy is imperfect and his weight is about 226 pounds. His body was factured into a very thin but very built nature. Extremely lean and extremely flexible. He has the ability to compress his muscles farther to help him with easier flexing. Blu also has hygienic problems as he barely bathes, combs his hair, brushes his teeth, or shave any body hair.
Amy: Amy is about 5'4 at best as she has reached the mature age of 22 to grow any taller and weighs about 149 pounds. Amy has a Lapussian decent but takes more after her mother who is Omarian. Having a lazy and inactive personality can damage one's figure but Amy possesses as hyper metabolism keeping her very thin. She exercises less and isn't very defined. She barely combs her hair and never really frets on how she looks, leaving her sluggish and dragging. After 18 years, her height won't change.
The pattern I used to make a zangoose pokedoll plushie like the one in my gallery. These patterns are kind of rough but they should still work, and please excuse my messy handwriting. >_<
I wrote what color to make each piece and how many of each to cut. But anyone who wants to try these patterns has to figure out how to assemble them by themself. The arms are kind of tricky, but that's the way I remember making them. Also, I didn't really show how I made one ear all red and the other all white. Figure it out!
If you use these patterns, I would like for you to leave credit.
Pretty much just a reference for me just in case something happens to my computer/SAI program again. c:
To make a new brush/tool in Paint Tool SAI - Right click on any empty space in your toolkit - Select the kind of brush you want (select pencil to make this lining pen) - Change the settings as necessary (don't forget about the Advanced Settings) - Double-click on the new icon to bring up more options: rename, add a description, set a hotkey, and more - Use and enjoy your new tool/brush c: