HA!! Did you think i gave up! Not yet! The thing is hapenning slowly. The code is cleaner, but still some weird bugs happens. Please report any strange reaction from it. The HUD changed a bit and there will more addition in the future since the super combos isnt implemented.
And attending requests, she now can lift and throw objects. These objects can be cars, containers, bikes, small jets, anything. I am still planning to add hand weapons, objects to be used like a bat(a big baseball bat i mean), like light posts and... er... i should think more about this.
Ah, she need 1 LP(love points... er...) to make the heavy attacks. I noticied they got too strong and the player will, wisely, prefer the heavy strikes than the light strikes.
I believe its close to the big day, where i gonna present a full stage to be played.
Downloadlink on Blendswap: [link] Controllable spider for the Blender Gamengine(Blender2.62) Controls: W,A,S,D = walk A,D = side step walk + Space = run Left Mouse Button = attack Middle Mouse Button = jump T = Die-animation 1 R = Die-animation 2 1,2,3 =camera change
"I always do a rough demo of any music idea (basic drum beat, 1 guitar, no bass and quick vocals) and then come back to it later to flesh it out. This is one of those that I thought I’d use in it’s “primitive” stage, couldn’t be bothered waiting till I’d finished the song or smoothed it out. It doesn’t get any rougher but you’ll get the gist.
Will end up performing this with MOLOTOV when done, maybe even with the flash projection when it's complete.'