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another mech
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After the miserable failures of the Arbalest battlewalker in the Freeman Rebellion, the North American Union was determined to update its ground forces’ equipment along with their naval upgrades. Due to the extremely high number of casualties inflicted by the heavily-armed, more agile and super-heavily-armoured Freemen, the NAU military engineers were tasked with developing a support walker capable of carrying substantial firepower and balancing mobility against defense effectively. The AW-23 Grizzly was the result.
If any one lesson was learned in the Freeman Rebellion- other than “do not orbitally bombard civilian population centers, it pisses your enemy off into a psychotic berserk rage and loses you popular support with other nations”- it was the effectiveness of a balance between agility and armour in prolonged engagements. When it came down to it the Freemen won seven out of every ten battles on the ground simply by being able to avoid more hits and endure more of a pounding than the much slower NAU units, who focused on armor at the expense of maneuverability. Tactical data gathered during the war gave the engineers at Kirkland-Drummond Military Robotics new insight into layering armour that pretty much everyone else had already figured out years prior.
Let it never be said that the Americans do things the easy way.
Prior to the development of the Grizzly, NAU walkers- especially the Arbalest- had a thick shell of armour over a relatively light superstructure. This was to allow for maximum lightness, ammunition bins, reactor cores, etc. However, once the outer shell was breached, the walkers were easily lit up by well-placed shots into the resulting holes. Freeman walkers, on the other hand, used Ahrugan design principles of a honeycomb superstructure, multiple layers of armour, and a decentralized infrastructure of a higher number of much smaller reactors spread throughout the walker rather than one monolithic one. They also integrated move-by-thought systems and a lighter, more agile frame to literally leap and dance around the slower, ponderous walkers of the NAU.
Unwilling or unable to attempt to duplicate the agility of the Freeman walkers, KDMR focused on their armour designs. Even when the outer shell of armour on a Freeman walker was breached, no vulnerable insta-kill shots presented themselves as the exposed area just led to more armour and a dense, honeycombed superstructure. The Americans literally had to beat down and tunnel their way through the walker at multiple points to disable them, and took considerable losses trying to do so.
KDMR used reverse-engineered battlefield wreckage of one of these Freeman walkers as the inspiration for their “new, advanced layered armour synthesis”, which is a fancy way of saying they copied the Freeman design and slapped their own patent on it. However, the overall design of the walker is most definitely NAU. Weapon systems are pretty standard- PPC arms and point-defense cannon under the cockpit, AP lancers for anti-missile defense, and LRM/SRM missile loadouts. One new weapon system, however, was first fielded on the Grizzly when it hit the fields in 2317- the HVMAC, or "Hive-Mack", High Volume Mass Accelerator Cannon.
Unlike conventional MACs- and, frankly, just about every Gauss weapon out there- the HVMAC does not attempt to use a gravitic pulse to through a huge, super-dense projectile at a target at half the speed of light. Instead, it throws a metric ass-tonne of smaller ones in a sheet of turine death at a rate of 200 rounds per second. The HVMAC mounted on the Grizzly is a double-barrel 30mm hypervelocity hose of death, according to anyone who gets in its way. Firing in bursts, the HVMAC can sweep an area, creating the projectile equivalent of the cutting sweep of a particle beam or AP lancer. It also completely buggers the flicker rate on most shields, bypassing them with a much higher percentage of rounds than conventional Gauss systems. The biggest drawback is obvious- it is an ammo-dependent weapon, and with its rate of fire it depletes its ammunition bins relatively quickly.
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A heavy mech, with a autocannon and plasmagun. Nothing more.
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the APC walker data: CSW-33B "Excalibur", first built in 2297, it's seen a lot of service in it's 11 year lifespan- combating Garoudan Garouja (the faction of the Garoudans that believe it's okay to eat sentients), countering Byntai raids and doing JTF operations (Joint Task Force) with the Ahruga to recover kidnapped persons, crushing a major invasion attempt by the Serog, and border disputes with the Naradi Empire. Single pilot/gunner links to the walker via neuralnet command, and it becomes like his body.
It sports dual heavy APPCs (anti-proton particle projection cannons) in the arm weapon pods for it's primary punch, three medium AP lancers (anti-proton particle beam emitters, two forward, one dorsal) for assault and anti-missile defense, a medium APPC under the cockpit for precision strikes and anti-personnel defense, Sparrowhawk LRM antimatter missiles for indirect/over-the-horizon engagements or anti-ship attacks, and two light AP lancer emitters in the rear of the legs for anti-personnel defense.
Other stuff- 12"-36" thick atomically-bonded composite armour with nanite auto-repair systems, heavy shields, Conudyne CV-40 antimatter reactor core, with independent fusion cores for the weapons systems, and an onboard AI
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:iconcommentplz:

Remake of: keydan.deviantart.com/art/LTA-…
Colored version of: keydan.deviantart.com/art/LTA-…

Designation: LTA-21 "Racoon"
Manufacturer: Ladonin Design Bureau
Unit type: Light Mech
Height: 3.45m (battle stand) 2.4 (roller mode)
Weight: 3.3t
Control type: 2nd generation
Powerplant: Unidom-334smc powered HUEG-4t Generator (650kW)
Operation time on average power - 500h
Top Speed: 45 km/h (on foot) 85 km/h (on rollers)
Weapons: Heavy plasma caster, force spike, 4 "Flag" Multipurpose Rockets, 100mm short barrel grenade launcher.
Optional Weapons: various
Spec. Gear: active defense system, multi-mon sensor, smoke screen

With time it became obvious that not every hotspot can be filled with an appropriate mech. For one, transporting mechs, as well as most other equipment and material, takes time, effort and risk. Days if not weeks can pass before sufficient forces could to be concentrated for a full-out heavy assault, but before that a well defended frontline needed to established, and for that firepower is needed.
Before the only support first-in marine squads could get were the small batches of tactical armors and their own heavy weapons, so the raccoons received a warm welcome.
Mech was praised for its wide arsenal, high degree of customization (for a League mech that is), good sensors, ability to travel on rollers as well as relatively low complexity in design and maintenance (once again a signature trait for most League devices). Its only real drawbacks were the lack of a proper armoring on it’s sides and back, which led to a slightly higher mortality rate for pilots, since the ejection device could not be used if the rear armor was somehow compromised.
Besides becoming the official marine mech the raccoon found good use with the militia and police forces not only in the Voshod but also in ConFed fractions, defense forces and even special ops. Separatists and terrorists love to get their hands on this machine as well.
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Some takes on the design P:
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This is a small, quick sketch I did. Sloppy, but I liked the design, so I colored it and tossed it up here. I see it as some kind of construction mech which was modified to meet baseline combat capabilities.
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An old concept, which draw on a train journey. Now, colorice with the computer to learn the use of the tablet.
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This is the PGA-06 Cyclone, a prototype deep strike GA that was being developed for the Zenith Squadron. It was stolen before the initial christening like the SGA-01 Marduk [link] by Symbiotian forces, along with three other units. Being based off the I-07 [link], albeit more streamlined and with added stealth features, this unit was designed to go where no other GA could go. Being without the plates covering the stomach, this GA is capable of extreme flexibility, and improved height while jumping. This Unit is armed with two arm-mounted rope dart launchers with 4 darts, and cables in each launcher. The wings have bladed edges making for better hit and run strikes, slashing as it goes, and mounted heavy-cable darts for a larger reach and more killing power. Throwing knives are kept in dispensers all throughout the armor, and on top of that it can still carry firearms for further uses. More weapons and defensive mechanisms are yet to be revealed in this unit. The complex tracking of all the wires is done through AI computations, and most of the armor's flight controls are manipulated with a fly by wire system that came hardwired with the GA. This unit is part of the unique fighting squadron called Prometheus, to level the field of battle against technologically superior enemies.

Performance:
Land- 95~MPH
Air- Mach 2.5~
Marine- 40 Knots
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Done.


Made it for a card+board game hybrid project me and my friends have started recetly. It's about battle of pilots, you are playing as the pilot inside a mech across a battlefield.
Made by Caliber Arms Industries, one of the mech factories in the setting.

This model is a multipurpose light fighting mech that is capable to operate limited in underwater environment and it has the same leg posture/mechanism as gannet birds. That is why i named it 'gannet'.
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