While loved by troops, the venerable ART-18 assault rifle was known to be picky about ammunition, and was somewhat finicky in sandy environments, causing the New Cordian Expeditionary Corps to being trials for a more reliable weapon in 1984. The Corps requested a highly durable rifle suitable for combat in harsh environments, firing their standard 7x40mm cartridge from NICO STANAG magazines, with an action preferably based on the Avtomat Kalashnikova. Castle State Arsenal settled on a license-produced version of the Spreewerkian T3-12 rifle (itself in turn based on the AKM) as the basis for their entry, because it already possessed many of the improvements they needed. Castle replaced the original AK bolthead with a 6-lug AR-15-style bolthead and matching barrel to improve accuracy and better handle the high-pressure 7x40mm rounds, added a modified version of the ART-18A's folding stock, and fitted their weapon with a stamped sheet steel heatshield and polymer handguard. They also devised a railed receiver cover and magazinewell for STANAG magazines. The ART-84 was cheap, accurate and reliable, and could be used with the same magazines, barrels and ammunition as it's predecessor, traits that ultimately lead to it's adoption and use by the Expeditionary Corps. The weapon was so popular that it remained in service until 2013, when it was replaced by the MBR-13 system. The ART-84 is now mainly used as a weapon for reserves and for the civil militia and home guards, as well as some police departments.
The Mk. 86 OICW is a heavier infantry weapon deployed with human Protectorate troops who expect to see intensive combat, such as Special Forces or SWAT teams (the mainline infantry role is occupied by Mk. 5 Pariah and Mk. 13 Paladin Infantry Drones). Functionally, it is a replacement upper receiver for the smaller Mk. 61, and functions much the same way, with the exception of the bullpup 25mm guided Antimatter missile launcher
In the 1960s, the Cordian military realized that their MGP-1934 machineguns were fast becoming outdated. Heavy, unreliable and awkward for infantry to use compared to modern designs, the venerable Pattern '34 needed to go. It's replacement, the MGT-66, was partially based on the Belgian FN MAG, and proved to be both accurate and very controllable at range, as well as extremely reliable. The MGT-66 operated on the so-called "constant recoil" principle; the bolt carrier never actually touched the rear of the receiver, and so felt recoil was greatly reduced.
The MGT-66 was produced in two varients: Medium and Light. The Medium was chambered in the 7x55mm Cordianm and export versions were offered in .280 British, 7.62 Nato and other large calibers. The Light was initially chambered for 7x40mm SPAC, but eventually offered in a number of common intermediates. Within the Cordian military, the 'L was a Squad level weapon, being issued to the squad support trooper and was mainly used for suppressing fire. The 'M was issued at Platoon level, and it's dedicated MG team was mostly employed in wiping out sniper nests or RPG ambushes. An "H" variant was also produced, chambered for 13mm Cordian or .50 BMG, but was a mounted-only weapon designed for vehicles, and was eventually re-designated HMGT-70.
The select-fire assault carbine used by New Cordian Expeditionary Rangers, the XSCT-810 fires the experimental 8mm XSPR round, which is the standard 10mm Auto round of the New Cordian military necked down to an 8mm plastic sabot which contains a 5mm tungsten projectile. This gives two major advantages: it's armor-piercing, capable of penetrating armor similar to that used in Russian BMP carriers. It's lighter and smaller than standard assault rifle cartridges, so Rangers can carry a lot more ammo. Useful, given that their MO is to stay out behind enemy lines with no support for as long as possible.
While the majority of Systems Protectorate Forces are drones, human Infantry are occasionally required, and with them, conventional assault rifles. The Mk. 61 MAR or " Protectorate railgun" fills that role, serving as a standard issue long arm for Police, security guards, and officers in the field. Assault troops and Special Forces, on the other hand, carry the larger Mk. 86 OICW, which combines a Mk. 61 action with a semiautomatic 25mm guided antimatter missile launcher. Mass produced and issued in the thousands, Mk. 61s are by far the most common long arm in Known Space, used by both the Protectorate and rebels, as well as the militias of some Free Systems.
The Mark 61 MAR is a solenoid-actuated, fully automatic, rifled magnetic accelerator weapon. Its action works as follows:
1. barrel is pulled backward, stripping a slug from the magazine into the chamber.
2. an electric current from the capacitor banks is pulsed through the "rails" printed onto the barrel, expelling the slug at either ~Mach 5 or just below the speed of sound (this allows the weapon to fire in almost complete silence, but significantly decreases power compared to the supersonic setting)
3. The solenoid propels the barrel forward and back, stripping another slug into the chamber.
4. The process repeats.
The MAR fires a 10x35mm hollow-tipped, tungesten cored, pointed steel slug from a 30 round detachable polymer magazine, capable of defeating most conventional body armor and with sustained bursts even the powerful Combat Exoskeletons and Infantry Drones of the Protectorate Military. It's barrel is made of ceramic composite surrounding a rifled steel inner barrel on which 6 electromagnetic rails have been printed by magnetic nanoparticle printing. This is mounted within a solenoid which moves the barrel to cycle the action. The weapon's body is made of an advanced nano-composite, the interior of which is printed with the capacitors and circuitry which make the weapon function. Mounted ontop is a carry handle with built in backup iron sights in case of helmet failure, a laser sight/rangerfinder, and a digital "scope" which connects wirelessly to a solider's eyepiece or helmet. The weapon also has a folding stock and magnetic hardpoints on the sides, top and bottom for mounting equipment, such as guided missile launchers, sonic rams, forgrips or laser cutters.
Like all Protectorate weapons, the Mark 61 incorporates an advanced Identify Friend-Foe system, which both prevents the weapon from firing in the hands of a non-authorized user, and prevents the weapon from firing if it is pointed at any Protectorate Personal or Drones. This system was first designed in 2056 for American police weapons, and modernized in 2167 by "Levy" Artes'ranna, a Follower savant working in the Protectorate's Smart Weapons division, now gone rouge. Normally, this would make the Mk. 61 useless to rebels, but with Levy's help a countermeasure was developed which allows anyone to use the weapon against anything, with a bit of reprogramming. Free Systems programmers have also cracked the program locks, and blackmarket "cracked '61s" go for a premium on some Protectorate worlds.
Designed for rear echelon troops (but mainly used by the Secret Police), the Mk. 61 PDW is a shortened version of the Mk. 61 MAR, and uses an almost identical action. While being more compact than the full sized Mk. 61, it is less powerful, thanks to lower velocity caused by shorter rails.
Developed in the early twenties for police and game wardens by Rouss, Krone and Nigel assc., the RKN Model 3 was first nicknamed "Spooky" by criminals, who had never before encountered semiautomatic rifles in the hands of police, and initially labeled them witchcraft. Cordian Expeditionary Rangers had begun purchasing and using them outside the normal TO&E in 1924, and they were standardized throughout the Expeditionary Corps in 1926 as the RP-1926. The RKN fired the same 6.5x53mm round as the MGP-1925 light machine rifle, but used a proprietary 15 round box magazine. The RKN was very accurate, but suffered in dusty environments and lacked power at range, leading some troopers to discard it in favor of the older RP-1898 bolt rifle.
The 8XM Bobcat is an 8mm semiautomatic railpistol, formerly the standard issue sidearm of Protectorate forces. After it's replacement by the Mk. 17 MPDW, Issue Bobcats were supposed to be destroyed. In practice, however, they usually found their way into the hands of rebels, criminals, and the various rag-tag militaries of the Free Systems. The Bobcat is a decidedly average handgun, not to powerful, kinda accurate, with a decent magazine capacity. Ultimately, it's rather unremarkable, apart from being somewhat ugly.
[Basically, the Bobcat is the GLOCK of this universe: ubiquitous, cheap, and easy to find, with very common ammo, but otherwise not particularly spectacular]
OK folks, the Shoulder-Launched, Multi-Purpose Guided Missile, Type 231 "Archer" System
Included are the missile itself (Arrow), Missile tube (Quiver) and the Launcher Unit (Bow). The Arrow Missile comes in several variants, and can be launched from Helicopters, Tanks, APCs, MATUV utility trucks, and of course the Bow launcher. Most common varients include: Silver Arrow, an anti-armor rocket equipped with a duel charge to defeat Explosive Reactive Armor and a depleted uranium penetration rod followed by a 105mm high explosive charge. The Silver Arrow is designed for top-attack, much like the Javelin rocket, and can take out most tanks and Light Armored Vehicles with a single hit. The Fire Arrow, an incendiary variant intended for use against jungle cover and personnel. Typically helicopter-launched, though it is available for infantry and Armor. The Golden Arrow, a high-explosive variant designed to penetrate bunkers and other fortifications. Like the Silver Arrow, it is capable of top-attack. All "Arrow" type rockets are capable of using four guidance systems, for redundancy and further multi-purpose use: Thermal, Built-in Laser, External Laser Designation and Computer-Guided. In Thermal mode, the rocket is locked onto a heat signature, and tracks it. In Built-in Laser, the laser guide from the Helicopter, Armored Vehicle or Shoulder Launcher is used to paint the target. In External Laser Designation, the rocket locks onto a signal from an infantry laser designation device, allowing it to be launched behind cover and guided by a forward scout, or helicopter-launched and infantry guided. In Computer-Guided mode the rocket is launched, then taken over by the BattleNet System, which guides it to it's target using GPS and other methods. This allows the rocket to be fired at a target outside of visual range, and used like artillery. The Archer System has a range of 11 km, and weighs 6 lbs, unloaded. The rocket canister weighs 7 lbs 5lbs or 6 lbs, depending on variant.
3,000 pageviews X_^ it's not a lot, I know, but it's way more than I ever expected.
I know it's been a long ass time since I've uploaded anything but I've had some stuff and things going on.
Just note with a detailed description, sketch, or a link to a weapon that needs shoopin'. No preset/existing weapons.
The M40 is an intermediate weapon between a “PDW” and submachine gun. Designed for vehicle crews, special forces, snipers, and security personnel it supplements the M5 carbine and is preferred by those who want something less conspicuous than a full size rifle. It is chambered in the 10.3x30 Auto Magnum/.40/30, a variation of the 10.3x40 carbine magnum designed to fit in a grip mag. The intergraded muzzle break prevents it from accepting a sound suppressor, but it does make the heavy cartridge controllable in automatic fire. The stock is spring loaded and the sling mounting point allows the weapon to be folded while on the sling and unfolded by pushing the weapon away from the user or pressing the release. The low profile iron sights use tritium-fiber optic glow rods and can be easily used in low light conditions.