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Similar Deviations
I wanted to make a "Wednesday Addams" style series for a long time...
I hope you'll like it!
Thanks to my wonderful donators who help me purchase this black dress!
An exclusive pack series is in creation.

Model: myself
Photographer: Gilles

:pointl: :pointr:
Download for full size.
Don't forget to read the stock rules, credit and fav!
And most important, have fun!
:pointl: :pointr:

:iconallison712: :iconthierry59: :iconbenety: :iconazieser:
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This an old stuff I was working on & which I completed today =)

Yeah, I know it's huge. I hesitated between a package for each pillar or 1 package for all. Tha maps are 2048 so that's why it's so heavy.

Youtube : [link]

Other Packs : [link]

Commissions : [link]

Absolutly free to use in any way !
Don't forget to fav it if you use it and please give me a link as feedback, I'm curious to see how it looks when it's used. ;)
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baldock high st car meet , rat , HOT ROD , how low CAN you go ,
and can you see where you are going,
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I sometimes get questions about //how do you do this so well or how did you draw this suddenly and yeah .__.
So I'm gonna put down some cool art stuff and resources here in this journal so that you guys can see where I pick up a lot of things on the internet.
I'll try and keep this updated as I find more stuff!

(Please note that I mostly just draw on the fly, so I don't always plan out stuff very well with all the theory that's here! It is good to keep this stuff in the back of your mind though!)

If you're searching for useful things on Deviantart, you can check my favorites folder ''USE''. That's where I store all tutorials and resources you might like to use.
( here's a link for the lazies… )

What program/brushes do you use?
I used to work with paint tool SAI. But it has its limitations so I switched to PS for additional options.
I use a mix of brushes for various artists , mainly the brushes from JonasdeRo's pack and also some from other packs I have no idea where they all come from in the end though but I find his set well organized and easy to use.
I also like using a colourwheel plugin in PS to simulate the thing that sai has ;)

(old (I use the basic brushes provided in sai. Mainly using brush tool for everything, on an opacity of around 80% so that its almost fully coloured, but you can still get some nice color differences down with it. I also add a little bit of texturing in the brush (I think its set on noise, but not too much - about 10% or less so its not too obvious, otherwise the brush is too 'clean')

(NOTE -- Brushes aren't very important, its mostly about skill and practice since most cool artists I admire can create the best things from even the worst crap -- so NO ITS NOT ALWAYS ABOUT TOOLS.
But if you're searching for cool brushes .. See USE map again!)))


Basically art can be broken down to fundamentals, you probably get these at art school if you go there (I haven't just yet hehe~ up till now I'm mainly self taught)
The main fundamentals would be Composition, perspective, colors,values and lighting.
There are a lot of tutorials on this stuff here's a cool link I found recently which explains it briefly…
If you want to get down and look at them in depth here's some more stuff
Color theory (not explained as well in the other link)

Fundamentals of art is an understanding of how it works, and when you get that part, you can do almost anything. I used to watch speedpaints of people to get an understanding of how artists work. Better is artists that comment on their speedpaint and tell you WHAT they were doing. One of the best out there which is completely FREE is FZD (Feng Zhu school of design). He's a very skillful artist who set up his own design school and shares his knowledge and experience with the rest of the world.
Check out his video's here

if you don't have so much time to spend, has a greeat collection of short videos sorted by subject (also including fundamentals!) I think I'll have to look into this one some more too :3

A lot of people mainly focus their art on character design though, as am I. For character design it is very important to have a good understanding of anatomy. Anatomy resources are everywhere and its really hard to choose which ones to study from. Personally I find it very daunting to take the time and read an anatomy book (yes I am a very lazy person and prefer visual material for understanding). But If you don't mind there are a lot of really good books out there (some also free for download) I'll try and gather some if you're interested. (try figure drawing by andrew loomis if you're into the books)

Here's a more visual anatomy resource I especially love how they illustrate muscles and photographs for an understanding, since most only focus on the muscle.…
For poses, see or just google your desired pose. Or make your own references! For hands, this is the most common way for me to reference: my own hand. Other than that you should try doing figure drawing from various sites you can find online (yes most of them are nudes but some sites offer clothed people only options .. but nudes are better for studying in my opinion)


As of late I also started using a lot of textures and photographs in my artwork to speed up the process (yes I had some deadlines so it had to be faster). There's different ways of approach I use for textures.
The first one I started using is just
Draw your character or artwork. Then use an overlay layer to add a texture photo (almost never at 100% opacity because this is too much), this should give the image a bit more of a bite so the colours don't look too clean and fake.

The second one I use for the recent environment art is
Sketch or draw something (not in detail). Then start adding or overlaying pictures (please look at the hues and saturation so the image doesn't turn in a complete mess) and then overpaint the pictures so that it becomes one image instead of some crappy collage. When you're busy painting you can always add other textures or photos, don't just stick with plan A.
Mount Velik by NyamesissHeldeofol by NyamesissMorholt by Nyamesiss These pictures contain about 10-30 pictures in each of them, so you know its not just copy pasting something, you build an image to get a feeling about how it will look when its finished so it's easier for you to paint. But always tweak everything to your liking so that its original and cool :)

Sai is not the best program when it comes to phototexturing since it only has limited options for this
I've been using more different options and have found PS to work a lot better if you're interested in texturing or photobashing in your artwork.

I also have some other small things that might be fun or interesting--

Don't know colors so well? here's a color wheel which quickly shows you different schemes and enables export to PS
The pose site also has a practice setting for super quick sketching and
perfect anatomy size calculator (if you're really into precision, but that might be more interesting for an actual sculptor)
There's recently this new website called which offer practice, inspiration and tutorials, I haven't really used it since it just crashed on me once and i didnt feel like retrying xD… (something about color did not read yet whoops, just savin)

Please note that I am not schooled in this kind of stuff yet.
This is merely things I collected, and I really want to share it with you guys~
Good luck arting and just ask if you need to know anything~ //I'll try to help if I can!
This file will be where I try to post all the useful things I learn and would like to share.
Please read it and see if you find anything helpful! :D
I appreciate feedback ^^ since that's also an important part in art~

if you have any questions just ask!
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Rendered in Lightwave.
Planet Stock.  Free to use, just drop us a link if you do :) 
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Final- [link]


VKontakte [link]
Facebook [link]
My sketchbook [link]
YouTube account [link]
LiveStream channel [link]
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So I thought it would be fun to post my process for my digital illustrations. It's REALLY huge so beware.

The image I was working with can be found here [link] .
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Hi there, this is my first tutorial, I'm not much of a teacher, but I do my best as I can. I hope this might help some who are looking to color images like this. i have several of my own methods, and I'm not sure if this is similar to someone elses method. If there is a similar method, use theirs ^^;; I'll try to explain best I can.

1) I usually start off one of my images on Open Canvas to save paper. Wacom Tablets are a God-send for me. I make two layers, both set on multiply, I "pencil" in a sketch of the image I want to make with a light blue color. The second layer above that is the "inked" part of the image. After that's through, I delete the "pencil" layer sketches and save the image as a bitmap (for quality) Drawing images larger helps quality for these images too when coloring in Photoshop.

2) Now that we're in Photoshop, it's time to color the image. YOu have ot make the inked image the top most layer, select all, cut and paste to make it a new layer, and remember to set the layer to Multiply. Make multiple layers underneath the inked image, each layer is going to be either a separate part of the image, or one color of the entire piece. Sometimes it helps to make a flat color as the background layer, or to make sure that you're not missing parts while you color, leave the BG white. Label each layer so you know what it is for under the properties of each layer. Now that each layer is set, color the areas you need using the paint tool. Filling in the blank spaces needed

3) The image is now in flat color. To make sure you haven't missed anything, turn the bg layer on or off, if it has a bg color. It'll help pinpoint areas you've missed.

4) Now marks a very strenuous part of coloring, the shading. This is where the airbrush tool relaly comes in handy as well as the wacom tablet. It helps out the pressure and the darkness of the color when you shade. If you have multiple areas, you might wnat to use the lasso selection tool to surround parts you want to shade, that keeps the other areas unshadable until later. Set the airbrush to multiply, and use a lighter shade of the color you're shading, OR set the color to a light grey. it may take a few strokes of the brush to get your shade in.

5) Everything is shaded, it's time to link all the layers with color and Merge the linked layers. Leave the inked layer and the BG layer untouched, or else you won't be able to edited the other layers correctly.

6) A little touch up for the image, I selected the outer layer of the inked layer, and then inverted the selection, making sure only the inked image was surrounded. After that, I made a new layer with a low opacity, and used the gradient fill tool to make a sort of shadow. It's not relaly that important, but I thought I'd point it out.

7) The crystal was another issue. I set a new layer, even over the inked image. The layer properties are normal. Using the straight line lasso tool, I made a pointy shape, having the colors being set on a low opacity as I filled them. I made other shapes over those shapes to make a lighter and lighter color. After that was complete, I used the Airbrush tool to make a bright shine in the middle.

8) The bg can now be meddled with, for this particular image, I made a custom gradient with the desired colors. Fill the background using the gradient tool set at radial.

9) Now that everything is set, the minor speckling of light shines are added, using the airbrush tool. Very lightly, set only the neccessary areas for shines. Not ever spot facing the crystal will work, only the areas nearest the crystal. It helps believe the dark shade near the bottom of the image.

10) Viola! I hope that helped!
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