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Yaya Han - An amazing Cosplay artist and beautiful model! She has an incredible gallery of stunning costumes that she created herself. Check out her sites!

:iconyayacosplay:

Website: [link]

Facebook: [link]
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Yaya Han - An amazing Cosplay artist and beautiful model! She has an incredible gallery of stunning costumes that she created herself. Check out her sites!

:iconyayacosplay:

Website: [link]

Facebook: [link]
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CRACKSHOT

Allegiance: Autobot
Sub-Group: Minibots
Function: Gunner
Transformation: Tank

Strength: 10
Intelligence: 5
Speed: 5
Endurance: 9
Rank: 6
Courage: 10
Firepower: 10
Skill: 10

"Shoot for the moon - you may hit a Decepticon camp!"

Profile: Crackshot is the living weapon of last resort in Jaw Crusher's arsenal - his name fits his sharpshooting skills, and he possesses the firepower brutal enough to supplement that moniker. Crackshot's not one of the most intelligent team members in terms of being able to map out his own combat strategy and improvise under unforeseen circumstances, but if you show him where to shoot, the target will always get reduced to atoms by Crackshot. He's especially good at long-range firing, which makes it difficult for the enemy to get a particularly good shot back at him, since he also has a talent for staying in motion while shooting and his treads can often be charged to kick up enough clouds and silt that getting an exact bead on him through the resulting haze is next to impossible. Crackshot thrives on the heat of battle, or at least he has ever since Prometheus got done with him. He has almost no memory of who he was or what his function might have been before Prometheus remade him to the mad Decepticon's specifications, but he knows that Prometheus and his brood are nothing but trouble, and he has since become an invaluable asset to Crusher's Dozen despite his lack of social skills. This flaw is something that Moray and Drifter have taken it upon themselves to correct, and frankly Crackshot finds the attention a little embarrassing, but he can't bring himself to turn down the ladies. Not that he gets much time to practice being a more personable Autobot; Crusher often has need of Crackshot to undertake operations that will almost inevitably involve heavy fire exchanges and show of force in order to successfully perpetrate the obstruction of Prometheus' dreams of conquest. Crackshot accomplishes these tasks exceedingly well, in fact, too well for the comfort of some of his more low-key teammates like Geebee, who simply cannot stand being in the same range as Crackshot for his own personal reasons, or Nimbus, who often has to remind Crackshot that total destruction is not always a good thing. Then, of course, there are the likes of Isolde and Lowroad, who so take a shine to the use of lethal force that they comment to Crackshot not to take much stock in his other teammates' concerns. This divide only serves to make Crackshot more uneasy in terms of trying to become more connected to his comrades, since clearly there are two different philosophies in play here. In fact, the only member of the team who seems to give Crackshot any solid footing on which to conduct himself is Jaw Crusher, who knows that being able to relate to the rest of the team is as important as being able to mow down Decepticon drones by the dozens. Reluctantly, Crackshot has admitted to himself that if he is to be an effective soldier, he'll have to find a way to walk that line.

Abilities: Crackshot exhibits impressive speed for a vehicle of his design, able to traverse the rockiest terrain at a top speed of 50 miles an hour. He can pick off a turbo-fox at four miles with a single shell from his gun barrel, and utilizes a gaggle of shell types that include cryogenic, sonic, thermal, explosive, acidic, electrical, chemical, and just about anything that can cause incapacitation at Crackshot's range. Crackshot also possesses an armored hide that can withstand the most powerful explosive weaponry, and which adds to his own physical strength, making him a particularly dense foe to attempt to go through.

Weaknesses: Though heavily armored, Crackshot is not immune to high-powered cryogenic or sonic weaponry like Icebox's hand-mounted cryo-blasters. His rather simplified cerebral circuitry, possibly owing to lobotomization on Prometheus' part, makes him a perfect target for an electrical or sonic blast to the head; a good shot can take him offline for hours. His concern for Moray and Drifter can also be leveraged against him easily by his foes, making this ordinarily-tough Minibot even more vulnerable.

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My fifteenth re-painted TF Minibot character, a tan variation on Warpath. Warpath was one of the first Minibots I ever got (and by that nature, one of the first Transformers I ever got, as my parents didn't take a liking to getting me anything bigger like the ones my brother had...lucky creep), and also one of the first I ever saw on the G1 cartoon, so I've always had a bit of a fondness for the big lug.
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FUTURA

Allegiance: Autobot
Sub-Group: Minibots
Function: Warrior
Transformation: Futuristic Car

Strength: 8
Intelligence: 9
Speed: 9
Endurance: 10
Rank: 6
Courage: 10
Firepower: 8
Skill: 9

"There's a time and place for looking back, and while you're outrunning hailfire ain't it."

Profile: At an early age, Futura figured out that it pays for one to be able to handle themselves in the middle of a galactic civil war. Much of the only real family and neighborhood of friends she had in Iacon were obliterated in the twilight of the Second Great War. But still, knowing that the Decepticons were nothing but bad news, Futura kept her desire for retribution in check, using her developing talents as a spy and thief to the benefit of the Autobot cause. In time, she became an exceptional warrior, and even after the hostilities between the Autobots and the Decepticons were brought to a climax with the rebirth of Cybertron via the planet's Plasma Energy Chamber, Futura always kept herself ready should there be a re-emergence of trouble in her old neighborhood. Indeed, such was the case when Graft and Icebox incapacitated the valiant Autobot soldier and brought her back to Prometheus to suit his own dark designs. Reformatted, tortured, disassembled, rebuilt, reformatted again, Futura knew an agony unlike any she'd ever experienced. Yet she did not lose faith - that so many others shared this indignity in the locked cells of Prometheus' lair kept her sanity intact, and even before the senseless slaying of a brave female Minibot catapulted Jaw Crusher into battle against Prometheus, Futura was already engineering, planning, preparing for the escape. In the chaos that ensued, Futura took the initiative and quickly enabled many of the liberated Minibots with weapons and resources, drawing on her memory of all she had seen and suffered in the catacombs of Prometheus' inner sanctum, and helping to administer order in what could have been a mindless, misguided attempt to flee. Futura has come to appreciate the value of having a cool head when it comes to facing down the likes of Prometheus and his gang of butchers, and she is oft times the most audible voice of reason in Jaw Crusher's group. She's also one of the few Minibots in the bunch with a semi-level head on their shoulders that seems to exhibit any sort of sympathy for the more impulsive types like Isolde and Lowroad, knowing that it is in their nature to desire an abrupt and permanent resolution to the frustrations caused by witnessing acts of evil. Futura is quick to remind them that, for a time, she had once been as they are presently, believing that extermination was the only possible means of confronting the menace posed by all Decepticons. It has yet to be seen if Futura will succeed on this front, but that's what keeps Futura going even after suffering the most hideous personal tragedies as she has in Prometheus' clutches - knowing what could lie ahead for the Minibots if they can commit themselves as a team and put their brains before their brawn.

Abilities: Apart from her speed and maneuverability, Futura also has two hand-mounted photon laser emitters which she utilizes in robot mode and which can sizzle a Decepticon's circuits. Her speed is second only to Bandit in the ranks of Jaw Crusher's Minibot team and her agility is comparable to that of Drifter. She's also the most resourceful of the Minibots, able to take virtually any object around her - from a manhole cover to an uprooted tree - and turn it into a weapon that can ultimately be as damaging and prove as deadly as any firearm. Futura also has the skills of an expert gunner, and has been a vital component to the operation of the crew's starship, the Galatea, through dangerous galactic territory.

Weaknesses: For all her street-smarts, Futura's feelings can still be governed by her willingness to believe in the good in all life forms, even those who in all honesty would be only too happy to lure her into a trap under false pretenses. Once the illusion is shattered, her immediate reaction can often be disorganized and too jostled to be an effect deterrent. Her photon laser gauntlets can also hamper the circuitry in her hands and forearms for hours after maximum dispersal, negatively affecting her combat performance if needed in back-to-back battles.

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My twelth TF G1 Minibot re-deco character, this time a gray feminine version of Wheelie. In this case, I attempted to reconcile the disparate looks of both the cartoon/comic version of Wheelie and the actual toy, including modifications to the head and hands. This is one of the reasons why I don't have quite as much affection anymore in drawing G1 characters as I do some of the later designs - as I've gotten older, the gulf between the look of the toys and that of their animated/published counterparts just became too disconcerting for my tastes, even if the cartoon/comic designs were really just simplified interpretations.
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Part one (TV) - [link]
Part two (anime) - [link]
Part three (cartoon) - [link]

Just as there are iconic heroes and superheroes in all forms of media and literature, there are also plenty of heroines and superheroines to enjoy and be inspired by as well. This is part of six pics showcasing my personal top picks for my favorite heroines, one each from TV, anime, cartoons, comics, games, and movies.

They may end up in distress from time to time, but these six always come out ahead in the end, no matter the odds stacked against them.

Number four is arguably the most well-known character in the list, Diana Prince aka Wonder Woman from her self-titled DC comic and Justice League. An Amazonian princess that also serves as her island's ambassador, Wonder Woman is one of the strongest and battle ready characters around. Nearly on par physically with Superman, there's little doubt when she enters a battle that the opposing side will lose. Powerful, diplomatic, a qualified leader both by blood and her natural talents, armed with armbands that can deflect attacks, carries an unbreakable lasso that forces anyone caught in it to tell the truth, and though she can fly on her own she has an invisible jet... little wonder (pun intended) why she's part of DC's "Big Three" alongside Superman and Batman.

Who she beat in comics: Lots, more than any other category.

A few of the lady X-Men, particularly Storm - if I allowed ties, she'd unquestionably have been included. Rogue, Phoenix (Jean Grey) and Psylocke were close too. Ms. Marvel and Scarlet Witch from the Avengers. On the DC side were Batgirl (original), Black Canary, and Huntress. Since this was a comics-version only list even if the characters appeared in other media (all have been in cartoons, for example), I stuck with only the comics portrayals. Otherwise Hawkgirl, Supergirl, and Vixen from the animated Justice League would count too.

And as a half-joking entry, Alice from the Dilbert comic strips - beware her Fist of Death!
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NIMBUS

Allegiance: Autobot
Sub-Group: Minibots
Function: Air Commander
Transformation: A-10 Thunderbolt II Airplane

Strength: 5
Intelligence: 8
Speed: 9
Endurance: 7
Rank: 7
Courage: 8
Firepower: 7
Skill: 9

"You could be above the law, and I'll still be on top of you."

Profile: Nobody knows the strength of what floats above better than Nimbus. It was in the midst of an electrical storm over Altihex that Nimbus was shot down by Prometheus' lackey Dragonfly, and the shock of the storm's consequences continued to burn into him as irrepressibly as Prometheus' own laser-scalpel did. Nimbus vowed that if and when escape was possible, he would not only take advantage of that window of opportunity, but dedicate himself thereafter to knowing all there was to know of the forces of the heavens, and prepare himself physically and mentally to embrace those forces, to use them to his advantage, and ultimately to bend them back against Dragonfly as the demented Decepticon had to Nimbus. But even after he fled with Jaw Crusher and the other Minibot escapees from Prometheus' lair, Nimbus knew that mere vengeance would not be enough to gain an effective understanding of the mysteries of the skies. Ultimately what started out as the need for retribution evolved into a respect for the natural forces of the planet's stratosphere, and eventually the role it plays in the great circle of Cybertronian life. Nimbus has since found greater use for his meteorological talents, helping to protect those in harm's way and thus loosening Dragonfly's stranglehold on those beneath him. This is a responsibility Nimbus treats with utmost seriousness, even in circumstances where it would seem his advanced aerial acrobatics are meant to dazzle opponents - if they're bewildered by what they're seeing, then they're already as good as dead. Nimbus is not above using deception against those would prey on the powerless - he knows they would do the same if given half a chance, which would put him in their crosshairs instead. As the result of his enlightenment, Nimbus doesn't like to 'fight dirty', but he will if the circumstances and the enemy deem it necessary to do so, and when he does it's for keeps. And that's precisely the kind of soldier Jaw Crusher needs in the air, where the vast majority of the team has no foothold since most are bound to the ground below. Crusher is pretty liberal where Nimbus' performance record is concerned - Nimbus almost always gets the desired results, and that's led to a strong working friendship that extends into a command triad including the group's chief land warrior Pepper and marine agent Moray. This, perhaps, is the reason why after years of torture and shame, Nimbus no longer possesses the apprehension that he once shared with others who have been airborne - he knows there'll be someone there to catch him if he falls.

Abilities: In plane mode, Nimbus can clock in at 750 miles per hour at top cruising speed. With intermittent use, Nimbus can radically increase his power output to send him thundering at a devastating 4000 miles per hour. His aerial maneuverability is among the most masterful of any Transformer, and armed with long-range concussion bombs and thermal laser blasters, he can reduce even the fastest-moving ground target into ash from above. Nimbus can also utilize his weaponry in robot mode with expert sharpshooting skills, able to shoot down the fastest strafers before their own artillery can make a mark on him.

Weaknesses: Nimbus' aeronautical abilities often require great fuel consumption for their execution. His lack of experience in land warfare also hampers his performance in that capacity, despite his own sense of commitment to getting the job done from the ground as well as from the air.

------------------------------

My eighth TF 're-deco' character, a blue version of Powerglide. You'll notice this one has a more dynamic pose than the others; that's because I had originally done the line art for the robot mode for a project that I was never able to finish. The same can also be said of the line art I used for Prometheus, as well as the upcoming Overpass. I'm at a point now where I can't stand to see projects I started once unfinished.
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LOWROAD

Allegiance: Autobot
Sub-Group: Minibots
Function: Transporter/Reconniter
Transformation: 4WD Off-Road Truck

Strength: 9
Intelligence: 8
Speed: 7
Endurance: 9
Rank: 6
Courage: 9
Firepower: 5
Skill: 8

"The dirtier the body, the more mileage one's got."

Profile: Lowroad is one of those Autobots who has slipped into the belief that ruthlessness and underhandedness are means that can be justified by their ends. His experiences among Prometheus' unwilling test subjects have taught him that Decepticons by and large are merciless scum that cannot truly be put in their place unless those who stand against them are willing to retaliate in kind. While Lowroad doesn't dismiss the nobility of the Autobot cause, he does believe that by holding back in combat, the Autobots are only defeating themselves. This is something that Jaw Crusher and his comrades have had to contend with since their escape from Prometheus' clutches, and it is clear that the psychological scarring endured by Lowroad as the result of Prometheus' atrocities runs deep enough to pose a risk to the group's integrity as a fighting force. Lowroad often neglects to stand down from bombarding an already-incapacitated foe, because he feels that such enemies should be made examples of. He thinks that this is the key to intimidating Prometheus' underlings, and ultimately undermining their own combat performance against Crusher and his crew. So far, this strategy has only served to convince Prometheus and his conspirators that Crusher has at least one complete nutcase under his command, and they wouldn't hesitate to fire on Lowroad any more than they would on any of the other Minibots - after all, Decepticons, even cloned ones, don't exactly find insanity something that their kind should be afraid of. But Lowroad tolerates his team's criticisms, thinking that ultimately, as their battles become fiercer and the stakes get higher, they'll eventually realize old Lowroad knew what he was talking about. This personality flaw is not helped by the fact that Isolde sympathizes and often sticks up for him. Surprisingly, some of this sympathy has rubbed off on Lowroad, and he has repaid it in kind to another Minibot on the team whose methods are always in question, Highroad. Given his own understanding of the value of extreme measures, Lowroad is one of the few members of the team who appreciates Highroad's penchant for falsification, and as such one of the few Minibots whom Highroad can actually be somewhat honest to. It's this camaraderie that has kept Crusher from removing Lowroad from active duty, knowing that with the belligerent nature of team members like Highroad, Lowroad, and Isolde, it's important for them to continue to keep working together and functioning as best they can collectively. It is hoped that, as a result of this rapport, Lowroad will come to realize that using brutality against brutality doesn't always work.

Abilities: Lowroad's improved strength and endurance are put to good use when he is employed to transport vital resources as well as heavy materials and loads that would prove too much to handle for the likes of his teammate Geebee. It goes without saying, then, that Lowroad is easily among the strongest of Jaw Crusher's Minibots. His sensitivity to infrared waves also makes him a perfect agent for night operations. He can also cover a distance of 25 miles with one leap, owing to his tremendous strength as enhanced by Prometheus' radical upgrades to his body, and the ability to cushion his landing electromagnetically is also quite useful in stealth missions.

Weaknesses: Though Lowroad possesses incredible strength for a Minibot, he also consumes quite a bit of fuel in the process. This problem becomes magnified by Lowroad's compulsiveness in getting the drop on his enemies and fighting by their own rules, when he could potentially get himself into a situation that he may end up not being able to get out of as he originally thought. His taste for traveling the roughest terrain can also cause occasional damage to his locomotor systems, and he can often be hesitant to seek the proper maintenance when he should.

-----------------------------

My tenth re-deco TF character, a brown repaint of Gears. Many of the profiles I've written reflect elements of my own persona, which has actually made it easier for me to write these than in past attempts. Which is good, because I've never generated 'tech specs' like these on as broad a scale as I am now, such as it is; I've still got a few more to go, and even then I haven't figured out exactly what I'm going to do with these characters beyond that.
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Some fanart for the lovely :iconyayacosplay:
I had a hard time picking out which of her fabulous cosplays I was going to portray, and I fell in love with her Jessca Rabbit costume. Bravo Yaya!
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Take a trip back to the '80s. I would get up especially early every morning so that I could get my piano lessons done and be able to watch my favorite show... Star Blazers. In Star Blazers, the heroic crew of the Argo traveled to a distant planet to save the earth. Great stuff.

This is the design of Wildstar's uniform, done on a rectangle. I've done a similar design in the past for M.A.S.K., another great cartoon series from my childhood.
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artist: Bill Maus

digital colors: me
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