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*EDIT* It's not much, but I darkened the mid ground a little. Until I learn more efficient techniques for digital work, that's about what I can do. :nuu:

Finally! :dummy: Background could have been better, but overall I'm pretty happy with it.

This is a pic of a battlefield that has been "broken" (i.e. battle lines have blurred into one big mess.) Faction units (in green) fighting Federation units (in desert paint.) In the background you see some Federation missileers and in the far back, one of the main assault platforms and its compliment of mecha.

The title comes from "ace" pilots -those who have earned a name on the battlefield. Hiro groups aces into two categories: "runners" and "shooters." Runners employ exceptional maneuverability, and often specialize in melee tactics, while shooters are highly flexible and accurate with firearms. Typically each ace has a little of each in them. Hiro is THE ace of the Federation. Kana is a runner ace, and Eric is a shooter ace. None of them appear in this picture though. ;P

Oh and something I never mentioned -The Federation refers to the Faction as simply that, or the full name, the "Red Seal Faction." The Faction military and the citizens in Faction-controlled territories refer to themselves as the "Red Seal Republic." Just in case anyone wondered what "RSR" meant on the mech in the foreground.

Also, I realized earlier that I gave an overestimation of size for the mecha in "Dream" -based on my original mechanical designs and the fact that I actually did some approximate measuring, the mechs are around 28 meters tall, not 40. ^^;
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Did this pic because I said I'd do an Armored Core-style sniper mech for :iconaxonn5:'s Birthday. Sorry for the simple background.

I'm fairly pleased with the way if turned out. :dummy:

No real basis from the actual series; I just used the concept of a cored mech with interchangeable parts (which look like all the mechs I draw anyway) and tinkered around a bit. It's left and right arms are different parts, to clarify.

Its armaments include:

High-explosive assault harpoon, reinforced shotgun, jammer, tactical knife, internal components (grenades, mines, flares and ECM), and of course the high-capacity and rapid-fire sniper rifle.
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just play armored core bitches!!!
[link]
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oh man, drawing this was such a pain...but i liked a lot :)
drawn listening :[link]
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Mecha name : Falcon

(c) eyetypher
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fuck yeah i managed to ink this one...someone please tell me how to draw the sea...
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This is how the cockpits are supposed to look like... The joysticks can turn 90 degrees.
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Zentraedi Male Power armor (Nousjadeul-Ger)

Another illo for Palladium Books Robotech The Macross Saga RPG.

[link]

Digital inks and tones

©1985-2009 Harmony Gold USA, Inc.
©1981-2009 Palladium Books Inc.

Palladiumsbooks.com
Robotech.com
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So I did this because I wanted to start getting into the other mechanical designs for "dream."

This is one of the Federation's ten main assault support platforms. It functions at any range, but it operates at maximum combat efficiency within 30 miles of any engagement.

It boasts some of the most devastating firepower ever seen, second only to the weapons satellites which were outlawed earlier in the conflict. Generally these platforms patrol border areas, and occasionally provide direct support in battle. This can take the form of long-range shelling, missile support, or strategic command. The wolves utilize them exclusively for their large blackout payloads -special weapons once used only for scenarios such as scouting, retreat, defection and economic interference, and now used in a type of assault that the Wolves specialize in.

Each main assault platform carries a platoon of near-wolves class mechs specifically for battle support.

In addition to the raw offensive power, main assault platforms are heavily armored, and employ an orbital defense barrier linked directly to the core respiratory system (see below.) The nine plates attached to the top spine break off and independently orbit the control core at the base of the spine. Each one is controlled by an autonomous defensive system so sensitive that the nine defend up to 75% efficiency under the heaviest of fire, and up to 95% under normal circumstances.

It is generally considered almost impossible to destroy a main battle platform head-on with standard tactics.

Each one is also outfitted with extensive Broad-spectrum countermeasures and defensive gun and missile emplacements.

Using this platform as an example, I wanted to also describe some of the systems found in the mecha of "Dream" (which are also found to some extent in many aspects of civilian life as well.)

The massive weight is offset up to 90% (75% in mechs) utilizing two of the same systems also found within any third generation cored mech. The first relies on precisely monitoring and controlling the polarity of certain metals built directly into the frame of the mecha, as well as in one or more solid cores; these metals are set to a degree of near-orbit in relation to the planet's solid core using extremely powerful computers and properly regulated energy.

This allows for the construction and continued use of machines and buildings far larger than those found on Earth with the technology that was developed in the past, when such sizes would have had structures collapsed onto themselves due to the sheer weight.

The second system (core respiratory system) utilizes a series of plasma circulation channels that act similar to the hydraulics found in animals such as spiders -this system supplements the mechanical joints of any mech and increases the speed and power of third generation mechs up to ten times that of their predecessors. In the assault platform, the plasma channels provide direct power for mobility and the long range cannon.

What do you think? More stuff like this? ^^;
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CRG-360F GiLRAM Fortress
Related Link :
• Clean Slate WIP ► [link]
• Line ► [link]

Rate = 93
Story = Red Guardian
Class = Heavy Artilerie
Overall height = 17.2
Base weight = 68200
Full weight = 104200
Armaments =
• CMCLG-G36 Main Massive Condensed Positron Gun
• CMRG-G36 Optional Mini Rail Gun
• CHCS-G36B Secondary Beam Gun
• CBS-R1 Melee Beam sword
• CRWS-G36 Dispersing Neutron Cannon
• CAM-G36 Chaff
• CDMP-G36 Missile Pod
• CAB-G36 Pulse Interceptor
• CDVC-G36 Attached 75mm Vulcan Cannon
• CDMG-60 Atached 30mm machine guns
• CHCS-G36S Heavy Coated Carrier Shield

Line : 0.5 Standard BGel pen + 0.3 Pilot hi-tech
Softwares : Easy Paint Tool SAI
Hardwares: Mouse DX
time : forgot, but arround 3-4 hours i guess

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Armored Unit produced by Chezernoff Heavy Industries. Used by certain military officer and the rebel of the Republic.
A modified series of GiLRAM III for long range attack with more firepower and heaviest defense of all GiLRAM series. Its armor were coated with the material used for the light shield used by G-100. Due to its weight, it cannot move as agile as the previous series, its has the slowest movement speed of all the series.
The Positron Gun of this series can destroy everything on its way, the energy can reach longer than 100,000 range. The positron gun consume a massive energy, to cover it, the G-310F was equiped with an energy reserve system on its back.
The pulse interceptor was attached to repel any incoming intermediate energy attack. Chezernoff was also attached a rear weapon system to anticipate its vulnerability from back attack [due to the weight, this system scatter out a neutron energy to jamm enemy system and do a significant damage.
The lastest version of shield for G-360F can withstand any attack, from a simple projectile to high particle attack. Upon impact with any energy attack, its shield battery activated to back up shield durability against it. It also can carry additional ammo for its projectile weapons.
G-360F is a perfect option for Long range combat, the production cost is also very high, makes the price even higher, thats why this kind of GiLRAM are few can be found in the battlefield. Only experienced or ace pilots are allowed to ride it.

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done with the BG at last :D
haahahahaha...
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Well haven't worked on it for a while, its almost done, still have to put more work in the weps and mechanical parts.

BTW this render kinda turned out bad I didn't have enough ray bounces.
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