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The Lohengrin-class supercarriers are among the largest and mightiest ships in the entire Central Galactic Navy. Naval operational doctrine is based around these ships, in Carrier Groups defended by battleships, cruisers, and other capital ships. Carriers are used to haul entire army corps, their vehicles, and supplies across vast distances, and then deploy them in massive ground engagements. They also carry an entire space combat wing, with hundreds of interceptors, orbital fighters, and long-range space mecha, as well as dozens of unmanned combat support craft ranging from missile and gunboats to supply craft and reconnaissance drones.
Its massive carrying capacity is not all they are used for; though usually kept in the rear lines of battle, supercarriers are armed to the teeth with hundreds of beam weapon batteries and missile packs. Combined with their heavy armour and powerful shielding, they can make a potent battle-weapon, provided a commander is skilled enough to make full use of its systems. Their main detriment is their low manoeuvrability compared to more nimble combat ships.

Specifications:
Class: SVCV Lohengrin Supercarrier

Rollout: September 10, 3286

Manufacturer: Blohm and Voss Shipyards

Length: 16,800 meters

Width: 4850 meters

Engine units: 42 x antimatter beam-core drive clusters, numerous auxiliary thrusters

Power source: 6 x RR-585 Aneutronic Fusion Reactors

Power output: 100,400 terawatts-electrical each

Sublight speed: 1G cruising; 15G max

Crew: 56,943 enlisted; 3057 officers; total 60,000 crewmen

Troop Capacity: one Army Corps (100,000 men); one Navy Expeditionary Fleet (28,000 men; 110 surface vessels); one Navy Hunter Fleet (7,000 men; 150 surface vessels).

Standing Troops: one Marine Expeditionary Force (50,000 men), one Security Forces reinforced corps (125,000 men)

Armour: 10 meters of Titacrete Military-Grade Battleplate

Shielding: 12 rate

Armaments:
336 x SK-L10 X-ray lasers
500 x M-101A Quad Autocannon Turrets
520 x Missile Modules
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a page with only sailors
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my own character i created long time ago.
it was the prefect excuse to draw his turbycicle

design lines and colors by Fernando :iconfpeniche:
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Just another war machine that'll ruin your life ;)
cheers!

image M.Dipo_NOMANSNODEAD
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geeee
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A Russian commander with a compact assault rifle.
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Brush pen + ink in nice new sketchbook
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"The Lord's my shepherd
I'll not want
He makes me down to lie
In pastures green, he leadeth me
The quiet waters by...

Yea, though I walk in death's dark vale
Yet will I fear no ill
For thou art with me, and thy rod
And staff me comfort still...

My table thou hast furnished
In presence of my foes
My head thou dost with oil anoint
And my cup overflows..."


This one shows two priestesses, as unlike to one another as night and day.

On the right is Mika Tai, an Avenger/Serene Initiate. She has a strong (but deliberately vague) 'Asian' feel to her character, being essentially a shao-lin monk who uses clerical prayers and her no-dachi instead of kung-fu. A priestess of Majere, Krynn's god of meditation and control, she is always poised, precise and centred. A practitioner of numerous tantric styles, she considers herself a lover as well as a fighter.

(She has something of a 'jedi' flavour, too. I personally think bald girls are hot, especially if they are very feminine in other ways. I was thinking of Persis Khambatta in the first Star Trek film when I drew her. And no, I don't know how her top stays on when she fights! That's the way the player described it to me, so that's what I drew!)


On the left is Anastacia, Mika's ideological opposite in many ways. She is an Invoker/Adept of Whispers, and a follower of Ilmater, the Forgotten Realms god of martyrs. But Stasi did not always channel a deity as benevolent as the Maimed God. Her parents were cultists of Torog, and as soon as she reached puberty, the terrified child was presented to the King Who Crawls to be his earthly vessel. For a decade, she was a god in mortal form, a dark avatar for an obscene power. Thankfully, a band of adventurers defeated the cult, and were able to drive out the dark god from her body with a powerful ritual. But the young woman remained mentally scarred by her ordeal, and the burned-out remnants of her possession remain. There is not a single night she does not wake up screaming, as she recalls one of her buried memories of her time as a plaything of a dark god.

The priests of Ilmater nursed her back to some semblance of mental health, and Stasi took up the staff and rod as a priestess. Now, she fights against evil, but remains a deeply troubled young woman. She speaks only in a hoarse whisper, unless she is screaming one of her fell curses, when she speaks in tongues. As a priestess of the Martyred God, she uses her own blood and life force to protect the innocent and hurt the wicked. Her magick is very much in the Old Testament vein - plagues of locusts, pillars of salt, vengeful bolts of heavenly lightning upon the heretic. A lonely, depressed woman, old beyond her tender years, Stasi knows she will never truly know peace, but her holy crusade gives meaning to her shattered existence.

(The player's character was established some time ago, but her 'look' was inspired by a powerful portrait from the very talented Mark at PhotosWithAttitude. Mark takes great pictures of beautiful woman with an alternative look, usually with several tattoos and piercings. One in particular stood out to me - it showed the model with scars from self-harming. I found it very powerful - in some ways, revealing her scarred arms must have been harder than posing nude. I was also struck by the pattern and symmetry of her self-inflicted injuries - there was a disturbing beauty about them, like the stripes of a hunting cat. I don't personally self-harm - my scars are on the inside - but it struck me that the line between art and pain was sometimes very thin.

Anyway, David (the guy who plays her in our D&D game) intially wanted Stasi to take a Vow of Silence, but we thought that would be hard to play at the table. So he took a leaf out of Raistlin's book and had her use a fractured whisper when not using her malediction prayers. I showed him the picture of Drucilla at PWA and he agreed it was a great look for the character, showing both beauty and inner hurt. Stasi is in many ways a mirror to my own character, Emma - Emma hurts her friends a little to harm her enemies a lot, while Stasi hurts herself to heal her friends and harm her foes.

Her look is deliberately more 'emo' than 'goth', a subtle but notable difference to my own character, Zanne.

Anyway, this one is dedicated to the model in that PWA picture, the lovely Drucilla Black.)
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