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Rigging a toon character in autodesk maya 2013 creating a custom rig How to create handles Using the expression Editor to drive your Rig Using the connection Editor to drive your Rig Using Driven Keys to drive your Rig Stretch bodyparts, like your arms, legs and body Setup advanced controllers for your fingers and feet. Personal help in case you need it.
Bonus : Curve Tool 4 scripts for your finger controls. 1 copy of Chris as a Cartoon Character.
Products needed : Autodesk maya 7 to 2013
Details Video : 720P ( 1280*720px mp4 format Length : 5 hours Language : English
In this tutorial, we are going to show you several ways to export from poser or Daz studio to autodesk maya. 1 The old fashioned way - Exporting figures and bvh files 2 Exporting with Poser collada or Daz studio collada 3 Exporting Daz studio fbx
Also we are handling, how to export your figures. complete skinning in autodesk maya ( if you need to export by the old fashioned way ) Problemsolving and adjusting weightmaps.
Setting up the character in autodesk maya 2012 importing blendshapes / morphs and how to set them up. Creating constraints and handles for your character
Length : +/- 2,5 hours
Products needed : Autodesk maya 2012 Poser 5 till 2009 or poser pro versions or Daz studio with fbx plugin
preparing characters to export from Poser to motionbuilder preparing characters to export from Maya to motionbuilder ( 3dsmax users need to pay attention to the parts of Maya ) installing Brekel Software -configuration importing and streaming the Brekel skeleton in motionbuilder Transfering animation from the Brekel skeleton to your character Problemsolving, smoothing out the animation, blending with your own animation Transfering back to Poser and maya.
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