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There, i dumped everything i sketch... well... almost...

I failed to meet the deadline of a job, it's not formal at any angle, it's more like my pursuit of my own ambition, well, mid term test doesn't allow me to fulfill that and, here we are, i don't really want to hide this work forever, now that i missed the deadline.

Next time, i wont be taking too much jobs so that i can concentrate which one i should be focusing on. But they are fun, and hard to resist... ugh... i just want to... do... some...- ASSUMING CONTROL.
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mm... a TF character which I created... decepticon. finally was able to colour... took like... two years :D
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Lets make it clean

Created using Blender 2.58
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Just an update on progress
begun work on interior
still shaping the body added headlights

If you could suggest any improvements they would be very welcome
Original Concept: [link]
MK2 WIP 1: [link]
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Finished the legs,
Just the head, arms and wings to go (still just placeholders)

Made in Blender
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weopuaskldf
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Model No.: YHF-52
Code Name: Gendarme
Unit Type: limited production prototype general purpose humanoid fighter
Overall Height: 13.5 m
Average Weight: 42 metric tons

Technical Data
The Gendarme (pronounced /dʒɛnˈdɑrm/ or /ˈʒɑndɑrm/) is a prototype model for the planned HF-52 series of humanoid fighters. The name literally means "man at arms" in French, and was originally given to elite French horsemen from the late 15th to the 18th centuries. The Gendarme lived up to that name, outperforming contemporary terrorwalks.
The Gendarme's design vaguely follows its planned resemblance to a knight (hence the name). It's humanoid frame is typical to that of HFs except for the cockpit area, which very much resembles the nose of an aircraft. The entire unit is powered by a high-output, ultracompact, Type-3 hydrogen powerplant, with subgenerators in the legs.
The wing-like plasma boosters, the Gendarme's defining feature in its default configuration, allows great speed and maneuverability. Also, these boosters can be exchanged with a space module for space missions. The backpack, a heavily armored LH2 fuel tank, has a set of thrusters of variable output. Such were used whenever the boosters, which are actually its main thrusters, are heavily damaged or impaired.
The unit is protected by a strong, lightweight, composite armor. An M-19 arm guard on the left arm is for melee defense. Meanwhile, default weaponry include four-barrel missile launchers built into each shoulder armor; an M-47 short coil gun; a xenium-tipped heat jabber at the end of the arm guard; two 30 mm vulcans in the chest; and three high-explosive cannister mines at the rear skirt (not shown).

Side Notes
*The boosters' EM field generators (responsible for keeping the plasma in the proper direction and from contacting the inner walls of the equipment) are built from spare parts of a large particle beam weapon, thus the shape
*The heat jabber was given the nicknames "Pilot Killer" and "Cockpit Buster", for obvious reasons
*Xenium is an isotope of titanium capable of enduring up to 2000 degrees Celsius without losing strength (fictional)
*The upper torso is inspired by an open-wheel car

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Took me about two weeks of work with minor cleanup in Photoshop. Well, what can I say about this heap o'dung? The wings are cliche, rifle's made short to accomodate space, quite top-heavy, flame, flame, flame, flame. Again, I do accept constructive criticisms.

Basically, this guy's a protagonist mech. Don't ask where, I'm still working on it.^^ And oh, sorry folks, no parade colors. :D




YHF-52 Gendarme © me (steal and die punk)
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Sci-fi weapon concept done for the game "Solar Storm" at 2012.
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:icona2ure:
AM_01/Celloth

Fixed Armaments: Automatic Machine Cannon(X2), Combat Knife(X2, Stored in both arms)
Optional Armaments: (from left to right) C01 Shield, C01 Assault Rifle, C01 Sub Machine Gun, C01 Missile Launcher(MissileX3), C01 Sniper Rifle
Special Features: -

The 2nd mech of AM series, a mass production unit replacing AM_00/Zleive.

Celloth (c) :icona2ure:




==================
Artist Grumble:

AAAARRGH!!! there's so much miss proportion and detail!!! Even though I love to draw mechas, I'm really BAD at DETAILS!!! AAAARGH!!! HELP MEH!!!:icononiontantrumplz:

uh....right, I tried to change my colouring style in this work, rather than using my usual burn/dodge tech, I simply use Multiplied/Darken brush for those shading, plus some dodge to make those shiny effects on the armor. How's that? Better? or Worse?

And those Weapons are all still crappy, I'll work on them later or maybe not at all...:iconboredomplz:

well...critiques and comments please=D=D=D
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Original War Skin concept by Mike Charles :iconmikecharles: from his Knights of the Last Order story: [link]

I made new crisp black line art drawing directly on top of his sketch, in preparation for adding color. Moving to scraps eventually.

******

Updated on 1/25/10 (my Birthday)! Mostly dealing w/ symmetry/continuity issues. Thanks everyone for the feedback so far. Next update will be color -or probably flat color options. :D
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