EDIT: Increased the scale a smidge (Oblivion now 45.4 inches and Oathkeeper now 37.7 inches tip to pommel----which is what they would be irl if Riku was 5ft6'......I think.), made progress on Oblivion, and most importantly added two PDFs of the finished Oathkeeper template.
PS: I only get to use a computer about twice a week now, so if you're waiting for a request from me, sorry they're all taking so long.
Oathkeeper is completely done...... I've sorted Oblivion's parts, but haven't tried to put them together at all yet. I've already made an Oblivion template before, as part of my Deep Dive Riku Pack. So, download that too if you want it before I update this.
You can thank Blood Stain Child for getting me hyper enough to finish this much by today instead of NEXT Friday. In fact, I think I gained a level in Papercrafting. Pepakura Designer has this infuriating glitch that I've finally figured out how to work around, which means I should get more templates done quicker. Such as my armors.
ABOUT THIS MODEL: I found a Roxas model in KH2 that had both Oblivion and Oathkeeper attached to it. Theoretically, that should mean that these keyblades are proportionate to each other as they appeared in the game------Oathkeeper really IS that much smaller. The reason for this is because of the 400-year-old sword style that Roxas uses, in which a short katana is wielded in the left hand while a normal long katana is wielded in the right. (Regardless of weather or not the swordsman is lefthanded.)
I've been nagging my sensei for years to teach me more of that style. I freaking love it!
This was requested a few times so I figured I'd try, even if I suck at these things. And I'm too ill to do anything remotively productive stupid flu
Anyway, if the pictures are too confusing I'll try to explain it in deeper detail.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Draw the eye on your first layer, this will be the lineart, doesn't necessary have to have a pupil like mine, and the colours are definitely not required, though you're free to copy my simple palette. Skin colours go beneath your first layer, on the upper and lower Eyelid.
2. Colour the eye white, a blue/purple colour would fit for the shading, it really depends on the atmosphere though. A yellow colour may fit for a brighter setting, while a dark blue would make it seem closer to night time. I don't recommend grey for shading of any body part. I picked green for the iris, but pick any base colour you want.
3. Use a darker colour and paint the rest of the eye leaving a crescent moon shape. It really doesn't have to be identical to one (just look at mine)
4. Blur the edges in the direction of the arrows in the picture with the blur tool. Make sure to leave out the pupil/circle however! This creates a small light effect in the middle. Draw a darker line inside it, blur it if needed, it's not easy to notice, but it's a small touch up.
5. Make a new layer with a simple circle anywhere on the lower part of the eye, I used a pastel red, but purple or blue looks well too.
6. Set the layer to Luminosity and the layer's opacity to 28%. Drag it above the lineart layer.
7. Do the same with a smaller circle on a new layer, and make sure it blends with your last circle. Draw the light's reflection in the eye using white in an egg shape. Simple circles seem odd to me. Repeat, but smaller in size. And idk, you're done. haha, I'm not cut out for this
Hope this is helpful! If you have any questions feel free to ask, also sorry if my writing is sloppy and my grammar/spelling is pour. : ) If you find this helpful please leave a comment or favorite so I know that it helped. other tutorials: rellosaur.deviantart.com/galle…
GLaDOS, the antagonist from the game Portal 2, is an artificial intelligence who, half-way through the game, is ripped out of her body and put into a small computer powered by a potato battery (potato + GLaDOS = PotatOS, in case you didn't get it).
I've been sitting on this model for some time now, over a year actually, and I've come to the conclusion that I just can't seem to muster the drive to finishing it. On the other hand though, I have already done most of the design work, and it'd be a shame to let it go to waste, so I've decided to post what's finished with a disclaimer:
THIS IS AN UN-TESTED MODEL.
From what I remember, I had already given it a first pass, but there will probably still be a few kinks, and any prospective builders will have to deal with them on the fly. If you do give it a try, feel free to share your experiences or others to learn from!
I had to do a lot of work on the textures and mapping, it seems like it was designed to only look good from a first-person perspective, as the back was a mess. I did my best to touch up the seams, but there are still some rough spots. If anyone is interested in trying their hand at it, I'll post the texture file.
The scale was a bit harder to figure out; the model relative to Chell is actually huge, at least half the length of her arm, and probably would have weighed a good 15lbs (~7Kg), where as a real potato is closer to 4" long and less than half a pound (~200g). I settled on something in between, largely for practicality's sake: 6.5" (16cm) wide X 8.5" (22cm) high X 4.5" (12cm) deep.
On a side note, where the hell are you supposed to post .PDO files? They have several categories for papercrafts, but none accept anything other than plain images... I've been having to throw them in one of the miscellaneous/tutorial categories...
Here is a papercraft I created of my nasty, battle-scarred, one-eyed Hyaenodon character. This requires photoshop and rar-opening software to make. Also, this is quite difficult, probably being a 9/10. The reason why is this model was never really meant to be a papercraft, and she is intended to be small to be in scale with the other prehistoric critters. You can make this easier by making her an H. Gigas instead of an H. Horridus (increasing the papercraft size).