I was recently asked to share the PDO (PePaKuRa) files for my Gregg T.G.R. model, so here they are. All the pieces are here, but unfortunately, I had to make several corrections while building this, hence the model being broken up into several files. Forgive me!
GLaDOS, the antagonist from the game Portal 2, is an artificial intelligence who, half-way through the game, is ripped out of her body and put into a small computer powered by a potato battery (potato + GLaDOS = PotatOS, in case you didn't get it).
I've been sitting on this model for some time now, over a year actually, and I've come to the conclusion that I just can't seem to muster the drive to finishing it. On the other hand though, I have already done most of the design work, and it'd be a shame to let it go to waste, so I've decided to post what's finished with a disclaimer:
THIS IS AN UN-TESTED MODEL.
From what I remember, I had already given it a first pass, but there will probably still be a few kinks, and any prospective builders will have to deal with them on the fly. If you do give it a try, feel free to share your experiences or others to learn from!
I had to do a lot of work on the textures and mapping, it seems like it was designed to only look good from a first-person perspective, as the back was a mess. I did my best to touch up the seams, but there are still some rough spots. If anyone is interested in trying their hand at it, I'll post the texture file.
The scale was a bit harder to figure out; the model relative to Chell is actually huge, at least half the length of her arm, and probably would have weighed a good 15lbs (~7Kg), where as a real potato is closer to 4" long and less than half a pound (~200g). I settled on something in between, largely for practicality's sake: 6.5" (16cm) wide X 8.5" (22cm) high X 4.5" (12cm) deep.
On a side note, where the hell are you supposed to post .PDO files? They have several categories for papercrafts, but none accept anything other than plain images... I've been having to throw them in one of the miscellaneous/tutorial categories...
Well, that's my name for him anyway. This is a papercraft I fully created on Blender (meaning this model was not modified from anything else) of As Nodt's most monstrous form. It's over two feet tall and was intended to be very large but can be printed out smaller if desired.
You can build your own by downloading it here on this page. It requires Photoshop and .rar opening software to build. It's easier than it looks to make, but will need to be stuffed or reinforced if you want a large-sized As Nodt.
Here is a papercraft I created of my nasty, battle-scarred, one-eyed Hyaenodon character. This requires photoshop and rar-opening software to make. Also, this is quite difficult, probably being a 9/10. The reason why is this model was never really meant to be a papercraft, and she is intended to be small to be in scale with the other prehistoric critters. You can make this easier by making her an H. Gigas instead of an H. Horridus (increasing the papercraft size).
I decide to make a papercraft of my Indricotherium character, and a really large one too. He's 23" tall and 25" long. Perhaps if I get more space, I will remake him even bigger than this. I have him available for download if you have photoshop, .rar opening software, and a desire to build him too. Hyaenodon not included.
The diffictlty rating is 6/10. Overall, I found him to be a fun challenge, especially for those who have been building papercrafts a long time. The hardest part is dealing with his size and the fact that this requires tremendous amounts of ink.
This is the first papercraft I have that was completely designed in every way by me. It will not be the last.
Here is another papercraft designed and created by me. This time, it's a chalicotherium, the clawed, horse-like, prehistoric creature that inspired my deviantart name. You can download it and make one for yourself. Photoshop and rar opening software are required. I was told GIMP will also work.
The difficulty rating is 5/10. It's fairly straightforward to put together and it's one of the easier ones I have in my gallery, although it's still not suitable for beginners.
This is not really a tutorial, so much as an explanation of how I find myself working these days. I’d like to start doing some tutorials/explanations of how I work and how I come up with designs in case in might be of use to someone. I will probably expand this description soon, but I wanted to get it out there before the end of my vacation.
Downloading the full sized image should show the steps better.