my current philosophy...if i wanna draw something , i draw it.. if it creatively itches, i scratch immediately....my current philosophy...3 years ago in Personal More Like This
try it , its fun XD
How to improve painting techniquesBeing a better PainterHow to improve painting techniques1 year ago in Personal More Like This
In the past few months, I have been asked again and again how can one improve painting skills. Each time it took a long time to provide an answer which due to the lack of time was somehow incomplete; hence I decided to submit this journal to present in an ordered format all resources for all who wish to know how to go to the next level.
The following suggestions and resources worked for me and might not necessarily work for all, but keep in mind that within the time span of two years I managed to bring up my skills from sub zero to being able to paint anything through these resources and completely self thought. So if it worked for me, it could also work for you. The other things that you should keep in mind before going through resources is that: A) here gathered I the best resources there is, but almost noun spoon feed you so you ne
The Secret Drawing IngredientIf you're an artist of any kind it's extremely important to hone your craft and technical abilities. After all, the better you draw and the better you are at mastering the drawing tools you use - the easier it is to convey your unique message for public consumption.The Secret Drawing Ingredient1 year ago in Personal More Like This
But how important is technical ability, really? Obviously, it's very important. Understanding anatomy, light and shadow and perspective are key to solid drawing. It's important to always be improving in those departments. It's also very important to master the tools you use to draw with. Learning to render or color professionally can only increase your appeal to both fans and other professionals.
But what about developing artistic appeal on a much deeper level?
It's not just about finding a pleasing style. Anyone can do that with enough practice. You can always choose a popular artist and emulate his or her style. The blueprint is right there. But why d
TO THE ASPIRING ARTISTS OUT THERE....TO THE ASPIRING ARTISTS OUT THERE....3 years ago in Personal More Like This
Did You Know - Manage DeviationsManage DeviationsDid You Know - Manage Deviations8 months ago in Art Features More Like This
Especially when you have quite a lot of artworks in your gallery, it can become tricky to manage your deviations and to sort through them.
That's why we have the manage deviations page. You can either access it via the direct link or by choosing "Manage Deviations" from the Submit Menu.
On that page you have listed your deviations & journals. The overview will give you the name, the category it was submitted to, the publishing date and it also lists your sharing options and if critiques and comments are enabled or disabled.
When hovering over your deviation title, you will also get a little preview of that deviation. This helps to know what deviation you are going to edit, when you can't remember what title goes with what deviation.
What Critique is [and isn't]Hello patients! I've written a few blogs and tutorials on critique that I'll link at the end of this blog (along with some others I think you will like too) for you to quickly reference! In light of the previous blogs <Avoid That dArama and <No more excuses, it's time to improve your art I wanted to write some things about critique to bring both blogs full circle. I also realized that I failed to fully explain what critique even is in the previous things I've written on the subject Before I begin let me start off by saying that I don't write each blog for Artist's Hospital in a vacuum Each blog is about one specific topic, I can't throw in everything because then I would be writing a book!What Critique is [and isn't]8 months ago in Art Features More Like This
So here's how I'll do this: we'll talk about what critique is, what it isn't, break it all down, explain common issues, then let's have a taco party!
Stylization and Avoiding Being an Art AssholeStumbled on an "anatomy blog" showcasing breakdowns of [mostly] bad art to highlight how broken their anatomy is. Which is fine, it can be a great learning tool and exercise, but finding obviously stylized work by master character designers getting shat on by amateur artists is...frustrating**.Stylization and Avoiding Being an Art Asshole3 years ago in Personal More Like This
Designs like these come from a shape-based theory of character design where anatomy doesn't matter as much as mood and implication. It's part of a design language stretching back to studios like Bauhaus and UPA.
If you're looking at something designed like Kim Possible* and going "HAHA THIS WORK IS SHIT LOOK THEIR HIPS ARE TOO LOW THAT'S NOT HOW PEOPLE ARE BUILT!" you are missing the point. THOSE designers aren't going for verisimilitude. Fidelty wasn't the point. The point is matching the feel of a character and making them match their world.
(*not the show the critique was aimed at, but the design they were ripping on was by Step
The Importance of Art HistoryHappy New Year patients! I hope your holiday season was full of fun and family time To kick off 2014 in the Hospital I'd like to talk a little bit about the importance of art history. Knowing your historical roots as an artist is not only important for improving your work as a whole, it's important to understand and cross reference the foundations laid for you. During my undergrad (I have a BFA in painting and drawing) my concentration curriculum had a hefty art history requirement so I added an art history minor for the trouble .The Importance of Art History1 year ago in Art Features More Like This
There are those out there (even on the University level) who say that art history is not relevant and should not be studied (some say it should even be ignored). I am not among them, and I find the idea of intentionally ignoring knowledge of any kind completely asinine. Some of the biggest misunderstandings of contemporary art come from ignorance of the rich history surrounding it. So let's get started shall we?
5 Career Killers“Whatever happened to that guy? The guy that drew that thing?5 Career Killers5 months ago in Personal More Like This
Comic careers are like any other career in entertainment: if you don't stay relevant and adapt to a trend, you'll eventually peak and then bottom out. But there are more things that can help end a career. Here's a list of 5 that I've been thinking about lately.
1. SOCIAL MEDIA TAKE-DOWN
The creator does something that somehow goes viral, turning his (or her) readers against him. Bad behavior at a convention, sexual harassment online, or a semi-racist Tweet made worse by bumbling attempts to correct it. Or maybe the creator gets blamed for something innocent: innocent comments taken out of context, or involvement in a controversial project that he had no say over. Whatever the case, “social media take-downs” can harm careers, leaving a permanent black mark on your career.
I imagine this one is the most common: no matter how hard you work—and no matter how much a
The Ideal Body In ArtFor millennia, the body has been the most highly revered subjects in the visual arts. That's not new news for most of us though; even here on dA we see that most work here is figurative. The nude has been called timeless because it never changes, but I somewhat disagree with that statement. The body in art has changed multiple times over the ages, especially the nude. There's a big argument that the body (especially the female body) is too idealized these days, but I assure you, the body has always been idealized (and sexualized). The difference over time is what part is given attention to culturally.The Ideal Body In Art1 year ago in Art Features More Like This
The mature, lady-like image was displayed in modeling in the 1950s, elegance, exaggeration, hourglass figure (a more mature woman’s figure, motherly). In the 1960s, youth was displayed in modeling, informal, very slender (almost underdeveloped, boyish figure), pixie cut hairstyles, doll like facial expression, ‘little girl’ mannerisms, juxtaposed with gritty street photo
the process of making that mech I cannot figure out how to upload picture to DA journal, so just check my blog:http://progw.blogspot.com/2013/08/process-of-making-mech.htmlthe process of making that mech2 years ago in Personal More Like This
MotivationMotivation to achieve your goals in life comes in many forms. I decided to take a look at some of mine throughout my life. Keep reading if you care to learn my deep dark secrets [ ultimately you can use them against me later in life when I'm weak and defenseless. ]Motivation2 years ago in Personal More Like This
When I was a kid I wanted to be just like my father. He passed away when I was 28 but man he left a mark! By the time I was a teenager I was a lot to handle - so we hardly ever saw eye to eye. He was a tough and talented man. To me he was like a super hero. He had a very black and white philosophy about life. He defined right and wrong very distinctly - there was no grey in his world. As a kid, a philosophy like that makes complete sense even if it isn't very realistic. He was a former pro boxer turned commercial artist. Eventually he ran his own ad agency. He could play guitar and piano by ear and played baseball as often as he could. He also loved comi
The Three problems with how we learn art: pt.1 I've been thinking about how and why we learn to draw for a few years now. I started self-analazing my own drawing and character design thought process when I began writing my first art instruction book, "Creating Characters with Personality". It was harder than I thought to verbalize how I've learned and how I process drawing. This has led me to start looking back at my artistic life and how I learned art. What made me learn the most? What drove me to draw and stick with it? What led to others I knew as a child to stop drawing? I think I'm ready to present some of those thoughts here on DA and hear what you think. So, this is part 1 of three in a series. I'm not sure where this is leading, but step one is my establishing an online art instruction school called Taught ByA PRO (www.taughbyapro.com) that will (in phase one) concentrate on drawing instruction for all forms of media. Here we go:The Three problems with how we learn art: pt.11 year ago in Personal More Like This
I believe there are T
On Art Schools + Art Style: A response to EndlingEndling posted this [click here] answer to a questioned by one of his followers on Tumblr.On Art Schools + Art Style: A response to Endling2 years ago in Personal More Like This
It pertains to how his art school and supporters treated/reacted to his particular art style in an academic and professional setting. Give that a read first then come back here.
I posted a response to it that I also wanted to share on my DeviantART. (If you're getting tired of me ranting about my experience at school, sorry, but this stuff means a LOT to me. I want to try to inform other people of what my time was like there so that if YOU go, you're all the wiser.) Response was as follows:
This is partially one of my problems with art schools at this point in time. They're ridiculously expensive, and because of the rapid change in art/media industry and culture, fall into generally one of these two categories:
1) They typically have instructors who are remnants of doing their bes
Do Artists Matter?Do we matter?Do Artists Matter?2 years ago in Personal More Like This
I'm specifically talking about "us" as designers, artists, or creative people. Do artists matter?
I have two personal stories that have helped me gauge and answer that question for myself. I hope they help you too.
(SIDE NOTE: I believe in a God and I believe that God loves me and leads my path but that I have free will and can turn from his leading and do my "own thing". Both of these stories have a TON of "God flavoring" that would make them much longer, so know that they are there if you want to read between the lines and find them. In short, both stories are answers to prayer.)
After 9/11 I felt worthless. Making cartoons just wasn't important in the new post 9/11 world. Firemen, policemen, construction workers, teachers, healthcare workers, architects- really, anyone that contributes to rebuilding our world and its infrastructure, those people had important jobs to do. We
Yay for American Independence. No, really!An odd statement for a quasi-neo-imperialist to say, I know, but if the Colonials hadn't (justifiably) got shirty over lack of representation in Parliament, the British Empire would never have become the behemoth that it did.Yay for American Independence. No, really!2 years ago in Personal More Like This
Thanks to the rebellion/revolution, the British Government changed the way it conducted itself so as to ensure such an incident would never happen again.
Had they not, a revolution similar to that seen in France, 1789, would have very likely occurred on home turf.
The French leadership maintained their "all powerful" fašade, and in assisting the American colonies, spent a fortune. This further angered their already irate people, who, in seeing that it could be done, decided to have a little revolution of their own.
So, with the economy booming thanks to renewed transatlantic trade between Fair Blighty and the newly formed United States and with Britain's arch enemy France focused on tearing itself apart, there was nothing to stop the Empire's expansion.
By 1922, i
Why do we call them 'destroyers' anyway?It's a common trope in sci-fi that Space is an Ocean [WARNING - TV TROPES LINK], and so when we talk about spacecraft classification, naval terminology creeps into our work. I think some of this is unavoidable. For one, the Space is an Ocean meme is a powerful one, and it's been heavily reinforced over decades of use. The other is that while I personally expect any future space forces to evolve from the Space Commands of existing Air Forces, once you get the ability to build large space-going warships and send them days or weeks out of contact from home, the Navy's organizational model starts making more sense over the Air Force model (pace, SG Universe.)Why do we call them 'destroyers' anyway?8 months ago in Personal More Like This
But that's not what I want to write about.
I think this 'creep' has extended so far that we've forgotten (or just didn't know), what all of those ship classifications even mean, or haven't taken a good look at whether a particular wet navy
THREE TIPS FOR DRAWING CARSYou know that green ellipse tool that you bought in art school? Do you know how to use it for something other than oval shapes? Do you know what those "cross-hair" marks are for? And do you know how to use it for technically correct perspective drawings?THREE TIPS FOR DRAWING CARS2 years ago in Personal More Like This
TOO many comics artists don't, and it's driving me crazy. So instead of starting a blog that starts showing examples and naming names, I figured it was better to make a quick tutorial. And this isn't just for cars but also for guns, fire hydrants, and millions of other machined objects found in comics.
If you go through this and you're still stuck, please don't write to me. I'm happy to show you at a convention to make it clearer, but within a blog this is the best I can do. Check out "Perspective for Comic Artists by David Chelsea" for more.
Cars are a whole lot easier to draw if you know how to properly use perspective and ellipses. The more familiar you are with the math, the more fun it is to draw cars. Once I figured out th
ART PHILOSOPHY - TRUTH, and INTEGRITYWith this online art community, we have a unique opportunity to connect with our kindred. We must avail ourselves of this experience, for, once it's gone, it may never come again.ART PHILOSOPHY - TRUTH, and INTEGRITY1 year ago in Personal More Like This
OBSERVATION #201 - Some thoughts I posted elsewhere which I wanted to also share with any interested parties here...
• ART PHILOSOPHY - TRUTH, and INTEGRITY - *as inspired by the insightful words of Rob Liefeld.
The Truth is that the artist, amateur and potential professional alike, may be taught according to the ideal. But no matter how hard you study, or how long you train... No matter all the knowledge you amass, the talent you possess, and the skills you hone, the subjective taste of the public presides over all commercial endeavor. The public, the layman, the viewer, the fan may kno
AvatarJames Cameron's 'Avatar' seems to generate a lot of science fiction anger/love around here, so I would like to share the thoughts I have had on it and its various species.Avatar3 years ago in Personal More Like This
Film-wise, I was entertained, though I became disinterested during Jakes' time getting to know the Na'vi and his various induction ceremonies. However the acting, sound design and visual effects were excellent.
As regards the story, I like the overall concept: Indigenous people in conflict with mining interests is certainly a real concern both now and in the past. Its execution in the film however lacked a level of subtlety; I would have preferred to see the Na'vi tribes using the humans as leverage against each other, or perhaps some Na'vi on the payroll of humans as mercenaries and advisors. Perhaps we had some chemical or product (guns to make hunting prey easier?) that might appeal to certain Na'vi. The concept of the 'white saviour' also made an appearance, with the human male protagonist developing a
Water TutorialOh yeah, that's exactly what I made; a water tutorial!Water Tutorial3 years ago in Personal More Like This
->link to the tutorial
Emulation and CreationI write this because I see a lot of this on Deviantart, and a few other places, and have been guilty of it myself way back when, so thought it might be good advice. I use Games Workshop as an example because thats what I have experience in, but it's equally applicable to super-heroes, manga, anime, all the popular genres.Emulation and Creation1 year ago in Personal More Like This
I loved drawing since when I was small, so when I came across Games Workshop, obviously I finally found a thing to draw that suited me and what I liked. There was no internet back when I was a kid, at least not freely available internet, so all my influences came from the codex's GW used to bring out. So I basically began to copy John Blanche, Adrian Smith, Mark Gibbons, all those fantasy artists. Harmless enough, it was essential drawing practice at the very least, and schools were never really supportive of that kind of art anyway, it was always paper-mache masks.
I wanted to be an artist for Games Workshop, because thats what I liked. I used to draw that stuf
Subterranean EpicycleNotes from my personal journal this evening, copied here unedited to preserve the original spontaneity:Subterranean Epicycle1 year ago in Personal More Like This
Want to get on paper something I was thinking about earlier today, flowing from thoughts this past weekend and of course earlier on subterranean and "Hollow Earth" themes. Most strongly reinforced by the dioramas at the LEGO show, those ¾-view cross sections showing what's going on both above and below ground level, and how that's always excited my interest and curiosity ever since I was a kid, almost to the point of obsessive fixation. Today I was thinking about it in ever more abstract and esoteric terms, like the idea of a subterranean marine environment, for example, and the unique organisms that would live in such a setting (model for Europa?). But then conflated with the other stereotypically subterranean aspects, so that you have all the geological elements, the magma and giant crystals; and this kind of leading into the idea of an incr
TO YOU ASPIRING ARTISTS...Someone just linked me to this image (even featured my artbook cover in it) this morning and I thought it spoke to what i've dealt with my entire career.TO YOU ASPIRING ARTISTS...1 year ago in Personal More Like This
Try to embrace what makes you different, even if it makes others uncomfortable.