How did I made that helmet!check the process here: http://hi.baidu.com/protoss0083/blog/item/3bfccbfd6683ae65d6887db7.htmlHow did I made that helmet!3 years ago in Personal More Like This
tons of photos... hope you guys like it （· v · ）
Artist Alley 101: Things to Consider/ResourcesHello everyone! Welcome to the 4th and final part of my Artist Alley tutorial!Artist Alley 101: Things to Consider/Resources2 years ago in Personal More Like This
This is meant to be a good start for those who have never been a part of an artist alley before, as well as a nice refresher to those of you who are veterans of alleys everywhere! I will try to be as detailed as possible, but make the information easy to reference and read through!
Hope you enjoy, and feedback is definitely appreciated! Let me know your thoughts, reactions, some of your own alley stories, as well as if you have any suggestions to add to this tutorial! I definitely haven't thought of everything, so if you had new ideas to share, I'd love to hear them!
Here are the links to Part 1 http://theartslave.deviantart.com/journal/Artist-Alley-101-The-Basics-Applying-for-a-Table-343899201 Part 2 http://theartslave.deviantart.com/journal/Artist-Alley-101-Planning-What-to-Sell-Pricing-345146923 and Part 3 http://theartslave.deviantart.com/journal/Artist-Alley-101-Displaying-Your-Work-DOs-n-DONTs-34998855
Artist Alley 101: Planning What to Sell/PricingHello everyone! Welcome to Part 2 of my Artist Alley 101 guide!Artist Alley 101: Planning What to Sell/Pricing2 years ago in Personal More Like This
This is meant to be a good start for those who have never been a part of an artist alley before, as well as a nice refresher to those of you who are veterans of alleys everywhere! I will try to be as detailed as possible while making the information easy to reference and read through!
Hope you enjoy, and feedback is definitely appreciated! Let me know your thoughts, reactions, some of your own alley stories, as well as if you have any suggestions to add to this tutorial! I definitely haven't thought of everything, so if you have new ideas to share, I'd love to hear them!
And if you'd like a refresher on part 1, feel free to go here http://theartslave.deviantart.com/journal/Artist-Alley-101-The-Journal-Part-1-343899201
ARTIST ALLEY 101
Planning What to Sell/Pricing
PLANNING WHAT TO SELL…
I decided to talk about this here because it would have been a bit too much to include it in the
''DON'T SCRAP THAT!''Two of the best pieces of advice I ever got considering art and drawings came from the very same person: A graphic designer who often stopped by at the comicshop. We spent a lot of time chatting about techniques and most of my knowledge about fibonacci and golden ratio I have because of him.''DON'T SCRAP THAT!''8 months ago in Personal More Like This
As for the points of advice:
One was that I should just take my time with my drawings and paintings. If I don't have a deadline, there is no need to finish it within a fixed timeframe. And I can work on it as long as I want, till it's finished. Or till I get bored with it. And never finish it and start something new. It's not like I'm bound in any way, right?
The second tip was to never shy back from starting from scratch. Whatever the reason might be. Just because I have just spent hours on that one detailed bit does not mean that the final image will look great if I build it around my initial hours of work. It can. But it does not have to.
So, I often I scrap drafts, paint over a painting or s
Live the dream, don't talk about it!Doug TenNapel, independent comics creator, is an inspiration to me in many ways. He has a fun, accessible art style that is dramatic and fresh. His story telling is always askew in the best of ways. I don't think I've read one of his graphic novels without having some smiles and a surprise or two along the way. On top of that, he is outspoken about almost everything in his life. (I think of him as the Rush Limbaugh of comics- oh man, that sounds really bad, but early Rush, not present day Rush, if that helps.) I agree with most things he states on Facebook. BUT- the thing I am most inspired about him is his drive (in the old days we would call that "work ethic"). The guy does NOT give up. Because of that, he single-handedly will put out a new graphic novel a year. While creating a webcomic. While pitching new TV show development ideas in Hollywood. While running a half marathon. While working freelance jobs.Live the dream, don't talk about it!2 years ago in Personal More Like This
Tip of the Day: baring fruitWe don't water plants irregularly and expect them to be healthy. Dreams (like plants) needs constant care and effort for it to bear fruit.Tip of the Day: baring fruit3 years ago in Personal More Like This
Common Misconceptions: Traditional ArtFirst of all, hello! It's been almost a year since I contributed a blog post to this lovely group so I want to say hi I'm back folks! I have a lot of artsy things to share with you all that I've learned (and am still learning) so hang on tight! While I was thinking what to write as my first topic, I decided to kind of go back to the beginning as far as our thinking as artists goes in the creation process. I've come up with a short series called "Common Misconceptions" just to debunk some myths and misguided trends that are so often part of what we experience as we grow. This first "Common Misconceptions" topic will focus on traditional art.Common Misconceptions: Traditional Art2 years ago in Personal More Like This
Traditional is better than digital because it takes more talent and skill
WRONGWRONGWRONGWRONGWRONGWRONGWRONG. Did I say that was wrong, I'll say it again for emphasis WRONG! Like all mediums, digital art is simply different than traditional art in the same way photography is different than fi
The CritStop #1Greetings Concepteez!The CritStop #11 year ago in Personal More Like This
First a quick note to mention that Shimmering-Sword our very own guru of future military tech. has succeeded in getting funding for his kickstarter project: The Protectorate Wars!!!
A big congrats to Shimmy and a huge thank you to everyone who helped support him. If you aren't a supporter yet not to worry! There are stretch targets to hit too so go check it out.
The ConceptWorld team have always been clear that one of the main reasons we continue to dedicate our personal time to running this group is to inspire and help every single member develop their craft as artists. It's a tough business, learning how to do this art thing, and getting feedback specific to your work is essential but hard to come by especially if you are learning in a non-formal envi
cyclesI'm always mystified by people who can draw every day in the same style, one thing, from sketch to posting the fully rendered colour version, because for me things tend to come and go over the span of a month. When I can't draw I'll feel like writing a lot, talking a lot, playing games, cleaning house, and it's hard to shake the feeling that I'm being "unproductive" when that tends to be the time I spend putting my life in order. While any drawings I work out tend to be stiffly posed and very "left brain", I have no problem with technical drawing during this time. Conversely, when I can and do feel like drawing, the poses flow well, the faces might be simplified, but there's a gestural quality and a singularity to the lineart that I just can't achieve when I'm in that other mode. At the same time, my social abilities tend to disappear and I become some kind of grunting cave troll and make a huge mess. This makes it challenging to manage my time in terms of commissions and errands, andcycles5 months ago in Personal More Like This
Improving and The Magic NibFrom time to time I'll hear questions from other artists concerning artistic pathways.Improving and The Magic Nib2 years ago in Personal More Like This
It probably stems from seeing my work over the years. Early in my career I was given a tremendous opportunity to draw the first Prophet book for Image Comics. I had years of inking experience behind me but I had never drawn a full comic book prior to that experience. The first issue sold nearly a half million copies. My first foray into penciling/inking was quite a spectacle... Looking back, it's one of the most cringe-worthy books from the 90's. That was a little over 20 years ago. When I returned to the comic book field I was a different artist thankfully. Obviously 20 years is a long time for a growth curve.
Check out some of my Journals here on DA. I delve into getting into the business and what pushed me, etc. Mostly it's just focusing on weaknesses and addressing them. Fixing what's broke or doesn't perform as well as I feel it should. Whic
Cards on the tableI sometimes feel like a bit of a moral coward, like a great many I know who are straight and white and male - the least persecuted combination on the planet! - but who are also very open-minded. I worry about saying what I truly think and believe - particularly online - for fear of getting into an argument with less tolerant, more puritanical people than I, or people that have faith in the unknowable (which is something I took a good stab at for a decade or so, but ultimately found misleading, hollow, insubstantial and unsubstantiated.) I hate conflict, and the internet often gives people bigger bollocks than they might have face to face. It gets pretty nasty, I've noticed, with very little tolerance and almost no give and take.Cards on the table2 years ago in Personal More Like This
Sometimes, though, I feel a need to put my cards on the table. If I am to call myself an artist I should be clear about what defines me, who I am, and how I perceive everything around me. It is what drives me after all! So with that said...
What the hell
Bobby Chiu's 4 keys to setting good goalsGOOOAAALS! The World Cup is the perfect time to talk about goals.Bobby Chiu's 4 keys to setting good goals8 months ago in Personal More Like This
Setting good goals is useful to not just artists but anyone who wants to achieve something.
When I graduated college and started my career, my goals were unfocused. Basically, I just wanted to get a job doing what I love, which in my case is of course drawing and painting. That was my whole goal. I didn't aim for anything more than that, and as a result, my career went nowhere.
Then, after reflecting on my career and examining the careers of people I admired (again, not just artists), I developed a master plan for my success that basically boiled down to four things:
1. Recognize the importance of setting goals.
Let's say you have the extraordinary ability to kick a ball farther and more accurately than anyone you know. As a result, you want to become a soccer player. But then when you're on the soccer pitch and the ball comes to you, you just kick it as hard as you can in what
Free adviceSomeone recently asked me for some advice about going to art college and becoming an illustrator. Here's what I said. Maybe someone here will find this interesting too...Free advice3 years ago in Personal More Like This
1) It's a tough life as an artist. You need more than just good drawing abilities to get by. I know a lot of people who are WAY better than me but can't make it as artists. You need to be personable and likable. Work on your people skills and be sincere. People can tell when it's fake.
2) Learn a broad range of skills. Don't just focus on illustration, but also learn the fundamentals of design, sculpture, painting, storyboarding, etc... those skill will help you more than you can possibly imagine.
3) Be yourself. Find your own style and really refine it.
4) Don't waste your education. Don't go out and party and drink when you should be studying and doing homework. They give you that homework for a reason!
5) Always try to be the best. Challenge yourself to make your assignments the best in your class. Always try to be
Some basic theory about my ship designs.First of all, my designs are based on three important points:Some basic theory about my ship designs.3 years ago in Personal More Like This
1 FTL is possible, however there are some severe constraints, which I will come back to.
2. Artificial gravity (AG) is also possible, but it too has constraints, that roughly follow the laws of physics.
3 Inertial damping, or rather camouflaging mass is also possible, and it is neccesary for both FTL and AG.
My ships are all powered by anti matter reactors, all moving parts from doors, to engines, to guns are all operated by linear electromagnetic engines/magnetic levitation.
there are no hydraulics anywhere.
Now, my ships all have something called a central gravity deck. this is essentially a deck in the center of the ship that pull everything inward, so that you walk on either side of it.
My reason for this is 1: gravity works inward like a sphere, if one side is an attractive plane it is only natural that the other side is too. The reason for choosing a plate rather than a sphere is because of the size requirements to get
The Three problems with how we learn art: pt.2 I've been thinking about how and why we learn to draw for a few years now. I started self-analazing my own drawing and character design thought process when I began writing my first art instruction book, "Creating Characters with Personality". It was harder than I thought to verbalize how I've learned and how I process drawing. This has led me to start looking back at my artistic life and how I learned art. What made me learn the most? What drove me to draw and stick with it? What led to others I knew as a child to stop drawing? I think I'm ready to present some of those thoughts here on DA and hear what you think. This is part 2 of three in a series. I'm not sure where this is leading, but step one is my establishing an online art instruction school called Taught ByA PRO (http://taughtbyapro.com) that will (in phase one) concentrate on drawing instruction for all forms of media. Here we go:The Three problems with how we learn art: pt.21 year ago in Personal More Like This
I believe there are T
How to improve painting techniquesBeing a better PainterHow to improve painting techniques1 year ago in Personal More Like This
In the past few months, I have been asked again and again how can one improve painting skills. Each time it took a long time to provide an answer which due to the lack of time was somehow incomplete; hence I decided to submit this journal to present in an ordered format all resources for all who wish to know how to go to the next level.
The following suggestions and resources worked for me and might not necessarily work for all, but keep in mind that within the time span of two years I managed to bring up my skills from sub zero to being able to paint anything through these resources and completely self thought. So if it worked for me, it could also work for you. The other things that you should keep in mind before going through resources is that: A) here gathered I the best resources there is, but almost noun spoon feed you so you ne
my current philosophy...if i wanna draw something , i draw it.. if it creatively itches, i scratch immediately....my current philosophy...3 years ago in Personal More Like This
try it , its fun XD
The Secret Drawing IngredientIf you're an artist of any kind it's extremely important to hone your craft and technical abilities. After all, the better you draw and the better you are at mastering the drawing tools you use - the easier it is to convey your unique message for public consumption.The Secret Drawing Ingredient1 year ago in Personal More Like This
But how important is technical ability, really? Obviously, it's very important. Understanding anatomy, light and shadow and perspective are key to solid drawing. It's important to always be improving in those departments. It's also very important to master the tools you use to draw with. Learning to render or color professionally can only increase your appeal to both fans and other professionals.
But what about developing artistic appeal on a much deeper level?
It's not just about finding a pleasing style. Anyone can do that with enough practice. You can always choose a popular artist and emulate his or her style. The blueprint is right there. But why d
TO THE ASPIRING ARTISTS OUT THERE....TO THE ASPIRING ARTISTS OUT THERE....3 years ago in Personal More Like This
Stylization and Avoiding Being an Art AssholeStumbled on an "anatomy blog" showcasing breakdowns of [mostly] bad art to highlight how broken their anatomy is. Which is fine, it can be a great learning tool and exercise, but finding obviously stylized work by master character designers getting shat on by amateur artists is...frustrating**.Stylization and Avoiding Being an Art Asshole3 years ago in Personal More Like This
Designs like these come from a shape-based theory of character design where anatomy doesn't matter as much as mood and implication. It's part of a design language stretching back to studios like Bauhaus and UPA.
If you're looking at something designed like Kim Possible* and going "HAHA THIS WORK IS SHIT LOOK THEIR HIPS ARE TOO LOW THAT'S NOT HOW PEOPLE ARE BUILT!" you are missing the point. THOSE designers aren't going for verisimilitude. Fidelty wasn't the point. The point is matching the feel of a character and making them match their world.
(*not the show the critique was aimed at, but the design they were ripping on was by Step
5 Career Killers“Whatever happened to that guy? The guy that drew that thing?5 Career Killers4 months ago in Personal More Like This
Comic careers are like any other career in entertainment: if you don't stay relevant and adapt to a trend, you'll eventually peak and then bottom out. But there are more things that can help end a career. Here's a list of 5 that I've been thinking about lately.
1. SOCIAL MEDIA TAKE-DOWN
The creator does something that somehow goes viral, turning his (or her) readers against him. Bad behavior at a convention, sexual harassment online, or a semi-racist Tweet made worse by bumbling attempts to correct it. Or maybe the creator gets blamed for something innocent: innocent comments taken out of context, or involvement in a controversial project that he had no say over. Whatever the case, “social media take-downs” can harm careers, leaving a permanent black mark on your career.
I imagine this one is the most common: no matter how hard you work—and no matter how much a
the process of making that mech I cannot figure out how to upload picture to DA journal, so just check my blog:http://progw.blogspot.com/2013/08/process-of-making-mech.htmlthe process of making that mech2 years ago in Personal More Like This
MotivationMotivation to achieve your goals in life comes in many forms. I decided to take a look at some of mine throughout my life. Keep reading if you care to learn my deep dark secrets [ ultimately you can use them against me later in life when I'm weak and defenseless. ]Motivation2 years ago in Personal More Like This
When I was a kid I wanted to be just like my father. He passed away when I was 28 but man he left a mark! By the time I was a teenager I was a lot to handle - so we hardly ever saw eye to eye. He was a tough and talented man. To me he was like a super hero. He had a very black and white philosophy about life. He defined right and wrong very distinctly - there was no grey in his world. As a kid, a philosophy like that makes complete sense even if it isn't very realistic. He was a former pro boxer turned commercial artist. Eventually he ran his own ad agency. He could play guitar and piano by ear and played baseball as often as he could. He also loved comi
Do Artists Matter?Do we matter?Do Artists Matter?1 year ago in Personal More Like This
I'm specifically talking about "us" as designers, artists, or creative people. Do artists matter?
I have two personal stories that have helped me gauge and answer that question for myself. I hope they help you too.
(SIDE NOTE: I believe in a God and I believe that God loves me and leads my path but that I have free will and can turn from his leading and do my "own thing". Both of these stories have a TON of "God flavoring" that would make them much longer, so know that they are there if you want to read between the lines and find them. In short, both stories are answers to prayer.)
After 9/11 I felt worthless. Making cartoons just wasn't important in the new post 9/11 world. Firemen, policemen, construction workers, teachers, healthcare workers, architects- really, anyone that contributes to rebuilding our world and its infrastructure, those people had important jobs to do. We