How did I made that helmet!check the process here: http://hi.baidu.com/protoss0083/blog/item/3bfccbfd6683ae65d6887db7.htmlHow did I made that helmet!3 years ago in Personal More Like This
tons of photos... hope you guys like it （· v · ）
Artist Alley 101: Things to Consider/ResourcesHello everyone! Welcome to the 4th and final part of my Artist Alley tutorial!Artist Alley 101: Things to Consider/Resources3 years ago in Personal More Like This
This is meant to be a good start for those who have never been a part of an artist alley before, as well as a nice refresher to those of you who are veterans of alleys everywhere! I will try to be as detailed as possible, but make the information easy to reference and read through!
Hope you enjoy, and feedback is definitely appreciated! Let me know your thoughts, reactions, some of your own alley stories, as well as if you have any suggestions to add to this tutorial! I definitely haven't thought of everything, so if you had new ideas to share, I'd love to hear them!
Here are the links to Part 1 http://theartslave.deviantart.com/journal/Artist-Alley-101-The-Basics-Applying-for-a-Table-343899201 Part 2 http://theartslave.deviantart.com/journal/Artist-Alley-101-Planning-What-to-Sell-Pricing-345146923 and Part 3 http://theartslave.deviantart.com/journal/Artist-Alley-101-Displaying-Your-Work-DOs-n-DONTs-34998855
Live the dream, don't talk about it!Doug TenNapel, independent comics creator, is an inspiration to me in many ways. He has a fun, accessible art style that is dramatic and fresh. His story telling is always askew in the best of ways. I don't think I've read one of his graphic novels without having some smiles and a surprise or two along the way. On top of that, he is outspoken about almost everything in his life. (I think of him as the Rush Limbaugh of comics- oh man, that sounds really bad, but early Rush, not present day Rush, if that helps.) I agree with most things he states on Facebook. BUT- the thing I am most inspired about him is his drive (in the old days we would call that "work ethic"). The guy does NOT give up. Because of that, he single-handedly will put out a new graphic novel a year. While creating a webcomic. While pitching new TV show development ideas in Hollywood. While running a half marathon. While working freelance jobs.Live the dream, don't talk about it!3 years ago in Personal More Like This
The CritStop #1Greetings Concepteez!The CritStop #12 years ago in Personal More Like This
First a quick note to mention that Shimmering-Sword our very own guru of future military tech. has succeeded in getting funding for his kickstarter project: The Protectorate Wars!!!
A big congrats to Shimmy and a huge thank you to everyone who helped support him. If you aren't a supporter yet not to worry! There are stretch targets to hit too so go check it out.
The ConceptWorld team have always been clear that one of the main reasons we continue to dedicate our personal time to running this group is to inspire and help every single member develop their craft as artists. It's a tough business, learning how to do this art thing, and getting feedback specific to your work is essential but hard to come by especially if you are learning in a non-formal envi
Tutorial Treasury 05In the Tutorial Treasury, you will find tutorials geared towards Photomanipulators and some that will deal with a broader subjects, such as lighting, colour etc. The tutorials will be from dA as well as from all over the web and in each episode, there will be 3 to 6 tutorials for your reading pleasure (any more than that I guess no one will have time to read anyway). If you find any good ones, shoot me a note so I can include them in the next installment!Tutorial Treasury 052 years ago in Art Features More Like This
"Learn how to create this cinematic scene in quick and easy steps! This Photoshop tutorial will show you how to blend images to create an apocalyptic scene and add flying meteors with premade Photoshop brushes. You’ll also learn several different ways to add lighting effects and create a strong atmosphere. ~ written by Jarka Hrnčárková ~"
Some basic theory about my ship designs.First of all, my designs are based on three important points:Some basic theory about my ship designs.3 years ago in Personal More Like This
1 FTL is possible, however there are some severe constraints, which I will come back to.
2. Artificial gravity (AG) is also possible, but it too has constraints, that roughly follow the laws of physics.
3 Inertial damping, or rather camouflaging mass is also possible, and it is neccesary for both FTL and AG.
My ships are all powered by anti matter reactors, all moving parts from doors, to engines, to guns are all operated by linear electromagnetic engines/magnetic levitation.
there are no hydraulics anywhere.
Now, my ships all have something called a central gravity deck. this is essentially a deck in the center of the ship that pull everything inward, so that you walk on either side of it.
My reason for this is 1: gravity works inward like a sphere, if one side is an attractive plane it is only natural that the other side is too. The reason for choosing a plate rather than a sphere is because of the size requirements to get
Tip of the Day: baring fruitWe don't water plants irregularly and expect them to be healthy. Dreams (like plants) needs constant care and effort for it to bear fruit.Tip of the Day: baring fruit3 years ago in Personal More Like This
Free adviceSomeone recently asked me for some advice about going to art college and becoming an illustrator. Here's what I said. Maybe someone here will find this interesting too...Free advice3 years ago in Personal More Like This
1) It's a tough life as an artist. You need more than just good drawing abilities to get by. I know a lot of people who are WAY better than me but can't make it as artists. You need to be personable and likable. Work on your people skills and be sincere. People can tell when it's fake.
2) Learn a broad range of skills. Don't just focus on illustration, but also learn the fundamentals of design, sculpture, painting, storyboarding, etc... those skill will help you more than you can possibly imagine.
3) Be yourself. Find your own style and really refine it.
4) Don't waste your education. Don't go out and party and drink when you should be studying and doing homework. They give you that homework for a reason!
5) Always try to be the best. Challenge yourself to make your assignments the best in your class. Always try to be
How is your Chroma?As artists we all know that color is our friend, whether full spectrum, monochromatic, or simply black and white. But knowing just how to use this very special friend can be frustrating at times or just downright confusing (trust me, I've been there plenty before!) This blog is for those of us who work traditionally (not to worry my futuristic friends, I'll be writing a blog specifically for you as well!) Here are some terms you need to become acquainted with: chroma, value, tint, shade, and intensity/saturation.How is your Chroma?3 years ago in Art Features More Like This
What is Chroma?
Chroma is the Greek word for "color", it refers to the purity or intensity of a color.
What is Value?
Value is the lightness or darkness of a color.
What is a Tint?
Tinting a color means lightening it by adding white.
What is a shade?
Shading a color means darkening it by adding black.
What is intensity and saturation?
This refers to the strength of
Common Misconceptions: Traditional ArtFirst of all, hello! It's been almost a year since I contributed a blog post to this lovely group so I want to say hi I'm back folks! I have a lot of artsy things to share with you all that I've learned (and am still learning) so hang on tight! While I was thinking what to write as my first topic, I decided to kind of go back to the beginning as far as our thinking as artists goes in the creation process. I've come up with a short series called "Common Misconceptions" just to debunk some myths and misguided trends that are so often part of what we experience as we grow. This first "Common Misconceptions" topic will focus on traditional art.Common Misconceptions: Traditional Art3 years ago in Personal More Like This
Traditional is better than digital because it takes more talent and skill
WRONGWRONGWRONGWRONGWRONGWRONGWRONG. Did I say that was wrong, I'll say it again for emphasis WRONG! Like all mediums, digital art is simply different than traditional art in the same way photography is different than fi
Cards on the tableI sometimes feel like a bit of a moral coward, like a great many I know who are straight and white and male - the least persecuted combination on the planet! - but who are also very open-minded. I worry about saying what I truly think and believe - particularly online - for fear of getting into an argument with less tolerant, more puritanical people than I, or people that have faith in the unknowable (which is something I took a good stab at for a decade or so, but ultimately found misleading, hollow, insubstantial and unsubstantiated.) I hate conflict, and the internet often gives people bigger bollocks than they might have face to face. It gets pretty nasty, I've noticed, with very little tolerance and almost no give and take.Cards on the table2 years ago in Personal More Like This
Sometimes, though, I feel a need to put my cards on the table. If I am to call myself an artist I should be clear about what defines me, who I am, and how I perceive everything around me. It is what drives me after all! So with that said...
What the hell
Ways to avoid art depressionSome Ways to Avoid An Art DepressionWays to avoid art depression3 months ago in Personal More Like This
(reposted because I thought it’s time and needed again)
Ok folks, Maybe this will help one or two of you, who are too much into a depression.
It sounds silly for some, but respect that I write this for people who have some trouble.
When you find grammar mistakes, then sorry, as a german it is not easy writing so much english text.
1. Don’t compare your art with the best out there.
- A problem every artist has is that he compares himself in his development phase with artists who have their style or are big in the buisness. You cannot critisize yourself not being Picasso in the first day, guys.
Do a fair and reasonable comparison. Accept that you are on a special niveau in your development and compare yourself with people on your niveau. That means you have to search and work y
The 10 CommandmentsHello esteemed colleagues! This blog is particularly targeted to those of you who are considering pursuing a career in an art/creative field and those of you who are in art school as well. If you're not doing either of those things, the concepts here are good general advice for anything you're striving for, so definitely hang around and read on!The 10 Commandments2 years ago in Art Features More Like This
These '10 Commandments' were formulated by curator/artist/designer/entrepreneur/amazinginlyawesomehumanbeing Sergio Gomez. I had the opportunity of going to a lecture of his a few months back and it was very inspiring. So without any further ado, here they are!
10. You shall be PATIENT and CONSISTENT
One of the biggest lies you can tell yourself is that you will be an overnight success. Like any skill set, developing your artwork will take time. This is the same when looking for ways to advance your career, it won't fall into your lap. You must be earnest in looking for opportunities to show and sell your work, you
Downloading Photoshop Brushes and Create BrushesHello. I am here to talk about how to download brushes for Photoshop and how to create brushes on Photoshop.Downloading Photoshop Brushes and Create Brushes6 months ago in Software Reviews More Like This
Downloading brushes for Photoshop
There are many types of brush presets already in Photoshop, once you launch it for the first time. They range from the Round Brush tool to the famous Scattered Maple Leaves brush. But there comes a time when you want to expand your horizon and try new brushes for the Photoshop Program. But there are a range of questions asked frequently such as
Where can you find these types of free brushesHow do you download brushes from the internetHow do you install them into Photoshop?
Where you can go to download free Photoshop Brushes
There are many resources to help you download Photoshop Brushes
You can download brushes free here on dA. Many deviants provide you with an abundance of brushes to help you try new techniques.
Ode To WeabooOde To Weaboo2 years ago in Personal More Like This
I wanna be the very best
Like no one ever was
To draw them is my real test
To trace them is my cause
I will travel across the site
Searching far and wide
Trace bases that are shite
For glory and the pride
Gotta trace 'em all
It's you and me
I know it's our destiny
Wee-a-boo, oh, you're my best friend
Our white knights we will send
Wee-a-boo! (Gotta trace 'em all)
A heart so true
Our tantrums will pull us through
You block me and I'll block you
Wee-a-boo, Gotta trace 'em all
Gotta trace 'em all
Every challenge along the way
With tracing I will face.
I will kawaii everyday
To claim my rightful race.
Come with me the time is right.
There's no better team.
Hand in hand we'll see Japan
It's always been our dream.
(Gotta trace 'em all)
It's you and me
I know it's our destiny
Oh, You're my best friend
Our white knights we will send
Wee-a-boo! (Gotta trace 'em all)
A heart so true
We'll steal some yaoi too
Know your Basics - TexturesThere are a lot of tutorials out there on how to create / photograph texture as well as how to use them on a technical level, but the question of why and when to use textures is rarely touched. This article wants to fill that gap and therefore looks at texures from a slightly different perspective.Know your Basics - Textures2 years ago in Art Features More Like This
Textures in Manips as you know them
For a photomanipulator, the first thing that comes to mind when hearing the word "texture" are images that can be used in soft light or overlay mode to texture a manipulation or parts thereof. What most manipulators therefore have in mind, are images like the following:
Beautiful textures, sure, and useful, too, but have you ever thought of doing more with them than the aforementioned overlays? And have you ever considered using other kinds of textures, too?
A more objective look at Textures
The following definition is an excerpt
Improving and The Magic NibFrom time to time I'll hear questions from other artists concerning artistic pathways.Improving and The Magic Nib3 years ago in Personal More Like This
It probably stems from seeing my work over the years. Early in my career I was given a tremendous opportunity to draw the first Prophet book for Image Comics. I had years of inking experience behind me but I had never drawn a full comic book prior to that experience. The first issue sold nearly a half million copies. My first foray into penciling/inking was quite a spectacle... Looking back, it's one of the most cringe-worthy books from the 90's. That was a little over 20 years ago. When I returned to the comic book field I was a different artist thankfully. Obviously 20 years is a long time for a growth curve.
Check out some of my Journals here on DA. I delve into getting into the business and what pushed me, etc. Mostly it's just focusing on weaknesses and addressing them. Fixing what's broke or doesn't perform as well as I feel it should. Whic
Bobby Chiu's 4 keys to setting good goalsGOOOAAALS! The World Cup is the perfect time to talk about goals.Bobby Chiu's 4 keys to setting good goals1 year ago in Personal More Like This
Setting good goals is useful to not just artists but anyone who wants to achieve something.
When I graduated college and started my career, my goals were unfocused. Basically, I just wanted to get a job doing what I love, which in my case is of course drawing and painting. That was my whole goal. I didn't aim for anything more than that, and as a result, my career went nowhere.
Then, after reflecting on my career and examining the careers of people I admired (again, not just artists), I developed a master plan for my success that basically boiled down to four things:
1. Recognize the importance of setting goals.
Let's say you have the extraordinary ability to kick a ball farther and more accurately than anyone you know. As a result, you want to become a soccer player. But then when you're on the soccer pitch and the ball comes to you, you just kick it as hard as you can in what
Warhammer Scifi BattleWe all know that Warhammer 40K started out as Warhammer in Space, but what if GW stuck with that and made the parallels even greater? What if every WHFB faction got their own analogue in the 40K universe? What would such a game look like? Here are my ideas, feel free to suggest your own in the comments:Warhammer Scifi Battle6 days ago in Personal More Like This
Imperium of Man - The rather obvious faction, this Imperium is nowhere near as large or powerful as the 40K Imperium. It only owns what would be the Segmentum Solar in 40K, but is still governed along feudal lines. Thematically, the Imperium is far more Germanic than the canon Imperium; standard Imperial Guard look more like Wehrmacht than generic moderns, for example. They also have a bit of a Renaissance theme, not unlike the canon Mechanicus. The Imperium is doing far better than the canon one, being a bit more technologically advanced and having a higher standard of living. The first emperor is space Sigmar; in fact, he's named Sigm
The Value of CriticismEvery artist, on some level, loves fanfare. Who doesn't? But most artists resist criticism. I've been guilty of it in the past myself. But for the most part, after I suck up my pride, I use it.The Value of Criticism4 months ago in Personal More Like This
Any time you put your work out there [ in a comic book or on the web or in a gallery ], you're up for criticism. Sometimes the critiques aren't necessarily valid. They're coming from fans or, in a lot of cases, keyboard warriors that just want to be negative for the sake of being negative. But in almost all cases, there's something to be learned by criticism.
My wife is a perfect example. She's not an artist, which is my usual go to excuse when debating the merits of those that might offer critiques of my work that I disagree with. My wife, can't draw. But she knows when a nose is off. Or if the lighting looks "weird". Or if an arm doesn't look right. Or if a drawing is just sorta dead. She has a good eye.&
Assemblage Vogue Merry V2 One Piece PapercraftAssemblage Vogue Merry V2 One Piece Papercraft2 years ago in Art Features More Like This
Sur la photo ci-dessus : Going Merry v01, Mini Merry, Thousand Sunny v01 et Vogue Merry v02 au fond à gauche
Quelques images sur l'assemblage du bateau des pirates de L'equipage Chapeau de Pailles. Ce caravelle appele Going Merry ou Vogue Merry en franncais est fait a partir des feuilles de papier A4 de 250 gr.
Les dimensions du bateau sont :
Longueur: 40 cm de la proue Jusqu'a la poupe
Largeur: 28 cm en Prenant compte les mats et les voiles
Hauteur: 45 cm le bateau est sur son socle de support
Voici l'ordre de la construction de ce Going Merry en véritable modèle de papier 3D.
Le socle de support du bateau :
The 5 Things that Helped my Career the MostFive main points. If you can do all five of these, you're going to have a great career. Before you can strengthen your career with these concepts to follow, though, there’s something that you need first: talent. You don’t have to be born with talent, but you do have to work hard at developing it.The 5 Things that Helped my Career the Most3 months ago in Personal More Like This
#1 - Have a Career Compass.
A lot of people when asked, will say that they have an idea of what their goal is. Maybe they want to work on a game or a movie, but they don’t have it narrowed down any further than that. Be very specific about your goals. What kind of movie do you want to work on? What kind of game? Get into the details. Once you have enough details, then you can use that goal as your ‘career compass’. Whatever moves you make, make sure that you think about your compass, and think if your next move is going to take you closer to your goal. My goal was to work on a Tim Burton movie so every job and painting I did was not based on how much it paid
Happy 100th!!I would like to give :iconjordanventurian: a warm round of applause for persevering, and making A Skyrim Tale for 100 episodes!!!Happy 100th!!2 years ago in Personal More Like This
The series has made us laugh, cry, feel the pain, and enjoy the victories of a glorious battle!!!
And I think I speak for all of us when I say: THANK YOU VENTURIAN!!!!!!! We hope you make 100 more!!!
To me, the Skyrim crew has become more than characters in a game.
They have become real flesh and blood Dark Elves, Nords, Avengers, and Animals. They have become family.
I'm sure we all remember when Vahl first climbed out of that boat dressed like a complete nerd and when our little crew of Vahl, Lydia, and Lil'Vent (R.I.P.) started growing into a family.
We have gained a lot of members to our group, but at a cost.
We have won a lot of battles, but at a cost.
We have grown, and we have shrunk.
We have laughed, we have cried, we have laughed until we cried!!
We have gained, we have lost.
We have quicksaved and run away a lot!
But one thing will always be the