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It's done
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Saw something Like this in the sw codex
the Fire Breatheing wolves are similar to
the one Sven Bloodhowl uses as his
companys symbol his company is said
to have a great horde of close combat specialists

My 40K Gallery [link]

Texture By

lava pattern 2 0 by sed-rah-stock [link]
ice texture by dudealan2001 [link]
texture 24 by sirius-sdz [link]
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mecha

Edit: made the Gold more Gold like and less yellow, added some interaction so you can rotate it as you please, fixed some minor issues.
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Finished The Model, just gotta rig his swords and its fully completed :P.

I gotta say that I'm proud of how his model came out and is definitely my personal favourite.

UPDATE 1
Added some better 360 views

UPDATE 2
Added two animations of his run cycle and have modified the frame rate so its got smoother transitions
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Turntable animation of the Belial 3D model I finished a couple days ago.

Produced in Google SketchUp 7 and Macropedia Flash 8
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A menu for all the up to date episodes of ST:Armada
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:iconjsdu19:
R200 of the human army, on a mission to a distant planet enemy. concept, modeling, rigging, texture, animation, made ​​entirely by me with C4D :whisper: except plants that come from the software library.
En fait c'est tout fait l'arrache :)
JS
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Sketchup+Sketchiphysics. Fixed up SketchyReplay by Mr. K [link] Better quality video here:[link]
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because people keep bitching that I never sync up the moving background and cause the reason why i did not want to sync up is that the walk cycle was meant to be controlled by programming

but here, heres some actual walking and mind you its really a chore to sync the walking movement on the floor. cause the timming of the footsteps have a slight pause and delay to it.
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just a quick test out on Idle,Run,attack and damage Sprites.


Terry Bazooka is a very old Original character of mine who has appeared in multiple comics I did in the past(6 years ago). he was one of my first stupid robot villians. well having bazookas for his mouth and hands was a stupid design back then, his legacy lives on and finally for the first time, in flash and revamped slightly.


BTW, not Game in the making, just showing to people that I am able to do such stuff.
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