The illustration is a commission for " Rift Entertainment " copyright reserved, The game is called [ Awaken Destruction ] which is a modern day Surreal/Fantasy card game. David Mullins as an art director.
I've got a permission to submit to the gallery. The character is a champion in the game who has been adapted from my Devon which the company likes her concept. I've designed new concepts for her to fit in the game more and the dragon for her water element.
Oh my!!! O_O Thank you very much for DD!! wow!!! ^^ I really appreciate it <3 I'm so happy ^^ I'm glad you like the work!
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I will have a lots more work of many commissions to submit. Done all in Photoshop CS6 : ) I hope you like !! and I will practice more !! ^^
Class: LIGHT Armor providing light protection. Primerally against enviroment and light projectiles and energy weaponry.
Entry: United Terran Alliance Personal Body Armor - Light ArmorAs the United Terran Alliance quickly expanded their operation throughout the nearby galaxy sector colonizing extrasolar planets, their need for sturdier protection increased rapidly. Planets with a violent atmosphere and asteroids with none needed protection from human pirate factions, and thus the extrasolar Tier 1 was born. The more basic armors were classified as Tier 0, and were superseded by Tier 1 upon availability.
The most basic of the Tier 1 armors is the PBA-LA-001. It is lightly armored and includes a standard, upgradeable and customizable exoskeleton. This in turn gives a high degree of customization to every single unit equipped with this armor. The suit provides protection against harsh atmospheres and vacuum space.
STATS (All information and numbers are on their concept stage and are thus subject to change drastically)
HIT POINTS The suit increases the basic hit point value of a unit by 50%. If a value is not a whole number, the hit point is rounded down to the nearest whole number. Examples: A unit with 10 base hp gains 5hp by equipping this armor. A unit with 25 base hp gains 12hp by equipping this armor.
DEFENSE Armored lightly for high mobility the suit increases the the light armor value of a unit by 10.
SPEED By the use of exoskeleton operations, the armor boosts the speed of the wearer by 1.
PERCEPTION With vision enhancements the armor boosts the perception of the wearer by 1.
ACCURACY The exoskeleton provides for quick reflexes and a steady aim, thus the accuracy of the wearer si increased by 1
PAYLOAD The wearer of the suit is due to the exoskeleton able to carry 2 extra points of payload.
Image stats: Time spent:7 hours Original Dimentions:500 x 1200 Notes: - Armor design inspired by Josh Nizzi,s concepts. - Yes, it is for a game idea of mine. - Yes, that is also my account, I moved to this one.