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So I've finally gotten back into doing some traditional painting; fairly happy with it, for the most part, but there's a lot of stuff that comes with real paint that I've got to get used to again :)

Acrylic on canvas, 24"x36"
And yes, the first person to mention Ashley Wood gets no prizes :D

(Starcraft Blizzard Entertainment)
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Here is my rendering of the famous Spectre, Gabriel Tosh.  Painted in Acrylics on board.  Used as a demo at my art class at LCAD.
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Last of the sketches I was asked to do in the front of a couple of notebooks at work, apparently they're going to be gifts or something I think.
Anyway, the art's not getting used for anything official so I can show it off here!

Sorry for the sort of dodgy scans also, but anyway! The counter to everything ^_^
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My interpretation of Gabriel Tosh.  He is a Spectre from the Blizzard Entertainment game: Starcraft 2.  Here he is depicted with his cadre of Spectres and a guest appearance of his nemesis: Nova. Oil on Paper.
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This is the rifle used by the Terran Ghost
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un dibujo coloreado por el charly
dibujado por mi
es nova la de un juego .........
starcraft ghost
espero y les guste!
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Another Starcraft drawing. Zerglings running after a vulture
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Kerrigan from Starcraft 2. Body Paint by :iconxmorganaartx: and Photo by :iconjosemanchado: Madrid, 2013.

www.facebook.com/MorganaCospla…
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At first glance, one might say this looks light Master Chief from the popular Halo game series from Bungie and Microsoft studios. However, upon a closer glance, you'll see that the only things that are similar to the Master Chief are the helmet and futuristic armor look.

I've have drawn and re-drawn this armor for years (over 10 to be more precise). The biggest inspiration for the armor design comes from our own bodies. In all of my armors, I tend to throw in musclesque shapes and design cues. The helmet, while initially looking like Master Chief's was actually inspired by samurai helmets. The "bill" of the helmet is actually a monocular device that drops over the holo-projection visor and provides optical zoom and night vision to the soldier inside. The hard armor is a high-impact resistance rubber alloy that is flexible, but hardens when struck suddenly by high velocity objects. The under armor is a muscle enhancing suit that increases endurance and can temporarily provide multiple times the strength of the wearer. The back of the armor has a mounting slot for a field pack. Multiple pouches and bags can be "adhered" to the armor via electro-magnetic bonds.
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A reaper mini Bathalian primarch which I painted for use in an X-com game. this is an intelligent snake like creature that loves to devour braiiiiins. yummy I believe this is originally meant for DND illithiads
100% airbrushed.
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