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This is part of a series of the Digimon lowpoly models of the first series of the anime. I loved so much the games for PS1 that I wanted to make a tribute for the series. All the characters are built with less than 500 triangles (to match the PS1 specs) with 256px texture (also 128px is fine, but the eyes will turn very blurry). Also, i made the render without light settings, as it would appear on a 64 bit console.

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)

The original character design belongs to their respective owners. All rights reserved to Toei Animation and Bandai.
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Genesect lowpoly model - complete.
Tris: 998 texture: 256px diffuse only.
Rendered in Mental Ray.

Apparently, on the reference image, the body is bigger and the head is smaller. Also is missing some little details on the head that I noticed when I finished the render. But apart of this, I'm very happy for the finishing result! :)

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)
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The Omegamon model was the project that I liked most since I started modelling exactly one year ago. Unfortunately some parts of the model were totally different than the original concept. So I re-made half of the model, even if it was fully rigged and textured, and replicated every single detail of the original action figure. Still, it's not perfectly resembling the original concept, but I'm 100% satisfied of what I made so far. :)

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)
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Lowpoly Ninja (tris: 1500). This was an exercise to make a fully game-ready model with texture, skeleton, binded skin and constraints for animations. The texture was made using the reference sheet by Roberto Ferrari for the game Death By Degrees. Also, I forgot to enable alpha map while rendering with Marmoset, I'll post an updated version soon.

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)

The original character design belongs to their respective owners. All rights reserved to Roberto Ferrari and Namco.
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With two 3d artists and three programmers we made a game for the Global Game Jam of this year. If you're curious about the game, in this page you can find the executable and the source code: [link]

Please note that the assets are incomplete because we were running out of time to finish the game.

Also, you can download the .obj and the textures at: [link] (they are licensed under Creative Commons BY-NC-SA, so you must use the same license if you want to use them)

Some parts of the texture has been taken from CGTextures. You can find infos about their license here: [link]

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)
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Just having fun with Fireworks CS4 ;)
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This was originally made for a contest in gameartisans, but because of many circumstances I never able to finish it... until now -_-
Blender, Photoshop,and 3dcoat.
Comments and critics are always welcome :D
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Every Digimon is under 500 tris. I'm working on the texture, which is a 256px diffuse. The final result should look like Patamon (the Digimon on the bottom right side of the image).

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you
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Omegamon/Omnimon WIP - now making the texture. Tris: 6310 - texture: 1024 diffuse only. Screenshot rendered in Mental Ray.

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)
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I've been making this model since this summer. Today I was browsing at some old unfinished projects and I decided to complete this model. Very satisfied with the result. The texture looks good even on lower resolutions, and I can easily make a lod for that.

If you have a suggestion, or some criticism, please write down here. I'm always happy to hear some feedback. Thank you :)
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