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Custom Taedus concept design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Based on this fella here: [link]

Look ma it has words and pointers on it just like real concept art.
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Mars Military Mech shares a similar frame to the Earth Military Mech, with added Martian technology. It mounts a variety of sensor pods and gear, and each arm can be equipped with punching blades for close combat.

This continues the tradition of "no human hands." The blade unit slides onto the forearm and then the grey clamps at the end of the arm grab onto the back of the blade.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Custom Taedus concept design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

So fancy.

Pants.
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Custom Taedus concept design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

(I realize they probably wouldn't use regular staples in the future, but I didn't think space staples would be recognizable enough :D )
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Earth mining mech is equipped with a laser-cutter on the left arm, and an articulated manipulator on the right arm. After cutting chunks of space-rock, it deposits them into zero-g mining carts for transport. The carts can be attached to the rear of the mech and linked together in a train. Both the feet of the mech and the bottom of the carts have anchor piles to hold them in place when working. The "head" unit can fold flat against the back (like a cape) for easier storage and transport.

The machine is designed to operate in a zero-g environment and is a mining/worker-type robot.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Mecha commission for James Kato of JEN Games:

Deviantart:
[link]

Homepage:
[link]

Original sketch and name copyright JEN Games.
Final design and artwork by me.

It was a pleasure working with them. Enjoy!
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The colony maintenance mech features a series of arm attachments: The front arms can be equipped with a grabber claw or a welding tip. The back arms can be equipped with a glue gun or a drill/screwdriver. Both arms rotate 360 degrees around the shoulder joint.

The machine is designed to operate in a zero-g environment and is a worker-type robot.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Earth military mech features a quick-change attachment system instead of anthropomorphic manipulators. It's equipped here with a small electromagnetic rail-gun.

The machine is designed to operate in a zero-g environment and is a combat-type robot.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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I wanted to draw a Gundam-style robot with a blocky, retro sci-fi twist.

Each shoulder-mounted planetarium unit has multiple laser emitters that can swivel within their housings to hit targets all around the robot. (Come at me, Newtypes!)

The GM Planetarium goes with the Semaphore Gundam unit: fav.me/d585eja

Basic equipment version here: fav.me/d6ltvnu

Edit 9/10/2013- Major update! Lots of fixes and additions.
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Combat Taedus Gedai Ya'eel

Bio-mechanical life form: “Sendai Telepathic Defense System (T.D.S.)”

This piece is an “animated style” rendition of the character Gedai Ya’eel from Studio Vulne Pro' Theos KE Polemos project. Gedai Ya'eel is a taedus-type sendai custom built by the Lavess Soso corporation. Lavess Soso exclusively produces one-of-a-kind creations, and Gedai exemplifies the company's design philosophy: the absolute realization of individual expression and personal character.

Although not a true co-production, Gedai’s central components utilize technologies sub-licensed from Oshen, the premier manufacturer of taedus systems (it was Oshen that first created the taedai). One could technically classify Gedai as an Oshen taedus system with a Lavess SoSo body. Nevertheless, Lavess SoSo contributed a substantial amount of technological innovations, including an experimental “black box” computational system.

Officially, Gedai works as an I.P.I.O. (Inter Bloc Private Investigations Organization) officer, operating as a unit with his quirky and enigmatic human partner, Treigh Cignie, in the political bloc of Genuaä, on the planet Indus. Like the surfaces of his reinforced frame, Gedai’s personality is varied and unpredictable. While headstrong and cocky, his combat abilities more than make up for his occasionally impulsive behavior.

Close friends with fellow I.P.I.O. officers Heath Wuthering and Gumbinnen Semms, Gedai looks up to Gumbinnen as a mentor, mostly due to his near-legendary status as one of the most effective taedus systems in current operation. But as Gedai's skills developed, so did his own reputation, firmly establishing him as a renowned and infamous figure during the tumultuous "Siege of the Black Son" period of SOL.

Art and design by Nick Maradin (Nidaram)
Description by Mike Majestic (Vulnepro) and Nick Maradin
Background graphics by Mike Majestic and Nick Maradin

Relevant links:

Gedai original concept painting: [link]

Gedai and Treighe: [link]

Gumbinnen Sems concept art: [link]

SLOWPAINTING. TOTAL TIME TAKEN: LOTS OF HOURS.
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