Seventh Sanctum Generator Results: The race of Griffin-people. In their culture, martial arts is a highly prized ability. They turned their back on their old gods to follow newer ones. Their government is a magiocracy. (Fantasy Race Generator)
Since he was god of the sky, Horus became depicted as a falcon, or as a falcon-headed man In this form, he was sometimes given the title Kemwer, (Wikipedia)
First, a bit of History:
-The Kemwer were created in ancient Egypt by the god Horus to be his servants and soldiers as well as acting as advisors to his priests and bodyguards to the Pharoahs. History and legend does not record their presence because they tended to remain in the shadows, performing their allotted tasks in secrecy and silence. On the rare occasions when they were seen, the Kemwer were often mistaken for their creator and god, Horus. Modern historians also fall victim to this misconception, leading to the label Kemwer being given to Horus rather than his creations. The mythical creatures known as Griffins, which originated from the Achaemenid (Persian) Empire, were also derived from the Kemwer. When the Persians conquered Egypt, a large part of the resistance they encountered came from servants of the gods, including a large number of the Kemwer. Over time, the descriptions deteriorated from being fairly accurate depictions of Horuss servants to a fanciful creature with a lions body but an eagles head and wings.
-Originally, the Kemwer numbered into the hundreds of thousands. The conflict with the Persians drastically reduced their numbers, sowing seeds of resentment against Horus. The final straw came after the murder of Osiris by his brother Set. Horus, obsessed with revenge against his uncle, ignored the fact that Sets minions were massacring the Kemwer by the hundreds. His neglect, combined with the bloody slaughter that they had been through, motivated the last of the race (numbering now around 500) to abandon both Egypt and their old god to seek their own fortune. The vast majority of them roam the world alone or in small families, but a few (about 150) have established a small city named Asar beneath the shifting sands of the Sahara Desert. Their ruler, Akhom, led them out of Egypt and helped to set up Asar. He was the advisor to Horuss High Priest and possesses a large amount of magical ability, which he used to shift the sands to make room for their city. In the style of the Egyptians, Akhom is worshipped as a god.
The Race: -The Kemwer are a physically powerful race, standing anywhere from six to seven feet tall. All are extremely fit. When they had the support of Horus, they had no need for food or sleep, but without their divine backing the Kemwer eat and sleep just as much as anyone else. Their wings enable them to fly at speeds of up to 60 MPH. All Kemwer possess these wings, as well as a brown-feathered eagles head and a lions tail. They are much stronger than man can hope to become, able to lift and throw objects weighing over a ton. All are skilled in some form of combat, as they were created largely for that purpose. Most are greatly skilled in hand-to-hand combat, as it requires little to no weapons maintenance and allows quick action. Kemwer who are skilled in unarmed combat are usually considered to be the greatest of warriors.
-The Kemwer are a dying breed. Horus did not see fit to give them the ability to reproduce, as he could simply create more as he needed. So, unless they can find a God to create more of them or give them the ability to reproduce, they will be extinct within a thousand years or so (Their lifespan is around 3000-4000 years).
-Mentally, the Kemwer are incredibly wise, possessing an almost godlike ability to see things impartially. In fact, the Kemwer possess little sympathy for anyone outside of their own race. They have no care for humans or other supernatural creatures, preferring to be left to their own devices. Although they cannot breed, Kemwer do mate, taking one partner (usually) for their entire lives. Kemwer are not automatically good or evil- they possess their own personalities. Many have turned to less virtuous ways since leaving Horus, and take great pleasure in cheating both humans and other supernatural beings out of their possessions and power. Others have become champions for the weak and downtrodden, not because of feelings of sympathy (for they have none for non-Kemwer), but because they enjoy the battle with the other side.
-In Asar, high positions in the government are always held by those with magical power. This is due partially to the fact that Kemwer hold a great respect for magical ability, but it is mostly because the Kemwer who were granted the ability to use magic were the advisors of Priests and Government officials in Egypt, and therefore know what they are doing when it comes to administrative abilities (also, magic gives them a HUGE upper hand in conflicts for power).
Final Notes/Comments/Insane Ramblings: -First off, this is my first Seventh Sanctum contest entry/deviantART submission ever, I hope you guys think its decent. Unfortunately, I have a decided lack of artistic abilities so I used UGOs Heromachine V 2.5 to draw the Kemwer, and then Picniked the text onto it. The generator result was from the Fantasy Race generator. At first I didnt like this result very much, but then I started looking at it and decided that maybe it had a bit of merit. The idea of Griffins doing martial arts seemed to be a little difficult to carry off, and besides this is supposed to be an original race, so I tinkered a bit with the idea of a humanoid with Griffinlike traits. Then I started looking at it, and was reminded of the Egyptian God Horus (Falcon-headed guy.). From there it was pretty simple to dream up the rest of the story behind them, and after a few web searches for some historical/mythological backing, I ended up with this. (Luckily enough, the Griffin myth really did result from the Achaemenid Empire, and they really did conquer Egypt. So that was cool. Hope you like it. -A-Clockwork-Apple
"Aha! The Ancients were more advanced than we could possibly imagine! Look at this! They put such craftsmanship into everything they made, especially their weapons. I think they're beautiful. They're art in motion! Some pierce, some slash, some burn, I even have one in here that folds space in on whatever it hits; a very painful way to die, I assure you! I want to see them all. My divinations have only revealed the tiniest fraction of them, and I've recovered but a fraction of that! If you think this collection is impressive, just you wait! It's getting better all the time!"
Lady Aurora Luther was born to Bernardo and Andromeda Luther, Margrave and Margravine of Tegonu. As she grew, her education served primarily to groom her for a position of nobility, but she was far too inquisitive to settle for that alone. As there were very few children her age about to play with, she spent long hours alone in the castle library reading up on whatever subject struck her fancy, but she soon became particularly fascinated with artifacts from the First Age. When she became twenty-one, her father granted her a portion of his land, called Aesconia, and bestowed the title of Countess upon her. Her lands were fairly unproductive, being rocky and unsuitable for agriculture, but her education had prepared her, and she was a savvy investor. When she had earned enough money to support herself, she began to seriously consider acquiring some of the First Age artifacts that so fascinated her. She hired a wizard to teach her in the basics of divination, at which her skill proved prodigal. Within a few years she was developing her own depth-scanning divination spells and she wielded them to great effect to map out the subterranean ruins of the Ancients' cities. Using her own money, she funded expeditions down into the ruins to retrieve the artifacts. The first such attempt proved disastrous, however, as the team of spelunkers she had hired were all slain by the Ancients' guardian constructs that yet haunted the ruins. Following the incident she could find no one else to take up her offers, so she decided to study marksmanship and spelunking herself. Armed only with piecemeal skills gained through a crash course, she braved the ruins, slew or evaded the guardians, and made off with her first artifact, a blessed pistol she dubbed "The Demigun." The weapon so vastly superior to modern firearms that she became obsessed with seeing what else the Ancients had to offer in terms of firepower, and has since explored many more ruins and gathered an impressive collection of Ancient firearms. Of course, rumor spread that there was First Age treasure hidden beneath her land, and she has since had to deal with an invasion of thugs and mercenaries seeking to strip the ruins of treasure themselves.
Okay! Now for some other stuff! This is an entry to the latest Seventh Sanctum contest, Weapons and Warriors, found here: [link] Here are my generator results: Anthropomorphic Animal Generator "The mystical female anthropomorphic Snake antiquities collector. Her wardrobe is unconventional."
FINALLY this picture is done. I almost gave up on it sooo many times D: This is my entry for Seventh Sanctum's current contest...which ends today. Yeah, I like to cut things close. The contest was to come up with a half breed sort of character, so here's what mine generated:
The illogical, conceited, playful female half-Ki-Rin shaman who is part of a secret society. She appears as an 'humanized' version of her non-human parent, but it is an attractive, not monstrous appearance.
For those who don't know, a Ki-Rin is basically the Asian version of a unicorn.
SO. Her name is Shian, and she's the daughter of a Ki-Rin mother and a human father. Her mother fell in love with her father while she was supposed to be guarding the man's brother, and while they were...procreating, the man's brother was murdered.
Shian's devastated mother, after giving birth to the baby, flung herself off a cliff. Her father was unsure how to handle raising a child that was only half human, and abandoned the infant Shian at a monastery. The elder monk realized what the child was and attempted to raise her while fostering her natural magical abilities. But being as no one had ever encountered a half Ki-Rin child before, they found the girl to be rather unpredictable.
Like the Ki-Rin of lore, Shian held a natural affinity toward animals and all living things in general. Her weight did not crush grass or displace water. Being that she could not directly harm any living thing (unless that living thing is harming someone she wishes to protect), her magic seemed to come from the natural energies of the world. Shian can use elemental magic by borrowing energy from that specific element, particularly fire.
While she was still very young, a mysterious visitor happened upon the monastery in search of Shian. He told the elder monk that he came from a secret group that harbored and protected half breed children like Shian. Believing this secret society could provide a better life for the girl, the elder agreed she could accompany him.
Shian was trained in magic from then on by her new 'family,' and though she became quite a talented shaman mage, she also became rather arrogant about her abilities. Her pride had foundation though, as among other half breeds she was raised with, her abilities were unrivaled.
When Shian grew, she became an active part of the society, going out and seeking new half breed children to bring back.
But what she does not realize is this society is only gathering the mixed breed children to raise for their own benefit- creating an army to conquer the world. However Shian does not realize this, and continues to not only work for this secret group, but protect its leaders, violently if necessary.
(( Er, okay, that's not the best ever description, but hopefully this story below will give more of a glimpse at her personality! ))
* * * The boy did not slow down as he entered the dark cave, instead trusting on his keen eyesight to guide him through the stone maze that was growing darker every moment. Every instinct told him to keep moving. If he were to stop, they would catch up to him. And then they would kill him. “Don’t stop,” He whispered to himself through gasping breaths. But no sooner did he utter the words then, as he took a sharp turn, he tripped over something in the darkness and toppled forward, winding up falling face first into a shallow underground lake. He sputtered and splashed as he tried to pick himself up, but after a few moments, the boy realized the panicked reaction was not helping him, he sighed aloud and tried to calm himself.
“Good going, Tey,” He chided himself quietly. “Now you’ve gone and cornered yourself…Ugh, I hate water.”
“Maybe if you’d been looking where you were going,” Another voice replied to his monologue, and that startled the boy all over again.
He scrambled clumsily to his feet and ducked behind a conveniently placed stone. How could he have been found so quickly? The boy drew an unsteady breath and after a short hesitation questioned, “Who’s there?”
“I am,” The voice replied quickly. He couldn’t hear any other movement, but from where he was crouched he suddenly saw a faint glow from the other side of his hiding spot. “You were pretty easy to follow,” It- no, she- the voice was definitely a she, went on in a matter-of-fact tone. “You make a lot of racket when you run. You’re Tey, right?”
The boy cringed. How did she know his name? He was sure he didn’t recognize the voice. Again there was a brief silence before he spoke, “Y-yeah,” He answered. “Who are you? Were you sent after me?” He added the last part with a bit of a growl in his voice, making an attempt to sound threatening. Though, how threatening was somebody who was hiding behind a rock?
At first the stranger didn’t answer. He heard a faint movement as the light grew brighter, and then as she moved into view, the boy stared in surprise. He had expected the villagers to chase after him with torches and pitchforks, but this, was undoubtedly not one of the villagers.
This was a girl, perhaps a little younger than him, and just as obviously not human as he was. First, she was standing on the water- standing on it, not floating above it, or standing knee deep like he was. She looked a little puzzled as she studied him with wide, ginger colored eyes. She had a single horn on her forehead that reminded Tey of a deer’s antler, and a thin tail with fine hair at its tip, which matched the twin pigtails on either side of her head. It seemed the girl had also conjured the light he’d noticed first. She stood with one hand slightly raised, and floating innocently above her fingers was a ball of fire, bright enough to illuminate the space around them. From that light, Tey could also see raised parts of the girl’s skin- they looked like scales, which reflected the light from her spell.
“I’m Shian,” She finally answered his question. “I was sent after you, but not by the people in your village,” She moved closer and crouched in front of him, studying the boy closely for a moment. “I came here to save you.”
“S-save me?” Tey’s eyes grew wide again. He was certainly not in a position to turn down an offer of help, but his immediate suspicion won out and he pressed on. “Why?”
At that Shian let out a short laugh, “Why?” She repeated, almost mockingly. He thought he saw her roll her eyes. “Because if I wasn’t here, you’d be facing death in about five minutes. Is that good enough reason for you?”
Tey didn’t say anything for a moment, well aware that what the girl had said was true. But still, the threat of certain doom didn’t deter him from questioning his would-be savior. How was he to know she wouldn’t take him to some even worse certain doom? “I-I know that,” He quietly answered her question while retreating a few steps away, causing the water to make a soft splashing sound. “But…I mean, what are you? And what are you doing here, really? That little town out there doesn’t end up with a lot of passers by.”
Shian made a face, “You’re wasting time,” She said accusingly. But after a moment she relented and let out a short sigh. “Fine, fine. I’m a Kirin. Er, well, half of me anyway. I was sent by…look, I can’t tell you a lot, but by people- good people, who wanna help out people like me,” She raised her free hand and pointed at Tey’s own dragon-like tail which was floating on the water. “And you. Manticore.”
“H-how do you know that?” Tey balked.
She shrugged, “I know a lot of things.” Slowly, the girl took a step forward, causing the water to ripple around her boots. “But we both know I’m right, so let’s get past that. We need to go.” Tey thought he heard a sense of urgency in her voice.
“Go where?” He asked, his eyes flickering past Shian toward where he had come from. “The way out is probably blocked by now.”
“That’s true, it is. But don’t worry, I can get us out of here,” She said confidently, an oddly timed playful smile on her lips. Shian glanced at the rock Tey was crouched next to, and then her eyes shifted back to him. “You’re going to have to trust me, okay?”
“Uh,” He blinked. “About what?”
The girl lost her smile for a split second. “Just trust me.” With that, she moved alongside him and crouched in front of the large rock.
Shian lightly placed her fingers in the water, and once they were wet, she traced them along the stone, leaving wet symbols on it. Then she closed her eyes and uttered a few words Tey didn’t understand. The instant she finished speaking, the symbols flashed in a brilliant light, and the stone itself gave way to what looked like an open doorway.
“There,” Tey’s amazement was broken by Shian’s voice. It sounded somewhat different, strained. “We just need to go through…and we’ll be safe.” With that, the kirin girl all but collapsed into his arms, suddenly sinking into the water.
Tey stood wondering what he should do. On one hand if he stayed here, he would certainly be killed. On the other…if he went through this strange doorway, he couldn’t know what was waiting for him. It might even be a fate worse than death. For a long moment he stared at the now unconscious girl in his arms, and then, drawing a deep breath, he moved toward the doorway she had created.
“I just hope you’re right…”
And then they were gone.
((Tey was going to be my second entry, but he didn't want to let me draw him, so...yeah.))
In a far off galaxy lies a solar system of four planets. The people of these planets believe that their solar system was created by The Great Celestial Dragon a creature made of the four elements; earth, air, water and fire, and that each of their planets represent one of the four elements. They believe that when The Great Celestial Dragon died all that was left was the planets and their sun, Dray-gon, the dragons heart.
When their solar system comes under threat from a race of unknown shadow creatures from a nearby black hole, intent on stripping the planets of their resources and extinguishing all light and life in the galaxy, a team of protectors are chosen. This team, known of the Galaxy Dragons, are made up of four representatives each from one of the four planets.
Each member of the team has unique abilities and weapons and each has been endowed with protective armour which protects them and allows them to fly through space using holographic wings.
The Galaxy Dragons are (from left to right):
Tor Tor is from the second planet in the solar system; Granitus. The planet has a rocky surface, with huge mountains and deep valleys. The people live in cities carved into the mountains and valley walls. Like all his people Tor has incredible strength. Tors weapon is a war-hammer known as The Dragons Claw.
Pyrus Pyrus is from the first planet in the solar system; Infernon. Much of the planets surface is red hot as it is closest to Dray-gon, so the people live below the planets surface. Like all his people Pyrus is impervious to heat. Pyrus can create and throw fireballs which he uses as a weapon known as The Dragons Breath.
Aquia Aquia is from the fourth planet in the solar system; Hydros. The planet is furthest from Dray-gon and is covered in ice but beneath the ice is a vast ocean. The people live in underwater cities below the ice. Like all her people Aquia is impervious to cold and can breath underwater. Aquias weapon is a whip known as The Dragons Tail.
Nimbus Nimbus is from the third planet in the solar system; Etheria. The planet is a gas giant and has no solid surface. The people live in floating cities. Like all his people Nimbus can withstand great pressure making him resistant to physical injury. Nimbuss weapon is a throwing blade known as The Dragons Wing.
Entry for Cartoon Cash-in Contest at Seventh Sanctum [link]
(Done for Seventh Sanctum's Cartoon Cash-In Contest, The Merchandisable Cartoon Generator Results: Eve Maximum And The Knights Of Time)
Eve Maximum and the Knights of Time, a BOS (Buy Our Shit) CORP cartoon.
Eve is just your average high school student until one day she unearths a time capsule in her back yard. When she opens it, the villainous Counter Clockwise escapes from his imprisonment and starts wreaking havoc, but also out of the capsule come the Knights of Time, Second, Minute, and Hour. Eve learns that the Knights originally had a deal with Counter Clockwise that they would all lock themselves away together so neither could gain the upper hand while the other was trapped, but Eves opening the capsule undid the seal. The Knights, led by Eve in her new role as Eve Maximum, Captain of the Knights, seek to trap Counter Clockwise before he can conquer the world.
Eve: Slightly confused by the whole thing, but more than willing to help her new friends out. In day to day life, Eve gives the Knights a place to stay (and hopes they dont trash her home or traumatize her parents while shes at school) and helps them understand their new temporal situation and all of its accoutrements. When Counter Clockwise is stirring up trouble, however, the Knights give Eve the ability to transform into Eve Maximum so she can lead them against their foe(s). Eve has tried to relinquish to role of Captain back to Hour more than once, but he always refuses despite her argument that Former Captain probably knows more about fighting Counter Clockwise than Modern Schoolgirl. For all her protests, she takes to her new twin blades with what some might term unholy glee.
Hour: The original leader of the Knights (and the shortest, though the toy line removes any real height differences). He seems to have a better grasp of the situation at any given time than the others, which is useful for strategy but also makes him a bit of a worrywart. He and Counter Clockwise seem to have some sort of past relationship with each other beyond enemies, but Hours not talking about it. Rumor has it the sword he wields once belonged to Counter Clockwise.
Minute: Kind of a spazz. Loves to relax and have a good time, but is totally down for kicking ass and taking names as well. He prefers to keep his enemies as far away as possible, but hes no slouch in close combat. Surprisingly, Minute (when he puts his mind to it) can be the most patient of the Knights. He is also the one having the most fun with all the modern conveniences Eve has been introducing them to.
Second: The youngest, the fastest, and the tallest, Second is kind of awkward physically and socially, though he can really chatter up a storm once he gets comfortable. He has the most magic power of the Knights and is a respectable fighter as long as he can keep his enemy at a range where his staff is useful. Second and Minute are especially close, possibly because theyre the closest in age.
Counter Clockwise (Only Available in this Exclusive Full Set!): The mysterious villain. The clocks on his armor are all numbered in reverse. Aside from his possession of a fierce bitchface, not much is known about him. Hour, of course, knows more than hes letting on, but Counter Clockwise soon makes it clear that that goes both ways...
EDIT: Manufacturing Problem: The hilts of Eve's swords should actually be sea green like the highlights of her armor, but after doing Hour's sword I forgot and used the same colors even though his sword was supposed to be unique in not matching his color scheme because he got it from Counter Clockwise. Oops! But I don't particularly feel like fixing it, so I'm just going to call it a quirk of this particular toy line. Yay manufacturing mistakes! It adds to the realism :V
Ok. So here is my entry for the Seventh Sanctum contest seen here: [link]
Here is Cynthia Le Torneau the Countess from Bordeaux. She owns her own tea shop on a small street off Rue Saint-Remi. She's making it her personal goal to convert the people of Bordeaux into more vampires. Over the years she's developed a rather popular small tea shop in which many people come in regularly. And the more they come in, the more regular customers they become. This is because she dilutes her tea with a lil' blood mixed with her own, causing the people to become enthralled by her and her tea shop. Every now and then some inquisitive people come in and question Cynthia about her business or the fact that it's been open for such a long time (long for a tea shop anyway). That's where she gets the premium reserves from.
Originally, Cynthia was born in Avignon in about 1337, she traveled all over, hence the wakizashi. She finds that her trusty wakizashi is far better and much more silent than anything else she's tried. Plus with the frosted glass and insulated wall of her shop, she can really do whatever she wants and time of the day. She was brought up knowing her place in society and her people's place in history. She has a great sense of honor, amongst beings of her own kind, and is mostly ambivalent to humans, until which point that they become her slaves, which she will loose all respect entirely. She kills them and moves on, trying to find those among the general public that are strong enough to fight her blood. Once she finds who she's looking for, they become part of her wait-staff until such a time that they are needed for dangerous far off errands in the Alps and such to fight those vampires to which she has a personal vendetta towards. Nothing too horrible, some wet work, whomever has wronged her in the past.
Her position within Bordeaux makes her shop very defendable. Not only does she have a bunch of human fodder to throw at whomever decides to attack, but it's also within a densely populated area of the city with small alleys everywhere. Very advantageous for Cynthia and those of her ilk.
She likes long walks on the beach and dancing in the rain
for my other contest entry, the haberdasher/martial artist, click here! [link]
good lord, this description is long... anyway, this is tess, a gear healer.
even before she could toddle, teresa walker had an affinity for metal, machines, and tools. if left to her own devices for just a few minutes, tess would invariably make her way to her father's workshop; finally, her parents decided it was useless to attempt to keep her away from machines she clearly loved, and focused more on keeping her away from more dangerous things. she literally cut her eyeteeth on a wrench, and before she was a teenager she was already invaluable help in her father's machine shop-- though the customers always react badly if they knew a young girl was working on their repairs, for some reason.
it was clear that tess had a sixth sense when it came to machines, a sort of empathy (try telling her that empathy is only possible with living things, and she will promptly explain why machines are alive-- in between thwacks with her wrench). she could build, of course, making things from scratch; but where she truly excelled was in fixing. when she saw a broken appliance or clank, she would instinctively know exactly what was wrong, and how to fix it-- whether or not she had the parts or tools that should have been required for repairs. when she was thirteen, there was a time when she could hardly go out on the streets without breaking into tears because of all the poor mistreated machines that called out to her mind; as time passed, however, she was able to control her abilities and only "hear" a machine when she so wished. when she was seventeen, however, her father had an accident in the machine shop and was no longer able to work; knowing she was in charge of the shop, the number of customers dropped off dramatically. tess's two options to save her family from the poorhouse were to marry, or to go out into the wide world, making it as best she could, and send money home.. and thus tess began her many adventures.
some general class info: medium dexterity, low constitution and strength, medium-to-high intelligence, high wisdom (main attribute).
as a medic, healer, or white mage is to a human or organic lifeform, so is a gear healer to mechs, clanks, and other contraptions. most know from a young age their abilities and quickly learn how to shield their metal empathy.. or they go insane. quite a few would-be gear healers working in poorly-upkept factories crack from a constant barrage of mechanical problems assailing of their senses.
as might be expected, the abilities gear healers are in high demand, both as adventurers and as shopkeepers. aside from quick maintenance of friendly machines and weapons in battle, they often act as saboteurs, quickly disabling the defenses or weapons of enemy constructs. and if all else fails, they are quite handy with the tools of their trade, throwing screwdrivers or wrenches with deadly accuracy.. though, of course, they won't retreat or leave the scene of the battle without reclaiming their tools.
and now for some stuff about the picture. this thing took me over thirteen hours total to do, which is easily the longest i've ever spent on something in quite a while. for those interested in the breakdown, that's approximately two hours for the initial sketch, four hours mouse-inking and cleanup, six hours mouse-colouring, one hour texturing... and fifteen minutes for the crappy painted-over background.
i have never drawn a mech before. i was considering something to do with "librarian" or "scholar", since i know how to draw books.. but no, apparently i couldn't do something easy like that, so i picked gear healer. in my head: "okay, steampunk, let's see... victorian fashion, make the mech look vaguely like the skeleton/tendons of a human with the base of a zeppelin, add a coat of arms for a vintage feel, tons of levers, and, oh yeah, rivets!!"
...if i never draw another rivet it will be too soon.
and yes, if you're curious, that tess walker is an alternate universe version of the one from the praetor of ioq. of all my characters thus far, she's definitely had the worst luck-- considering some of my characters' histories, that really says something. so she deserves another life in steampunk london where she can work on her beloved machines and wear awesome thigh-high spat boots. because i like her.
textures from mayang, as usual.
this is my second entry for the "class act" contest at seventh sanctum [link] . i got "gear healer" using the class/profession generator [link] on the steampunk setting.
Description (General Person Generator - Anime Female): This gentle girl has hooded white eyes that are like two pearls. Her luxurious, curly, amber hair is neck-length and is worn in a handsome style. She is short and has a thin build. Her skin is light-colored. She has a domed forehead. Her wardrobe is no-nonsense, and is completely green.
Done for Seventh Sanctum's Cross-Genre Characters Contest [link] . I didn't have too hard a time imagining what a "ghost rustler" might be... This is what I came up with:
A Ghost Rustler can be seen as a kind of "Ghostbuster" of the Old West. Without modern technology (or even 19th-century technology -- this IS a Western, after all), she instead uses magic based on the shamanism of the Native Americans to exorcise and remove evil spirits from cursed places. The talisman she uses to capture evil spirits is called an Asabikeshiinh and resembles a kind of dream catcher ("asabikeshiinh" from the Ojibwa word meaning "spider web" or "net"); It draws ghosts towards it, allowing good spirits to pass through while evil spirits become trapped.
This was the first time I've ever tried coloring a manga-style drawing with pastel chalks, but I like the result! The original lineart can be seen here [link] (I did brighten it up and change the resolution with my computer, as I usually do, tho). I really, reeeeally wanted to make her Native American, but I had to go by the description given to me by the generator and I didn't want to get points deducted for straying too much! So I guess she is either part Native American or maybe she isn't but was abandoned as a baby and raised by Native Americans and learned their ways? Or maybe she's a scholar of Native American mysticism and has put it to practice in other ways?
I'd better stop thinking about it, or this "Artist Comment" could go on forever!
This is the cover from the DVD boxset of the Complete first season of the anime Rock of Rosanjin.
A magical Girl anime that ran from 2001-2004, Rock of Rosanjin, while not as popular as the more well known and mainstream magical girl animes found itself quite a cult following in the western world after the fansub found its way onto the Internet. Eventually the series had an official release in America in 2006 although it did not gain a greater fanbase.
The series itself revolved around the character of Hoshiko, a quiet and unremarkable high school student, whose grandmother bequeaths her a strange necklace when she passes away. It turns out that this necklace is Hoshiko's birthright and makes her a guardian of the gateway between world. The stone that makes up the pendant is in fact, one half of the legendary Rock of Rosanjin, which is claimed to give mythical power to anyone who holds all of it in their hand.
At the same time as Hoshiko receives the stone, two mysterious boys, cousins, enrol at her school and seem strangely interested in her and the necklace especially. It turns out that these two boys, Natsuki and Yukitaka are actually the descendants of the wizards who split the stone apart centuries before and their families are bound to keep the two halves separate. They two have powers, transforming into the Summer Lord and Winter Lord respectively.
Natsuki, the Summer Lord, is short with blond hair and red eyes. He has power over fire and light which he controls through the fingerless gloves he wears. Yukitaka, on the other hand, is taller, with blue hair and bright blue eyes. He wields the powers of snow and ice, through a staff which grows from a charm on a bracelet he wears.
There is also Hoshiko's best friend Reina, a girl with long magenta hair and turquoise eyes. She constantly teases her friend mercilessly about boys. She's an irreverent girl who refuses to wear proper school uniform and, in one of the most infamous scenes, takes out a mirror creature disguised as her own reflection byt kicking it out of a window.
Of course, nothing is ever that simple in the world of anime, so it turns out that the second half of the Rock of Rosanjin was actually cast into the world of mirrors and has been found on the other side by the evil Lady Rosa, who is searching for the other half of the stone. She sends mirror creatures, which can take on the appearance of anything in the real world, only reversed, to find it. It is fighting these creatures that makes up the main parts of the first season.
There were three seasons of Rock of Rosanjin altogether. The first, as mentioned above, details the usual, 'monster of the week' type anime, but fans believe generally that it is in the second season that the show really began to shine. In the last episode of season 1 Hoshiko accidentally joins the two halves of the Rock of Rosanjin together, which separates Hoshiko into dozens of different selves , each containing differenct character traits from the other. The second season focuses on the problems of rejoining these different versions and the complexities and problems of identity involved. There are also episodes when alternate or 'mirror' Yukitakas and Natsukis appear, which became firm favourites with the fan base.
The third season, in contrast, is often not seen as canon by the die hard fans, as it introduces several new characters (including the 'Spring' and 'Fall' Lords) and reverts the anime back to cliche magical girl lines, focusing on romantic misunderstandings and entanglements while the 'Mirror Witch' attempts to hunt down Hoshiko.
Similarly, the manga, which came after the anime, is also seen by fans as a travesty. It rewrites the entirety of season 2, undermining several of the characters and destroying what many people see as key storylines. In fact a campaign to stop the manga was actually begun online, though it never really went anywhere.
The main motif of the series, as seen from the DVD cover above, is the shards of shattered glass. This features prominently in both the starting and ending credits of the first season but the relevance does not become clear until the final episode of that season when the rejoining of the Rock causes an explosion which blows out every mirror in the vicinity and the final scene shows a million different reflections, each with a different expression, of Hoshiko herself.
That... was a lot longer than I anticipated. Argh. I'm running out of time. Here's a rundown of the generators I used.
Firstly the Anime title generator gave me Rock of Rosanjin (as you may have guessed).
Secondly I went to the Magical Girl Generator and got this description which I used for Hoshiko:
This spiritual magical girl has round green eyes and short, straight, fine, obsidian hair worn in a dignified style. She has a curvy build. She has cosmic powers that are invoked by rituals. Her outfit is black and white in even proportions, looks like a fusion of a classic fantasy witch's costume and a suit of armor, and it has a strangely futuristic flair to it.
And lastly I used the Magical Knight Title Generator to give me Natsuki's title: Summer Lord, which then led me to create a winter lord as well.