OK and this is my left over equipment for my Gundam Alexia. For my friend suggested to me that he looks too lean and I made this!... He became bigger than ever!
I think this equipment was used in offending earth federation's fortress and inburst the atmosphere....
I described about the Apara Equipment in this pic, also you can check whirling animation here: [link] and my original designation 3 years ago here: [link]
And if you noticed, X12 has triggers rotated inside the gun body, also X11 could be drawn beside his arms... and about "apara hana", maybe this name means flower in the mortal world, which 3 thrusters at its bottom seemed not cleary shown in the rendering. Also it's extremely long, also not distinct in the viewpoints.
"Though originally designed as an armament for interceptor aircraft and bomber defense turrets, the robust 27x series cannons often found their way onto terrestrial mountings where they excelled against moderately armored ground targets. Lacking optics and normally fed by automated systems, examples extensively field modified for unmounted squad use (as here, incomplete) were quite rare."
This was a faster exercise to see if I could conceptualize and draw starting on the tablet and skip any paper sketches entirely. It still doesn't feel quite as comfortable though...
A new evolution of my signature pistol, the Predator Omega. This is the fourth render step in the project. Rendered in Blender 2.61 using Blender internal render engine.
Comments and critique are always more than welcome!
Weapon specifications (Obviously fictional.)
Maximum projectile muzzle velocity: ~10,000 feet per second. Maximum muzzle energy: ~15,000 Joules. Maximum effective rate of fire: 1,320 rounds per minute. Maximum effective range: Unknown. Maximum projectile temperature: ~3,100 degrees Fahrenheit. Weapon recoil at maximum design limits: Dangerous to human hand and arm bones.
Weapon operating principals: The idea behind the Predator weapon is that of a gravity well projectile accelerator. In theory inside the barrel of the weapon some form of matter capable of manipulating gravity would be used to produce a gravity well along the inside of the barrel, this effect being used to accelerate projectiles to extreme speeds. Also inside the barrel are four spiraling metal rails; these rails serve to apply spin to the projectile for gyroscopic stability, as well as being used to apply a large amount of electrical current to the projectile as it travels down the barrel. This charge can heat the projectile to a nearly molten state, depending on the metal being fired and the charge rate of the rails. The weapon's magazine is designed around a compact mass transfer device, capable of feeding ammunition into the weapon from a remote storage location through an interdimensional. Finally, on the outside of the weapon are several vent ports. These are used to vent liquid nitrogen around components of the weapon that become hot during operation; such as the barrel, power supply unit and mass transfer system.
Yes, I know that with these specifications this weapon is completely impractical, would likely break the arm of anyone firing it, and could very well be in defiance of multiple laws of physics. And that's why I love it so much.
All model and texture credit to me, excluding the base salt flat texture; which was provided free of charge by a community Team Fortress 2 mapping site.
This is a heavy assault weapon conceptualized by =ImpendingEternity that I have recreated as a 3D model in Blender 3D (v 2.59). The top rail system can support (Stated by owner) 200+ different attachments, so I will most likely edit the image with a line-up of models with attachments on them.(Done)
This is the base model, any errors pointed out by the owner will be fixed, and the textured version will arrive afterwards.
--------------------- Weapon Statistics:
Poly Count: 32080 Face Count: 34012 Time Spent on: 8-9 hours ---------------------
Changelog: (An artist is never satisfied) --------------------- Added attachment image. Made the image alittle better. Added green tint on the scopes and sights. Fixed the red laser (leftmost attachment) to make more visible ---------------------