These are the Orthin ship assets for the Stars in Shadow game project (same as ship designs here). Rather than post a second image, I've added the second batch to the first. Starting at upper left and working around clockwise in a spiral to the center are: escort cruiser, troop transport, carrier, gunships (with small and large cannons), battlecruiser, empty "framework" cruiser hull, civilian transport, colony ship, empty gunship hull, destroyer, scout, heavy cruiser, and dreadnought.
The Orthin ships are a bit more complicated than the Ashdaar (Hawk) ships in that they're more modular and have more moving parts. The heavy beam weapons retract behind gunports, the yellow power systems pulse, and the water caustic pattern on the colony ship is animated. They will also eventually have a shield capacitor that charges up visually as it absorbs energy.
These are weapon assets for the Human fleet, and some shot effect concepts.
In the game, you research technologies that unlock increasingly larger ship hulls and increasingly more sophisticated weapons. Each hull contains varying number and sizes of empty hardpoints, in which the player can place their choice of weapons that they've researched. Some weapons have heavy or point defense ("PD") variants. For a simplified view of the weapon tech tree see here
Each race will have its own set of weapon visuals, though some of the individual items may be recolors of this generic set. Some races will also have unique weapons.
Weapon Types Description
Weapon damage is classified into four basic types:
Heat: basic beam damage type, can be countered by special conductive or ablative armor; damage decreases with range
Kinetic: projectiles such as coilguns or railguns are shield-piercing weapons; damage is constant with range but hit chance falls off rapidly with range
Explosive: missiles and plasma weapons have explosive effects that can splash across shields and damage armor
Charged: electrically charged weapons like ion beams can cause additional internal damage
The damage types of different weapons and their placement in the tech tree can be seen at the bottom of this image.
Notes on Individual Weapon Systems (keeping in mind that everything is still subject to change):
Laser: basic tier 1 beam weapon Turbolaser: advanced tier 2 laser; alternative to ion beam X-ray laser: armor-piercing laser variant Disruptor: causes additional crew casualties Ion Beam: tier 2 charged beam Neutron Beam: can cause crippling effects Fusion Beam: advanced tier 3 beam weapon Plasma Cannon: tier 2 heavy explosive beam Hellbore: tier 3 advanced explosive beam Force Beam: tier 3 kinetic beam weapon Stellar Surge Beam: tier 4 ultra-tech doom star weapon
Set of Phidi ship assets for Sven Olsen's starship combat game project (same as ship designs here). Updated with the second set, including the colony ship and heavy carrier.
The Phidi are an aquatic race of traders. They have essentially three multipurpose hulls: courier, tradeship and supership, which are modular and can be configured for warfare, commerce, or anything in between. The Phidi prefer to hire alien mercenaries to do most of their fighting for them.
Being aquatic, the habitation sections for the Phidi are filled with seawater. The caustic pattern on the sea pods is animated in the game engine; it looks pretty cool.
Stars in Shadow (formerly code-named "Hawkfleet") is an independent game title under development by Sven Olsen, tentatively scheduled for initial release some time in early 2014. It is a turn-based space 4X strategy game in the style of Master of Orion, with a strategic mode and a tactical combat mode. I'll post more information about the game here as it becomes available.