A mock-up of a style I would like to see being used in Windows 8. I just wanted to express my views on the future of Windows, and since I found this wonderful contest, I decided there couldn't be a better way to share my ideas...
1. Do away with AeroGlass! I would really like to see a different view on the use of transparency - there should be a greater degree of window opacity. 2. Bring in a black and grey carbon-themed skin. 3. Make the Start Menu feature a cut-down version of Explorer to allow you to actually "start" directly with your files. 4. Improve the logon screen. 5. Separate the permanent elements of the taskbar and the open windows into two separate bars. 6. Make the more common buttons simple to access. 7. Add transparency to inactive windows in order to bring focus onto active ones.
What I would like to be kept the same:
1. Keep the Window switching method in Windows 7, but use names instead of icons. 2. Keep Flip3D (though I hardly use it any more ) 3. Maintain the stability and the performance speeds experienced in Windows 7 (which is now my primary OS).
My entry for the Seasons of 3D contest - the season I chose was summer.
That said, I'm not sure how to even begin telling how this came about. I've been tinkering with ideas for a beach scene for months and had several Terragen scenes laying in my WIP folder(s) with no further inspiration in sight. When this contest came along I knew it was time I put this one to rest and surged ahead on it. Did quite a bit of work within the last week or so and about 60% of it took place in the last two days. I had so many ways I wanted to take this but in the end it came down to what felt natural based on the time I had to work on it.
Terragen used to create the base scene, then various stock (from Mayang, SXC, morgeFile, etc.) was used for all the trees and objects on the beach, and lastly the planets and other various elements were created mostly from scratch in Photoshop. This was one of the largest images I've done in terms of layers - I think the count was somewhere around 125 as I neared the end. Not uber-impressive but still a lot to manage!
I'm pretty happy with this one, not so much because of the quality or composition or anything like that, but because I was finally able to get an idea out of my head and into my gallery. A lot of this I came up with on the fly but I think it's a good step towards future works in that I want to focus on more detailed scenes from time to time. There's a lot you can't really see at this resolution so perhaps I'll toss up a few snapshots from the big version later on.
I really liked the concept of ^pica-ae's typography contest... Bring Your Type to Life and thought - well I'm always saying I should improve my typography skill... oh hai money, meet my mouth! So here I am, trying to improve my typography skills!
So I've done yet another calligram, this time of a cow
A few of my friends saw this work and thought it looked sorta like good and evil so heck, I thought I'd enter. Not that I stand even a remote chance of winning. Oh well, maybe it will get a view or two. Hope you enjoy!
This is my desktop version. Soon enough i'll make a pack if anyone likes it.