The A.R.C.H.A.N.G.E.L. human-piloted prototype experimental chassis X-07 Concept Design for TURING EVOLVED [link] After the end of the Siberian Conflict on 2061. The Hobart Convention banned the creation of any Artificial Intelligence without the 3 Asimovian laws of Robotics. Henry Arilssman, an autistically enhanced supergenius and one of the main weapon developers during the Siberian Dispute, spent almost a decade with Anna Roshell trying to attain authorization to test his ideas. Finally in 2050, the ARCHANGEL projects begun. proposing a machine with an auditable trait that could be shown to not want to hurt a human, regardless of what circumstances it encountered. To demonstrate this, he petitioned the U.N. for a brief exemption from the Hobart Convention. Even when the project A.R.C.H.A.N.G.E.L. never attained Arilssman goals, it spawned the creation of M.I.N.D., MINDSPACE, H.E.A.V.E.N. and subsequently the creation of the A.N.G.E.L.S. The X-07 experimental human-piloted ARCHANGEL Chassis was a 7th generation Arilssman's D.E.M.O.N. before the construction of the A.R.C.H.A.N.G.E.L. Android. 2.7 mts. tall, 1.2 Tons., it uses the most advanced Haptically Enhanced Neurosuit Interface, with and integrated C.H.E.R.U.B.I.M. System for control of secondary sub-routines and flight manoeuvres assistant. Light armored but very agile and fast, which compensate the advantage compared with other more heavily armored but slower D.E.M.O.N.s. First combat testing - 2086 Arilssman Robotic Systems Campus - Angel City
TRDL 2012 Series, No. 38 – Iron Man: Hypervelocity Armor
This was done for my ongoing Iron Man Series, in which I attempt to draw every Iron Man armor, and many of his friends and foes…
I really liked the look of Iron Man: Hypervelocity, the mini-series by Adam Warren and Brian Denham. The concept for the armor was interesting to me, as Warren seems to bring the same influences to the table that I do: namely, lots and lots of Shirow. When I drew this armor, I was working from some of the art in the comic itself, and was either misreading visually what was going on, or the interior art was deviating strongly from what Warren originally sketched out in his concept art (which I saw online and drew me to the series in the first place). So I redrew the piece from scratch, using his concept art as a guide. With a few exceptions (the collar swivel socket thing, the use of straight edged sensors and lines on an otherwise organically curved armor design) it’s one of my favorites to date. The only major changes from his design that I implemented were a greater separation between the helmet and the neck ring, which in his are designed to look integrated and seemed too reminiscent of the Batman-what-can’t-turn-his-head, though it DOES swivel side to side, just not much up/down. But really, that's my personal artist's preference. In general, I've been in awe os what Adam Warren has done domestically to bring some of the best manga influences to mainstream comics.
Here's a much older pin-up piece I drew for the TF genesis artbook back in 2002. I based the art pretty much completely from the toy model of g-1 Prowl. Hi-Fi designs did a bang up job on the colors for this pin-up.
TRDL 2012 Series, No. 05 – Spazierend Panzers Type C [TRDL Commission]
Part 3 of 4
This was one of three mecha designs developed for one of my long-term clients for his original supers gaming universe. Think WWII-era mecha. We put a lot into debating how to give modern mecha design an old-timey feel appropriate for the 40s based largely on German artillery, tank and other equipment designs. It was a fun project, and I actually went to the library for the first time since college (14 years or so!) though ultimately most of my refs came from the supernet after all. The Spazierend Panzer Type C is the heaviest mecha class in this series. The shoulders support massive missile pods and the mouth is equipped with twin 20mm cannons. The arm carries an 88mm cannon. Yipe!