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Another video-gamey piece. Inspired by Shadow of the Colossus, and every other stone Golem.
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Inspired by Super Mario RPG, Star Ocean: The Second Story, and many more of my fondest memories playing role-playing games growing up.

My goal was to be funny, draw inventive designs with a lot of personality, and be a bit bolder and more unusual with color schemes.

Basically, these are the kinds of characters I would make if I was making a mecha-themed fantasy RPG :D

Which ones are your favorite?

Artwork of the enemies and others here: [link]
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Clean layout. Hit the download button to see full size.

I just wanted to see all of the characters on one sheet :D
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I made this one for fun
PS CS5
feel free to comment :)
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The Dokuhebi (translated to: Fanged Snake) is an unmanned unit designed exclusively for close quarters combat. At its highest It stands roughly 8 feet, but can lower itself to about half the height, additionally high output electro magnetic actuators in the leg allow it to gain momentum quickly, as well as gain significant jumping distance, making it ideal for moving through more tight refined spaces. Its armor and speed make it suitable for taking on light infantry, however in packs, the Dokuhebi have proven useful at taking out heavier amour as well. Using an advance sensory array located primarily in the head, it can easily identify targets in complex environments, and can also coordinate with other units, to partake in "hunting" maneuvers, or to take on larger foes. The unit's main armaments are two shoulder mounted vibroblades, however it can also equip most infantry based weaponry. Furthermore, the dokuhebi can equip built in countermeasures bult into the chest region, such as heat scattering smoke launchers, or miniature EMP devices, to level out the playing field should it be found in a less suitable environment for its combat operations.
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Inspired by Super Mario RPG, Star Ocean: The Second Story, and many more of my fondest memories playing role-playing games growing up.

My goal was to be funny, draw inventive designs with a lot of personality, and be a bit bolder and more unusual with color schemes.

Basically, these are the kinds of characters I would make if I was making a mecha-themed fantasy RPG :D

Which ones are your favorite?

Artwork of the main characters here: [link]
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Something thats been sitting around for like a year, finally got around to posting lol
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if any of my watchers actually speak Russian, i apologize for the terrible google translations.

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The Devourer medium Russian battle walker, commonly deployed in groups of two, has seen a rise in use in urban settings in recent years.

Pundits question if this is a sign of a future mobilization in response to the rapid global expansion of the Fifth Holy Roman Empire.
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A soon-to-be-modeled vehicle for a game design project.

You can see a test of its environment here ---> [link]

Suit doesn't have a name yet but it is going to need one...

This is the suit that goes along with a game concept I had to pitch. Theoretically it's the only safe place in the whole game - but its ammunition and armor are limited. You have what you have at the start of the game... make it last.

It can also balance your vitals via drug injections - one of the more extreme injections numbs you to fear (fear would decrease aiming, increase movement speed and essentially make everything very erratic and bump up the sensitivity).

TECH SPECS:

- x2 20mm HMG
- x1 75mm Howitzer
- x1 50mm guided ordinance pod (8 missiles in total, "stacked" behind each other)

- 5 hours operating time
- Jump jets can be used to travel short distances; caution to be used when jumping, as without another proper "shot" of jets just before landing, the armor's legs can be destroyed.
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As land based mecha began to replace tanks and other ground vehicles in the mid 21st century, the need for more versatile designs took shape. The Daitochi, capable of high mobility and target versatility fills the role as a ground supremacy unit un the modern battlefield. Its main armaments include a 40 mm "charged" vulcan cannon, and an anti armour/anti aircraft MIRV system. Its secondary weapon system includes a .50 cal canopy mounted machine gun, with optional direct control, or remote control and various defense and reactive units. The Daitochi are manned by crews of 3, the pilot, gunner, and captain, and all of whose roles are assisted by a combat AI to increase their battlefield effectiveness. First used extensively by the IDF in 2064, the Daitochi proved its effectiveness fighting in the harsh regions of the middle east, and has ever since been used extensively by allied nations across the world.
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