"Who needs a pick and shovel when you have one of these."
I loved working with the juxtaposition between the stocky dwarf and elongated insectoid Umber Hulk. The help emphasise the disparity in the relationship I put the Dwarf into the shadow cast by his monstrous companion. This in turn helped provide the different focal points of light against dark and vice versa.
Acrylic. Approx 21" x 26" Original artwork for sale: Web Shop:[link] Copyright Paizo.
"Harsk really began to wonder why he'd agreed to investigate the mine, especially when he was yet to step foot inside it!"
This is a dramatic cliffhanger moment, and I really wanted to convey that through the composition and palette. Lots of strong lines lead our eye to the point of impact between Harsk and the creatures emerging from the crevasse. This is accentuated by the use of saturated colour set against more muted surroundings.
I have a very extensive walkthough on my blog showing the entire process: [link]
This is the cover artwork to the Lords of Waterdeep expansion borrd game - Scoundrels of Skullport. It was deliberately designed to echo the composition of the original cover artwork, which I created and can be seen here:[link]
These were a great triumvirate of iconic types to illustrate. I chose a low viewpoint and underlighting to add atmopshere and menace to the scene.
A wlkthrough of the creation of the apinting can be found here: [link]
Details of the board game can be found here: [link]
"Any human eyes witnessing the twisted form of that city soon wished they hadn't when they saw the horrors within..."
I really enjoyed painting this epic scene showing the underground city and its denizens.
I chose a low a horizon line and 3-point perspective to help with the impression of awesome scale. The eye is drawn to the centre by the 'train track' cavern walls which contrast with the strong central vertical silhouetted by the central light.
The palette is fairly desaturated against the glowing green lichen, which helps give depth and lead the gaze around.
Having conquered the dungeon the adventurers seeks a spot of R&R in the local town, but all the citizens can see is a sudden influx of wealth and an opportunity to make some of their own.
I relished the chance to do a busy street scene, and opted to for a top down view to give a panoramic sweep, and slight detachment to the viewer. The two far background areas, top left and right, provide focal points with the eye being led between these two by following the course of the adventurers. Who in turn provide focus through the attentions of the crowd.
I did several monsters for the Dungeons and Dragons 5th edition Monster Manual, and I'm posting those that have been previewed so far! Here's the Tarrasque, the kaiju of D&D. Compare with the unofficial redesign I did prior to this job: m0ai.deviantart.com/art/Tarras…
The steely gaze tell us something of why the Hobgoblin clan is now only remembered through their fallen statues.
I wanted to try to create a sense of tension within the image, of a power capable of being unleashed at any moment. To do this I tried to juxtapose a fairly static figure against the movement of her cloak and hair, with the added element of the magically powered up arrowhead.
This is further reinforced by the colour conflict between the subtle purples in the shadows and the strong saturated green of the cloak.
You can see the painting on the cover along with full details of the book here: