Ladies and Gentlemen, finally, a new GAMEmoticon (I know I promised Hitman but I was in a Crysis fever )
Though - as I said - it is my next GAMEmoticon, this "lil" work will be my entry for the currently emote-opus [link] . This week the theme is games. [link]
So, even Crysis is not a "classic" game I thought it'll be worth trying to enter with that in the contest.
Something to the emoticon:
You can see 3 phases and an outro/intro, I'll comment what the emoticon (Nomad) does:
A: Enables silencer to not get attention and tactical attachment for a sleep arrow. Then switches to cloak because of the patrol and finally take them out and kill the sleeping one.
B: Nomad walks on a way when he notices something on his radar. I turns around and sees a jeep rushing his way wanting to roll over him. He switches to "Maximum Strength" so he can jump higher (boosts your muscles). He lands, aims for the fuel-can hanging at the end of the jeep and shoots.
C: He has the mode "Maximum Armor" running, which allows him to laugh at the shooting and waits. The enemies run out of ammo and it's Nomad's turn. He enables "Maximum Speed"-Mode which allows him to sprint fast for a short time. He gives one enemy a headshot, runs toward the second knocking him out with a bash of his rifle. Finally he sprints toward the last one, switches to "Maximum Strength" and throws the hostile away.
Due to the fact that there are some other nice things in Crysis you can do I will update that deviation the next week and make the phases D and E. Just be patient. I uploaded it now because of the opus ^^
In case you're wondering, this is a VERY small part of an instrumental song of mine called "Broken Soul", ignoring sharp notes.
My intention was to make the animation perfectly match with the duration of each note, but unfortunately I had to cheat at the end, making it last longer than the duration of the note, otherwise the loop would look choppy.