Writing 102: The OutlineTime to take the next step. By now you should have three big chunks of plot, a beginning, the middle and hopefully an end.Writing 102: The Outline5 years ago in Writing More Like This
Now we are going to break these chunks in smaller pieces in what is known as the "Three Arc Structure". Any form of entertainment follows this classic structure in some way, even the smallest joke, which has the set-up, the middle and finally the punch line.
There are very creative pieces of work that throw that Three Arc Structure out the window but I guarantee that the author behind such work knew this theory backwards and upside down and thus was comfortable enough not to follow it. Know you craft before innovating.
The Three Act Structure looks like this:
Writing 101: Find your EndingWriting may seem easy but if you intend to write entertainment in any form there are ancient rules to follow, the Greeks knew it thousands of years ago, about time you learn them too.Writing 101: Find your Ending5 years ago in Writing More Like This
A linear story must have a beginning, a middle and an end. Pretty obvious, heh? Not really, smart ass... you see, in reality most people start writing without having an end, not even an idea where to take the story, no prior planning. You can't build a house without a blueprint, same goes for story telling.
Writers tend to get so carried away having so much fun, they lose themselves in the story in a way that what began as a twenty four page One-Shot becomes a Lord of the Rings masterpiece with a thousand pages. Writing twenty four pages is hard enough, writing a mythology is a herculean task. Most likely you will grow tired of your masterpiece and it will eventually be dropped ne'er to be seen again, or worse, you'll be writing it forever and ever, and heaven becomes your personal hell.
If you, the write
Writing 203: Nice to Meet YouToday's article is extremely important as it is key for successful character development.Writing 203: Nice to Meet You5 years ago in Academic Essays More Like This
KNOW YOUR CHARACTERS INSIDE AND OUT
That's today's lesson. You have to develop all your characters well enough they become real people. Except those with one line only, like Officer #1 or Hot-Dog Dude. Those are walking puppets to populate your world.
But your primary and secondary characters must be well developed, there's no way around it. Their actions must be driven by their personality and back story. Even though most of this information will never see the light of day, it is imperative they exist through your characters' actions.
If you need a character to behave a specific way to drive the plot forward, it must be planted beforehand and be in line with the previously established personality, it can't be out of character.
My process starts with ten questions I fished here and there and a couple of reminders that form my own Character Bio Sheet. I like to answer them in excruciating detail
Writing 202: What's your Job?Couple of days ago I covered how big should your cast be and today I'll cover their functions within the story. This should be extremely helpful to see which characters should be gone and those that are key to your plot.Writing 202: What's your Job?5 years ago in Academic Essays More Like This
One of the best books I read on Character Development was "The Writer's Journey - Mythic Structure for Writers" by Christopher Vogler. He covers classic structuring as well but for me, the highlight in his book is how he maps his plot through his characters.
Basically he divides every single character in seven (7) Archetypes, the most common ones. Sometimes a character can "be" more than one thing but this helps figure out which characters are performing the same function within the story and how they can be combined to form a more complex and enjoyable one.
Vogler says: "The concept of archetypes is an indispensable tool for understanding the purpose or function of characters in a story. If you grasp the function of the archetype
Writing 204: Lego BlocksRemember back in the day when you got that kick-ass Lego pirate ship with thousands of little pieces in a snowy X-Mas? And how much fun it was to build it just like the picture on the cover? Building the whole thing up from scratch always comparing your work with the one on box.Writing 204: Lego Blocks5 years ago in Academic Essays More Like This
Awesome, so based on the current poll I'll discuss index cards, character development and why not a little bit more about structure.
Your outline, which hopefully you broke into smaller chunks, say fifteen or sixteen of them, is the picture on the Lego box. And your index cards are the actual Legos.
So now it's time to build your story just like you planned... before you start remodeling with a few touch ups here and there, let's face, who can resist? But rewriting deserves its own topic
As much planning you have beforehand, there's no better feeling than letting your creativity guide you where the story is asking to go, but knowing your path always help when exploring uncharted territory.
Okay, I've got my
Writing 201: Crowd or Cast?You should know your overall plot by now and I'm sure you have your cast of characters in mind, now it's time to cut your cast in half, yep, seriously, cut it in half as you have too many characters. Yep, that's right, we'll focus today's article on something most people tend to ignore: how big should your cast be?Writing 201: Crowd or Cast?5 years ago in Academic Essays More Like This
Here's the thing, the more characters you have, the more pages you will need to develop them in a satisfying manner. So, unless you're writing the next 1000+ novel I suggest you keep your cast with the minimum number of characters as possible your plot requires.
Why have two bad guys when one suffices? What's the point in having 50 mutants in a film where only one takes center stage *wink wink looking at you 20th Century Fox*?
I'm sure that when you cooked up a cool story you had about twenty characters in mind, that's perfectly natural, it's just too much fun creating people to populate your world. But there's an inherent danger in keeping such a bloated cast: the character
Writing 302: Action in PanelsYou may think this is solely up to the illustrator of the book but in fact it's actually a shared responsibility between writers and pencillers.Writing 302: Action in Panels5 years ago in Academic Essays More Like This
Camera Angles and Storytelling through Panels
As a writer it's your job to define the pacing and flow of the page and how your story will reach the readers. The artist's job is to take those directions, execute them as best as he can and apply his vision on top of the writer's. It is a collaborative effort and that's why writers and artists have to keep a constant communication.
Drawing a pin-up is one thing, telling a story through pictures is something else entirely. All your choices have weight and they should mean something, you should be very conscious of every single decision you take as an artist/writer when working on a comic book.
A close up has a very different desired effect than a wide shot for instance, and they each communicate something specific to your readers. So always keep in mind, "What do I want to communicate wi
Team Effort 101So you've just completed your masterpiece, the script is just out of the oven and you can't wait to start working on the art.Team Effort 1015 years ago in Academic Essays More Like This
Did you carefully lay out the path ahead? As much fun as working in comics is, there's still a lot of logistics to handle, especially if you got a team working on the same title.
First off the bat, my advice is to always team up, even if you're like a Swiss army knife with ten thousands utilities and talents, crafting a comic book from beginning to end is just too much work, and that is the main reason I believe people quit halfway through.
If only you had access to an amazing community of talented artists you could bounce ideas off, collaborate and help achieve more, oh wait, you do have access, in fact, if you're reading this text you're lucky to be connected right now to thousands of deviants eager to work in comics just like you and me.
Writing is a solo endeavor, even when other people are kind enough to read and give notes, a writer still sits in
THE 321 ART CONTEST IS OPEN FOR BUSINESS!THE 321 ART CONTEST STARTS NOW!THE 321 ART CONTEST IS OPEN FOR BUSINESS!11 months ago in Personal More Like This
Para Regras e Instruções em Português, acesse http://fav.me/d86u4z4
To take part in the ongoing 321 Fast Comics Vol. 2 Art Contest where the goal is to submit Themed Pin-Ups & Comic Book Stories that have:
1 Twist Ending
As long as your story respects the above rules, anything goes! Feel free to to do a Western, Superheroes, Fantasy, Sci-Fi, Daily Life, it's really up to you and your creative team.
The Theme for the Pin-Ups is "1950's/1960's Diners, Burger Places, Restaurants, Coffee Shops, etc"
Feel free to submit pin-ups only, just the stories or a combo of both!
The contest will run until July '15 when the TOP THREE STORIES & the TOP THREE PIN-UPS will be published on the "321: Fast Comics Vol. II" book plus cash prizes!
1st Place: $400 :winn
***THE LOST KIDS ART CONTEST HAS BEGUN!***LOST KIDS ART CONTEST BEGINS NOW!***THE LOST KIDS ART CONTEST HAS BEGUN!***3 years ago in Personal More Like This
Draw a Lost Kids Cover!
1st Place: $250
2nd Place: $150
[w00t!] 3rd Place: $100 [w00t!]
[Hi!] But wait! That is not all! [Hi!]
All Top Three Winners will have their work as Covers/Variant Covers for the Lost Kids comic books to be published late 2012!
It should also be noted that all three winners will also receive a copy of the comic book their cover will be featured on, just thought I would put this out there
[Bullet; Red] Easy! Draw one or more characters from the Lost Kids universe in any way you imagine (i.e. sketch card, pin-up, B/W, CGI, Digital or Traditional Art, etc)
[Bullet; Red] Artwork must be 11x17in in size and with at least 300dpi
[Bullet; Red] Your layout must leave room for the Lost Kids logo but do not include it in your art.
[Bullet; Red] Check out our website for more information about all the characters and feel