While joking about how I don't have any 'loli'ish characters or characters with terrible injuries, I had the idea for a girl that exhibited Zettai Ryouiki with.... artificial legs instead of stockings. I'm not sure how well I pulled that off, but over all I am very hapy with the picture in general. I ended up working out a character for her. She doesn't fit into any contemporary time in the Brave Earth setting. Instead she exists in it's hazy future. Recently I've been writing fluff on possible space travel and magic driven warping that would spread the setting out into the galaxy. She seemed the perfect fit there! So here's a prototype history and bio for Rory McLochlainn, Starship engineer and amputee.
History: Born in an age of Galatic space travel, Rory was born on earth to a set of loving parents. They lived on an open ranch, which her father purchased upon retiring. Her father was a former spacestation engineer who spent his days of retirement tinkering away at a home-made spaceship. At a young age, Rory took interest in her father's hobby and was often found trying to help him in his shop.
At the age of 10, Rory lost her father, as well as both her legs, when the ship suffered from a fuel explosion. Rory's legs were severly burn and mangled, forcing both legs to be amputated above the knee. While initially devestated, Rory soon rebounded, studying science and engineering. At 12 she recieved neural implants at the base of her stumps, allowing automated prosthetics to be connected. Rory embraced her artifical limbs, leading her to tinker with them, upgrade them and eventually replace them with devices of her own design as she got older. Her thirst for both outerspace and self modification lead her to take many accelerated courses in physics and engineering while still in highschool. The thought of just going up into space was no longer enough for her -- she began studying starships in the hopes of getting a job that would allow her to travel the stars.
Rory, while possessing no formal college education, is highly educated and studied in her chosen fields. She is naturally brilliant and possesses an intuitive understanding of machines and physics.
Personality: Is generally quiet but highly motivated. While not naturally outgoing, she can be very friendly and sociable when engaged in conversation. She tends to be a little sly and sarcastic, but rarely in a truly mean way. She is a bit of an eccentric and can be very silly in the right situations, sometimes lapsing into a very 'hyper' mood. Besides engineering and science, Rory enjoys the feeling of Zero-G, which she tends to enjoy without her artifical legs. She also enjoys music and exercise (which is partially required due to how much time she is willing to spend in Zero-G). As part of exercise and self defense, Rory practices taekwondo. While her form is lacking, her massive leg strength makes it a very dangerous defensive weapon.
Legs: Rory has titanium rods inserted deep within her femurs. The bolts are fused directly with the bone and the bone it's self is reinforced to cope with the added stresses of large mechanical prosthetics. Nerves are bundled and passed through the center of the bolt and are connected to small CPUs for sending and recieving signals. These units are powered by any attacted artificial limbs, which also do the bulk of the actual processing.
Afer her first set of limbs, Rory has worked on constructing and modifying her own from spare parts. Rory's primary set are designed for high performance and have strength that far surpasses normal human legs. This comes at the cost of weight, finesse and endurance. Rory's thigh muscles must contribute to the movement of her heavier than average limbs, which adds to fatigue. Rory's legs also recieve tactile information through Surface Acoustic Wave technology, giving her feeling throughout the entirety of her limbs. This is usually not favored by other users of high performance prothetics due to their nonstandard shape, which can lead to what many people consider 'disturbing' stimuli, such as physical contact deep within their precieved 'phantom limbs'. Rory, due to her comfort with her artificial limbs, can not only tolerate these sensations, but finds them extremely natural. At this point she sees her artifical legs as more of a part of her then her former legs. Her legs are also all significantly taller then what her natural legs were estimated to be.
The legs batteries can sustain a 24 hour charge with modest use, but the batteries can be ran down in as little as an hour under the most intense abuse. Rory possesses other pairs of legs that, while lacking in the extreme strength of her primary pair, can go as long as a week without recharging. Almost as a point though, Rory avoid's prosthetics that resemble real limbs, unless the situation calls for discretion
Edit: Uploaded new version to shrink her hips down. They were kinda big. A lot of that was for stylization, but some people just couldn't get over that. A little work managed to cut that down a bit, but keep the stylized, heavy lower body. An improvement. No need to overdo what can look big without looking wrong.
WELL I FINALLY FIGURED OUT WHAT TO DO AS FAR AS A WEAPON FOR THIS GUY! I CHANGED HIM UP A BIT TO MAKE HIM A LIL DARKER. THIS WAS MY CONCEPT DRAWING FOR HIM STILL SOME CHARACTER DEVELOPMENT NEEDS TO BE DONE BUT I AM HAPPY WITH THIS.
Once a successful surgeon has become the most notorious serial killer in the United States. Speculation is that he developed his murderous intentions due to trauma.
His methods of execution are precise. Victims are found dead with minimal cuts. Herring is more than aware of human pressure points and vital arteries. His arsenal is said to be limited to a single six-inch blade and wire. Victims are also initialed by Herring with "A.A.", written in their own blood.
Herring has been declared psychologically instable. Therapy has concluded that he can hear voices of the dead.
Although Herring cannot be found, it is presumed that he is still alive.
(c) Exo_Kopaka/Tony Nguyen 2010
The above description only gives background of Herring, well, before he "transformed". Of course, now he possesses the body suit and mask as pictured, and according to the title of this piece, he now has the ability to "phase" through walls and other objects. How he transformed, well, I can't give everything away.
The development of Herring was, I'm not going to lie, last minute. Initially, Black Silhouette had three "boss" villain characters. Upon further development, these boss characters were given abilities (much like, say, the X-Men). It came time that I decided I needed a fourth boss character.
Initially, there was this one character I created, which was like some Jehuty Tekkaman Cyborg Ninja love child, but that was scrapped (obviously) for a new fourth character. I had pretty much exhausted the list of "comic book abilities" that were practical enough to be in a video game, and soon I came across "Phasing" or "Intangibility" (you know, like Shadowcat on X-Men).
The "Phaser" was developed into two concepts. One was a female in a suit with hair similiar to that of Sadako (that ghost from The Ring). Another concept was a white haired male in a suit. I opted for the latter and gave him a mask.
The idea was to create a boss character that was as iconic as Cyborg Ninja from Metal Gear Solid. A boss character that isn't necessarily human in appearance, and cannot remove himself from the binding of his own suit (epic character dynamic!!!). To keep it original, I decided to not make a helmet, but instead, make a mask, where Herring's hair is still visible (and thus making him more human), but now everyone's talking about how he's a Raiden ripoff (yeah, whatever lol).
All of the boss characters were intended to be "freaky". In that sense, I wanted to design the suit to exploit the human senses and make the audience cringe. The suit was modeled after human muscle arrangement, with holes and rivets that make it look like each "muscle" was nailed onto this poor guy. The arrangement was heavily influenced by the "Xenomorph" from Aliens. The suit is initially black, but depending on Herring's internal blood pressure, will turn to a blood red color. The suit texture was stolen from the live action "Guyver", which had these vein like structures all over him. I thought it would be a nice addition.
The suit is attached to him directly. Not only does it enhance his movement and give him armor, but it's the only kind of suit that will "phase" along with him. The idea was that he was imprisoned by his nature. I wanted to have him move quickly, and then ghost through the surroundings, attacking the player from all sorts of directions (from the walls, ceiling, and ground). His weapons include his blade that he conceals in his back and a wire that is invisible to the human eye.
His mask separates into three "panels" which fold under each other and flip upward, revealing his eyes. The middle panel can digitally become translucent orange, becoming a visor. His mouth is embedded into his rebreather unit, which feeds him Adrenaline (part of the MORAIA System).
Yes, I am well aware that he looks very similar to Raiden from Metal Gear Solid 4, but hopefully this entire long description will convince you otherwise.
Colors by So, after some thought, I felt Synapse's Mecha form just needed to be better and fit more to her original look so I came up with this new design. It's a bit simpler and will be much easier to represent sequentially.