Crew: 1; pilot Length: 62 ft, 4 in Wingspan: 36 ft 6 in Height: 8 ft 0 in Wing area: 342 ft² Empty weight: 24,875 lb (11293 kg) Loaded weight: 43,000 lb (19522 kg) Max takeoff weight: 66,500 lb (30191 kg) Powerplant: 2 × Cirris Spaceworks Corporation CSCE-70 Block 10 thermonuclear fusion engines Dry thrust: 27,500 lbf (122.38 kN) Thrust with afterburner: 31,250 lbf for -70 Block 10 (139.06 kN for -70 Block 10) Fuel capacity: 12,445 lb (5,650 kg) internal
Maximum speed (atmosphere): Mach 3.0 Maximum speed (Space): 5.3g acceleration High altitude: Mach 2.8+ Low altitude: Mach 2.5 Combat radius: 9,780 nmi (planetary) Combat radius: 205,000 smi (spatial) Ferry range: 5,125 mi (planetary) Service ceiling: 40,000 ft Rate of climb: >50,000 ft/min Thrust/weight: 2.51 (-70 Block 10)
Guns: 2 X New Promise Advanced Armaments Type-8 electromagnetic projectile gun Missiles: 1 Large Internal Bay, 1 Medium Internal Bay Possible Load-outs: Large Internal Bay: -Frontier Arms FASM-12 "Seeker" Short Range Missiles (16 munitions) or -Juno Minor Consortium Missile Works JMMRM-4 "Hunter" Medium Range Missiles (8 munitions) or -Juno Minor Consortium Missile Works JMLRM-6 "Impaler" Long Range Missiles (4 munitions) Medium Internal Bay: -Frontier Arms FASM-12 "Seeker" Short Range Missiles (6 munitions) or -Juno Minor Consortium Missile Works JMMRM-4 "Hunter" Medium Range Missiles (3 munitions) or -Juno Minor Consortium Missile Works JMLRM-6 "Impaler" Long Range Missiles (1 munitions)
Radar: RWR (Radar warning receiver): 6,250 smi (10063 km) or more] Radar: Cirris Detection/Navigation Corp EPR-2E Enhanced Spatial Radar 4,600–4,800 miles (7406–7728 km) against 1 m2 (6 sq ft) targets (estimated range) Feyinn Countermeasures Inc. Class 11 flares for protection against IR missiles.
Countermeasures: Cirris Detection/Navigation Corp. Mark 10 Identify Friend/Foe (IFF) interrogator Sorwind Liberated Electronics Type 9 Spatial Electronic Warfare Warning Set (SEWWS) - part of Advanced Tactical Electronic Defense Systems (ATEDS) Sorwind Liberated Electronics Type 12 Pulse Radar warning receivers (PRWR) - part of ATEDS Sorwind Liberated Electronics Type 10 Internal Countermeasures System (ICS) - part of ATEDS Feyinn Countermeasures Inc FN/FNR-14 Chaff/Flares dispenser system - part of ATEDS
When it comes to designing my aircraft, I follow three specific guidelines.
1) Achieve a level of verisimilitude - I give emphasis on making my aircraft "look the part". So base it on something grounded in reality. Take advantage of this by adding panel lines and emulating certain shapes from real world planes. In other words, it’s all glorified kitbashing. This helps achieve a level of consistency, especially if you're making it part of an established series. A notable example is the F-25 Javelin - it carries elements that evoke the F-35 and YF-23. Those visual minutiae reinforces its credibility at face value. There are even times when it fools a casual observer! The sheer amount of attention to detail is enough to make it seem real. That is verisimilitude at work. The folks at Ace Combat really nailed this one. Hell, there was a time when I thought the X-02 Wyvern was real.
2) Apply the KISS Principle - It means "Keep It Simple, Stupid!" Occasionally I see someone blabbering endlessly about their "technically sound" contraptions. They’re usually shitty artists, and they spit out aerospace jargon to compensate for their lack of artistic skills! This useless chatter is usually composed of overly complicated dimensions, acronyms or "techno-babble" that nobody really gives a shit about. "Oh, mah plane has quadruple redundant fly-by-wire and Active Electronic..." Boring! Just give out the basic specs and you’re good to go! Seriously, there is a certain charm when you leave a certain ambiguity to your design. That way, everyone has an interpretation because the finer details are not set in stone. Take my word for it, don't cater to the whims of those wannabe pseudo-intellectual aerospace "experts". They’re just a bunch of nerds and bean counters with a neurotic obsession for nitpicking.
3) Follow the Rule of Cool - Sometimes, when something looks THAT good, its existence is justified, no matter how weird, awesome or ridiculous it is. Honestly, I don’t care if my design won’t fly in the real world. It’s fictional for fuck’s sake! If done right, following this rule allows the creation of real show stoppers. Top it off by adding a cool paint scheme or giving it a compelling backstory. Of course, it’s not a huge free for all every time. Remember to follow the other two guidelines, so it’s sort of a balancing the three to get the best result. But my point still resonates, the coolness factor of something automatically supersedes everything else.
So basically, I craft my designs as an artist first, and then as an aviation buff. Clearly, this approach has attracted some flak, but that’s just how I roll. Hell, it’s worked out pretty well so far! These guidelines are the reasons why my work boasts such a strong and enduring appeal. Follow these and I personally guarantee that people will fawn all over your work. There’s just something about theatrics and unnecessary showboating that entices people.
My 2nd submission for the Chronicles of Man, the Manta Class Heavy Transport. Was heavily inspired by the manta ray on this one. Most of the Adriatican Ships will have a Oceanic feel to them. Hope I manage to convey that idea through.
The Bartini Beriev VVA-14 Vertikal`no-Vzletayuschaya Amphibia (vertical take-off amphibious aircraft) was developed in the Soviet Union during the 1970s. Designed to be able to take-off from the water and fly at high speed over long distances, It was to make true flights at high altitude, but also have the capability of 'flying' efficiently just above the sea surface, using ground effect. The VVA-14 was designed by Robert Bartini in answer to a perceived requirement to destroy United States Navy Polaris missile submarines. (MADE WITH BLENDER 3D) More info and model available in: www.turbosquid.com/3d-models/3…
This is the secondary weapon system on the battlecruiser Cressida. Here we see the final stage of deployment. This Turret system also has the ability to deploy as starfighters. The Gun cradle also doubles as a launch system, and the battlecruiser carry 42 of these fighters/turrets. The whole concept here was to design and build a flying cannon. The system is actually a manned tactical battery that can be depoyed independently from the battlecruiser, as well as being part of the ship structure.
In this image we see the four fold away sensor booms fully extended. The drum at the rear contain it's fusion reactor and four secondary engines. It swivels to provide directional thrust and forward fire for braking. The main engines are at either side of this, and there are several smaller thrusters at each corner. It doesn't sow very clearly here, but the cockpit also doubles as an escape pod with it's own set of engines.