I started working on this game in november 2008. Back then, it was supposed to be a flash port of Tetra Master, the card mini-game in Final Fantasy 9, but halfway during the development, I thought "hey, why not spice it up and make my own game?" and so Ethereal Masters was born. I'd like to think it's a bit more original. Also, I would like to thank Ryan "Rtil" Miller for letting me use his work for the cards. I could never have done it alone, or anyway it wouldn't have looked nearly as good
You play as a newcomer in the Tournament whose goal is to rise to the rank of Champion. The gameplay is very similar to that of Tetra Master; you and your opponent get five cards which you must place on a 4x4 board. You can attack and capture the other player's cards depending on where they're placed and their attack and defense power. At the end of each round, the player who has the most cards in his possession wins. You can get new cards throughout the game and gain experience to make them stronger. The rules are detailed in the tutorial.
I hope you have as much fun with this game as I had making it. Good luck!
Edit: Now licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. Even if I forbid you to post it elsewhere, you still would, wouldn't you? But that's fine, as so far I got 20 times more views outside of NG than in and the in-game ads still count ;D So feel free to download this game and post it on your site, as long as you keep the ads and copyright claim intact.
Changed up a lot of Class stuff (well, duh). Since I recently actually wrote down all the class skills and further expanded on the concepts of each class, I updated all the little descriptions;
Updated Most of the flavor text
Kinda Updated Favored Weapons
fixed "Drones" to be "Vassaloids"
Updated Favored Stats
Updated All the Favored Skills - And I show a lot more skill names
Slightly altered Corsair's illustration, because Corsairs don't natively use swords anymore.
Minstrel is now a Rogue Class
Acrobat is now a Secondary Class
Bloodmancer is now OP.
Oh boy, the longest single piece of art I've done in a while. Over 15 hours altogether (estimated).
All 24 combat classes canon to Heartblade, including illustrations and details about each one.
Also, let it be known that this class list is inspired by, and now applies to my other game concepts, Guardian Sagas, and Fantasy Battle Deathmatch.
This is a huge deal, since working on this granted me the chance to draw many "NPC" characters, experimenting with brand new outfit/armor designs/concepts, the various races of Heartblade, anatomy, poses, etc. Upon working on this, some of the races got some minor updates, so I will update the race chart accordingly. Also, the completion of this project now ushers in several more projects that required this to be finished, like drawing Dinx dressed/armed as each class, and more interactive indexes.
PS: For those of you wondering, multiclassing in Heartblade is possible. Classes are only loose terms to define different fighting styles. Most of the "Favored Techniques" are cross-class, too.
I decided to expand a bit, and make a more difficult puzzle. I found a couple of issues on the last puzzle game that was specific to using a Wacom Tablet to play. So apologies if anybody got a piece locked off the play screen and couldn't grab it, forcing them to restart. That issue should be fixed now.
I've also streamlined the coding more, so I shouldn't have to recreate so much stuff from scratch. My goal is to create a custom puzzle template where you type in a .jpg's URL or upload an image from your computer, set the size in tiles, and then be able to upload this information in a small file to a server where the player can send a link to another person via Facebook or Email.
But that's going to require a lot of study of Actionscript. Oh, and my own server.
With the scripting more streamlined and optimized, I've also improved the framerate of this...but OH GEEZ right as I'm typing this out I just realized ANOTHER thing I can do to really turn up the performance. Gah, next time. Next time. It's late, and I gotta work tomorrow.