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MG 1/100 YMS-15 Gyan. Always loved this suit since it was Bandai's attempt at a "French Knight" mobile suit, although many consider this attempt botched and actually dislike the Gyan altogether. Can't say I was too fond of the baby blue color scheme at first either, but after building it in person it's actually more of a "silver" blue. The real baby blue is the one piece that is the cockpit hatch.

Got the kit as a Christmas present to myself, along with a sheet of water slide decals for it that I (clearly) used the crap out of. I didn't bother topcoating it so I'm afraid to touch it too much lest the decals rub off, even after the decal setter was applied.

Light-up beam sword is awesome.
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MG 1/100 Duel Gundam that I picked up shortly after its release. Unfortunately, didn't get around to working on it until almost a month later, leaving it sitting in my closet for a while before I finally got some free time to crack open the box and start on this sucker.

All told, Bandai really did this suit justice with a MG treatment; I have no idea why they've decided to go back and make MG's of the old SEED mobile suits (wait...isn't it Gundam Seed's 10th anniversary this year?) but I'm extremely happy about it; planning to pick up all the GAT machines as they're released. I've always been fond of the Duel (unlike many others who dislikied SEED altogether) and felt that it, like it's brother units the Buster, Aegis, and Blitz, were horribly underappreciated.

Bandai went all out with this kit and gave it an entire rehaul, adding a massive load of detail to the armor ('specially the Assault Shroud) and gave it more badass looking proportions.

Really giddy about the opening cockpit feature on this MG; if only for the fact that the Duel has a rather...interesting abdominal area, making designing an opening cockpit for the section a bit tricky, but Bandai once again came through and pulled it off flawlessly. :)
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Being a suit focused entirely on long-range bombardment and distanced combat (missles all over the body + gatling gun) you figure it would be a very sticky situation if it were forced into close combat.
That's where the Heavyarms' Swiss Army Knife comes into play. While fairly small compared to other suits that sport wicked giant sickles (Sandrock) and beam tridents (Shenlong) the knife is enough to allow the Heavyarms to hold it's own in combat.

Liked it better on the original Heavyarms where it was under the forearm instead of on the side. Still, they did a good job redesigning it to make it bigger and look more lethal.

Came in all gray at first; had to paint the edge a nice silver to make it look decent.
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Assault Shroud armor ON.

While the Assault Shroud adds some bulk and more armament to the Duel, I think I still prefer it "nude" and plain without the armor. It looks cool and all, but with all that stuff added on it kinda limits mobility and you feel like stuff falls off a lot. The normal Duel's flexible and very stable.

Didn't really bother painting in the little bit of green for the missile bay on the left shoulder; seemed kinda pointless so I just panel-lined it black. I went ahead and painted all the clear pieces (head sensors, weapon scopes) clear green though. While not as radiant as metallic green (which I used for the eyes) it looks more realistic. Plus the head has light-piping, which is always cool, but you usually can't see it unless it hits it at just the right angle...
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When assembling the weapons, I distinctly remember going "BEAM gatling!? lolwhut?" after seeing it in the manual. Never realized Katoki retrofitted the EW version of Heavyarms with a gatling that fires beam salvos now. Always assumed it used traditional bullets like it's predicessors.

The manual and box art shows the gatling as being a solid, flat black, but seeing as that looked rather boring, I went ahead and did the uneeded: I painted the barrel and end silver and added some gold highlights. I also went out of my way to spray paint the bullet belt(?) gold. Lord, it was a tedius task having to clean and spray all 28 bits of that freaken' belt...and since I freak out at spray paint fumes (even in well-ventilated areas with the wind blowing away from me and when I'm wearing a gas mask), I could only do a little at a time before I needed a breather. The end result tured out ok though, methinks. While definetly not perfect, it certainly turned out well and adds a nice aestetic difference to the Heavyarms' main armament.
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Really proud of this one; just arrived on Friday and managed to finish it up over the weekend by Sunday morning. Went the extra mile and actually resorted to using spray paint to make it look good. (Something I usually never do...but the Heavyarms is a personal favorite that's been deserving of a MG treatment for over a decade, so I figured it'd be worth it)

Bought it on eBay from a reliable seller in South Korea only a month after it's initial release in Japan. I usually don't get newly released kits, but hell, it's the Heavyarms. It'd be criminal not to pick it up as soon as possible. (Don't really care for the other EW kits though...will pick the rest of 'em up slowly)

Bandai hasn't released a water slide decal sheet for it yet, as far as I know, so those'll have to wait. Painted and lined in the meantime though.

Took a massive photoshoot for this one but will only be uploading 5-8 photos on Deviantart. Check out my gallery for the rest of the photos and their explanations on the kit.
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1/71 Bandai Sowrdfish II from Cowboy Bebop

Been meaning to finish this kit for a while. I've had it built for a while and just recently got around to painting it. I added the missiles even though it was never equipped with both at the same time.

Modifications were just adding magnets to the wings, and steel wire inside the missiles so they can be removed (this mod required the mounting racks being attached permanently), Fixing the wings into the open position, and adding a cusion to the inside of the cockpit hatch (painted paper towel).

Painted with Model Master's Guards Red, Gunmetal, and Silver Chrome Trim and Testors Gold, Grey, and Rubber. Weathered with diluted enamels and pastels. Flat coated with Krylon flatcoat.
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MG-RX2 Pattern vs GK-0 Pattern!

scratchbuilt with PVC & Styrene w/ Mr. Hobby paints

commissioned unit for :iconcvphased:

NOTES:

MG-RX2
-13.5 cm tall
-33 points of articulation
-Movable jaw
-Movable Radome
-Movable Radome fins
-Movable FE Laser (up/down, 360 deg. horizontal rotation)
-Movable toe spikes
-Extending lower legs w/ simulated hydraulic rams
-Ball-jointed neck (base of head)
-Ball-jointed feet
-Ball jointed Railgun & Radome
-Ball-jointed side armor
-Dual ball-jointed hips
-Collapsible & swiveling knees
-Movable spine
-Double-jointed heels

GK-0
-1 inch tall
-Support stand


Metal Gear, Metal Gear Rex, Gekko belong to Konami Digital Entertainment, Yoji Shinkawa & Hideo Kojima.
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I like the angle of this shot a lot, but the colors and contrast is off to me. I accedentally took it at an angle where the lit-up beam saber overshadows the rest of the composition and gives it an unfavorable contrast. Tried touching it up after the import, but there's only so much you can do. >.>
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stamen project Mecha Designer Indonesia.

image MD_NOMANSNODEAD
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