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Reach - The Forgotten Heroes
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Please note, I do not own the rights to any of the content used and as such I do not have the right to give permission for the use of any of the content for commercial purposes.

This is not real concept art. It is a conglomerate of pictures based on the game Halo: Reach (which is currently in Production by Bungie Studios). It's development page can be found here: [link]

Image Sources: [link] [link] [link] [link]

Time frame: 2 hours, 20 minutes in Photoshop CS3.
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This here is a photo-manipulation made up of four base images, all molded together into one scene. Took some time to make, and quite a few tweaks to make the pictures all come together into one piece, but I think it was worth it. Personally, it came out great; much better, in fact, than I originally thought it might. So here's to you, Bungie Studios, for once again creating an incredible [looking] game.

Please, enjoy.

Note: The expanded size is only 900 pixels wide. To see a high quality version of the image you must download the image. Downloaded image size is 2000 x 1410.
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More focused on painterly expression than accuracy of details and designs with this piece. I just went with the flow.

I think it'd make a good cover of a pocket novel if Halo was written in the 70s...
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I am a big fan of the Halo games, so did this piece of fan art for fun. The grunt characters are some of my favorites, not only do they have tons of personality, but overall I love the design. Since I own several of the McFarlane Halo Grunt toys, I did a little photoshoot, and used the photos as the basis for the character's pose. Painted in about 3-4 hours, the last couple of hours were mostly subtle color corrections, usually I start off with a pretty strong color scheme in mind, this one ended up coming together at the end of the piece.

"Halo" and "Grunt" character and all names of characters and the distinctive likeness(es) thereof are Trademarks of Bungie Inc.
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Remember Reach.

About 1 hour and 15 min work,will practice more to get faster.
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For Sins of the Prophets a Sins of a Solar Empire Mod

Moddb: [link]

Facebook: [link]

Model by me
Textured by me

Software: 3D Studio Max - Photoshop
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:iconfacelesspysch0: requested by
Meeeehhh!!! :ohnoes: The background was HAAAAAAAAAAARD! and the sniper was supposed be to at an angle, but it still look gibbled :depressed:
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Made by me, do NOT rip but feel free to use for your desktop
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An image I made from a picture showing a female Spartan after the battle.

Images used:
Background: [Battle: LA screenshot] [link]
Model: [Rhona Mitra] [link]
Armor: found on Google

DA Stock texture: [link]
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This is my depiction of the Battle of Reach from the book, Halo: Fall of Reach.

EDIT: This one is becoming sort of popular lately. I imagine people are searching for HALO: Reach, Bungie's next halo title.
So just to give a little bit more of a story about this:
Some people might say that this is very similar to the scene in the movie Serenity where the Alliance and Reaver navies swarm toward each other above Mr. Universe's planet. Actually, that great film played no role in the creation of this.

The real inspiration comes from the Battlestar Galactica episode "Resurection Ship Part II" and it's relative podcast By Ron Moore. Moore tells of a either sailor or pilot(i don't recall) who is thrown into the ocean at the Battle of Midway during WWII. The man overboard then is given a front row seat to the whole battle.

So I just translated that into a space battle and here you go.
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For Sins of the Prophets a Sins of a Solar Empire Mod

Moddb: [link]

Facebook: [link]

Model by a_lleras
Textured by me

Software: Photoshop
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