How to feel good about your ArtWe've all had those moments as an artist where we just can't seem to like what we're doing, where nothing seems sufficient and everybody else seems to draw so much better than ourselves.There's a few simple things you can do to avoid feeling like that or that you can remind yourself of should you already be right in the middle of this mess.
Draw for yourself, not an audience!
The first and probably most important point, especially for any artist on here who in one way or the other seeks feedback and recognition from their fellow deviants. You should never forget that your art is after all YOUR art, so it should be a means to express yourself, relax yourself, be proud of yourself etc and not anyone else. Never let yourself be pressured to do anything you don't want simply because your watchers might demand it or do anything for the sole purpose of getting more attention. It might make you happy in the beginning but loosing track
How to cope with Art BlocksAlmost every single artist has at one point or the other in their life lost motivation, inspiration or even both and without the knowledge of how to deal with what we then call an Art Block, it can take a long time to overcome this lack of artistic drive. A time that might otherwise be used for further improvement and personal artistic growth.How to cope with Art Blocks4 years ago in Personal More Like This
So today I would like to give you a few tips on how to defeat an art block. There is no definite guarantee to either of them, as everybody experiences their blocking differently but maybe you can at least find small suggestions that will eventually help.
Inspiration is literally everywhere, you just need to open your eyes to see it.
We can find inspiration through:
Letting your favourite books, movies, series or games inspire you is always one of the most obvious ways. Fan Art is a good way to retrieve inspiration because most of all y
Writer's Workshop: Fleshing out CharactersDecember 14th, 2011.Writer's Workshop: Fleshing out Characters4 years ago in Articles & Interviews More Like This
Fleshing Out Your Characters.
Some people are good at writing people. They have no difficulties conceiving of them and don't balk at doing the legwork involved in writing interesting, well-developed characters. They know what is believable and what isn't, and have some idea of how readers may react to their cast.
Other people seem to have no idea what makes people tick, what makes characters interesting, and hope that piling on enough abilities or cool traits is a workable substitute for character development.
As you might have expected, this ramble is dedicated to not being the latter. Here are some tips and tricks for dealing with the most notorious and noticeable part of your story...the cast.
1. Writing well takes a lot of work. Characters are no exception to this.
Being lazy is the death of decent characterization. In order to write interesting and well-rounded characters, you must be prepared to develop them actively and do any research necessar
Types of Artist blues, what helped, what didn'tThere are several artist blues I know of, since I have experienced practically all of them during the past few months since 2011. I will write about how I got them, how I overcome them. What helped, what didn't.Types of Artist blues, what helped, what didn't3 years ago in Personal More Like This
Some of these blues are professional freelance blues, happens to those who are making their own series/productions and when there's money and risk involved.
Some of these blues are shared by all artists.
Before the production even starts, the fear of it failing caused me to think about failing instead of success. It makes me hesitate about actually working on the project before I even produce anything.
What helped- Refocus on what I am making the project for, what's the true message I try to convey with the project, make that shine, and try to choose a cheap launch platform that makes it cost-effective.
What didn't help- trying to level up on art skill. It helped with my overall art as work for hire, it didn't help with
Allpose: *Last* last call for booksIf you ordered books from me, they should be going out within the next 5 days.Allpose: *Last* last call for books3 years ago in Personal More Like This
SORRY IT'S TAKING SO LONG!! USPS raised their rates for people outside the US and I have to make sure I have shipping for everyone in one action. Thank you everyone for your patience. I love you all. (it's true)
I wasn't able to get rid of these books as easily as I was thinking...so I still have them.
I'm running low on the couples books but I still have plenty of the rest.
I'm open back up and would really like to sell them all. Please! 8D
They're super useful and I really want to see people use them. So stop by the store!
The USPS did away with surface to air shipping overseas. That means I, unfortunately, have to charge an additional $40+ to anyone outside of the US (except for Canada, I think). So be aware of that.
How is everyone doing, btw? ...school started and everything else!
Djwaglmuffin on Storenvy
Aim for Boring: My Approach to Character DesignAim for Boring: My Approach to Character Design4 years ago in Other More Like This
First of all, I freely admit that what I say isn't gospel. I am a total amatuer at art and writing. I've learned everything that I know via the internet and a few drawing books. It's just that I appreciate all of the tutorials here on dA that have helped me out, and I want to put a little bit of my own methods back in.
If you were to look at my (currently small) gallery, you'd notice something: all of my character designs are done on a white or simple gradient background. Everyone is wearing a plain t-shirt and the same pants and shoes. Most don't even get the luxury of a full body shot. It can be pretty boring.
Why Do That?
Unlikely though it may seem, this is one of the key parts of my character design. I can't design a character all in one go, it takes quite a few drawings to cobble a rough draft together. By keeping the clothes and background bland, I don't have to worry about them at all. They're just placeholders. By doing this, I can focus solely on one part, u
The Neglected Importance of the Online CommunityWhat is the Worldwide Online Community?The Neglected Importance of the Online Community3 years ago in Art Features More Like This
The Worldwide Online Community is simply a group of people from a wide variety of countries and continents who come together to share their skills, experience, and/or love for a subject. Online communities are a fairly new faction and are not fully understood, their importance is neglected and may not reach their full potential until the next generation incorporates them more and more. It wasn't until the '90s that the Internet or World Wide Web really became a part of the culture, but in less then 20 years its impact has changed society from top to bottom.
In order to really delve into the importance of the worldwide online community, one must first define what it is. There are hundreds of different definitions of what an online community is, but this statement is generally accepted throughout these definitions.
Worldwide online communities are groups of people who join together on the Internet with a common int
Common Misconceptions: Digital ArtCommon Misconceptions: Digital ArtCommon Misconceptions: Digital Art3 years ago in Art Features More Like This
Hello everyone! This is the second installment of the series of “common misconceptions” surrounding different areas in art. This blog will cover the most prevalent myths that surround the medium of digital art. (it's chock full of super sweet images, check out the wonderful artists!)
Digital Art requires less skill than Traditional art
This is probably the top ranking myth. There is no “shortcut” when it comes to making good quality art period. It is not any easier to paint a beautiful image on a computer than it is with a brush and canvas. Most people who make that argument don’t really have any personal experience with creative software or they chalk up digital art as simple drawings in MS Paint.
Digtial Art requires less practice, anyone can do it
Like any skill out there, digital art needs the same amount of practice as you would need with a pen and paper. A
No more excuses, it's time to improve your art!You’re probably well acquainted with the old proverb “practice makes perfect.” And while I don’t fully believe that perfection is attainable, because the very notion of perfection is somewhat subjective, getting better at anything requires both time and effort. I’m going be very blunt here; if you want to improve your artistic skill you need to actually practice.No more excuses, it's time to improve your art!1 year ago in Art Features More Like This
My heart goes out to everyone here who is struggling to improve so don’t feel that I’m purposely singling you out here. However throughout my time on dA (and in real life) I’ve met artists begging for advice on how to quickly improve and sadly when I tell them to begin practicing the excuse is always ‘well, I don’t really have the time for that.’
And I ain’t got time for yo attitude.
You do have the time
Inb4 “you don’t know my life!!!1one1!!” Listen here young padawo
Attention all artisans: stop undercharging!As a member of the Artisan Craft community here at DeviantART, I looove to browse around the AC galleries and see what other deviants are up to, what things are trending, and look for up and coming artists to feature in the future. But sadly there's one trend I've been noticing that is very, very bad.Attention all artisans: stop undercharging!4 years ago in Art Features More Like This
Undercharging your work!
Let's start off with the most important thing. Now I know some cheap buyers love these low prices, but let's be honest cheap buyers-- you're not long term supporters. People who want your work for super cheap are people who will haggle or snag a deal and run. There is nothing wrong with having sales, getting rid of old charms for cheap, or even doing discounts for special occasions but you can't cater to the cheapskates! xD You want people who appreciate handmade items for what they are. And that's a unique, quality piece.
If someone wants to buy all your hard work for just $5, perhaps you could redirect them to Forever21 to get some mass produced jewelry i
Exposure, Getting Better, Having the ChopsEXPOSURE & GETTING BETTER AT WHAT YOU DOExposure, Getting Better, Having the Chops4 years ago in Personal More Like This
I'm only going off of my own personal experiences talking about these few things. (And I'm not specifically talking about ONLY dA here.) So take it with as many grains of salt as you can.
I've recently been asked questions like "How do I get people to see my work?", "Why am I not receiving commission inquiries?", "Why isn't anyone following my work?", "What can I do to get better?". Often, and I answered it before, the answer is as simple as this:
Create, as in, DRAW. PAINT. RENDER. SCULPT. You have to do develop a tolerance (or the obvious definition: LOVE) for creating if you want exposure and to get better. You have to LOVE the drawing or illustration that you HATE how it came out in the end. You have to ask yourself after every piece, what could I have done to do that differently. And you have to do this frequently.
Some folks come on the scene, post once or twice a week, and expect an audience to flock yo
Common Misconceptions: Traditional ArtFirst of all, hello! It's been almost a year since I contributed a blog post to this lovely group so I want to say hi I'm back folks! I have a lot of artsy things to share with you all that I've learned (and am still learning) so hang on tight! While I was thinking what to write as my first topic, I decided to kind of go back to the beginning as far as our thinking as artists goes in the creation process. I've come up with a short series called "Common Misconceptions" just to debunk some myths and misguided trends that are so often part of what we experience as we grow. This first "Common Misconceptions" topic will focus on traditional art.Common Misconceptions: Traditional Art3 years ago in Personal More Like This
Traditional is better than digital because it takes more talent and skill
WRONGWRONGWRONGWRONGWRONGWRONGWRONG. Did I say that was wrong, I'll say it again for emphasis WRONG! Like all mediums, digital art is simply different than traditional art in the same way photography is different than fi
Top 5 Mistakes (I've made over the years)To many people in comics, I only arrived a few years ago with Joe the Barbarian. Then came Hellblazer (completed in 2008 before I began working on Joe), American Vampire: SOTF, and finally Punk Rock Jesus. Once in a while someone will mention Off Road (an OGN I did with Oni back in 2004), but for the most part it seems like I've been published only these last few years when in fact I've been published professionally for a decade now.Top 5 Mistakes (I've made over the years)3 years ago in Personal More Like This
This isn't a plea to have everyone go back through my previous work--in fact, I'm glad that a lot of the books I've done over the years aren't on readers' radars. I'm proud of it all, but the books above are a nice, tight group of titles to be associated with. They're all in a similar brand, they're all recent, they all have good creators/publishers associated with them, and the artwork is mostly consistent. Go back further than that, and you'll see artwork that looks nothing like the stuff I'm doing these days. (Although Off Road still holds up to some de
Don't Drink the Turpentine!Hello folks! I've been meaning to discuss this topic here for a while, but I always forget! Well, this blog's topic is about dunDUNDUUUUN studio safety! Now I know, I know, the majority of you, myself included, don't have a private studio to work out of. Your studio may be you livingroom, bedroom, basement, or garage, but there are definitely precautions to be aware of while you're madly creating art. Note: none of this information is here to scare you or deter you from making whatever art you like, it's simply here to help you develop safe studio practices.So let's get started shall we?Don't Drink the Turpentine!3 years ago in Art Features More Like This
This part is specific to those of you who use traditional materials to make your artwork. The supplies we use today are much MUCH safer than those the old master's used, but there are still chemicals and materials you need to be aware of for your own health and well being (as well as those around you). I'll list the materials by
The Chronology of StorytellingImagine you're reading to a live audience. It can be as big or small as you'd like. It can be your writing or someone else's. It doesn't matter. Indulge yourself in the fantasy. So you're reading to a live audience. They're enraptured. They're engrossed. They're generating a movie in their heads as you weave your tale. Imagine how important every word you produce is to these movies. Every detail you provide adds another layer. They smell the flowers. They feel the roughness of the brick. They see the vivid colors of the clothes.The Chronology of Storytelling3 years ago in Writing More Like This
And then you require they perform time travel to make the movies accurate.
The chronology, or order of events, in a story is something I've been focusing on a lot in my writing lately. I'm not just talking about the overall chronology. There's obviously a beginning, middle, and end to a story. You progress from one event to the next. Things happen in chronological order. That's how, y'know, stories make sense. That's also
CR Newsletter: September/October 2012 Director of Community Relations :iconmoonbeam13: :CR Newsletter: September/October 20123 years ago in Deviant Events More Like This
Table of Contents
1. Miscellaneous vs Other
2. Attacking the Artist
3. Volunteer Openings in Community Relations
4. Community Projects
5. Official Contests
6 Project Educate 2011/2012
7. Art History Project
8. News from the Chats and Forums
9. News from the Galleries
1. Miscellaneous vs Other
Over the past few months, we've been diligently working on cleaning up the category tree of old and unused categories. While most of this will go unnoticed by the community, what you will notice is the change from "Miscellaneous" galleries to "Other". The reason for this change is simple. The concept of Miscellaneous leads one to believe that it's a junk drawer category for everything under the sun when the intention was to be an "Other" category for deviations that don't fit well in other sub-categories of the tree. We're also working on u
Creative Contracts for DummiesArt in the Professions WeekCreative Contracts for Dummies7 months ago in Deviant Events More Like This
I'm not a lawyer. This isn't legal advice. My professional insurance does not cover this article. Also:
"The article does not constitute an attorney-client relationship, attorney-client privilege, or legal or practical advice of any sort. [Dongs.]" - haldron
If you're looking at a contract that's terrifying you or involves a ludicrous amount of money or whatever, please consult a local lawyer in your jurisdiction who can help you more directly. This is an article intended to gloss over standard creative contracts from the perspective of a contractor/employee and an employer, and to try and make you realize why you should probably use one - plus a few tips I've learned over the years on both sides of these contracts. Now buckle up and enjoy the read.
Contracts. Some people love them (and rightfully so); some people fear them; some people genuinely don't know wha
TUTORIAL - Tips for All ArtistsHello everyone!TUTORIAL - Tips for All Artists3 years ago in Personal More Like This
I have written a tutorial like this before here. But recently I have had more thoughts about it that I decided to share. As you may have noticed, I am not a professional artist, I am a hobbyist and self-taught, and what I will expose here is what I've learnt from my own experience. Even so, I hope this tutorial will be helpful to you!
Another note: English is not my first language, so I apologize if I commit any mistakes.
Feel free to correct my grammar any time, as well as make suggestions or asking questions!
This tutorial is for every kind of artist, but sometimes I will focus more on visual artists (since it's my speciality).
I believe that everyone can be an artist, and this tutorial has not only the purpose of providing advices and tips, but also motivation for all.
1. Your Image as an Artist on dA
2. Your Image as an Artist outside dA
3. Your Popularity
4. Your Art Process
5. Your Artistic Style
CSS Did You Know? - October 3rd, 2012CSS Did You Know? - October 3rd, 20123 years ago in Deviant Events More Like This
Advice for inspired studentswhat is it like to work on a webcomic?Advice for inspired students2 years ago in Personal More Like This
A: Webcomics is really just comics hosted online... so for webcomic advice I really just have one advice, just do it. Don't think too deeply about it other wise you will have trouble starting. Don't think you need perfect drawing, don't think you need perfect story, just go and work at it eventually you will get to where you want. Here's an inspiration: www.mangahere.com/manga/onepun…
Once you start and get stuck somewhere, then search for a follow-up advice or come to me again.
How did it help with animation if at all?
A: I think it helps with discipline, and you become familiar with your own timing because of steady update, you also draw constantly so your speed is faster, ready to be trained into animator, it also helps with your ability to draw
FREELANCING TIPS: Good jobs and bad jobsThe world of freelance business is populated with all types of clients and artists. If you are a freelancer or a potential client, you will eventually start to recognize the early signs of good and bad job situations. There are some tips and notes below that may help you recognize these signs sooner and therefore improve your ability to connect successfully with good job partners. A client or artist will seldom display all of the good or bad signs described below. However, watching for the following list items may help you to assess a potential workmate as a good risk or a bad one BEFORE work begins. Similarly, if you strive to embody the positive characteristics listed below, they may help you to attract better clients/artists and engage in more successful and fulfilling partnerships.FREELANCING TIPS: Good jobs and bad jobs4 years ago in Art Features More Like This
Good qualities in a DA CLIENT/ JOB AD:
Client seems polite and professional and reasonable.
Client knows what she/he wants and describes the work clearly.
Client displays good spelling, grammar an
Ten Nintendo Games with Beautiful ArtDo you guys have any video-games with art to die for? Well, I sure do. Here's some of my favorites, in no particular order again.Ten Nintendo Games with Beautiful Art2 years ago in Personal More Like This
1.) Sin and Punishment: Star Successor
I always really adored the graphic styles of both Sin and Punishments 1 and 2. It fits the decrepit world they live in really beautifully, and I love how ridiculous the outfits are. Isa's shoes really make me smile. XD The details on those outfits are to die for, too. The in-game graphics were also beautiful, and it was just a joy running around/flying around as Kachi and Isa.
2.) Viewtiful Joe
How can you not love this style? It's an interesting and unique spin on comic-book art and it looks fantastic. The tiny feet on all the characters is one of my favorite parts of the style, and the outfit is very clean a
PE: Pricing Your CommissionsArt In ProfessionsPE: Pricing Your Commissions7 months ago in Art Features More Like This
Today I'll be discussing how to price your commissions since it's a question that comes up quite often.
If you're an artist who sells commissions you're probably all too familiar with the conundrum of trying to decide what price tags to attach to your art. Perhaps you're an artist who would like to sell commissions but have been so unsure about setting up prices that you've simply avoided selling commissions completely. No matter what, this article will help you price your art in a way that can make both you and your clients happy.
First and foremost it is important to remember that doing commissions for others is considered a job/work/employment, regardless of how much you enjoy the process or how serious you are about your art.
This is your time and energy that is going into creating the art and that time and energy is precious, even if you are still young, feel your art isn't that great, or only create art as a hobby.
Once you are able to look at c
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.Why it's so important to unite as artists.2 years ago in Personal More Like This
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony.
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Deviant Art