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Mass Effect 2, Volus © BioWare/EA.

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I'm starting an art blog!

I've been wanting to write about programming for artists for a while and this is the beginning of it. [link]

This was just an introductory post, there will be much more information later.
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Mass Effect 2, Collector General, Collectors © BioWare/EA.

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Hand drawing of side and top views generated specially for ACXtreme,
But of course if any one want try to bring it in 3D are welcome.

The perspective view under flowing link
[link]
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Mass Effect 3, Cerberus Atlas BioWare/EA.

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My full list of references can be found here.

Permission document attached.
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Mass Effect 2, YMIR Mech BioWare/EA.

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Mass Effect 3, Kaidan BioWare/EA.

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My full list of references can be found here.

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Both open and closed versions. The open version is covered in more detail since the closed version is the same all the way around.

Mass Effect, Citadel BioWare/EA.

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My full list of references can be found here.

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A quasi-tutorial on the principles of optimal vehicle steering for any budding transportation designers looking for insight into such details. In an artistic context, this information simply helps designers and modelers pose their vehicles realistically, but hopefully it will also enlighten a few people and give them another codex entry for their left brain.

Most models pictured are mine, sourced models have been identified as such.

Many thanks to almighty Google our founder, as well as dear Marian87 :iconmarian87: for his exemplary automotive recreations.

Inspired by MrJumpmanV4 :iconmrjumpmanv4:, whose castle on countless wheels recently excited my mechanical mind :-)
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Something from Ghost in the Shell, i guess. Founded on garrysmod.org and... converted.
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Что то из Призрака в Доспехах, полагаю. Нашёл на garrysmod.org... и не устоял и сконвертил.
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