Hello everyone here is a little project i made to improve my Lighting . took me about two days . Softwares : modo , cinema 4D , AE , PS . Rendered in modo . here you can find more renders for the entire room with different day times / lights .
Hello guys .. something i cooked up with my Friend Ahmed Al Rawi . Model : Ahmed ( Zbrush ) Render / Texture / Light : Me ( Modo . Ps ) Comp / Edit : Me + Ahmed ( AE / PS ) might do a short animation for him soon . cheers
My first render with 3ds Max and Vray.. i started working with Max a week ago, not the worst result iŽd say... although some of the geometry ended up in a pretty bad shape... mainly the room itself since it was the first thing i did...
All modeling, shading/textures*, lighting, render/comp done by me. The car isn't exactly proportional to a 510, but I used over 100 references from many different years/models and came up with this. All done in Maya 2014, a little ZBrush, and comped in Photoshop CS6. Rendered with Mental Ray using primarily the mia_material_x_passes shader, and the mi_car_paint_phen_x_passes for the orange paint.
*The ground ashpalt texture is a combination of some stuff I got on cgtextures.com