I browsed through some commissioned art folders and found this. I think it's safe to post this now because the NDA was valid for 3 years lol. I did this back in 2007 for Outso. What project for? No clue... all I was given was a rough 3D render and some reference. I did a lot more work for that company but most of it isn't worth showing I guess. I still like this one. Wasn't sure about how to title this image, but it looks like a wellness resort.
Every once in a while, Hideyoshi puts a few more hours into his paintings. Neglectfully, he paints away without proper planning and concept, hiding a boring base in eyecandy detail and colors. Then he regrets that he did and submits it to DA anyway b̶̶e̶̶c̶̶a̶̶u̶̶s̶̶e̶̶ ̶̶h̶̶e̶̶ ̶̶t̶̶h̶̶i̶̶n̶̶k̶̶s̶̶ ̶̶h̶̶e̶'̶s̶̶ ̶̶c̶̶o̶̶o̶̶l̶̶.̶
--- *cough no 3D base (except for the 3 main buildings), I was struggling with making the boring composition work. There are some scale issues and most of the building design is rather generic.
I got permission to post my storyline art that I did for a game called Söldner X 2: Final Prototype. developed by Sidequest Studios in Germany. These are the edited versions (not my final ones which looked pretty different for some of these) that appear in the game for the Playstation 3. Most of them are a mix of 2D and 3D elements.
Hey, haven't posted in a while. Hope everyone is doing fine! I want to fill my portfolio with some matte paintings. This is one I based on a photo I took in NY. Not anything crazy, very basic extensions etc. Any crits? Does it look photorealistic enough?