Every once in a while, Hideyoshi puts a few more hours into his paintings. Neglectfully, he paints away without proper planning and concept, hiding a boring base in eyecandy detail and colors. Then he regrets that he did and submits it to DA anyway b̶̶e̶̶c̶̶a̶̶u̶̶s̶̶e̶̶ ̶̶h̶̶e̶̶ ̶̶t̶̶h̶̶i̶̶n̶̶k̶̶s̶̶ ̶̶h̶̶e̶'̶s̶̶ ̶̶c̶̶o̶̶o̶̶l̶̶.̶
--- *cough no 3D base (except for the 3 main buildings), I was struggling with making the boring composition work. There are some scale issues and most of the building design is rather generic.
Just skimming through my computer, while updating my online portfolio (which was so outdated) I find a lot of stuff I have never posted! D: This was another piece I did for a game called Immortal Souls - Dark Crusade, a few years ago (lol)
Haven't seen the movie yet, though. I heard it doesn't meet expectations :/ Damn, I want this movie to be awesome! I mean, the concept and prodcution value alone seem epic from what I saw in the trailers...
I got permission to post my storyline art that I did for a game called Söldner X 2: Final Prototype. developed by Sidequest Studios in Germany. These are the edited versions (not my final ones which looked pretty different for some of these) that appear in the game for the Playstation 3. Most of them are a mix of 2D and 3D elements.