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I highly recommend playing this superb piece of music in the background, I've been using this as a guide whilst working on the extended animation - [link]

First 40k triage, now this.... I'm currently working on a Warhammer 40k animation project, entirely for my own enjoyment.

This piece started out as an attempt to do an exposition of some of my fluff in a 1980 Hitch-hiker's Guide style animation.

I did that, and may share that later, but this is what started out as the "front end" of it - inspired by the monochrome screens of my yoof :P, but is now going to be recycled in an animated short story revolving around the Adeptus Mechanicus I've wanted to do for some time.

Much of this was done frame by fame and the skull and cog was hand drawn :)

There will be a lot of Delia Derbyshire inspired music in the soundtrack ;)

Legal Disclaimer: This artwork is and unofficial creation by Light-Tricks, derived without permission, upon the Warhammer 40,000 intellectual property owned by Games Workshop Ltd.

This piece is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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WAIT A MINUTE BEFORE YOU PLAY IT-- THERE'S NO LOADING SCREEN AND IT'S A 14 MB FILE!!!! IN FACT, YOU MIGHT AS WELL JUST DOWNLOAD IT. I'm sorry, I'll learn how to make loading screens as soon as I can!

-- oh, and turn up the volume!

Because I'm eating frosting straight out of the container tonight, I thought everyone else deserved a little treat, too.

Or, in this case, a big treat.

Yes, yes, we're skipping 104 for now... don't worry, we'll come back to it.

So, here, folks, is the story of Jet and Jalt. Take from it what you will; I will NOT be answering any questions you may have about the video because I want people to interpret it for themselves. And remember: in the world of artsy cinematography, little is chronological.

And, because 105 is clearly a large project and QUITE the special edition, I WON'T be uploading any new comics for at least a couple of weeks. Finals are coming up and I am swamped and it would kill me if I tried to make any more time for the 50last.

Enjoy!

Credit due to VNV Nation for their song 'Chrome'
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I don't know WHY IT SKIPS, but clearly it has something to do with the raster art in the beginning...


Feel free to play with the Blue Latte while it loads. I still haven't taken the time to build a loading screen... I will though, I will.

WAIT A MINUTE BEFORE YOU PLAY IT!! For quality assurance, of course.
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My first attempt at a flash project (and I just had to go and make it interactive too!)

Controls are simply:

MOUSE OVER each button to see who the character is
CLICK a button to view a popup display giving a brief bio of the character
CLICK the popup display to remove it

So this is an interactive family tree introducing all the characters from the Cloud Legacy, who will all eventually feature in the ongoing fanfiction series 'Order of Midnight' - it will allow you to get to know each of the characters in a little more depth, and may even provide some sneaky insight into what the future of the fanfiction has in store :)
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Another day, another job.

Concept of sci fi rifle - Vulcan. I designed it as pair for pistol I did earlier. ([link]) To make contrast, rifle body is made of plastic. Whole collection is meant to be from future but not too futuristic. To keep it believable I used standart scope. While pistol is rough rifle look is clean, shiny and polished.

There are more pictures of this project in my gallery:

Main picture: [link]

Armory picture: [link]

Details picture: [link]

and this time I did also flash movie: [link]


Technical facts: Concepting, modeling and rendering is mine. Model is completely highpoly. I used 3ds max and render engine is v-ray. I tried for "clean" look. Model is based only on various dark materials and shadows. In this concept I did not use textures of material at all.

I'm available for freelance job. I prefer mechanical to organic objects.

Hope you like and tnx for comments if any.

Bye.
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Ryu told me to upload this. Please enjoy, everyone! ^^

Note as of 2007:
This was made and uploaded many moons before the US localization of the SRT Original Generation games, a time when not many of us were sure what the characters' names were meant to be. In any case, please forgive the incorrect naming of the characters; you know who they are anyway! :D

I would go back and edit, but there was an incident and Ingram now has the .fla files.
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My first Avatar-inspired deviation! :la: yeah, only took like - a year and a half, but the timing seemed right and hopefully this turned out to be what is arguably one the the coolest pieces inspired by that movie anyone will ever see :bow:

:bulletred: Scroll down to zoom in
:bulletyellow: Scroll up to zoom out.
:bulletgreen: Or use Shift or Control keys to do either.
:bulletblue: Click and drag to look around.

I could have gone for a ground view showing one of the many epic landscapes. But that can always be done later. I don't see much of the space scene seen very early on in the film, so that combined with the fact I promised many people my next 360 "Vue It" work was going to be a space one just meant it was the right theme to choose. It was at least lighter in polygon count than my first two that were very "tree-heavy" bumping their polygon counts into the several millions which resulted in countless crashes. Still had a fair amount with this but comparatively not as bad so bouts of swearing while making this was minimal ;)

As for technical aspects, this was testing a version of Vue that can't actually render planets to its limits, that along with clever use of postwork allowed me to simulate a pretty authentic looking world below the viewer anyway. Rendering would have taken eons for me and so I got help, so I'll jump to credits for help before continuing:
:la: SOULSSHINE Did the rendering after I made the scene, took WAY too long on my comp.
:la: Smattila exported it into this Flash format after I had completed all the artwork.
Anyway, this required constant hopping between Vue 7 and Photoshop as some areas needed to be painted on and then brought back into the 3D world again to be rendered with the right amount of distortion and then composed in Photoshop again etc. I won't ramble on, Ill just say it was as hard to do as it looks, so just enjoy it! :lol:

:bulletpurple: Others in the "Vue It" series:
Vue it - Pine Shrine
Vue it - Christmas Village
Vue It - Holiday House
Vue It - Haunted Harvest

All artwork and animations in my gallery are my copyrighted property and are not to be used without my permission, this includes any screenshots of parts of the scene.
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UPDATE (2014): NOW AVAILABLE ON YOUTUBE! www.youtube.com/watch?v=DND5RX…

With the launch of the Master Chief Collection coinciding with Remembrance Day yesterday, this sequence is more relevant now than it will ever be- so I thought I'd share it with my watchers one last time.

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This animation is something I have created with my recent abundance of free time.

It is a Kinetic Typography animation (just like the Monty Python Argument Sketch animation I posted a week or two ago), only this time I have used the end sequence of Halo 3 as my audio track.

I am really happy with how this has turned out, and I believe it is definitely one of my best pieces of animation. I tried to make it as appealing to watch as I could, and put a lot of effort into every aspect, including little side-animations and nice looking graphics. I hope you enjoy.

Time taken: 30 hours-ish.
Programs used: Adobe Flash CS5.5 & Adobe Photoshop CS2.
Font used: Viper Nora (Free from dafont.com).
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(Please let it fully load before playing with it)

Monarch Dragonfly design custom. Turn around view. I increased the frame rate and made it slower. :)

:star:Get hatchlings at my website here.:star:



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Please check out my books that I'm selling.


:star:Order books now! They are available! :star:

If you are going to Anthrocon 2012, you will also be able to purchase books directly from me there.

:bulletblue:Metallic Dragons:bulletblue:
How to draw and paint dragons and scales digitally(Photoshop)

:bulletblue:SixthLeafClover:bulletblue:
The Art Of Christina Yen

8.5" x 11" (21.59 x 27.94 cm)
Full Color Bleed on White paper
100 pages (English)

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Follow me at FaceBook: [link]
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Oh good lord, I might get in trouble for this. Basically the creation of this relied on many people (I.E the ones in the credits), but I haven't asked their permission to put this online - or even create it. In other words, I might get attacked suddenly by angry people, and if so I'll take it offline.

Needless to say, thanks to each and every one of you for the content of this movie. :salute:

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Thanks to my pal Shin Metzen :iconshin-metzen: for reminding me about this. I spent a day making it, then totally forgot. It was going to be an extra in SRW SWF II but I restarted that, and so this can be released now.

Any SRW fan will get this instantly. Please enjoy the work of those who helped create this song. :D

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Note as of 2007:
This was made and uploaded many moons before the US localization of the SRT Original Generation games, a time when not many of us were sure what the characters' names were meant to be. In any case, please forgive the incorrect naming of the characters; you know who they are anyway! :D

I would go back and edit, but there was an incident and Ingram now has the .fla files.
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