WAIT A MINUTE BEFORE YOU PLAY IT-- THERE'S NO LOADING SCREEN AND IT'S A 14 MB FILE!!!! IN FACT, YOU MIGHT AS WELL JUST DOWNLOAD IT. I'm sorry, I'll learn how to make loading screens as soon as I can!
-- oh, and turn up the volume!
Because I'm eating frosting straight out of the container tonight, I thought everyone else deserved a little treat, too.
Or, in this case, a big treat.
Yes, yes, we're skipping 104 for now... don't worry, we'll come back to it.
So, here, folks, is the story of Jet and Jalt. Take from it what you will; I will NOT be answering any questions you may have about the video because I want people to interpret it for themselves. And remember: in the world of artsy cinematography, little is chronological.
And, because 105 is clearly a large project and QUITE the special edition, I WON'T be uploading any new comics for at least a couple of weeks. Finals are coming up and I am swamped and it would kill me if I tried to make any more time for the 50last.
Ryu told me to upload this. Please enjoy, everyone! ^^
Note as of 2007:
This was made and uploaded many moons before the US localization of the SRT Original Generation games, a time when not many of us were sure what the characters' names were meant to be. In any case, please forgive the incorrect naming of the characters; you know who they are anyway!
I would go back and edit, but there was an incident and Ingram now has the .fla files.
My first Avatar-inspired deviation! yeah, only took like - a year and a half, but the timing seemed right and hopefully this turned out to be what is arguably one the the coolest pieces inspired by that movie anyone will ever see
Scroll down to zoom in Scroll up to zoom out. Or use Shift or Control keys to do either. Click and drag to look around.
I could have gone for a ground view showing one of the many epic landscapes. But that can always be done later. I don't see much of the space scene seen very early on in the film, so that combined with the fact I promised many people my next 360 "Vue It" work was going to be a space one just meant it was the right theme to choose. It was at least lighter in polygon count than my first two that were very "tree-heavy" bumping their polygon counts into the several millions which resulted in countless crashes. Still had a fair amount with this but comparatively not as bad so bouts of swearing while making this was minimal
As for technical aspects, this was testing a version of Vue that can't actually render planets to its limits, that along with clever use of postwork allowed me to simulate a pretty authentic looking world below the viewer anyway. Rendering would have taken eons for me and so I got help, so I'll jump to credits for help before continuing: SOULSSHINE Did the rendering after I made the scene, took WAY too long on my comp. Smattila exported it into this Flash format after I had completed all the artwork. Anyway, this required constant hopping between Vue 7 and Photoshop as some areas needed to be painted on and then brought back into the 3D world again to be rendered with the right amount of distortion and then composed in Photoshop again etc. I won't ramble on, Ill just say it was as hard to do as it looks, so just enjoy it!