WAIT A MINUTE BEFORE YOU PLAY IT-- THERE'S NO LOADING SCREEN AND IT'S A 14 MB FILE!!!! IN FACT, YOU MIGHT AS WELL JUST DOWNLOAD IT. I'm sorry, I'll learn how to make loading screens as soon as I can!
-- oh, and turn up the volume!
Because I'm eating frosting straight out of the container tonight, I thought everyone else deserved a little treat, too.
Or, in this case, a big treat.
Yes, yes, we're skipping 104 for now... don't worry, we'll come back to it.
So, here, folks, is the story of Jet and Jalt. Take from it what you will; I will NOT be answering any questions you may have about the video because I want people to interpret it for themselves. And remember: in the world of artsy cinematography, little is chronological.
And, because 105 is clearly a large project and QUITE the special edition, I WON'T be uploading any new comics for at least a couple of weeks. Finals are coming up and I am swamped and it would kill me if I tried to make any more time for the 50last.
Re-uploading some previously deleted work and a DD.
Poster for a past Star Wars gallery show. Planned on doing a big action scene, but instead went with this. If you don't get the joke, it's a cross-over between Samuel L. Jackson's character Mace Windu (Star Wars) and Jules Winnfield (Pulp Fiction).
The poster is a mix between this scene, and Mace Windu's fight with Palpatine where he nearly kills the Sith Lord. Anyways, I like to imagine this is how that scene played out like and ended.
Hey, I actually figured out how to use the new software! Woo! 'Course, it was troublesome trying to figure out which of the actionscript versions I needed to use and all that, but I got it all figured out.
Sorry if you were expecting some super cool unit. I had these voices lying around in a folder, and since it was small, it gave me a chance to go in and look at Flash 5.5. Now that I know it works and it's not going to crash my computer when I use it, I'll probably see about finishing up the Chaos Lord from WA.
In the meantime, enjoy this Labor Engine soundboard. Anyone else think the Judgement of Carrion is just a tad creepy? I think this thing wanted to get me killed.
This was my first thing ever to finish using Flash. A lot of my Zoids will eventually use reference images like this (not the artwork, of course, but actual ref sheets when I make them.) Because switching between multiple pages is a huge pain in the ass I felt the need to learn how to use flash so that it could be more easily compiled into a single page. This is kinda glitchy, and the overview button moves around a bit, but I'm ecstatic to actually learn how to make these things at all. It taught me a lot about how to keep things uniform for future refs.
If anyone knows if it's possible to get rid of the jpeg compression please let me know~
A huge thanks to Yuumei for making this tutorial: [link] Would never have figured this out without it.
Aside from that, this is Gorgon, the primary villain in a Zoids comic I someday hope to draw. Based on the Gorgonops Whaitsi type.
This is the first interactive 3D W40k animation on Deaviantart. Please suggest it to DD.
Click the buttons for the websites and move the slider for other view!
If you would like to show your models this way to the world, just send a note to me and we'll talk about it.
Chaos Space Marine Terminator Lord made for my Black Legion army. W40k Logo and Chaos Lord model copyrighted by GamesWorkshop. I made only the extra sculpt, assembling and the painting. Colours based on theBlack Legion Colour Scheme.
Thanks for the help with flash(AS3) to szbzs.2 and
ok . . . completely different from the last one . . .
this one doesn't have huge, screen filling ships, nor the huge amounts of weaponry present in the last one . . . it does however allow you to put in much larger numbers of ships without the lag ^_^
and a much nicer interface . . . select the team, then the ships you want on that team . . .
or if you don't feel up to it, wait a minute without selecting anything, and it'll provide you with a nice demo! ^_^
hold space for a second or two to restart and return to the menu.
explosions now have gradient rather than one color
turrets target individually
all ships(except the carrier) now called by same function (this reduced the number of lines of code somewhat . . . previous version had about 700, this has abou 550 . . . about half as much as the original)
added two new ships, Heavy Cruiser, and the Dreadnought (VERY tough)
increased fighter weapon power, and intelligence
fixed various bugs
added ship descriptions
yes, I'm well ahead of schedual on that update!
lengthened time before demo starts
tweaked explosions . . .
added random element to weapon damage
for those interested, I have a different version which, due to the manner scripted, quickly became problematic . . .
located here: [link]